Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game. Inspired by many cult series that have left their mark in the RPG video gaming culture, Evoland takes you from monochrome to full 3D graphics and from active...
User reviews:
Recent:
Mostly Negative (19 reviews) - 31% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,155 reviews) - 83% of the 4,155 user reviews for this game are positive.
Release Date: Apr 4, 2013

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Reviews

“If You Like Final Fantasy Or Zelda, You Need To Play Evoland”
Kotaku

“Evoland is a fascinating study of the adventure game genre, and surprisingly funny at the same time.”
Wired

“Evoland's elements form a love letter to some of the most venerated games in their respective genres, and it's surprising just how well the shifting gameplay types work together”
Destructoid

“Evoland is a fantastic advert for indie gaming. It's creative, unique, highly entertaining and wonderfully nostalgic. This is a must-play.”
eGamer

Steam Greenlight

About This Game

Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game. Inspired by many cult series that have left their mark in the RPG video gaming culture, Evoland takes you from monochrome to full 3D graphics and from active time battles to real time boss fights, all with plenty of humor and references to many classic games.

Key Features

  • Play through the history of action-adventure video games
  • Discover many evolutions, from old school 2D action/adventure to active time battles and full 3D action
  • Revisit the starting area rendered in full 3D or explore the overworld with your own airship!
  • And have fun with the dungeons, puzzles, a heap of secrets to uncover, and dozens of achievements and stars to collect

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.7 GHz single-core
    • Memory:1 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:2.5 GHz dual-core
    • Memory:2 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    Minimum:
    • OS:10.6 Leopard
    • Processor:1 GHz CPU
    • Memory:1 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:100 MB HD space
    Recommended:
    • OS:10.6 Leopard
    • Processor:1 GHz CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:100 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (19 reviews)
Overall:
Very Positive (4,155 reviews)
Recently Posted
gumbo
( 2.6 hrs on record )
Posted: June 25
This is such a ♥♥♥♥ing chore to play. The terrible save points make it so you have to play 10-15 minutes to get back to where you were sometimes, the absolute ♥♥♥♥♥♥♥ttery that goes on in the last noria mines room is enough to make me quit.

This game was terrible.

This is probably going to be one of the only games I am cheating the achievements in for. Literally unplayable
Helpful? Yes No Funny
miotatsu
( 0.1 hrs on record )
Posted: June 25
This is the one game I've played on steam that I was very disappointed with.
0/10 do not recommend
Helpful? Yes No Funny
Omega1084
( 1.0 hrs on record )
Posted: June 25
A really unique little RPG.
I love the concept, the music, the graphics and the gameplay for sure.
My only gripe is in the overworld/Final Fantasy-like bits the encounter rate is ridiculous and frustrating.
Besides that it's a really nice game and since it's on sale right now it's super worth it.
I got the bundle and am working through the first title, eager to start the sequel after I'm done.
Helpful? Yes No Funny
Naro
( 0.7 hrs on record )
Posted: June 25
Gioco simpaticissimo che mostra gradatamente l'evoluzione del mondo dei videogiochi!

A very nice game that shows you, gradually, the evolution of the videogame's world!
Helpful? Yes No Funny
Shady Shopkeep
( 1.6 hrs on record )
Posted: June 23
The first hour or so of Evoland is fun. Its premise -- explore a world where the graphics and game mechanics continuously evolve via treasure chest unlocks -- is a good one, and one that I don't see enough in gaming. It's nice to see the world shift around you, as you go from a monochrome, GameBoy-esque scene with only one usable button to a 3D world with prerendered graphics, and the sense of generational progress really applies to my sense of nostalgia.

If only they taken that idea and run with it.

About halfway through the game, when you go to 3D, the tone of the game noticably changes. The focus of the game is no longer on constantly evolving graphics and game mechanics; instead, the game tries to be a straight-faced clone of Zelda and Final Fantasy at the same time. If well-executed, this would also be a welcome development, but the game from this point onward has no depth; sure, there are Zelda-like dungeons, Final Fantasy-like random encounters and a story going on, but the dungeons have fairly basic level design, the random encounters occur WAY too frequently (one every five-six steps in the overworld), the combat draws from a miniscule pool of enemies, and the story is so shallow that I couldn't bring myself to care about anything. The first hour was great, but from there the game got very dull, very quickly.
Helpful? Yes No Funny
baconface
( 1.4 hrs on record )
Posted: June 21
A terrible attempt at satire and contemporary game references. The joke is on the player.
Helpful? Yes No Funny
Wolf
( 11.6 hrs on record )
Posted: June 19
A great but somewhat short RPG for all the fans of the genre out there from all the different decades.

So many nods to other RPG's that we all know and love on some level, some subtle, some not so much.

Despite its short playabilty and lack of replay value, this title is worth a look, I wouldn't pick it up unless it was in a sale however.

I personally 100% cleared all the game had to offer in 11 hours, if you play it more casually and don't go for every single unlock in the game it might be a few hours shorter.

Despite this, its still a great game, I look forward to playing the next one when the time comes.
Helpful? Yes No Funny
Kahooo
( 1.9 hrs on record )
Posted: June 15
Fast dvd player was the best item, buy that first. Also ♥♥♥♥ lava traps.
Helpful? Yes No Funny
SkyGuyAster
( 3.2 hrs on record )
Posted: June 13
This game is as about as long as the amount of time I spent playing it
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: June 23
The first hour or so of Evoland is fun. Its premise -- explore a world where the graphics and game mechanics continuously evolve via treasure chest unlocks -- is a good one, and one that I don't see enough in gaming. It's nice to see the world shift around you, as you go from a monochrome, GameBoy-esque scene with only one usable button to a 3D world with prerendered graphics, and the sense of generational progress really applies to my sense of nostalgia.

If only they taken that idea and run with it.

About halfway through the game, when you go to 3D, the tone of the game noticably changes. The focus of the game is no longer on constantly evolving graphics and game mechanics; instead, the game tries to be a straight-faced clone of Zelda and Final Fantasy at the same time. If well-executed, this would also be a welcome development, but the game from this point onward has no depth; sure, there are Zelda-like dungeons, Final Fantasy-like random encounters and a story going on, but the dungeons have fairly basic level design, the random encounters occur WAY too frequently (one every five-six steps in the overworld), the combat draws from a miniscule pool of enemies, and the story is so shallow that I couldn't bring myself to care about anything. The first hour was great, but from there the game got very dull, very quickly.
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17 of 32 people (53%) found this review helpful
Not Recommended
7.5 hrs on record
Posted: June 9
Evoland is one of those joke games where you progress by unlocking a bunch of the fundamental components of video games, such as a pause menu, sound effects, save points, and color graphics. It presents the joke much better than DLC Quest did (And unlike DLC Quest, actually lasts for over fifteen minutes). However, it makes the terrible mistake of emulating some of the worst parts of the games it’s trying to pay homage to, and forcing you to unironically play through them. Such things include:

  • Areas with random encounters every ten steps,
  • A save point system; dying will make you lose progress and revert back to the last save,
  • Entire rooms filled with invisible pits which only appear when you stand next to them,
  • Enemies which teleport around you, enemies you can only attack from the back, and the ever-popular irritating bats,
  • A painfully slow walking speed within dungeons,
  • No minimaps (For most of the game, anyway)
  • Secret collectables hidden behind fake walls with no hints whatsoever,
  • A ridiculously long desert you’re forced to walk across with random encounters every five steps.

The game starts out showing such promise as you unlock interesting bits of game history such as non-grid-based movement, 16-bit graphics, Zelda items, and eventually hi-def 3D graphics. You will even encounter some puzzles which require switching between 2D and 3D versions of the game. However, this all falls apart about halfway through the game, as the game seems to just run out of things to unlock. Before you know it, instead of unlocking cool stuff like minimaps and combo systems, you’ll mostly be getting messages like “You unlocked fireball traps in the next room!” or “You unlocked an enemy ambush!” …I wish I were joking.

The music is nothing spectacular. Most is forgettable, intentionally generic midi-like renditions for satire's sake.

Then there are the stylistic and gameplay inconsistencies. It seems like Evoland is actually 20 separate programs cobbled together in a big pile. Most unlockables will only work for certain areas of the game; Some areas keep their 2D graphics for the entire game even after 3D is unlocked. At one point, you unlock a minimap that only works for about three areas in the entire game (and not the places where you really need them). Plus, you actually have three different, independent kinds of HP which apply to different game areas (Zelda hearts, RPG HP, and a Diablo-style red orb), and getting “fully healed” in one area will only heal you for that specific kind of area. So you might get healed in the town or drink a life potion, only to discover you’re still at half a heart when you return to hunt for secrets in the mine dungeon. It’s not a very well-polished game in this regard.

I give Evoland a 4.5 / 10. There was obviously a lot of soul and humor put into the game by the designers, but the joke goes a bit too far as the game forces upon you hundreds of tedious random encounters, slow-paced dungeons, and unfairly-hidden secrets. The first hour of the game is decent as a work of satire, but everything after that gets tiring fast. Recommended only for the patient.

(It’s about 5 hours to fully complete for an achievement hunter, but be warned: if you’re going for 100%, you might want to forego the blind playthrough and keep an eye on the guide from the start, since the game gives no indication of which collectables you’ve found already. If you’re not careful, you might have to play the game twice.)
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1 of 1 people (100%) found this review helpful
Recommended
11.6 hrs on record
Posted: June 19
A great but somewhat short RPG for all the fans of the genre out there from all the different decades.

So many nods to other RPG's that we all know and love on some level, some subtle, some not so much.

Despite its short playabilty and lack of replay value, this title is worth a look, I wouldn't pick it up unless it was in a sale however.

I personally 100% cleared all the game had to offer in 11 hours, if you play it more casually and don't go for every single unlock in the game it might be a few hours shorter.

Despite this, its still a great game, I look forward to playing the next one when the time comes.
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1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 12
Charming indie RPG that takes you through the evolution of RPG gaming's developing styles and designs (From 8-bit turn based to color to 3D sidescroll etc). On the shorter side, but definitely worth a play through if you can pick this up on sale for a few bucks.
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Most Helpful Reviews  Overall
160 of 175 people (91%) found this review helpful
4 people found this review funny
Recommended
4.1 hrs on record
Posted: October 19, 2014
You start as an 8-bit/2D adventurer and evolve into a 3 dimentional beau sabreur on your journey. You get better music, you get a storyline and you get to chop-chop skeletons and come across a new lady friend. Entering caves, you collect crystals, sometimes cards, sometimes stars. You notice there's a village with people in melancholy. Perhaps there's something wrong? And then you discover about the evil which has caused widespread chaos(huh? not really) and decay in the reign.

What Evoland is good at :
  • Strong, visionary concept.
  • Great soundtrack.
  • A great mix of elements taken from the classic oldies.
  • Potrays somewhat good visuals.
  • Real-time combat is fun to meddle with.
  • Reference/citations to some great games.

What Evoland does wrong :
  • Horrendous exceution of an intently created artistic concept.
  • Turn based combat irritates you more than it does to entertain.
  • A very short story of 3 hours that leaves you with quite disappointed.
  • Collectibles are futile to attain.
  • A typical, generic story.

Evoland feels more like a documentary and parody of the classics than it does at being authentic. Perhaps that is the point? Evoland feels fun at times, of course it does. It lives off your nostalgia, being the sole reason you should play it but more often than not it simply name checks. It strives to imitate the plus points of the great games but fails to evolve as one itself.

Evoland is a good game to journey through and revisit memories if you get it for less than five dollars. But if you pay more than that, your experience will seem more unworthy than fun.

My Rating - "Gets the job done"
Traditional Rating - 6 on 10.
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418 of 559 people (75%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: November 26, 2013
What starts off as a promising concept falls badly flat. The first half of the game is all about unlocking more and more features, which is implemented very well, and would have made a great game if they'd stuck with it. But as soon as you unlock "3D" the game just becomes alternately a bad zelda clone and a bad FF clone. The concept of "unlocks" goes out the window, in favor of "whatever gimick we feel like giving you for a short while, then taking away".

The puzzles requiring you to switch between different "eras" are briliant. Pity that this idea was so sparingly and arbitrarily applied.

Bottom line: A great set of ideas looking for a better game.
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69 of 78 people (88%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 23, 2013
A short, sweet, but well written love letter to the games of the 80s and 90s, Evoland is a must play for anyone who grew up on classic Zelda, Final Fantasy and Dragon Quest. There's even a Diablo level thrown in for good measure. Evoland is quite literally a walk through RPG history, starting with black and white 8-bit and ending with 6th gen level graphics. Nintendo's infamous "rule of 3" is in abundance, as are the frequent turn based FF/DQ battles. The game has a few bugs, and hit detection on some things is a bit off in the Zelda segments, but it's hardly game breaking. I have to stress that the game is short and has little to no replay value, but it's still well worth it for fans of the old school.
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55 of 61 people (90%) found this review helpful
3 people found this review funny
Recommended
2.7 hrs on record
Posted: September 17, 2015
It's not often that I find myself really enjoying a game but agreeing wholeheartedly with the people who gave it a negative review. Yet, that's what I experienced with Evoland, an RPG that bills itself as a "journey through the history of action/adventure gaming".

Evoland exists more as unrealized potential than as a genuinely good RPG. The gameplay/story elements it gets right are amazing, but it also has many problems that keep it from being a standout in the genre.

The game itself takes heavy influences from the Final Fantasy games. You start out as an random knight in a forest, quickly gaining the ability to do basic things like walk in different directions, fight enemies and learn more about the plot (which is only there for the sake of an achievement joke). From there, you meet a young girl who aids you in your journey and you both set off to defeat the evil lord who's trying to take over the world. Pretty standard stuff.

More than anything else in the game, the plot (and by proxy, the introduction and jokes about various RPG concepts) is really only good for the first hour. Many of the gameplay elements fall apart the further you go into the game.

Chief among them is the random battle system. Not only is it incredibly annoying (you get attacked every few steps on the world map), but there's no real purpose for any of it. You can attack or heal, and you gain levels that give you more HP or magic power, but this doesn't translate to the rest of the game. There are three distinct battle systems - the standard RPG turn-based system, a Torchlight-inspired hack-n-slash with a health globe, and a Zelda-esque dungeon mode with heart containers. None of these systems have anything to do with each other, and there's no point grinding in the overworld.

The same goes for the collectibles you find. There are gamecards (based off Triple Triad/Triad Master from Final Fantasy) that are scattered throughout the world, but their purpose is never clear until halfway through, and playing games with them is pointless. There's a powerful magic attack that unlocks after a boss battle, but you have to wait a very, very long time to use it, and its only use is to kill trash mobs. You get a bunch of items dumped on you during the hack-n-slash dungeon, but most of them don't do anything at all, and the minimap you gain in said dungeon doesn't even work half the time.

It's frustrating, because when the game is firing on all cylinders, it's a wonderful experience. There was a moment where I was trying to figure out a puzzle in a forest, seamlessly switching between 2D Zelda-style graphics and a full 3D realization of the same forest, and marveling in awe at how fluid the transition was. Likewise, there are some amusing jokes and throwbacks to games like Final Fantasy VII and VIII that had me smirking as I played.

The best part of the game is the sense of achievement you get when you find a new chest, and open it for a random surprise. This runs the gamut from increased graphics to gameplay changes, new weapons and more. It's that sense of pursuit for the next unlock that drives my enjoyment of the game.

The gameplay itself is also enjoyable, and the constant belittling of the main characters by NPCs is quite amusing, especially when you can't speak to adults in the early game until you eat a magical seed that inexplicably causes you to age a decade and become an adult.

In the end, I felt that Evoland was a great experience in spite of the problems associated with it, and I'm excited to see what the developers will bring to the table for the sequel (also available on Steam). The evolving gameplay and charming characterization is what sets this apart from a lot of other RPGs.

Definitely worth checking out, if only for the first hour.

For more reviews, visit my Curator page, Alex's RPG Recommendations!
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90 of 115 people (78%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 18, 2013
Might not be the best RPG around in terms of story and lenght, but it features a very interesting concept of multiple environmental and combat systems which can be found througout the history of RPG games (i.e. Legend of Zelda, Dragon Quest, Final Fantasy and Diablo game mechanics and graphics, among others). As you continue through the game, you'll unlock new mechanics and new graphic modes which resemble the next step in the genre's evolution - hence the name "Evoland". It's worth the price for a couple of hours of fun, a nice story and a look through the story of the genre.
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187 of 265 people (71%) found this review helpful
Not Recommended
8.5 hrs on record
Posted: March 27, 2014
When I went into this game, I was really looking forward to it. A nostolgia trip that takes you through the best of top down adventure, RPG and turn based battles. What is actually here is a brief parody game poking fun at itself and tropes across two decades of game genres and technological advances.

To my dismay, Evoland bluntly tells you, you're in this era of RPGs. I guess its meant for comedy, but I just didn't care for it. You'll unlock different eras of games and different technologies, such as sound effects, music, 16 bit graphics, high definition textures, 3D battle systems and so on. Its all part of the joke. You'll see all the stereotypes and tropes here and the game will be quick to point them out to you so that you'll understand its a joke.

Evoland has great graphics, and some gameplay elements that would make for a great game. This feels like a good tech demo since every era is so brief with no depth. I can understand paying $5 if they use this engine to make a real full fledged game, but you'll breeze through this game with no challenge. I would say its the perfect game for kids, but with so much hinging on nostalgia, kids might not understand.

You'll play in top down Zelda segments, using a sword to cut down grass, bombs to blow up walls and arrows to transfer fire between lit and unlit candles. Eventually that top down will turn into a 3D version of itself which you can switch between using crystals. Its a nice system that I would have liked to see a lot more of if not be its own game. There are Final Fantasy 2 style towns, random battles and turn based combat, but there is no depth to combat. Its all turn based fighting where your main character has no skills. The secondary character has spells, but nothing lost for using the spells like a traditional turn based RPG would have. Eventually the old school RPG updates itself to be 3D later on in the game.

Eventually, you'll find a Final Fantasy 8 style town. After that you'll find a Diablo styled dungeon with gold, health orbs and loot dropping on the ground for you to collect. It felt like a button mashing chore to get through it. Nothing intelligent to the gameplay, just button mashing.

In the game you'll collect gold, cards and stars, but other than that, there's not much going on. There is little need for gold since there is barely anything to buy. The stars just go to an achievement. The cards lead to a Final Fantasy 8 inspired mini game that is nice to play where your cards have numbers on each of the four sides of the cards and you lay them down in a grid of 3 by 3 to determine who has the most cards once you've thrown down. It is a great feature to have and they went the extra mile to include it.

With that said, the game just feels so hollow, all style, no substance. There is no storyline twist, such as an evil wizard devolves the land once you've easily breezed through the evolutionary eras. I knew how far I had progressed based on what evolutionary stage I was on. It just felt disappointing. Since there is no depth, the combat is really just tedium if not button mashing. The focus was on making the game feel like the other games we know and love.

As a comedy game it missed its mark with me in the 3 hours it took to complete it. There were definitely highs and boring lows. If it was more difficult the game wouldn't be fun after the laughs wear off. I've gone through it twice now and disliked it more the second time.
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