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Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Buy Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

HOLIDAY SALE! Offer ends January 2

-66%
$29.99
$10.19

Buy Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

HOLIDAY SALE! Offer ends January 2

-66%
$34.99
$11.89

Buy Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

HOLIDAY SALE! Offer ends January 2

-66%
$39.99
$13.59

Buy Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

HOLIDAY SALE! Offer ends January 2

-66%
$49.99
$16.99

Buy Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

HOLIDAY SALE! Offer ends January 2

-66%
$19.99
$6.79
 

Recommended By Curators

""These are my little builder dudes and they're gonna help me build the WORLD'S! BIGGEST! PRISON! (That isn't Australia...)""
Read the full review here.

Recent updates View all (22)

December 18

Prison Architect Alpha 28 released

Alpha 28 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=OZgJAg4qMkE

Merry Christmas everyone! It's been a short month due to the holidays, but that means we've been able to launch early, and we've managed to cram a lot into the time.

User Interface improvements
We have begun to move various interface elements around, and improve other elements,
in an effort to bring the user interface up to Version 1.0 quality.

- New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu
- Objectives/todo window improved, incorporated into new toolbar
- Topbar "Bank Balance" tooltip now shows recent transactions
- Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons.
- Greyed out items in the main toolbar now have a greyed out caption as well
- In the main toolbar, "Contraband" has been renamed to "Intelligence"
- Contraband "supply & demand" report has been moved to the "Intelligence" toolbar
- Informants list interface tweaked, should fill less of the screen

Sector targetting continued
- New toolbar button : Logistics.

Allows the user to control Food distribution and Laundry distribution.
"Jobs" button moved from Deployment to Logistics.

- Laundrettes will target all nearby cell blocks automatically.
Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block.
The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work.
Can manually override the targetting from the Laundry Distribution screen.

Deployment Scheduling tool
You can now change the schedule of guard deployment, and guard patrols, at any hour of the day.
Use this to place more guards in the canteen at lunch time, for example.

- Requires new unlock : Micromanagement
- Click on the timeline at any hour to cycle the current schedule. White is the base schedule.
- You can drag the current time left and right, and change the schedule at any time of the day.

- Patrol icons for guards/dogs/armed guards now enlarge when selected

Truck drivers
Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable.
To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops.
He will help unload the deliveries and load garbage and exports.
The truck can't leave until he returns.
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour),
the truck will leave without him and he will be forced to walk home.


Mod changes
Direct mapping of WorldObject variables to Lua variables via Lua metatables.
Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty)
All variables can now be access via object tables in Lua, such as the "this" table for the scripted object.
Eg: this.pos.x = 10
this.damage = 0

- The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc
- The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1"


Game Balance
- Escape tunnels now quite a bit less frequent
- Prisoners now more likely to change into a clean uniform, if one is available
- Ironing now takes twice as long

- New research : MicroManagement
Unlocks many of these newly added advanced features:
- Deployment scheduling
- Reform program manual scheduling
- Canteen logistics
- Laundry logistics


Bug fixes
- Fixed : Require at least one informant active to see throw ins determined by phone tap
- Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering
the prison. This probably isn't the fix many of you were hoping for, but this is a prison,
not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.

- 0000140: [Control & User Interface] Some objects can be built multiple times in the same location (square) (Icepick) - resolved.
- 0007023: [Gameplay] Fridge error (Icepick) - resolved.
- 0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved.
- 0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved.
- 0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved.
- 0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved.


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
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46 comments Read more

November 28

Prison Architect Alpha 27 released

Alpha 27 has been released! Here is our video demonstrating the work done this month.
https://www.youtube.com/watch?v=jDf3wkxSjY4

New food Supply & Demand system
All cell blocks are now assigned a specific canteen to eat in, permitting accurate demand calculation per canteen
All kitchens are assigned specific canteens, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen
A new button in Deployment/Logistics can be used to manually override these assignments
This new system permits accurate calculations of supply and demand in all canteens.

Hover the mouse over the Canteen supply/demand icon, to see a breakdown of the calculated demand per hour.
All prisoners will now eat at meal times, not just the very hungry ones.
Some prisoners will leave wasted food behind if they are not that hungry.
"Ingredient Teleporting" from alpha 26 has been removed
Chefs will now cook whatever ingredients are available in their kitchen, rather than requiring specific ingredient types
If cooked food is available in a canteen but there are no serving trays, a stack of serving trays will be instant-purchased

Reform program scheduler
Advanced players can now click the "Edit Schedule" button to manually set the times and locations of all Reform Programs
Programs set manually will be 'pinned' in place, and will not be moved by the auto-scheduler
New programs can be created by clicking in the schedule
Right click on programs to cancel them
Existing reform programs screen now moves camera to current assigned room when mousing over
Reverted back to old style colour scheme : Yellow = prisoner on way, Green = attending class

Phone Tap object
Built in a security room and connected via wires to phone booths
Manned by a Guard
Allows you to listen in to prisoner phone calls, revealing their Reputation, and arranged contraband throw-ins.
Cctv research renamed to Surveillance, and includes cctv equipment and phone monitoring

Names In The Game : Report offensive entry button
All entries in the Names in the game list now have a "Report" button
Click on this button if you feel the bio is offensive and should be removed from the game.
The number of clicks on any entry is recorded in our database, and we will review all reported entries and remove them as appropriate.

Game balance
Reputations rebalanced : Legendary, Volatile, Deadly are all less likely
Contraband smuggling via deliveries has been halved
Prisoners needs now start at zero

Other changes and fixes
Deployment/Jobs screen now shows staff-only work rooms as grey instead of green.
Assigning prisoners to work in those rooms will produce a flashing red warning message saying "STAFF ONLY"
Render change : Different wall types no longer blend wierdly, eg fences, perimeter walls

New Reputation :
Skilled Fighter. Can sometimes disarm an opponent during a fight.
Expert Fighter. Can sometimes take a weapon from his opponent during a fight.

BUG FIXES
Fixed : Markers continuously popping up over Guards during fights
Many language typos and fixes. Thanks to RGeezy911 for doing this work.
Fixed : Blackscreen bug with certain Intel GMA cards
0004332: [AI & Behaviour] Issues with Chef AI (Chris) - resolved.
0004274: [Control & User Interface] AA Program - 'Removes' spelling mistake. (RGeezy911) - resolved.
0002272: [Gameplay] Inconsistent naming - Cook or Chef (RGeezy911) - resolved.
0004139: [Control & User Interface] Failure Condition: Bankrupt - Disastrous spelled wrong (RGeezy911) - resolved.
0002305: [Other] CEO phonecall (RGeezy911) - resolved.
0001647: [Other] Shears item name misspelled as "Sheers" (RGeezy911) - resolved.
0000783: [Other] spelling mistakes in Language File (RGeezy911) - resolved.
0000476: [Control & User Interface] Maintenance is misspelled in Bureaucracy screen, elsewhere (RGeezy911) - resolved.
0000073: [Other] Missing apostrophe in CEO dialogue (RGeezy911) - resolved.
0002681: [Control & User Interface] Typos: In descriptions of CCTV cameras and Holding Cell (RGeezy911) - resolved.
0005187: [Control & User Interface] Possible misspelling in Grant description (RGeezy911) - resolved.
0006688: [Graphics] Black Screen with game running the the background (works fine in Alpha 25) (John) - resolved.
0005835: [AI & Behaviour] Piles of dirty clothing not being dealt with (lim_ak) - resolved.
0006824: [Gameplay] rubble needs to be repaired (lim_ak) - resolved.
0006823: [Gameplay] Water pump continues to supply water after being dismantled (lim_ak) - resolved.
0003579: [AI & Behaviour] Guard Dogs get stuck at the entrance of Kennels (John) - resolved.
0006033: [Graphics] Flashing power symbols after foundations are bulldozed with lights installed. (John) - resolved.
0004767: [Graphics] Single Electric Cable Invisible (lim_ak) - resolved


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch

49 comments Read more
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Reviews

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

About This Game

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Helpful customer reviews
302 of 325 people (93%) found this review helpful
86.3 hrs on record
Posted: November 2
Early Access Review
If you're interested in this game, just buy it. It has workshop integration with an active modding community. Earlier tonight I changed the theme to star wars with a press of the button. This is a very addictive game where real time begins to speed by in a blur. 5 minutes becomes 5 hours and you only noticed because you need to use the restroom. There is a wonderful charm about it and the fat little characters. There is a lot of micromanagement so if you're the kind of person that hates to think, can't oil your brain because it hurts, well then you should pass. It's not overly complicated but the game doesn't hold your hand starting out. It's like bam build a prison. The only downside is struggling to figure out why things aren't being built, or populated. This may further confuse someone since it is alpha which makes it difficult to distinguish between a bug and something you aren't doing correctly. Other than that you should enjoy this game.
Was this review helpful? Yes No
1,177 of 1,390 people (85%) found this review helpful
40.3 hrs on record
Posted: November 20
Early Access Review
I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.
Was this review helpful? Yes No
330 of 374 people (88%) found this review helpful
20.3 hrs on record
Posted: October 14
Early Access Review
Spent three hours planning,
Had my first set of prisoners,
Forget to enclose prison,
After yard time they all just walked off to freedom.

10/10

After many let downs with other Early Access games this one gives me hope. Constant updates and enough of a full game to feel complete make this worth of a purchase.
Was this review helpful? Yes No
488 of 576 people (85%) found this review helpful
22.0 hrs on record
Posted: November 5
Early Access Review
16 hours sank in three days. Not much for some, but when you have multiple assignments due, it's a pretty big deal.

That's how good this game is. Better than my Masters Degree.
Was this review helpful? Yes No
400 of 492 people (81%) found this review helpful
22.4 hrs on record
Posted: November 29
Early Access Review
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
Was this review helpful? Yes No
603 of 785 people (77%) found this review helpful
48.6 hrs on record
Posted: November 3
Early Access Review
My Informent snitched on himself - 10/10
Was this review helpful? Yes No
82 of 90 people (91%) found this review helpful
62.3 hrs on record
Posted: September 11
Early Access Review
* This review is under Alpha-24c PC 31 Aug, 2014 version

Ultimate fun and addictive game imo.
Prison management is not that easy in this game. Build a nice prison and intake more prisoner and build a bigger prison. Prison Architect provide a lot of feature to play. You can build Holding Cell or Personal Cell even Solitery Cell, depoly guards, dogs and army, build a infarmy facility, construct the CCTV monitor network with remote control doors, teach your prisoners in classroom with reform program and give them works to do, and much more fun in Prison Architect!
The most imoportant thing is that Prison Architect provide features to buy adjacency lands to expand your jail. And you can even sell you jail for some funds to build the next jail with better start facilities! Last but not least, Prison Architect support Steam Workshop, give this game infinte possibility!
If you like Strategy, Building, Managing game, you must try Prison Architect!

Pros:
+ Addictive gameplay.
+ Simple but nice looking graphic design.
+ "Grants" gives you short term goals and challenges and rewards.
+ Various facilities to build and management.
+ Logic Circuits!
+ Detail reports to view and manage the whole jail and all prisoners.
+ Lots of events and works in all time.
+ Mods and Steam Workshop support! (language mod included!)

Cons:
- Still in Early Access, so obviously there's some bugs.
- Not very smart routing AI, workers or prisoners sometimes stuck or do nothing.
- Seldom game crash with no reason. (About 2 times in my first 18 hours, 3 times in first 44 hours)
- Few hotkeys, only WASD / QE / 123 / Space / -= for camera movement / zoom in and out / time speed control / pause / UI size respectively.
- Some items have not implemented or not fully functional right now, such as Brick Wall and Concreate Wall only differ from appearence, Execution Room is no use other than introduction, windows do nothing, etc.
- Bad tutorial and few in-game info. You need to dig out and learn lots of things fron Official Wiki, Wikia and Google by yourself.

The first time I played this game was so addicted and when I noticed that it's been 18 hours passed...


* 這篇是Alpha-24c PC 2014.08.31版本的評論

我個人認為這是一款非常有趣且讓人沉迷的遊戲。
遊戲中管理監獄不像想像中的簡單,要蓋個好監獄、收更多犯人、然後蓋更大的監獄,Prison Architect提供大量的遊戲內容與功能,你可以蓋集中牢房、個人牢房、重犯牢房等,部屬警衛、警犬、重裝警衛等,建造醫療中心,搭配遠端遙控門禁系統建構CCTV閉路監視系統網路,透過再造計畫課程教導更生人生活技能並給他們工作協助監獄運作,還有更多有趣好玩的內容!
更重要的是Prison Architect提供購買鄰近土地的功能,讓你能持續擴張你的監獄規模,甚至能讓你販售你的監獄,讓下次開新局的起首資金更多!此外,Prison Architect也支援Steam工作坊,提供了無限的可能性!
如果你喜歡策略、建造、管理的遊戲,一定要試試看Prison Architect!

優點:
+ 讓人沉迷的遊戲內容。
+ 簡單卻精緻好看的美術設計。
+ 有短期目標與挑戰提供發展資金。
+ 多樣的監獄設施可建造管理。
+ 有邏輯電路!
+ 詳細的報告內容可以一覽監獄和囚犯狀態。
+ 隨時都有豐富多樣的事件和工作發生。
+ 支援模組和Steam工作坊!(包含語言包模組!)

缺點:
- 仍然是Aplha測試階段,有一些明顯的Bug。
- 尋路AI有點蠢,工人和犯人偶爾會卡住不動。
- 遊戲有時候莫名其妙當機崩潰。(我玩了18小時大概崩潰兩次,44小時大約3次)
- 熱鍵很少,只有WASD / QE / 123 / 空白鍵 / -= 分別控制 鏡頭 / 縮放 / 遊戲速度 / 暫停 / 介面大小。
- 有些東西目前還沒實作或是沒功能,例如磚牆和水泥牆只有外觀的差異,行刑室除了教學模式以外沒用處,窗戶沒有任何狀態效果,等等。
- 很爛的教學,遊戲內的資訊有點少,你必須要翻翻官方Wiki、Wikia和Google來了解更細節的說明。

我第一次玩這遊戲就立刻沉迷,等我回過神來已經18小時了...


購買與DLC說明
http://www.ptt.cc/bbs/Steam/M.1417320457.A.535.html
Was this review helpful? Yes No
289 of 392 people (74%) found this review helpful
6.3 hrs on record
Posted: November 9
Early Access Review
Like the Sims but you HAVE to lock the people in the house
Was this review helpful? Yes No
388 of 551 people (70%) found this review helpful
25.7 hrs on record
Posted: November 3
Early Access Review
You get to build your future home. - 10/10
Was this review helpful? Yes No
75 of 86 people (87%) found this review helpful
93.2 hrs on record
Posted: October 31
Early Access Review
- Addicting
- Fun
- Easy to get into
- Constanlty updated
- Has a lot of objects and such that you can build/place in the game's world
- Mod support

For an Early Access game I'd say this game is doing great. If you like sandbox type of games or games where you have to manage something (in this case - a prison) then get this, you won't be disappointed!

Oh, also you can encounter this:

Christopher "The rabid penguin" Setterstrom's biography -
Responsible for the pre-meditated deaths of 12 people, this man earned his nickname when it was discovered he had developed a chemical that gave penguins similar symptoms to rabies and used that so they would consume his victims leaving no evidence.

11/10
Would keep him in jail again!
Was this review helpful? Yes No
63 of 70 people (90%) found this review helpful
17.2 hrs on record
Posted: November 8
Early Access Review
I absolutely love sandbox building games that aren't a cosmetic tea party. This game has done nothing but amuse me as I've tried and failed to manage a prison properly probably a half dozen times now, but that's really the beauty of it. I could probably read a guide and get a lot of "I win" information, but games like these are just big ant farms slash chemisty sets where I like to be forced to evaluate my choices and try to balance a ton of factors into the plan. The best thing about this game is that everything is staged and nothing is instant. Your plan has to work from A to B and it's up to decide what you build or research next, but once you do you've sacrificed something and opened a hole somewhere. Eventually you have moments of stability where things seem to be going ok, but another wrench is thrown and the whole thing can spiral into chaos quickly.

If you glanced at this and thought it would be a cheap imitation of something that should be labeled "Tycoon" and thrown in a bargin bin, then you are sorely mistaken. This is an OCD stress test of micromanagement, choice making and logistics. It feels like everything matters and sometimes it feels like everything you do is 5 steps behind the thing you should have already been doing 10 steps ago. Of course you can pace the game at your choices and even play in full "free" mode where you have lots of money, but even still...you aren't inviting kittens into your Barbie Dream House that you are filling up full of cheap furniture. You are inviting murderers and thieves into a house full of other murderers and thieves and it's up to get a TON of variables to play nice with each other. They are not stupid. They will revolt. They will try to escape. They will steal from the kitchen and try to stab people, etc etc.

The scope to which this game has expanded is more than impressive and for a game that started off mentioning Dwarf Fortress as it's inspiration, it's created something even more unique that casts it's own shadow. Of course there have been other prison games, but this one has nailed so many concepts perfectly and given the track record for upgrades and patches, there will be more. I have found some bugs and the foundation system took me a while to really get my head around. I have to say the "Planning Mode" is something that every single builder type game needs to embrace right the eff now as well.

This is a solid recommendation from me even in Early Access state. If you don't like to support that kind of thing, completely understandable. The devs are active and the game has had over 20 patches full of content and fixes just since I've bought it. I actually turned it on just to see how it was progressing and I'm sucked into it and hopeless trying to figure out how last more than 30 minutes without someone dying. (I know I could read a guide or something but who the heck plays games like that?)
Was this review helpful? Yes No
62 of 73 people (85%) found this review helpful
23.8 hrs on record
Posted: September 22
Early Access Review
Built a nice, compact prison, a fire started, all my prisoners died. 10/10
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.
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.
.
.
(I started the fire)
Was this review helpful? Yes No
39 of 39 people (100%) found this review helpful
12.7 hrs on record
Posted: December 24
Early Access Review
Basically the best game this year
Was this review helpful? Yes No
42 of 49 people (86%) found this review helpful
57.4 hrs on record
Posted: October 13
Early Access Review
I love tycoon/building games, like Sim City, rollercoaster tycoon, etc. This game doesn't disappoint. In fact in some ways it's better.

PA offers you the fun of building something, i.e. a prison, but with the details of running it as well, which you don't get with every game. You get to decide a lot more then some broad overviews of the world. You can deicde how everything works, when it works, cut cost, spend more, care for the prisoners — or don't it's up to you.

The game does have some issues, such as on MAC I don't see any of the proper icons/graphics when I play the game outside of SAFE mode. It loads into your save fast and then fromt here your fine. Occasionally something breaks in the game and the devs are fast to respond and deploy a fix or include it in the next update.

Personally this game could be released now, however I understand and don't want people to buy the game and it have some bugs and think that it was hald-♥♥♥♥♥ because of a a few minor problems.
Was this review helpful? Yes No
33 of 35 people (94%) found this review helpful
55.4 hrs on record
Posted: September 12
Early Access Review
Ever watch TV shows like Oz, Prison Break or Orange is the New Black and want to run your own prison? Now is your chance! Prison Architect is a simple, fun, top down, real time strategy, management, building game with a lot of depth yet it is so easy to pick up and play. While it is still 'Early access,' it feels complete and polished.

Prison Architect is not like the Sims. You are just building a prison. Everything is not instantly done when you place it. You have workers that take time to go through your prison to carry out what you want. Not just that, but the trucks with the items need to arrive. It is a really nice system and the workers are fast and efficient enough to quickly carry out things. Your workers can die and if things aren't getting done quick enough, hire more workers. Every staff costs X amount to hire them, and Y amount to keep them employed every day. You have funds and a daily budget. Your daily budget cannot be in the red, that becomes the limitation and challenge of the game.

Since this is a prison, every 24 hours new inmates arrive. You need to get ready for them. So you build walls, a holding cell, dozens of private cells, a shower, a yard, a kitchen and a canteen. Then you hire staff and place objects into each room to make them functional. Objects such as beds, benches, tables, kitchen cookers, freezers, a wide sofa for your staff room, desks for your offices and of course a variety of doors. Jail doors, large jail doors, staff doors, solitary confinement doors. These are all objects. Only guards can open jail doors so if one of your worker / laborers needs to get through they need to wait for a guard to let them through.

When you start a game, you can select different things to make your game different, such as having randomly generated empty rooms and landscape. You can select whether or not to have 8 normal prisoners per day or a random number of maximum, minimum or normal security prisoners. This adds a lot of variety to each time you start a new game.

The game lets you do whatever you want, but as a guide, it gives you optional objectives. You can only do 2 objectives at once. That's the beauty of this game, you pick the objectives whenever you want at any time. You're not pigeon holed into a scenario. When you select an objective you will receive a money grant to carry out the objective. There is no time limit. There is just a money limit. Run out of money doing a project and you'll be stuck waiting until your funds build back up. For the most part you are given more than enough money and once you're done with the objective you get the other half of the money. The objectives have a list of mini objectives that benefit and grow your prison. Everything to build a cell block that can hold 15 prisoners to all the steps needed to have a functional medical ward, which involve offices, doctors, an intermarry and a psychiatrist that need to be unlocked in bureaucracy.

Once you hire a warden, he will open up bureaucracy, which is the game's version of unlocks. You can unlock a slew of new personnel such as a security chief that can unlock cameras, an armory and other things. You can even unlock an accountant that leads to land purchases for when you outgrow your plot of land. These are all nice touches that really let the game feel like your own.

Since you are an architect, you need to lay out pipes and wires. Not just that, but you need to place water pumps, generators and conduits. Every room needs to have wires to it, big items such as freezers and monitors need wires directly to them. If you use too much power for your generator and conduits, it'll result in a power outage and then chaos happens. When it comes to toilets and showers, you have small pipes and large pipes, small pipes lose pressure the further they go, so you need to have large pipes, but the catch is inmates can use large pipes to crawl in and escape. So never have large pipes near inmates. There are other ways inmates can escape, such as tunneling, walking out if they break a door lock and go over an unattended wall.

The game has emergency services so if you get uncontrollable riots, you can send in an emergency swat team and tell them where to go. If you have a fire, then call for the fire department and you'll see their hoses strung through your prison. EMTs can also be called in, but for the most part your medical ward / infirmary should handle things.

You have a lot of control over the prisoners including their schedule, how much free time they have, when the have it, when they eat and when they shower. It is helpful for big prisons that have small facilities, you can have the minimum security prisoners eat when the maximums are showering and when the normal prisoners are in the yard. You can unlock restricting certain levels of prisoners to certain areas. On top of that you can even sell and buy stock from your prison.

There is also a lot of unintentional comedy such as a K9 patrol using a broken toilet, workers getting cemented into walls, inmates killing guards with spoons, and of course the names of inmates and why they're in prison. On top of that there are mods and prison downloads, the game is really about having your fun the way you want to have it.

In all the game is probably worth $30 and I rarely say that, but its been on sale plenty of times. You can sink a lot of time into the game and enjoy every second of it.
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44 of 53 people (83%) found this review helpful
9.9 hrs on record
Posted: September 30
Early Access Review
Oh look, let's play Prison Architect, just let me check the time to be sure. Ah, 10 PM, cool.

A few moments later

That'll do it, now this there and let them come in again.

O dear, it's 3 AM.

That is how my game usually goes, time really flies past which is a really good thing.
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40 of 47 people (85%) found this review helpful
53.7 hrs on record
Posted: October 6
Early Access Review
My guards beat a prisoner to death with their bare hands. wouldbang/10 again
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37 of 44 people (84%) found this review helpful
132.0 hrs on record
Posted: November 29
Early Access Review
TL:DR? See Conclusion

Note: As an Early Access Review, this will be subjected to change and editing as newer updates are released.

INTRODUCTION:
Prison Architect is a 2D top down prison building and management simulation game made by Introversion Software being financed by crowd-funding, pre-orders and Steam Early Access. Since it's initial release on 2012, the game has undergone several major updates (an average of 4 weeks per update) and has raised nearly $10 Million in revenue.

The player takes on the role of a Prison owner, architect and governor who's objective is to create a prison from an expandable open world map. The player may choose the purpose of their prison either focused on reforming criminals, severe draconian punishment, or a mix of the two. Build the prison from scratch, hire guards and officers, staff and maintenance crew to keep it functioning, dog patrols to keep watch and many more. There is no end to the game, the player just needs to keep building and keep expanding until they decide to sell their prison and build a new one, or, have it burned to the ground because of a riot and find yourself in prison (seriously, your character can go to jail if you're grossly negligent in its management, ironically, in the same prison you built).

PROS:
+ Great 2D Art Style
+ Good Tutorial: Comprehensive and easy to understand
+ Vast variety of Characters (Staff, Officers, Prisoners, Guards etc)
+ Expanding World Map: (Buy the adjacent lot to expand)
+ Detailed Micromanagement System (Prisoner Regime, Guard/Dog Patrols, lock downs etc.)
+ Detailed Construction System (Buildings, water systems, electrical wiring, computer controls etc.)
+ Easy to install and uninstall MODS (Steam Workshop)
+ Monthly major updates (YouTube Channel for Introversion Software provided at the comment section below)
+ Old Computer friendly
+ High Replayability

CONS:
- Early Access (I will only remove this after full release)
- Severe Performance Drop when the prison becomes very large (in size, prisoner and staff)
- Lacking in Soundtracks
- Occasional path-finding problems
- No main menu (minor annoyance and not a deal breaker)
- No Steam Cloud Support
- Prisoners are released Naked sometimes

CONCLUSION:
GREAT EARLY ACCESS GAME. Prison Architect is what all Early Access games should try to be; it has constant updates, great art style, solid core gameplay, stable & playable and most importantly, easy on the pocket even at full price.

MUST TRY, whether the game is at full price or sale, it's worth every penny and I fully RECOMMEND it specially if your a City Building / Simulation fan. To be honest, the game is technically finished in my opinion (just need bit more bug fixing and performance improvements) and has more features than some of the other fully released games I've seen.

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33 of 38 people (87%) found this review helpful
33.7 hrs on record
Posted: December 19
Early Access Review
Prison Architect is a mind-broadening experience, a game about building a prison, planning out cell blocks, balancing budgets, arranging schedules, maintaining peace, quelling unrest and thwarting escape attempts. It’s a not finished gaol-management sim that, despite still being under development, is currently available to purchase and play on Steam...and you should.Here’s how Prison Architect plays: you’re given a plot of land and a metric wodge of cash with which to build a prison. About a dozen men found guilty by a jury of their peers turn up once a day expecting the bare minimum of care afforded to them by the state. You can click on them to see their criminal records, but you have no direct control over their movements. Instead you plot out the foundations of buildings, which a team of workmen then construct, before designating functions to the rooms you’ve made. Hastily cobbled together holding cells will accommodate a few prisoners while you construct dozens of smaller individual cells. Showers must be hooked up to plumbing, cooks must be hired to work in kitchens, cafeterias must feed prisoners, guards must open and close locked doors in order to escort inmates, staff and visiting families to and from their destinations.A 24 hour clock ticks along, turning the day to night, with your prisoners adhering to a configurable schedule of sleeping, eating, yard time, work time and free time. The idea is to construct things in such as a way as to keep the largest number of inmates moving efficiently between their cells, showers, laundry rooms, workshops, yards and back to bed, all while keeping the system secure enough to detect smuggled contraband and deter escapees.Accountants and psychologists and security chiefs can all be hired and supplied with furnished offices to unlock new menu screens and information about your prison population. You can take on government grants, which offer you a cash advance in exchange for meeting certain criteria.Besides these grants, Prison Architect is a sandbox balancing act in which happy prisoners require costly amenities and unhappy prisoners will eventually riot, using contraband weapons such as screwdrivers stolen from workshops to stab up their fellow incarcerated. It’s a virtual delinquency ant farm in which you tread the line between your prisoners’ happiness and the prison’s efficiency and safety.et up metal detectors and order extensive searches of every cell and tensions will rise, but neglect to de-shiv your inmates in favour of a feel-good prison atmosphere and those happy prisoners will end up all stabbed to bits in a bodybag.Introversion are not shy about advertising Prison Architect’s in-progress state and their promise to you is that you are directly funding the ongoing development of the game with your purchase, in exchange for monthly updates and, eventually, a copy of the finished game.Prison Architect is a good game in its current state and pretty much the only early access game that hasn't disappointed so far.
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37 of 46 people (80%) found this review helpful
16.7 hrs on record
Posted: November 23
Early Access Review
Imagine Sims, if you had to house dozens at first, or eventually hundreds of people in only one house.
Then, having lots of babysitters to watch everybody... And if you didn't fullfill all their needs, they would start acting up, wrecking your house and attacking eachother and the babysitters.
That is basically Prison Architect. :D
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