Evoland is game that is interesting for the first hour and then a tedious gimmick for the rest. And the rest is maybe another hour and a half unless you're an achievement completionist.
The premise is that you guide your character though the history of Zelda/Final Fantasy style computer games whilst saving your village from Evil.
The problem is that with the exception of the early Zelda'esque gameplay Evoland is just not very fun. There is less than three hours of game and it still feels drawn out.
The puzzle sections see you trudging backwards and forwards along the same path time and time again. The traps are cheap and the monsters re-spawn which makes reloading and replaying the same stage a chore.
Once the game has evolved to Final Fantasy style random encounters it becomes very annoying as an encounter happens every three to tens seconds on the world map. There is almost no need for interaction during encounters as the combat is basically: hit with one character heal group with the other. Walk through some trees. Repeat with the next encounter.
The Torchlight styled sections could have been fun but the collision detection is so utterly awful that melee hits tend to miss. Fighting degenerates into mashing the hit button until the area attack is charged. Again repeat.
Really this game had a lot of potential but there is so little content (repeated ad-nauseam) that I do begrudge the time I spent to complete it.