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Lunnye Devitsy is the story of an alien who falls from the moon onto a huge mountainside on the planet below. Explore strange locations, aid mysterious characters and find your way home.Key Features Find all the ways back home - some logical, some abstract Explore a strange mountainside Unlock abilities, build cannons and spaceships No...
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10 december 2013

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Info over het spel

Lunnye Devitsy is the story of an alien who falls from the moon onto a huge mountainside on the planet below. Explore strange locations, aid mysterious characters and find your way home.

Key Features

  • Find all the ways back home - some logical, some abstract
  • Explore a strange mountainside
  • Unlock abilities, build cannons and spaceships
  • No death
  • Relaxing exploration gameplay
  • Fully universal - no in-game text
  • Xbox 360 and standard controller support
  • Includes full MP3 and FLAC soundtrack


    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Any
    Nuttige klantrecensies
    24 van de 25 mensen (96%) vonden deze recensie nuttig
    107 producten op account
    13 recensies
    4.0 uur in totaal
    Lunnye Devitsy has taught me that I am secretly a homing pigeon.

    A simple platformer/exploration game, you play a little alien that has fallen from the moon and now wishes to find its way back. Lunnye Devitsy boasts a great deal of atmosphere and many different paths to take... eventually. Until you find all the necessary 'powerups' to properly explore, though, there are relatively few paths you can take, and some of these are dead ends with no escape. This, combined with a labyrinthian world to explore, can make early progress frustrating if you aren't very good at picking out different paths through the overwhelming particle effects and sometimes washed-out graphics. Which I at least, was not, resulting in getting stuck in the same dang place several times. Since there seems to be no ingame restart feature, quitting and restarting can be the only way to get out of some of these traps.

    Once you find the double jump, though, the game is so much less frustrating and exploration so much more engaging that it boggles the mind a bit that it wasn't implemented right out of the gate (right when you drop off of the moon?). Immediately more paths are open to you and those traps are less common. That you can miss this entirely for the first part of the game if you go the wrong way- and the game offers no hints of which direction to head- is a confusing choice. So, head right first, is my advice. Your salvation is in the forest.

    The game does save what collectibles you find along the way, though, which is helpful in decreasing frustration. The controls are simple enough, the alien is a little floaty and can get difficult to land precisely, and nothing aside from dead ends are a threat, so explore and enjoy the music. Even falling (or in my case, purposefully flinging myself) off the world is only a minor incovenience.

    Normally I'm inclined to give higher ranking to games with an interesting visual presence; I love my shinies. At first glance, Lunnye Devitsy does seem to have this in spades. The stark, sharp black landscapes and flashes of color are gorgeous, but the particle effects and glow of some of the areas makes things difficult to see at times. It could've been toned down just a bit and would've improved the atmosphere they were going for. The wind and water effects and sounds are very cool, though a little too loud for the rest of the soundtrack.

    So, as a casual exploration platformer, it doesn't offer too much new or different. If you really enjoy that sort of game, though, like I do, you'll probably enjoy it for awhile.
    Geplaatst: 22 februari 2014
    Was deze recensie nuttig? Ja Nee
    27 van de 46 mensen (59%) vonden deze recensie nuttig
    664 producten op account
    87 recensies
    1.6 uur in totaal
    Lunnye Devitsy is an atmospheric exploratory platformer that lacks substance. In attempting to create a feeling of the unknown developer Boss Baddie went too far and ended up with a game that has no direction, and by the end feels just as hollow and pointless as when it begins.

    You play as a odd little alien, literally dropped into the world, who's sole goal is to make it back to where it came from. To do this you much explore the lifeless and convoluted structures around you, collecting various objects to use to send yourself home. However this is where the game runs into problems, as environments are designed in such a way as to require copious amounts of tedious backtracking, to say nothing of the plentiful dead-ends and empty caverns that serve no purpose but to confuse and disorient you, as you attempt to traverse them with no guide or means to mark your progress. It's tiresome to say the least, and the game as a whole suffers from what seems a poor means of elongating the still very short experience (I was able to finish it in just under an hour).

    I won't deny that the presentation is very artistic and creative, but again the developer got overzealous and failed to realize that less can often equal more. This is most evident in the excessive use of bloom and fog, as well as other needless effects that obscure and distort the image until it is simply painful to look at. Taken by itself I actually found the soundtrack rather lovely, but in this context it feels displaced and sets an oddly sinister tone which clashes with what is otherwise a more curious and relaxing adventure.

    Even considering the very low price as half of the Lunar Bundle, I couldn't say that Lunnye Devitsy is something I found to be worthwhile. Nothing fits right together and even after finishing it I would be hard pressed to pick any point that stuck out as memorable or enjoyable to play. Whatever potential I felt was here ended up falling on the wayside, replaced with a shallow journey that feels akin to a tech demo, and in a similar fashion amounts to little more than a mildly interesting experiment.
    Geplaatst: 29 november 2013
    Was deze recensie nuttig? Ja Nee
    4 van de 5 mensen (80%) vonden deze recensie nuttig
    162 producten op account
    6 recensies
    13.2 uur in totaal
    I have always loved platformers that look amazing, and Boss Baddie's title Lunnye Devitsy definetly makes that list. Now if you're looking for a story that tells you every single piece of the puzzle, you're not going to find that in this title, but you will have to go looking for them. See, one day, a little Moon Maiden, our heroine of the story, falls off the moon! On a normal day this would seem like a serious misfortune, but our little friend never fears, because throughout the bizarre world below there just so happens to be several helpful ways of getting back home. With helping a geologist find his moon marbles, a scientist to build a rocket and blastoff, a relay station to get its message out, discovering that gravity has some very "loopy" consequences, finding a springboard with some astonishing power, or having the postman make a very long-distance delivery, getting home has never been such an adventure! Even more so, because once you've made it home all those ways, you'll discover a magma monster has lost all his pocket change and once you've collected it for him, he'll give you quite a lift.

    Lunnye Devitsy puts wonder, entertainment, and, of course, that good old feeling of accomplishing something so much bigger than you in the genre of platformers. There's mystery, a few scares, and a good bunch of cursing involved for everyone. It's the journey home that makes Lunnye Devitsy such a fantastic title to add to your Steam Library. Run, Jump, Double Jump, and Dive into this platformer for an excellent adventure with outstanding music and sound effects. It's a great excuse to spend some time with a little friend from the stars and send her on her way back home.
    Geplaatst: 11 januari 2014
    Was deze recensie nuttig? Ja Nee
    8 van de 13 mensen (62%) vonden deze recensie nuttig
    1,297 producten op account
    18 recensies
    2.9 uur in totaal
    This game is not worth buying.

    You're placed into an admittedly good-looking environment and given a simple goal (getting to the moon in as many different ways possible) and a few simple abilities to facilitate this (a double jump and a dash button, both acquired within the first five minutes). You'll probably even enjoy finding the first two or three paths to the moon.

    However, after perhaps half an hour of playing, the game becomes a tedious log through overly-large labyrinthian environments designed to pad out the game as long as possible. And if you think you're finally done once you get all six endings, you're dead wrong--once you do, a secret seventh ending is unlocked, requiring you to redo the platforming for all six of the previous endings again, except this time you're stuck in a thunderstorm. Once you've done that, you're still not done; a new part of the map is unlocked, requiring you to beat several more obnoxiously hard jumping puzzles...which cannot be completed due to a persistent bug with the game's cannon physics that has been reported by dozens of users and the developers have stubbornly refused to fix.

    The game starts out decent, but then alternates between mindlessly dull and bugged into impossibility.
    Geplaatst: 2 februari 2014
    Was deze recensie nuttig? Ja Nee
    1 van de 1 mensen (100%) vonden deze recensie nuttig
    53 producten op account
    2 recensies
    5.5 uur in totaal
    Defying physics at new heights. Inspiring.
    Geplaatst: 21 december 2013
    Was deze recensie nuttig? Ja Nee