Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring. Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside...
User reviews:
Very Positive (273 reviews) - 87% of the 273 user reviews for this game are positive.
Release Date: Mar 25, 2005

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About This Game

Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring.

Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside into a charred battlefield. Simply passing through the region is unsafe, as travellers must be ever alert for ambushes.

Four friends have joined together to aid their queen. Though destined to encounter ancient gods, primordial wonders, and marvellous inventions, foes and betrayal haunt their every step. A keen eye could prove vital, exposing essential clues. And as the companions make their way through darkness and light, they’ll discover that those two extremes have more in common than they once imagined...

  • Real-time, bone-crunching combat with incredible spells and combos.
  • Control any one of the four champions at any time, and skip between them at will.
  • Customise each character's armour, weapons and spells and evolve new powerful attacks.

System Requirements

    • OS: Windows XP
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: 128MB Pixel Shader 2.0 capable graphics card or better
    • Storage: 5.6 GB available space
    • Sound Card: DirectX Compatible
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Very Positive (273 reviews)
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174 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
8.6 hrs on record
Posted: October 26
Product received for free
This game surprised the hell out of me! Great game! More FPS-RPGs please! The melee combat is pretty meh, and the art style is a bit questionable. Overall though, very fun!
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Most Helpful Reviews  Overall
284 of 334 people (85%) found this review helpful
5 people found this review funny
52.7 hrs on record
Posted: February 24, 2014
Sudeki's a “But… if…” game, which are always the hardest ones to review. The “but” comes from a handful of mitigating factors: it’s fun, but easy; interesting, but derivative; initially engaging, but soon begins to feel rushed. Every positive facet of Sudeki comes with an accompanying drawback.

The “if,” of course, is that if you like action-RPGs, there is nothing in Sudeki that will actually harsh your mellow. It’s not a bad example of its genre by any stretch of the imagination, and is often really entertaining despite its flaws, presuming that you like the genre in the first place.

Sudeki is set on a world of the same name, which warring gods have split into opposing realms of light and shadow. The game begins in the kingdom of Illumina in the Light realm, where a soldier named Tal splits his time between defending the countryside from berserk Shadow monsters, flirting with the princess Ailish, getting yelled at by his father, and being the lone survivor of any mission he’s sent on.

In the aftermath of a battle, the god Tetsu appears to Tal, and lets him know that an end is coming; the current troubles between the Light and Shadow worlds are just the beginning of a larger struggle. Tal, Ailish, a demihuman warrior named Buki, and Illumina’s head scientist Elco have been chosen by the gods to combat the forces of the Realm of Shadows, whether they like it or not.

Sudeki will frequently allow you to control at least two of your characters simultaneously. Like Knights of the Old Republic, any PC who’s not under your direct control at the moment is controlled by the CPU; unlike KOTOR, you move your active character in real-time. Tal and Buki are short-ranged melee fighters, controllable in third-person and attacking via a timing-based combo system, while during a fight, Ailish and Elco move and shoot in first person.

You can switch between the members of your current group at any time using the Black button, which is excellent for micromanaging difficult battles. Each character brings a unique mix of skills and statistics to the table; Tal is basically a meatshield, Buki is a mobile attacker, Ailish wields spells and high-damage magical staves (one of her later weapons is not so much a magical cane as a two-shot rocket launcher), and Elco provides covering fire using a variety of pistols.

The fun of Sudeki is largely in the combat. A battle’s usually a chaotic melee, full of flying projectiles, charging opponents, devastating spells, and unpleasant surprises. A lot of people have claimed that Sudeki is a button-masher, and if you want, you can hammer on attack buttons all damn day. If that’s your kick, go to it.

The reality is that Sudeki's combo system is actually designed to punish button-mashing. Tal and Buki’s melee combos depend largely on timing, forcing you to land two quick hits in preparation for a devastating finisher or a series of juggles. Anyone who’s trying to get through the game just by hammering on X or A isn’t going to do as well as a player who studies opponents, looks for an opening, and lays into them with a careful string of hits.

Meanwhile, Ailish and Elco’s job is to hang back from the melee and rain death upon anyone who isn’t looking. The more powerful their weapons, the more recharge time they’ll generally have between shots, which means you’ll need to dodge and weave to stay on your feet. Once again, you can just hold down the trigger and spray death at your enemies, but the low hit strength of the weapons with a high rate of fire means that you’re really spraying minor annoyance.

Out of combat, each character has a further unique ability which allows you to discover secrets and solve puzzles. Tal can push around local designated Shoving Objects, such as crates. Buki can climb up walls using her claws, Elco’s rocket pack lets him fly as long as there’s a yellow crystal handy to power it, and Ailish possesses Second Sight, allowing her to penetrate and dispel illusions.

When you level up, you can spend advancement points to raise each characters’ stats and teach them up to six skills. In villages, you can further improve a character by welding magical runes to his armor or weapons, providing power boosts, special abilities, or immunity to status attacks. (The latter’s important, since everyone and their mom in Sudeki can inflict status ailments on your party. It’s not unusual to have two or three going at once.)

This is usually the point where I ineptly segue into discussing a game’s flaws, but aside from some dodgy character design (I hope you like Buki’s ♥♥♥, because thanks to the gods of Sudeki, you’ll be staring at it for a long time), Sudeki plays just fine. The biggest problem it has is that there isn’t enough of it.

For one thing, Sudeki is dead easy. Part of this is because Elco gets his best weapon about four hours into the game. With a little work and a few levels, he’ll be popping conventional enemies like a grape with one or two shots. This comes in handy, since Elco gets one of the hardest fights in the game all to himself -- Sudeki’s bosses always seem to contrive a method to make sure you fight them one-on-one – but it also means that any group with Elco in it skates through combat.

You can also easily get all the best skills early on, since none of the spells or abilities in Sudeki come with a prerequisite. You can easily grab all the stat-boosting or protective skills first thing, then use them at the start of any fight to stack the odds in your favor.

In addition, any given boss can be defeated with the use of a simple trick, which looks more like a glitch than anything else. Every time you use a skill, your character enters an invulnerability window that lasts until the end of the move. There’s at least one boss fight where you can completely ignore all of its attacks and instantly counter, as long as you keep casting spells.

Combine that with a few runes, some decent weapons, and Ailish’s tendency to obliterate anyone who looks at her funny with Celestial Circle, and Sudeki's main characters wind up looking less like heroes and more like exterminators.

In addition to being easy, Sudeki is ridiculously short, clocking in at twenty-five hours max. For a game that was purported to be the first real epic RPG on Xbox, this is almost incomprehensible.

Playing through the endgame, one wonders if Sudeki was meant to be far longer, but was rushed to completion. Many plot threads are abandoned or tossed aside, including a major life-changing event right before the final battle. Both Tal and Ailish have major issues that simply aren’t resolved, involving his father and her mother, and Elco is the focus of a major plot twist right before the finale that, unfortunately, doesn’t wind up meaning anything.

It’s a fun game, and it’s not a bad game, but it’s over right when most RPGs are just getting started.


Be sure to check out Nerd House Gaming for more reviews!
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68 of 70 people (97%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: October 26, 2014
This is a great RPG and I highly recommend it. It has pretty decent graphics (it is an almost 10 year old game) and the gameplay is engaging and fun. You go through a quest that gets bigger and more complicated as you continue. You pick up sidequests as you go along. The combat is fun, too. It is an action RPG and as you get more playable characters and skills, things become more challenging.

Incredibly, the game reminded me a lot of Landstalker for the sega genesis. The reason is because the game world is so beautiful and well put together. Each town has a destinctive look and feel and even seems alive. Also, the pacing is just right with a progression that feels natural and is interesting.

Overall, I was suprised at how deep the game is. It has virtually everything you could want from an RPG.

One other note: the game is amazingly optimized for PC. The loadtimes which I assume existed on the console are eliminated on PC. The game worked great with keyboard and mouse, but I prefer playing with the gamepad. Also, the graphics options are easily accessible and modifiable.
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69 of 83 people (83%) found this review helpful
3.3 hrs on record
Posted: February 24, 2014
First off, Tom Baker! He narrates certain parts of the game and also voices one of the characters - not a main character, but an NPC that shows up here and there throughout the game (Tetsu). When I learned that, I had to pick it up immediately, regardless of whether the game was any good or not. Aside from the fourth Doctor, the game is also fully voiced with cutscenes, NPC chatter, and dialogue options.

Sudeki is from 2005 and it shows. The graphics are a bit primitive, about the same level as World of Warcraft, although the art style is different. It has a more Asian vibe. It's actually a very pretty game, with bright colors, dazzling particle effects, and great character designs.

It's also an obvious console port, with no mouse control within menus, a checkpoint save system, and limited options. The default POV is third person with no Y axis control, but certain skills require first-person view which does allow you full X & Y angle control. Ranged characters play in first-person by default during combat, then switch back to third-person when moving around out of combat.

Combat is fluid, and plays differently for each character. Some have combo moves which aren't too complicated (L/R/L, L/L/L, R/L/L, etc.), others have various weapons you can switch between during combat for various effects. There are also spells and special powerup moves you can activate. Combat pauses while you select these from a menu, and they include cutscene style animations with epic effects. This makes it feel a bit like a turn-based RPG like Final Fantasy VII when you trigger those off, which is kind of fun.

There are shops and save checkpoints scattered around here and there. Weapons and armor can be upgraded with runes to add various effects like damage shield on armor, or extra crit chance on weapons, things of that nature. The game-world is composed of corridors divided by zones. There is no jumping, and sometimes you might encounter an invisible wall where it looks like you should be able to go a certain direction, but you can't. In this way, the setup reminds me a bit of Kingdom of Amalur. You can go almost anywhere, although some areas are blocked off until you unlock them through the story.

Speaking of the story, it's actually quite good. The characters are interesting, there are quite a few subtle jokes and innuendos thrown in here and there, and it has a lot of personality. I didn't want to stop playing but alas, sleep beckons. I look forward to playing through some more, as the game is actually quite fun. For the price, it's very solid entertainment. You just have to overlook the dated graphics and console feel.

I'll update my review if I discover anything that changes it but so far I'm really impressed.
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53 of 60 people (88%) found this review helpful
4 people found this review funny
15.4 hrs on record
Posted: November 22, 2014
Sudeki honestly feels a little like a JRPG version of Fable.

+ Very well made HD remake. Kept the game how it looked liked, while making lines more defined and adding shadows.
+ Old school feel.
+ Very comfy.
+ Original story.
+ The whole game is played as a team of four, with small chapters focusing on single characters.
+ First- person combat using Ailish and Elco
+ Pretty ladies

+- The voice acting is terrible, but it adds charm to the game. Cracking voices, crappy emulations of accents, etc.

- Melee combat is extremely lame imo. Combos are too slow to feel useful.
- Controls on keyboard and mouse feels wierd.
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48 of 53 people (91%) found this review helpful
17.0 hrs on record
Posted: June 22, 2014
I can highly recommend this game to any fans of classic or action RPGs. The value for the price is great even without a sale, and with a sale it should be in the library of every RPG fan.

+Graphics good for the time, and hold up decently
+Fully voiced dialogue for all conversations
+Unique characters with different traits and talents, customize as you level
+Decent story depth and length (15-20hrs likely depending on style)
+Unique and fun combination of first-person and third-person real time combat
+Switch seamlessly among party members in and out of combat
+Equipping different weapons/armor will change character model appearance
+Controls customizable and work well, keyboard/mouse or game controller
+Plenty of exploration, side quests, and treasures for those interested

-Voice acting is mediocre, sound/music is nothing memorable
-Camera can be annoying at times
-Map system is not great, easy to get turned around in dungeons
-Only 4 playable characters
-Armor changes occur with the story so if you prefer one look there is no going back
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54 of 66 people (82%) found this review helpful
4 people found this review funny
5.4 hrs on record
Posted: June 22, 2015
This game claims to be an action RPG but in fact it's an FPS with RPG elements. Well, it's all depends on your play style, so you actually may use fighters as... you know... fighters. But why would you do that when you have a guy with a railgun and a girl with a shotgun and rocket-launcher? Well, the last two are disguised as staffs but does that really matter?

This game is old and graphics dated, but it's a good game and price won't leave a hole in your pocket. Give it a try. I'm sure you won't regret it. The only part which I don't like in this game is a voiceacting. In the most cases it's really awful.
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56 of 70 people (80%) found this review helpful
24.0 hrs on record
Posted: February 24, 2014
I can’t run it off Steam on my crap laptop, so I’ll review using my old copy.
Short Story: If you can run it, TRY THIS GAME! For $5, you will not regret it.

Long Story: It a good mix of both West and J-RPG essentially. The game has flaws, yes; but at the same time it oozes charm, humour and plain enjoyment every step of the way.

The real selling point IS “Sudeki”, the world itself. The environments are varied and exploring around the Palace and the countryside will make you wish you could spend a summer visiting and living in the game world. And to top it off there is a great soundtrack that gives each town and village a sense of identity. I sometimes just sit and listen to the music, it’s that good.

The story, though it has cliques, has its twists and turns and it’s interesting enough to keep exploring the world. And has almost a Disney-esque feel to it: hopeful and silly sometimes and then surprisingly dark other times. Voice acting is not always great, but you will find characters you love and characters you hate.

Gameplay is ok, if a bit repetitive and linear. Good enemy variety, simplistic combo system and RPG customisation for weapons and two ranged and two melee characters to switch during combat. Oh and class specific spells.

I'm very happy they finally got this game on the Steam Library. I played it as a kid and loved it and even today I come back to it every 2 years or so and do a playthrough. I was very sad when I found out the sequel got canned, but Sudeki easily stands on its own. Now if you’ll excuse me I’ll be in New Brightwater, smashing crates and listening to the soundtrack :)
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35 of 40 people (88%) found this review helpful
3 people found this review funny
13.3 hrs on record
Posted: July 5, 2015
The memories come flodding back with this one!
Sudeki is probably one of my all time favourites from the good old days. It's primarially a fighter game but brings in elements of strategy and puzzle solving to keep it interesting. it is very replayable! would recommend this game to everyone!
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50 of 71 people (70%) found this review helpful
1.7 hrs on record
Posted: February 24, 2014
A no hesitation buy for me.
I played this game years back on PC and the funny thing is, about a week ago I was looking at the original disc I had, which I accidentally damaged and was thinking to myself, "I wish this was on Steam." LOL. xD Now here it is, ON STEAM! OMG. Sorry, I'm just a little hyped. :P I can finally finish the game! :)

Ok, so the game is a really good Action RPG. The controls are pretty much like most Action RPGs so if you played games like Fable you should be able to get used to this fairly quick. And the 360 controller support is a plus.
The graphics are very nice considering this was originally released in 2004 on the Xbox and 2005 on PC.

If you like Action RPGs with a somewhat Japanese Fantasy style to it then you will like this game, and for the price of $4.99 USD, it's worth the experience. :)

Edit: After comparing some of the files I had managed to salvage and backed up from the original UK disc version, I noticed that the video cutscenes were enchanced for the Steam version to support higher resolution displays. Nice! :D

I posted comparison photos for you to see in my Facebook game community here:
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Recently Posted
MidnightFade []
4.5 hrs
Posted: September 9
One of my favourite games when I was a child, I used to have it on Xbox. Didn't know that Sudeki is on steam so I bought it right away.
Pros :
+ Good Story
+ Old school
+ Combat is Okay (IMO)
Cons :
- PC Controls (Controls is easy on Xbox)

Addons? (These are my suggestions)
Remaster this game for better graphics
Add more DLCs such as quests, new weapons, items etc
Maybe Map expansion?
Add new monsters, drops etc
Add outfits ( ͡° ͜ʖ ͡°)

Recommend or Nah?
I recommend this, best game around in 2004. The controls are hard on PC but takes some time to get used to.
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4.5 hrs
Posted: August 22
dark souls for beginners
Helpful? Yes No Funny
1.7 hrs
Posted: July 12
I really wanted to enjoy this game, but I just couldn't. I got frustrated over and over again, not because the game was hard, but because the controls were ♥♥♥♥.

This game is a really bad port and is just not very fun to play with mouse and keyboard. To begin with, the mouse is hyper sensitive and there is no option menu once you get into the game. Not only is the mouse hyper-sensitive, it also moves the camera which means that your camera is going to be flickering all over the place. On the camera issue, the game also moves the camera around automatically as you move to the left and right and sometimes just randomly. If this was played on a controller, it would be so much smoother, but as for this port, it is so bad. The game is also a bit old and the graphics and gameplay aren't the smoothest. Sometimes you will get hit when you shouldn't have and other times you won't get hit when you clearly should have. Aside from the gameplay, I did enjoy the music and I think it fit in quite a bit.

If I had played this game back when it came out with a controller and not this ♥♥♥♥♥♥ mouse and keyboard port, I probably would have liked this game a lot. But as for the current game and its enjoyment, I cannot give this a recommend.

Rating: 6.6/10
Recommend Price: Under $0.79
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5.0 hrs
Posted: July 11
Great game, bought again on steam cause i just had to have it!
I highly recommend using a controller.

only issue i had was certain meshes were not showing but it was a easy fix just go in your graphic settings and enable "Adaptive Multisampling" and you are good to go!

dispite that this game is still 100% worth it!
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0.4 hrs
Posted: July 11
The port is, quite frankly, garbage. This game wasn't half bad back on the original Xbox, but it does NOT hold up well to the test of time. The controls in the PC version are utter crap and barely work.
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1.9 hrs
Posted: July 9
Want an example of a bad port..., look no further.

Actually this was a good game in the times of Win XP, dunno why is a ♥♥♥♥ now
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14.2 hrs
Posted: July 7
*sigh* alright. So this is my 3rd review. The first one was positive, then negative due to several crashes NOW .. here I am yet again. I am not sure if setting Audio Quality to medium helped any. But the truth is I do love this game. I just really hope all the crashes will stop.

When I first saw that Steam had Sudeki I bought it instantly. I've last played it way back when I was a kid and always have loved it and still do. It's bright, colorful, silly and fun.
To me it's very nostalgic on top of all that.

Now, all that being said, $5 is really not a lot. So I'll stick with a positive review.
The game is loads of fun. I mean it. I am hoping for another update that might help stop the crashes altogether, or at least ... minimize them even more. I also still cannot tilt the camera up or down.
But all in all ... I am glad I have this little gem back.
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24.8 hrs
Posted: June 30
It's not terrible and I can see the reasons why someone could like or even love this game, It's a British attempt to make an jRPG-style game, published a year before the Bioware's Jade Empire. Both these games threw away the infamous turn-based combat system and are basically action jRPGs. Both were published for Xbox and have some gameplay similarities, like autospawning enemies and grinding. I have to admit that Sudeki's magic system is more interesting than JEmpire's and graphics are fine for 2004, but, unfortunately, in other aspects the game is much worse. At first I was charmed, but after 10+ hours (half of the game) I got bored and annoyed.

Music - unlike JE, Sudeki has very boring and generic music with no distinguishing style. Not a single track is worth recommending and they do little to nothing for the overall atmosphere.
Voice acting - while most of the sound effects are decent, voice acting is laughably terrible.
Walking simulator - most RPGs have some annoying walking simulator elements, but this game made it something unique. I think I spend more than 15% of this game pointlessly walking from one point to another while doing "bring me X" quests or getting to a specific merchant or altar. And since most of these areas were already known and additionally I had to face randomly spawning enemies - it was exhausting.
Portals - the worst portal systems I've ever met. Sure, most non-sandbox RPGs don't even allow you to go back to previous areas after finishing a plot chapter and it's awesome, that you can do that in Sudeki, but using a portal always takes a minute of boring cutscenes and is almost pointless, since the portals are always in the middle of nowhere and are very far away from most important areas (another walking simulator element).
Battles in the 2nd half of the game take too long - most of the midgame-lategame battles are very long, don't show anything specially new and exciting and are just annoying, especially since enemies are showing up in waves what makes the AOE spells less effective. Some fighting scenes took 5-10 minutes of repeating one decently tactic. And since you mostly can't avoid the randomly spawning enemies in certain areas, most of the fighting scenes brought nothing to the game's plot.
Overall plot is boringly cliche - while a lot of jRPGs (and even American Jade Empire) can do a great job entwining generic threads and some unique ideas and Sudeki avoids some of the most obvious concepts (for example: no fake-ending, no burning the family village, main villain has no "real form"), there is literally not a single original idea in the entire game, especially since...
Boring fantasy setting - ...the entire game's world is just Another Fantasy World with no main theme beside "good vs evil". It kinda feels like an RPG Maker game made by a 18yo who decided to ignore plot by reducing it to minimum and focus only on graphics, cool mechanics or useless cutscenes or animations (like climbing on a high wall aka Pressing One Button or Portals) and walking to make the game longer. And also...
Game takes away your PCs - The plot for whatever reason mostly does not allow the player to control all his or her party members. Instead the game constantly takes away some of the Player Characters and forces us to walk solo or with two characters, especially when fighting with bosses. It even teases us showing us areas, which the characters we control can't enter, but gives us clues, that other PCs can go there. This tease means to encourage us to return to the same area 1-2-3 hours later to finally see, what was this previously unavailable secret...

I think I'm done with this review but I'll end with a quick reminder - it's not a terrible game, it's not even bad, however even though I spent 20+ hours playing it and I bought it in a bundle for like 0.40$ it is true I was enjoying myself while playing this for maybe 8-10 hours. The rest of it was either boring, repetitive or just poorly executed. I don't mind playing a game 8 hours long, but if I have to force myself to endure another 10 hours, to get this 8 hours of decent gameplay - I don't think it's worth it.

EDIT: Also, the camera in some locations is just terrible, and the game does not know what to do when an enemy pushes our PC to a wall - we can't see the enemy at all and we have to defend blindly.
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8.8 hrs
Posted: June 26

Unfortunately, that's about the only good thing about it. Here are just a few of the issues I've noted with this game.

1.) The story is confusing.
2.) The combat is unfair in a number of ways.
A.) You have 4 characters. Two of them are melee fighters and control exactly the same. You have a combo meter, and can pull of combos through a series of heavy and light attacks. To successfully make a combo, you must press your next button when the next circle in the meter is lit up. Miss it, and your subsequent attacks are slow and clunky. But sometimes, the circle lights up for a very short time, or not at all. Your other two characters are ranged attackers and, again, control the same...i.e. HORRIBLY! Even though the view is of a third person perspective in normal gameplay, during which your characters movement is perfectly natural and fine, when entering combat, you are forced into a first person view, and suddenly your character turns like a damn tank!
B.) There are no invincibility frames, so if enemies gang up on one of your characters and corner you, you'll probably lose health pretty damn fast.
C.) Enemies respawn too damn often. Specifically, if enemies spawn in one portion of a particular area, and you defeat them, explore another portion of the same area, then return to the first portion, the enemies will respawn! I can understand them doing this if you went to an entirely different area and came back, but not while you're in the same damn area!
3.) Even putting my love for Doctor Who aside, the voice acting by anyone in this game not named Tom Baker is dry at best, but for the most part grating.
4.) The camera can zoom in and out and adjust horizontally, but not vertically.
5.) Your characters can not use magic abilities if you're not in combat, particularly annoying as one of your characters is a healer.
6.) Speaking of healing, there's a 4-slot Quickslot system in the game. You're supposed to be able to go into the menu, go to the item section, and highlight an item and assign it to a slot by pressing the corresponding button. The only trouble is half the time it doesn't work properly, and it's easier to just press Y (on an XBox controller) during combat to find an item you want that way.

If you're a fan of Doctor Who or of Tom Baker in general, this game might be worth looking at just to hear him in it, but other than that, I can find no redeeming features about this game.

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