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Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Buy Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

$29.99

Buy Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

$34.99

Buy Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

$39.99

Buy Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

$49.99

Buy Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

$19.99

Recent updates View all (18)

Prison Architect Alpha 24

August 29th, 2014

Alpha 24 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=fSmPl80bSPA

Mod System V2
The modding system has been substantially upgraded.

It is now possible to create new versions of just about everything in a mod:
Objects / Entities
Rooms / Zones
Equipment / tools / weapons
Materials
Research / Bureaucracy
Emergency Callouts (eg Riot Police)
Reform Programs
Grants (The only area you could add new content previously)
Jobs (eg tend these vegetables)
Needs, and Need Providers (eg "Bladder" is a need, "Toilet" is a need provider)
Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)

Custom graphics can be provided by data/sprites.png. (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). We currently only support a single graphics patch at a time, however we will upgrade this for next alpha

All objects can use an optional LUA script to drive their behaviour

We have created a sample Mod called "The amazing vegetable garden mod", which demonstrates many of the new features. It adds a new Vegetable Patch, in which seeds can be planted. These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped into ingredients. Those ingredients are then used for cooking meals within your prison.

Nb more information can be found here:
- Prison Architect Wiki : http://devwiki.introversion.co.uk/pa/index.php/Main_Page
- Official Modding Forums : http://forums.introversion.co.uk/viewforum.php?f=88


Confidential Informants
Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison. Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary. In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them. Once recruited, CIs must be "activated" and will be escorted in cuffs to the nearest security office.

They will then reveal their information in the new "Informants" view under "Contraband". They will reveal:
- All contraband owned by prisoners
- All contraband being smuggled in (eg by delivery trucks)
- All arranged throw-ins, ie near the outer walls
- All escape tunnels

Prisoners who have been in your prison for longer will have more information for you.
Each time you activate a CI, or act on their information, suspicion in that CI will increase.
If their suspicion rises too high, their life may be in danger.


Remote Access systems continued
- Servos can now be set to 'Close on trigger', which means they will close their door when triggered instead of opening it.
- Power Switches can now be turned on and off by an incoming wire connection
- New object : Pressure pad. Activates when stepped on
- New object : Status light. Lights up when activated
- Rendering speed of all wires increased
- Performance of logic gates much increased (helps with large circuits)
- Wires are now rendered only when an object is selected, or "All Wires" is selected in the Utilities menu.

- Contraband thrown over walls is now less likely (minimum distance between throws now 15, previously 10)

- Historical Contraband now pruned to 7 days maximum.
This hugely reduces memory requirements and save game file size, and will also help performance in very long running maps.

- Theft of spoons and forks from the Canteen was becoming excessive. The canteen is no longer a source of spoons or forks.

- When multiple objects are in a single square, you can now cycle between them by pressing TAB

- Fixed : Broken materials will now be dumped, so they can no longer block things from working.
Eg 'Broken' uniforms are never used, but also never replaced

- Cleaning Cupboard rooms now require the Cleaning research to be completed

- Trees now arrive in packs of 10 (saplings in plant pots), ready for planting (instead of one tree in a single crate)




22 comments Read more

Prison Architect Alpha 23 Released

July 31st, 2014

Alpha 23 has been released!
https://www.youtube.com/watch?v=Rcwr91LOI3g

Remote Access systems
You can now build a number of interconnected systems and servos in your prison, to automate access through locked doors.
These new objects are unlocked via 'Remote Access' in the beauracracy screen, and available in the Utilities menu.
All of these systems can be connected together using the 'Connect' tool in the Utilities menu.

- Door Servo : Attaches to an existing door. Can be triggered electrically to open the door.



- Door Control System : Operated by a guard in a security room. Allows guards to open doors remotely.
The system is connected to servos via the new 'Connect' tool in the utilities menu.
Note: The operator can open a maximum of two doors per second, so don't overload a single system with too many servos.
Note: If a Door Control System becomes broken, ALL connected doors will spring open.

- Door Timer : Another way to control doors automatically, based on time of day. Click on the door timer to access its schedule.
All connected doors will be opened when the schedule says they should be.

- Remote Door : A strong metal door that cannot be opened with Jail Keys. You must connect this door up with a Door Servo
and control it remotely somehow.

Cctv overhall
The old cctv system has been replaced, using the new Connection mechanics developed for Remote Access Systems.
Cctv Monitors must now be connected to cameras using the 'Connect' tool.
A single Cctv Monitor must now be operated by one Guard, and a Guard can only operate one monitor at a time.
A Monitor can be connected to as many cameras as you wish, but has only eight screens.
If you connect it to more than eight cameras, the monitor will cycle through them, giving only partial coverage.




[ADVANCED FEATURE] Logic Circuits
Two new objects have been added purely as an experiment, and are not required for any normal prison.
These objects can be used to build advanced electrical circuits.

- Logic Circuit : A boolean logic gate with X inputs and 1 output.
Available operations : And / Or / Not / Nand / Nor / Xor
Right click on the circuit to cycle the operation.

- Logic Bridge : Can be used to send a signal via Electrical Cable (normally used to power your prison)
Place the Logic Bridge over a cell containing Electrical cable, and that entire cable will have the same signal value.
Any Logic Circuit sitting on the same Electrical Cable will receive the signal as one of its inputs.
This is specifically useful for transmitting a common signal around your circuit - eg a Clock signal,
without requiring thousands of seperate wires.



Contraband Smuggling continued

- Contraband can now be smuggled in via materials in a Delivery Truck. Anything brought in via Delivery Trucks can be used.
Eg Food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials etc.
Dogs will detect narcotics in these items, and metal detectors will spot metal items.
Guards can now search these items on request.
Once brought into the prison, the contraband will remain in its material until a nearby prisoner picks it up.
Note: The types of contraband smuggled in this way will be determined by the Supply and Demand within the prison.

- Contraband can now be thrown in over the external walls.
Prisoners 'arrange' this when phoning home, or when talking to their visitors in Visitation.
They will arrange to go to a pre-determined place at a certain time, and collect a specific item.
The item chosen will be based on the needs of that prisoner.
If there are guards near the collection point, the contraband will not be thrown in.
The maximum throw range is 10 squares, and cannot happen in sectors marked as 'Staff Only' as prisoners cannot get there.

- Intoxication is now a type of Misconduct, and is 'detected' when a Guard searches a prisoner. He will notice they are high/drunk.
You can now set the punishment for Intoxication in the Policy table.
Being caught Intoxicated automatically refers the prisoner to the relevent 'Rehab' program, if it exists.

- Utilities mode now filters the display based on what you are building, to give a clearer view.
Only relevent objects and connections will be shown depending on the mode - Electrical, Pipes, Circuit wiring.

- Fences are no longer free (YOU try getting hundreds of metres of fences for free)

- You can now expand and contract the Todo list to free up screen space

- More info has been added to the tooltips in the Build Toolbar

- Kitchen Sinks now require a water pipe connection

- The 'Day X' timer in the top toolbar now shows the total 'Real Time' played on this prison

- Fixed a subtle bug in the audio system that caused audio corruption sometimes - buzzing, popping, clicking

82 comments Read more
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Reviews

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

About the Game

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

PC System Requirements

    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space

Mac System Requirements

    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space

Linux System Requirements

    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Helpful customer reviews
495 of 527 people (94%) found this review helpful
701 products in account
9 reviews
26.5 hrs on record
Early Access Review
This "game" ruined my perception of the human soul. Let me explain. I had a prison going, a real human rights violation if ever there was one. 300 high-violence inmates crammed into a single holding cell like animals. They had 10 beds to share among them. Two (working) toilets. Three showerheads. Constant shakedown searches, armed and k9 guards every twenty feet. A 25 square foot exercise yard where they were forced to spend most of their days crammed together like sardines. At lunch time, most of them didn't even get to eat. They were hungry, smelly, and angry. But they never rioted. They kept to themselves and just walked around all day complaining.

So I sold the prison. And I built another one. This was a utopia. Most of the offenders were normal risk. I had adequate housing, food, staff, showers. It was clean. Every cell had a TV. Most of their day was spent in free time. I had GED classes for them, substance abuse programs. And THAT wasn't good enough for them. It all started with one inmate. "Fish" was his nickname. He goes to his alcoholics class and within a matter of minutes, he beats the therapist to death right in front of the other inmates! What a jerk. The other inmates must have become stricken with terror because as I'm locking the guy in the hole, another inmate stabs a new arrival to death right in front of a guard. The new arrival hadn't even been booked into processing yet and there he is bleeding out on the shower room floor! As the guards are dealing with stabby mcstabberson, two more inmates start tearing the beds out of the walls in their cells so they catch beatdowns from the guards too.

At that point, the other prisoners decide they want no part of any of that and go off to their cells. The murderers / violent offenders spend 48 hours in solitary.

I guess what I'm trying to say is that this game is awesome, especially considering it's Early Access.
Posted: June 13th, 2014
Was this review helpful? Yes No
1,042 of 1,288 people (81%) found this review helpful
18 products in account
7 reviews
101.0 hrs on record
Early Access Review
All my Guards were stabbed to death by an invincible prisoner with a spoon. 10/10 would play again.
Posted: April 17th, 2014
Was this review helpful? Yes No
130 of 158 people (82%) found this review helpful
719 products in account
63 reviews
9.5 hrs on record
Early Access Review
I hope this game will one day leave early access and grace my account as a fully released game as it’s now been out over a year and feels very much complete. There aren’t many games under 150Mb these days that can give you as much entertainment as the likes of Prison Architect, and it really stands out amongst the ever growing crowd of top down, Theme Park types. Prison Architect flourishes with character and challenges the user with real choices in designing, running and planning a real prison environment. You truly do feel like god in this game and the real challenge comes from managing the character of the prisoners. Social anarchy amongst the prisoner is your biggest threat, but also the most amusing part of the game. You will forever be teetering on toppling your social structure and punishing prisoners for disobedience. It’s a fine line to walk and keeps you engaged & thrilled continually during your campaign.

Only con’s so far is the steep learning curve and the price. Definitely a little over valued at RRP by about 30-40% but hopefully will reduce when it’s fully released so more people can enjoy the hell out of this game.
Posted: May 13th, 2014
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523 of 792 people (66%) found this review helpful
256 products in account
39 reviews
28.9 hrs on record
Early Access Review
I decided, after a bit of consideration, to jump the wagon when the game was on sale. After spending some 10 hours or so on this Early Access title, I can't help feeling a bit divided about it.

Right off the bat, the longing for a game like the good games of old, such as Theme Hospital, makes you feel right at home. The genre hasn't seen much since then, and that makes Prison Architect a very welcome sight. In my first sitting, I played 5 hours straight. Not a lot of games these days seem to be able to pull that off. Part of the reason behind this, I think, in addition to the mentioned longing, is the discovery of how things work. In fact, you are given very few hints about how to get started properly. There's a tutorial kind of thing, but it touches just a small part of the game (some which I read, are not even part of the game at this point).

But, as I keep playing the game and learning more about the workings, I can't help but feel that the game is a bit "fake". The speed of the game is rather slow, stretching play time more than necessary. Then there's the graphics, which are unimpressive, but you would be able to forgive if the gameplay is very good. It's just that the gameplay is very basic. There's very little complexity in it, and nothing very new. In addition, many things don't seem to work very well. There's no polish. There's no soundtrack. There's no cinematics or voice recordings. There's no campaign mode.

Even considering these things, I could be very forgiving. However, for a game that has raised considerable funding of some $10.000.000 and been in alpha for over a year, I would expect more. I'm quite amazed they haven't gotten further. Even so, I do feel I got my 7€ worth.

Would I recommend the game? It's a very tough question. I feel I can't quite discredit the game, but on the other hand, it's not very impressive. Another factor is the rather stiff regular price to consider. In sum, I would have to give it a thumbs down. However, you might find it very enjoyable, and eventually it might turn out to be something great. For most people, I would therefore suggest waiting and see how things turn out.

2014.05.06: It would seem my review is a bit controversal. I just want to stress the fact that I like the game. I keep playing it. I just wish it was so much more, and I think it could have been. I'd like to commend the developers for Workshop support by the way. Usually that's an afterthought.
Posted: May 1st, 2014
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35 of 44 people (80%) found this review helpful
960 products in account
97 reviews
24.9 hrs on record
Early Access Review
From the makers of Darwania and multawania series comes a game about creating a prison for inmates, your goal is to create the daily schedule for thier life, start by building a prison from ground up, stop prison riots, and plan out the execution dates, also see why they are in prison. So much is being added while this game is being worked on. Many things aren't working at the moment but create your ultimate prison sandbox until you got a full security prison running. I really enjoyed this game and I also backed it up, You can find my character IN THE GAME too ;)

+Fun prison creation sandbox gameplay
+Create your prison ground up, plan the schedules, plan the guards, stop the riots, executions.
+Not at all hard to learn to play, very nicely explained tutorial.
+PRISON RIOTS beat them down!


- Game is not complete at the moment, so this - will change in due time
- Bugs are being worked on, its still early access
- Need more tracks to listent o.
Posted: June 20th, 2014
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710 of 757 people (94%) found this review helpful
741 products in account
17 reviews
8.6 hrs on record
Early Access Review
If you think you are going to like this game, you probably will! Prison Architect is pretty much exactly what it sounds like it is going to be. It's a prison simulation game where you manage a prison. But it does that very well!

There are different ways to play but in one way you get a certain number of minimum, normal, and maximum security prisoners dropped off every day. You need to make room in your prison for these guys, you need to keep them happy, and you need to make sure they don't run away or kill each other.

To start off you can either build a large holding cell or smaller individualized cells (the individual cells are much more expensive but it keeps the prisoners happier). Each prisoner has needs like the need to shower, to eat, to sleep, to go out to the yard, to talk to their family, etc. You can see these stats on a per prisoner basis or as an overall stat at the top of your screen. The more unhappy your prisoners are the more likely they are to try to escape, to cause a riot, to kill people, etc.

The other thing you need to keep in mind is money. You are running a for-profit prison after all. You can get money from grants at the start of the game (they are kind of like mini quests where you get half the money up-front and the other half once you complete the objective) and you also get money depending on the number of prisoners you have. You spend money every day on things like food, guards, other staff members, etc. You can hire less staff members or reduce the quality of the food but there are risks to doing those things.

So what's the endgame? Once (and only once) you decide your prison is profitable enough, you can sell it. The game gives you a monetary score depending on how well you did. You can use this money to start your next prison and make it even better.
Posted: November 15th, 2013
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