Avadon 2: The Corruption is a huge, indie fantasy role-playing adventure, the second chapter in the epic Avadon trilogy. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law.
用户评测:
总体:
特别好评 (99 篇评测) - 99 篇用户的游戏评测中有 86% 为好评。
发行日期: 2013年10月30日

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包含 13 件物品: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

评测

“A very rewarding and easily recommended gaming experience.”
Gear Diary

“To tell you the truth, I ended up playing this game for eight hours straight on my first play.”
4.5/5 – Game Industry News

“Do yourself a favor and pick it up now and support this great effort to bring us a quality RPG.”
5/5 – RPGWatch

关于这款游戏

Avadon 2: The Corruption is a huge, indie fantasy role-playing adventure, the second chapter in the epic Avadon trilogy. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law. Experience an exciting fantasy role-playing adventure as you try to save your homeland from civil war and fiery destruction.

Avadon 2: The Corruption is an epic fantasy role-playing adventure in an enormous and unique world. You can choose from five different character classes, each with dozens of unique spells and abilities. Explore cunning dungeons, hunt for hundreds of magical artifacts, and travel through an enormous world, full of secrets. Avadon 2 features many different endings. Save your people, or betray them. The choice is yours!

Key Features:


  • Epic fantasy role-playing adventure in an enormous and unique world.
  • Five different character classes, with dozens of unique spells and abilities.
  • Uncover the fascinating histories of Avadon and the many lands of Lynaeus.
  • Many different endings. Will you be loyal to Avadon or switch sides and bring it down? The choice is yours!
  • Dozens of side quests, dungeons, and secrets to discover.
  • Hundreds of magical items to find. Use powerful crystals to make your artifacts even more powerful.
  • Huge adventure with lots of replay value. Experience with Avadon: The Black Fortress is entirely unnecessary to enjoy Avadon 2.

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP
    • 处理器: 800 MhZ processor.
    • 内存: 512 MB RAM
    • 图形: Video card or processor with OpenGL support.
    • 存储空间: 需要 200 MB 可用空间
    最低配置:
    • 操作系统: 10.6
    • 处理器: 800 MhZ processor.
    • 内存: 512 MB RAM
    • 存储空间: 需要 200 MB 可用空间
消费者评测
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总体:
特别好评 (99 篇评测)
最近发布
Yared
( 0.4 小时(记录在案的) )
发布于:3月4日
I love adventure RPGs. I have spent well over fifty hours on this game, offline, and have not yet gotten tired with it. I highly recommend this game if you are interested in medieval fantasy RPGs.
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gully foyle
( 50.2 小时(记录在案的) )
发布于:2月27日
old-school RPG masterpiece
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Night Dragon
( 0.7 小时(记录在案的) )
发布于:1月30日
If you've played a SpiderWebSoftware game, you know what you're getting into.
If you have not played a SpiderWebSoftware(SWS) game, they're often hit or miss on a person by person basis. Tons of Text, no voice acting, retro-ish graphics are all not very appealing in this day and age. But it (and all SWS games) have a fantastic story, fun, engaging rpg gameplay, and lots of loot.
If you really don't know whether you want Avadon 2 or another SWS game or not, you can just head over to their website SpiderWebSoftware.com and get a free Demo version for pretty much every single game they've ever made. The guys at SWS are awesome and highly recommend checking out all of their games.
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alivewire
( 16.7 小时(记录在案的) )
发布于:1月27日
This game has so much to offer and it very long play through it has elements of,rpgs of the past when this gene started it has challeges and leveling up and loot is awesome i highly recomend this game for all who love the RPGS of the past,,
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Smulch
( 174.5 小时(记录在案的) )
发布于:1月8日
Nice indy game, decent story, combat can be a bit dull at times but it's a good bang for buck.
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MrBowen
( 16.6 小时(记录在案的) )
发布于:1月1日
Interesting game, I didn't play the original but this one was enough to keep me engaged for a while. Ultimately it moves too slowly for my liking, each area is large enough but contains basically the same elements as areas before and after. Nothing new in the gameplay department, I would prefer to read a book about this story as opposed to playing it.

Recommended as a timesink only. Which puts it as a "No" in the overall scheme.
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moominmaycry
( 65.5 小时(记录在案的) )
发布于:2015年12月26日
If you haven't played the first Avadon game you should play that before getting this, as the story is essentially a continuation of the story of that game (though with new main characters), and the game play is very similar, without significant changes to the engine. If you played and enjoyed the first Avadon game, you will like this one as well, as it is more of the same. If you played and didn't like the first Avadon game, don't bother with this one because, well, it's just more of the same.

So what are the Avadon games? They are old-school, turn-based RPGs. Lots of talking to NPCs. Lots of fighting. You get to build a party of 3 people out of 5 classes. You get some choices and branching skill paths for each character. You collect loot. You beat monsters. You learn about the world and what its story is. In the end you have some different possible endings based on the choices you made during the game, but the endings aren't all that different from each other, so I wouldn't call this a top selling point.

Basically, the Avadon games are solid and very enjoyable, budget price CRPGs that are made by and for people who like old school CRPGs. If you are one of those people and you aren't turned off by the low production values (though the art is fine and is well enough done for its style, IMO), you're going to like this game. If you aren't one of those people, well, this series probably won't win you over as it doesn't do anything terribly different or new or genre shattering.
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A Filthy Australian
( 82.2 小时(记录在案的) )
发布于:2015年10月22日
It's like the first one, but better.

Thats it really, if you enjoyed the first one, then chances are you'll enjoy this one even more.
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mman1074
( 13.0 小时(记录在案的) )
发布于:2015年8月12日
I was enjoying this game until a huge difficulty spike left me facing overwhelming odds with no way out, thus ending my game. Disappointing.
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Shiny Meat Bicycle
( 6.6 小时(记录在案的) )
发布于:2015年7月2日
-Good story and writing
-The new class is fun
-Minimalistic graphics
-Recommended for all old school RPG lovers
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championodin
( 103.7 小时(记录在案的) )
发布于:2015年6月29日
一个优秀的RPG都需要有什么?
以我们公认的RPG翘楚《龙腾世纪:审判》为例,我罗列一下它的全部优点:宏大的故事背景、引人入胜的情节体验、能够展开探索的世界、趣味性和挑战性并存的战斗、让人喜爱和难忘的角色、诸多的情节任务和沙盘任务、同伴系统、漂亮完善的装备及物品、优秀的画面和音乐、多个情节分支和结局,还有最重要的,就是让人参与和体验这一切的角色扮演体验感。但若是有一个游戏,具备以上全部要素,唯独画面是二十年前的水准,那我们该如何看待这个游戏呢?大作还是小品?
这个游戏就是《阿瓦登2腐化》,出品公司是Spiderweb software。
事实是,虽然很多人都承认画面并不是角色扮演游戏的核心部分,但对于当代的玩家,一个游戏若是没有足够精致的画面,那显然是不能称为大作的,像《阿瓦登2》这样简陋的画面,大部分人是看也不看一眼的。
而我自己,若不是在十年前曾经玩过这个公司的作品,那同样也是根本不可能去开始这个游戏的。当时好像是大三大四的样子,那时候时间多没压力,什么游戏都能玩的津津有味,偶然间玩到了这个公司的《基因制造》系列,被其情节和游戏性所折服,之后断断续续玩过他们的其他作品,逐渐了解到,这个仅有几个人的公司出品的游戏画面,自1994年公司成立以来,一直是这个样子,甚至到了2015年的今天仍然如此(除了分辨率提高了风格基本没变、连物品图形和场景元素很多都和以前一模一样),但如此“不思进取”的公司就这么活到了今天,而且游戏在业内和steam上都是众口一致的好评——仅《阿瓦登2》就有很多媒体的review给了5/5或是10/10的评分——其致胜法宝就是一直以来对于角色扮演游戏精髓的理解和坚持,并将所有制作精力都用在了这方面上。
那我就回到游戏上,从几个方面讲起。
《阿瓦登2:腐化》的故事发生在一片混乱的大陆上,这里除了不同势力的人类以外,有猛兽和毒虫,也有泰坦和龙,人类在很长的一段时间内互相争斗,导致被远方的强国入侵和分裂,最后,五个相邻国家结盟成为了盟约组织,团结起来一致对外,获得了暂时的安全。而在盟约内部,由于自古以来的习俗、种族、宗教、文化等方面的不同,矛盾一直存在,为了保证盟约的稳定,五国在中心建立了一个独立组织,一座名为阿瓦登的黑城堡,其中汇聚了盟约最精锐的战士,储存了大量的精锐武器和古老的魔法典籍,其力量远超盟约任意一国,此后无论是外来的危险还是内部分裂的威胁,都由阿瓦登出动人员予以制止,在阿瓦登的威慑下,盟约维持了三百年的稳定。但不久前,阿瓦登遭遇了一次袭击(一代的故事),损失惨重,元气大伤,不得不大量从盟约吸收新成员,同时要对付盟约中的一次叛乱,主角就是在这个过程中,从一员盟约战士,晋升进了阿瓦登,成为了一名阿瓦登之手,开始竭尽全力为阿瓦登而战。
游戏同时有阿瓦登的叛徒、消灭反抗军和找到腐败入侵的源头三条并列的主故事线,另外有若干条分阶段支线情节,主线和支线的线索和发展交错在一起,形成一种此起彼伏的剧情,而在剧情节奏上,得益于多年专注于剧本编制,制作者把握得非常好。由于画面的缺失(其实也没那么不堪吧虽然简陋了些但是细节表现还是可以的),游戏在讲述内容时,辅以大量的文字描述,感觉完全是专业作者的水准,无论是描绘场景、叙述情节还是可阅读的的背景资料与文献,文字之优美、描述之细致、内容之详尽都让人赞叹。今年的众筹游戏《永恒之柱》就以大量的文字叙述而著称,但《阿瓦登2》比其有过之无不及,前者特点是用众多华丽的形容词来渲染场景和气氛,而后者像是E.L.多克特罗的《拉科特姆时代》这种写作风格,叙述不那么繁杂,不让人迷失在表面细节中,平易的措辞风格无障碍地将想要展现给玩家的内容传递了过来。
故事情节本身,则更成人化,游戏中玩家扮演一名阿瓦登之手——有点像锦衣卫,不过名声要比锦衣卫好得多。在奔走四方的过程中,玩家会发现,世界不会像流行的“史诗故事情节”的游戏那样充满理想状况和巧合性,在很多游戏中,主角的旅程总是伴随着机缘巧合,遇到的危机总是能化险为夷,队友总是能深明大义,所在组织总是能团结一致,最后总是能众心所向。而《阿瓦登》的故事,则并没有这么多的心想事成,处处都有政治、阴谋和两难选择,不是说这个游戏在刻意表现黑暗,正相反,其剧情是正面的阳光的,但我们积极努力是一方面,正不正视、消极都存在则是另一方面,正所谓“有人的地方就有江湖”,许多矛盾人类社会固有的、客观上必然会出现的。阿瓦登建立了三百年,尽管有忠诚的战士、完善的制度和可靠的领袖,但是庞大的组织必然造成效率低下,威权之下一定会积累不满,赏罚不可能让所有人信服,不可能所有事都做得皆大欢喜,这就避免不了对其的质疑,以及其内部人心思有异;老红胡子执掌了阿瓦登很久,作为领袖有极高的威望,但是是人就会犯错误,在这个地位又容易产生个人膨胀,这两种情况会造成有人对他的权威产生怀疑,加之他年事已高,做出的决策逐渐被人质疑保守,甚至连玩家在游戏中也会质疑,领袖说的一定完全正确吗?质疑的后果不在于孰对孰错,而是质疑这种行为本身就否定了权威,造成了年轻干部和老人之间的不信任,逐渐扩大到分裂而愈加无法弥合,这点玩家能深刻体会到,就和现实中如出一辙;队友并不是无条件忠于玩家的,他们也有自己的问题或是私心,有的在面临财富时起了贪意,有的在阿瓦登和自己家族之间选择了家族,还有为了活命而投敌的,这可不是一些游戏中队友的问题止步于情绪和事务方面、跑跑路安慰下就你好我好大家好了,这是立场的冲突,作为一名阿瓦登之手,选择公还是私,都有道理,但也必须承担相应的后果;别的方面,在旅途中,能深刻感受到到盟约的危机,不同民族间的矛盾无法从根本调和,那就必然逐渐割裂社会,动摇政治经济稳定的基础,作为一名阿瓦登之手,玩家往往会也为此忧虑,会因无能为力而感到深深的挫败感,这是现实中基层干部常有的感觉,玩家竭尽全力,却逐渐会明白不能阻挡大时代的脚步,那是选择作为一个先驱者,成为向新世界变革的推动力,还是尽力维持现状,做一个忠实的守护者,将迟早要来的尽量延后,寄希望于后人的智慧,二者都是沉重的选择...游戏充斥了这种更加成人化的情节深度,虽然因此少了一些工匠斧就的传奇感,但却让人感觉更加有现实认同感。

过长了写不下,后续的在这里
http://user.qzone.qq.com/2531640580/blog/1435584739
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EvilSpaniard
( 1.3 小时(记录在案的) )
发布于:2015年6月21日
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews - Game 14
Avadon: 2: The Corruption
Purchase Date: 6/17/2015

I just picked this game up in the latest Steam Summer Sale for half off. Normally I wouldn't buy a game before playing the original, but this game is from Spiderweb Software, and if you have ever played any of their games, you already know what to expect. I can see how that might sound bad. After all, I often see complaints about how the latest annual edition of some game has barely changed from last year.

But I wouldn't go so far as to say that Spiderweb's games are cookie-cutter. It's just that each of their games are inspired by old school role playing games like Ultima. They look to recreate this kind of experience, but with some elements that you would expect to see in more modern games that make their games accessible.

If reading lots of text sounds boring, this game isn't for you. If you are looking for a game with cut-scenes and lots of voice acting, this game isn't for you. If you don't find moving around on a grid in turn-based combat to be fun, then this game also isn't for you.

I played and reviewed the first Avadon right before this one, so that I could compare the 2 games and give an idea of what's different.

The first Avadon offered a choice of 4 classes, which I compared to the basic archetypes of a Fighter, Wizard, Thief, and Priest. Avadon 2 adds a fifth class, the Tinkermage, which as the name implies is kind of a tinkerer type class with some thieving abilities mixed in. I picked this class for my playthrough.

One small difference I appreciated from the first Avadon is that now you can choose if your character is male or female for each of the classes. In the first Avadon, your gender was based on which class you picked. There still isn't much in the way of any character customization. The character looks are predetermined based on your selection of class and gender.

The interface looks exactly the same as it did in the first Avadon. A minimap is displayed in the top right corner. The map can be hidden, or hitting Tab will display a larger version of the map. Character portraits are at the top left. A series of icons can be found along the bottom, with static icons on the left for common actions, and icons to the right for assigning hotkeys. It's a familar looking interface, not just from being the same as the original Avadon, but from many other RPGs as well. Don't expect to be able to move UI elements around though; everything is statically placed.

Like with the first Avadon, the game starts you out in a tutorial mode of sorts, with prompts to give directions on how to move around and do basic things. Also like the first game, I quickly found myself in my first combat. The combat early on is super easy and is really designed to explain the basics of combat, and introduce you to using abilities.

I mentioned I picked the Tinkermage class. I started out with 2 abilities. One let me place turrets that would shoot at enemies, and the other ability basically acted as a heal for any turrets I had already placed. Abilities come with a cooldown timer, meaning that once an ability has been used, it can't be reused for a number of turns afterward. This kept me from peppering the field with turrets, which understandably would be a bit unbalancing.

Something I neglected to mention in my last review is that you do have a party in Avadon. Both Avadon and Avadon 2 will quickly introduce a second character to your party. Sometimes these characters will be computer controlled, but most of the time you are directing the actions of everyone in your party.

Obviously I can't really judge a game's story based on a one hour review. But I will say I enjoyed the opening of Avadon 2 more than the original. The first game starts out in the fortress of Avadon and my first quest had me killing rodents in a dungeon, which is pretty standard way to open a game. Avadon 2 by contrast had my character running for his life to try and get back to his keep to report an invading force. It made for a more exciting opening.

As I mentioned with the first Avadon, this game isn't for everyone, but I appreciate that these kinds of games still get made, and I will happily continue to recommend them.
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cabadrin
( 67.4 小时(记录在案的) )
发布于:2015年5月30日
Love this game. Love all of Jeff's games. If you're a RPG fan, do yourself a favor and pick it up.
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Monte Cristo
( 65.6 小时(记录在案的) )
发布于:2015年5月27日
The Game in short:
Old school "crpg" gameplay & aesthetics.
Fantastic writing and a story you _will_ get drawn into (eventually - see extended comments below).
Squad-based tactical combat and customizable characters.
Enjoyable loot hoarding.
Insanely good value (at time of writing I have 63 hours on one play through - not bad for $10).


EXTENDED COMMENTS
As others have said, this game is graphically moribund. If you've played other Spiderweb games you already know this (and you are already familiar with most of the sprites and textures). **However** the graphics really don't matter; after a while the graphics will look better and better because this game _will_ engage your imagination as you personally construct the world Avadon presents (this is probably an effect of all the reading you will do - think of how personal and vivid the reality of your favorite book was at the time of reading).

The writing is great - I haven't been a reader of high-fantasy fiction in decades, but I have still thoroughly enjoyed the story so far. I believe this is because in this game, your decisions, well, erm... might matter? This is a key point: while other games claim to have 'decisions that matter' simply because player-decisions have some visible and immediate affect on the world, in Avadon 2 you are often forced into difficult decisions and then given no clear indication of what effect (if any) they had. This isn't to say that nothing happens- NPC's will mention your prior decisions and give you the impression that certain things may yet come to pass because of them, but you are left wondering until such outcomes do (or don't) occurr.

With all the above said, I will admit that it took a while for me to get drawn into the game world. In the beginning, it appeared simple and I took it at face value - I was probably 30 hours in before I began to realize that the world of Avadon is truly constructed of shades-of-grey (and perhaps, like a good book, is constructed to allow the viewer/gamer to reflect upon their own world, should they so choose). For anyone not interested in contemplating the morally-ambiguous complexity of safety-vs-freedom and power-vs-control the story may remain simple.

Combat is tactical and (mostly) squad-based. You will usually control 3 characters in a turn-based battle system that can have difficulty adjusted to suit your individual taste (I kept things at 'normal' and found combat satisfying, if not overly difficult).

The game world is a scattering of regions, each containing 5-8 maps or so. Regions are all connected to Avadon, which serves as the primary hub and base for missions. Side-quests galore exist (I've been trying to do them all, which is probably how my hour count got so high).

Prior experience with Avadon (or other Spiderweb games) is totally unnecessary. I own Avadon 1, but have never played it. My only other Spiderweb experience came from playing through the majority of Avernum: Escape from the Pit on an iPad (though I never did finish that one).

My only real complaint about Avadon 2 is the lack of UI-control customization. I would love nothing more than to be able to toggle Windows open and shut with the same key. Additionally, I'd love to be able to stop accidental touch-pad clicks from closing important dialogue windows (I've several times now missed out on reading some vital piece of conversation because I accidentally shut the conversation window and the game offers no way to undo such actions).

In summary - the game is fun, cheap, and surprisingly engaging on various cognitive levels. I recommend this to anyone, but particularly to smart 30-something gamer dads like myself.
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Huggles `
( 72.6 小时(记录在案的) )
发布于:2015年5月23日
These games are pretty much all the same now. If you played the first one, or a spiderweb software game from 10 years ago, then you're not in for anything new.
The classes are the same pretty much, the graphics are the same, the story is the same, the spells and equipment are the same. It is also, dare I say, overlong for a game which offers so little variety in terms of basic gameplay...
Just run around from one place to the other for hours, fight some badly drawn and badly balanced little fight, which by the later levels you will just finish with one or two massive area spells anyway...
The experience was very anticlimactic and if the story is not top notch, which it isn't, then you're not in for a treat
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AirFlow
( 44.6 小时(记录在案的) )
发布于:2015年5月18日
A fun turn-based rpg game with a good story to suck you in. Yes the graphics are bad but the hours you can put in is worth it from leveling up, killing ogres/people/etc, and completing quests. Its got a classic feel to it. Luckily for me I'm into these type of games.
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BadcopGoodcop
( 2.7 小时(记录在案的) )
发布于:2015年5月12日
游戏很好啊,要是有中文版就更好了,英文不是母语捉急啊
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toddfox2
( 116.2 小时(记录在案的) )
发布于:2015年5月9日
What can I say? I grew up on SSI goldbox AD&D games. Everything by Spiderweb reminds me of those halcyon days. While I didn't like #2 as much as the first one, it has it's charms.

7/10 - Would try to kill Redbeard again because he's a ♥♥♥♥.
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Sessorach
( 219.0 小时(记录在案的) )
发布于:2015年5月2日
Another solid Spiderweb Software game. As the Geneforge and Avernum series were similar to each other, this game is very much like the first Avadon. Some tweaks were made to some abilities and items, but for the most part it's a straight continuation of the first. Not a lot to say aside from if you liked the first one you'll probably like this one too.

Also, the save files on this actually sync with the Steam Cloud, so you can install and play the same save across multiple computers!
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Rui BBB
( 3.3 小时(记录在案的) )
发布于:2015年4月25日
This is a borderline decision. The game has great things going for it, that you can read about in other reviews. Quite graphics - not due to their lack of beauty (which they lack) but due to the lack of functionality - playin on a 2560x1440 is pretty hard - really small chars and text.

The main killing point is interface functionality - inventory management is painful.

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16.6 小时(记录在案的)
发布于:1月1日
Interesting game, I didn't play the original but this one was enough to keep me engaged for a while. Ultimately it moves too slowly for my liking, each area is large enough but contains basically the same elements as areas before and after. Nothing new in the gameplay department, I would prefer to read a book about this story as opposed to playing it.

Recommended as a timesink only. Which puts it as a "No" in the overall scheme.
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103.7 小时(记录在案的)
发布于:2015年6月29日
一个优秀的RPG都需要有什么?
以我们公认的RPG翘楚《龙腾世纪:审判》为例,我罗列一下它的全部优点:宏大的故事背景、引人入胜的情节体验、能够展开探索的世界、趣味性和挑战性并存的战斗、让人喜爱和难忘的角色、诸多的情节任务和沙盘任务、同伴系统、漂亮完善的装备及物品、优秀的画面和音乐、多个情节分支和结局,还有最重要的,就是让人参与和体验这一切的角色扮演体验感。但若是有一个游戏,具备以上全部要素,唯独画面是二十年前的水准,那我们该如何看待这个游戏呢?大作还是小品?
这个游戏就是《阿瓦登2腐化》,出品公司是Spiderweb software。
事实是,虽然很多人都承认画面并不是角色扮演游戏的核心部分,但对于当代的玩家,一个游戏若是没有足够精致的画面,那显然是不能称为大作的,像《阿瓦登2》这样简陋的画面,大部分人是看也不看一眼的。
而我自己,若不是在十年前曾经玩过这个公司的作品,那同样也是根本不可能去开始这个游戏的。当时好像是大三大四的样子,那时候时间多没压力,什么游戏都能玩的津津有味,偶然间玩到了这个公司的《基因制造》系列,被其情节和游戏性所折服,之后断断续续玩过他们的其他作品,逐渐了解到,这个仅有几个人的公司出品的游戏画面,自1994年公司成立以来,一直是这个样子,甚至到了2015年的今天仍然如此(除了分辨率提高了风格基本没变、连物品图形和场景元素很多都和以前一模一样),但如此“不思进取”的公司就这么活到了今天,而且游戏在业内和steam上都是众口一致的好评——仅《阿瓦登2》就有很多媒体的review给了5/5或是10/10的评分——其致胜法宝就是一直以来对于角色扮演游戏精髓的理解和坚持,并将所有制作精力都用在了这方面上。
那我就回到游戏上,从几个方面讲起。
《阿瓦登2:腐化》的故事发生在一片混乱的大陆上,这里除了不同势力的人类以外,有猛兽和毒虫,也有泰坦和龙,人类在很长的一段时间内互相争斗,导致被远方的强国入侵和分裂,最后,五个相邻国家结盟成为了盟约组织,团结起来一致对外,获得了暂时的安全。而在盟约内部,由于自古以来的习俗、种族、宗教、文化等方面的不同,矛盾一直存在,为了保证盟约的稳定,五国在中心建立了一个独立组织,一座名为阿瓦登的黑城堡,其中汇聚了盟约最精锐的战士,储存了大量的精锐武器和古老的魔法典籍,其力量远超盟约任意一国,此后无论是外来的危险还是内部分裂的威胁,都由阿瓦登出动人员予以制止,在阿瓦登的威慑下,盟约维持了三百年的稳定。但不久前,阿瓦登遭遇了一次袭击(一代的故事),损失惨重,元气大伤,不得不大量从盟约吸收新成员,同时要对付盟约中的一次叛乱,主角就是在这个过程中,从一员盟约战士,晋升进了阿瓦登,成为了一名阿瓦登之手,开始竭尽全力为阿瓦登而战。
游戏同时有阿瓦登的叛徒、消灭反抗军和找到腐败入侵的源头三条并列的主故事线,另外有若干条分阶段支线情节,主线和支线的线索和发展交错在一起,形成一种此起彼伏的剧情,而在剧情节奏上,得益于多年专注于剧本编制,制作者把握得非常好。由于画面的缺失(其实也没那么不堪吧虽然简陋了些但是细节表现还是可以的),游戏在讲述内容时,辅以大量的文字描述,感觉完全是专业作者的水准,无论是描绘场景、叙述情节还是可阅读的的背景资料与文献,文字之优美、描述之细致、内容之详尽都让人赞叹。今年的众筹游戏《永恒之柱》就以大量的文字叙述而著称,但《阿瓦登2》比其有过之无不及,前者特点是用众多华丽的形容词来渲染场景和气氛,而后者像是E.L.多克特罗的《拉科特姆时代》这种写作风格,叙述不那么繁杂,不让人迷失在表面细节中,平易的措辞风格无障碍地将想要展现给玩家的内容传递了过来。
故事情节本身,则更成人化,游戏中玩家扮演一名阿瓦登之手——有点像锦衣卫,不过名声要比锦衣卫好得多。在奔走四方的过程中,玩家会发现,世界不会像流行的“史诗故事情节”的游戏那样充满理想状况和巧合性,在很多游戏中,主角的旅程总是伴随着机缘巧合,遇到的危机总是能化险为夷,队友总是能深明大义,所在组织总是能团结一致,最后总是能众心所向。而《阿瓦登》的故事,则并没有这么多的心想事成,处处都有政治、阴谋和两难选择,不是说这个游戏在刻意表现黑暗,正相反,其剧情是正面的阳光的,但我们积极努力是一方面,正不正视、消极都存在则是另一方面,正所谓“有人的地方就有江湖”,许多矛盾人类社会固有的、客观上必然会出现的。阿瓦登建立了三百年,尽管有忠诚的战士、完善的制度和可靠的领袖,但是庞大的组织必然造成效率低下,威权之下一定会积累不满,赏罚不可能让所有人信服,不可能所有事都做得皆大欢喜,这就避免不了对其的质疑,以及其内部人心思有异;老红胡子执掌了阿瓦登很久,作为领袖有极高的威望,但是是人就会犯错误,在这个地位又容易产生个人膨胀,这两种情况会造成有人对他的权威产生怀疑,加之他年事已高,做出的决策逐渐被人质疑保守,甚至连玩家在游戏中也会质疑,领袖说的一定完全正确吗?质疑的后果不在于孰对孰错,而是质疑这种行为本身就否定了权威,造成了年轻干部和老人之间的不信任,逐渐扩大到分裂而愈加无法弥合,这点玩家能深刻体会到,就和现实中如出一辙;队友并不是无条件忠于玩家的,他们也有自己的问题或是私心,有的在面临财富时起了贪意,有的在阿瓦登和自己家族之间选择了家族,还有为了活命而投敌的,这可不是一些游戏中队友的问题止步于情绪和事务方面、跑跑路安慰下就你好我好大家好了,这是立场的冲突,作为一名阿瓦登之手,选择公还是私,都有道理,但也必须承担相应的后果;别的方面,在旅途中,能深刻感受到到盟约的危机,不同民族间的矛盾无法从根本调和,那就必然逐渐割裂社会,动摇政治经济稳定的基础,作为一名阿瓦登之手,玩家往往会也为此忧虑,会因无能为力而感到深深的挫败感,这是现实中基层干部常有的感觉,玩家竭尽全力,却逐渐会明白不能阻挡大时代的脚步,那是选择作为一个先驱者,成为向新世界变革的推动力,还是尽力维持现状,做一个忠实的守护者,将迟早要来的尽量延后,寄希望于后人的智慧,二者都是沉重的选择...游戏充斥了这种更加成人化的情节深度,虽然因此少了一些工匠斧就的传奇感,但却让人感觉更加有现实认同感。

过长了写不下,后续的在这里
http://user.qzone.qq.com/2531640580/blog/1435584739
这篇评测是否有价值? 欢乐
133 人中有 125 人(94%)觉得这篇评测有价值
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60.0 小时(记录在案的)
发布于:2013年11月23日
Avadon 2 very much takes the "more of the same" approach to sequel writing. It has everything the first game had, only bigger areas, more side quests, new classes, and more companions. Unfortunately, I've never really liked the Avadons as much as I have some of Spiderweb's other games and I think I've finally worked out why: they are games about politics where there's really not a whole lot at stake that's interesting. This point sticks out more than it otherwise might given that Spiderweb has already done politics heavy RPGs so superbly in the Geneforge games. In the Geneforges, each political faction was modeled around answers to central ethical and philosophical questions about the nature of personhood, human rights, eugenics, and power. This makes each of the factions not only easily identifiable, but immediately engaging as the issues at stake are so emotionally charged and relevant to our own world. The brilliant thing about the Geneforges is that they use their faction systems to rigorously dissect these issues from a variety of different angles, continually muddying and graying them so that you often find yourself taking ethical positions that you'd never thought you'd take a few hours (or games) earlier.

In contrast to the Geneforges, though, Avadon's political squabbles tend to be over much more dry and mundane things like land and political rule and the moral and ethical stakes are never as clear or well defined. While the games do delve into the question of how much freedom citizens should be willing to give up in exchange for safety, the issue is never really tackled with much rigor or emotional resonance. Likewise, the various political groups themselves are not as philosophically distinct and tend to blur together as a consequence. Which ultimately makes it hard to choose sides, not because of the presence of any moral ambiguity, but because of the absence of any reason to care. It's very hard to get invested in a plot that is, ultimately, about nothing more than squabbles over who gets to control digital land in a digital fantasy world.

All that said, when it comes to being not as good as the Geneforge series, many, many, RPGs fall short. So I don't mean to suggest that Avadon 2 is a bad game. I enjoyed it a great deal and if you like turn based, party focused, RPGs you probably will too. It's just disappointing as I know Spiderweb is capable of doing way better.
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100.8 小时(记录在案的)
发布于:2014年5月8日
Avadon 2 is the direct sequel to Avadon: The Black Fortress. You take control of a new band of heroes as you wield your might on behalf of Avadon.

Battles are turn based and are governed by action points, which are expended through both movement and use of skills. As expected, health and stamina bars are also present alongside four core stats - strength, dexterity, intelligence and endurance. Additionally each character also has resistances to four damage types and four possible status effects. Character builds are developed using a skill tree, which requires you to pump more points into particular branches if you want to reap the full benefits of a particular branch. There is a retrainer NPC who allows you to redistribute all your points if you are ever unhappy with your character build, but you need to reach a particular point in the game before they become available. There are five possible classes to choose from for your character, with Avadon 2 adding in a new class, the tinkermage who specialises in creating turrets and machines that can aid you in battle. The entire cast of characters comprises one of each class type so you will always have the potential strengths of each class at your disposal throughout the game. Avadon 2 features a standard grid based inventory management system, a junk bag for storing useless items so they can be sold en masse, several slots for character equipment, scarabs slots (magical items which confer statistical bonuses and abilities), quick use skills and items for each character. Overall inventory management is fairly painless however during extended periods of adventuring, managing the many scolls and potions you find can be a chore but compared to Spiderweb's older titles it's like a gift from the gods.

Overall, the Avadon series is weaker than the Geneforge series and more linear than the Avernum games but it does possess its own strengths, particularly if you prefer adventuring with a party of character who speak with each other and have actual personalities. Like in the original Avadon, you're going to be revisiting 3 main areas of the world 3 times each, each time with a different reason. I'm happy to say that this time around the rationale is less infuriating than Avadon 1 (a particular questline in Avadon 1 basically boiled down to a dragon being upset on your first visit, the dragon's upset AGAIN on your second visit and on your third visit - guess who's upset again... and you end up sent on a convoluted quest for a fairly weak reason each and every time. After playing Spiderweb's other games, I expected better than this so I'm pleased to say I was never rolling my eyes when asked to revisit a location in Avadon 2). Still, compared with Spiderweb's other games revisiting the same locales may be somewhat off-putting. I should clarify that you're not revisiting the same maps over and over, but instead exploring new locations in each distinct region of the game.

One thing I'd have liked to have seen addressed in this sequel is the player character instantly being shipped off to the next location immediately upon their return from each major quest, sadly that is once again the case here. This squanders a great opportunity to experience some downtime in Avadon and to deepen friendships and bonds with other party members as well as make better use of Avadon as a central hub. As it stands, it makes things feel very "gamey" and Avadon merely serves as a crossroads between destinations.

Avadon 2 is a sizeable game, it is fairly linear throughout but there are plenty of optional sidequests that can be attempted throughout the game, character quests for each of your party are interspersed through the game and serve to break up the main questline with some interesting little detours. Portals in Avadon's central keep allow you to travel between major locales in the game at any time, so you're never in danger of locking yourself out of particular quests. The writing is pretty strong throughout, the descriptive text (always a high point in Spiderweb titles) is top notch once again, sadly there's only minimal interaction between party members, it would have been nice to see some conflicting voices raised a little more often as in Geneforge 3. The story ramps up nicely over the course of the game and kept me playing till the end, it does suffer a little from being the middle game in a trilogy but Avadon 2 handles itself fairly well on the whole. I did notice a lot more humour and light-heartedness sprinkled throughout this game compared to Avadon 1. Tonally, I also noticed quite a difference between this game and Spiderweb's previous titles and I'm not convinced it's a change for the better.

Although the trash mobs which plagued the original have been toned down somewhat in this outing, they did slowly start to creep back in towards the later parts of the game. There are some foes that have very large HP pools and are also buffed to take several turns for every one of your own, when fighting these enemies in large groups, it quickly becomes tiresome waiting for your turn to come back around while the enemy horde dominates the round. Boss battles, while few in number, form the most interesting encounters in the game by far, each of the mandatory bosses in the story line were fun and challenging to fight.

Some old faces from the previous game return but there is no mention of your previous party from the last game, which again was disappointing considering the Avadon series greater focus on party interaction, a callback to the old crew would have been much appreciated. There are plenty of choices in Avadon 2, the vast majority of them are for flavour and building the character you're playing as, which is fine, there's a small amount of branching at work at particular points late in the game but like with Avadon 1, I didn't feel as though I personally was having much of an impact on the game world.

Ultimately it's a decent game, it is very much the sequel to Avadon 1 and makes most of the same mistakes but it does also broach some new ground. The game's premise hints at something greater if the developer were to merge the open structure of Geneforge with the party based system seen here in Avadon but at least in this outing, we only get halfway there.
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44.0 小时(记录在案的)
发布于:2014年2月2日
A good follow-up to the first Avadon and another fine entry in the Spiderweb Software catalogue. The graphics are bad, the sound is terrible, and the presentation leaves a lot to be desired... but the writing is great, the story and setting are interesting, and the game is a fun old-school RPG. I suggest listening to some good instrumental music and playing this with all the sound off. There's a lot of reading.

Recommended, if you can get over the bad aesthetics and are looking for an old-school RPG.
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87.5 小时(记录在案的)
发布于:2013年11月24日
Pros:
-Good writing in general
-Quite open though it's a linear game
-Good Combat system
-Interesting story
-With more than 50h gametime quite big

Cons:
-very basic graphics
-no background music
-A couple of quests are badly executed
-Some Balance issues making the game too easy
-clumsy interface

All in all a good game if you can accept the graphics and lack of music, especially considering the base price is below 10 bucks already.

German video review at: https://www.youtube.com/watch?v=fU-AlsDCxwQ
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78.3 小时(记录在案的)
发布于:2014年2月9日
$10 for 80 hours of content on a single playthrough should be enough for you to run and buy this game.

Jeff Vogel and company continue to produce a quality product that satisfies my desire for world exploration, solid story telling and turn based party combat.
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38.6 小时(记录在案的)
发布于:2014年6月23日
One of Spiderweb Software's weaker offerings. The combat feels like a slog, with too many fights that seem to only pad out the game, and too many gimmicks in the more serious fights. The plot is not particularly engaging, and I could not really bring myself to care about the things going on. Finally, the ending was anticlimactic.

Play one of the Avernum or Geneforge games instead.
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8.5 小时(记录在案的)
发布于:2014年11月11日
Avadon 2 is another great game by Spiderweb.
If you played Avadon 1, you should get it straight away. The first one was good, but it was rushed and it can be seen when compared to the next title.
Somewhat simplified gameplay, if compared to Avernum or Geneforge series, but offers the same book-like rich story and challanging battles, moral dillemas and... lots of loot, big world and pure fun :)

Highly recommended.
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96.6 小时(记录在案的)
发布于:2014年5月8日
classic RPG. Rainy day outside, get a coffee, some junk food, turn the heater on and get lost in this for some old school fun.
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6.5 小时(记录在案的)
发布于:2013年11月16日
Old-school, turn-based party combat with a vast worlds and huge story.

That Baldur's Gate, but indie and made by one man.
Crude, but potent graphics, excellent story and gameplay. A rich and satisfying world. Great writing and playerchoices.
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45.7 小时(记录在案的)
发布于:2014年3月25日
Sorry this review requires going off on a tangent, but I feel I have a theory to prove. Also this is long and rambling.

I enjoyed the first Avadon well enough. But that's because it was a fresh IP. Spiderweb's last totally new IP was Geneforge. I loved the first game, despite its flaws, and hoped the sequel would be even better. Well, the sequel added a few new monsters to shape, but didn't do anything significant with the rest of it. He (Jeff Vogel) doesn't improve his games as he makes sequels. This is definitely true of Avadon. He added a new class without touching the others.

So that sounds like purely a dig at Spiderweb's ability to make sequels. Other games get away with worse, sure (Dynasty Warriors, any sports game). So how about just talking about this game? Well, other reviews here are talking about some "80 hours" of gameplay. Many RPG's achieve higher numbers like these with things like down time (managing items, houses, crafting, etc.) and repawns/random encounters. Here he does it with backtracking and reading. And this is the kind of backtracking that involves checking EVERY NPC who gives quests just to see if new ones pop up. And reading is fine, obviously, and even having reading that covers narration instead of just dialogue is good, too. But I feel it's too much. He uses it in place of visuals to too high of a degree. I once read a description of an NPC I was talking to that described her as an old woman in rags. The NPC looked like a male blacksmith to me. This complaint sounds a little odd when talking about an RPG, but video games are a visual medium. And there is clearly room for some visuals in this game engine, like having the NPC's walk around or having things look more like their description so they don't ALWAYS have to be described. Simple things! Anything! More!

On that note, the writing has gotten weird. It has this cynical tone to it. And not a "this is a gritty place where every one tries to screw you" tone, but a "I'm tired of making video games" tone.

The combat has a delightful number of scripted encounters (interesting boss fights and not-necessarily-a-boss fights), but the difficulty of combat overall is wonky. I pushed up the difficulty a notch from "normal" because I remembered the first Avadon feeling easy. This did... something. Who knows. Most of the time is spent auto-attacking trash. Until you get areas with enemies that are inexplicably way stronger because they are color-swapped. The tanking abilities do nothing, so I use the terrain to trick them into fighting the tank. Sometimes this can't be done fully and my teammates would get manhandled. Then I would just chip them away slowly on my lonely tank. There's no telling what level things are, so my tank can go from being unstoppable to burning through health pots between areas. Much of this is also due to tanking being reliant on avoidance rather than mitigation. So sometimes he dodges everything, sometimes he'd dodge nothing. I suspect using a shaman and tinkermage and filling the screen with summons is a better plan. But I made myself a blademaster, so bleh.

After 40 hours I was just too bored to continue, so that's when I had to give up and stop forcing myself to play.

P.S. Why is there housing in a game where you have a home? Avadon. Avadon is your home. And it's better than the houses you can buy by a million percent.
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15 人中有 12 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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65.2 小时(记录在案的)
发布于:2014年9月10日
Gonna be honest - it isn't much to look at. It is, however, a strangely engrossing and surprisingly complex (in some ways) RPG, which has more life in it than you'd expect for a game that looks the way it is. If you'll forgive the fact that Spiderweb Software have been using the same assets for over a decade, you'll find a decent game with a solid story and decent gameplay mechanics. A minor complaint for me is that combat is too easy (and this is coming from someone who had to cheat to beat Baldur's Gate) even on hard, but it wasn't too much of a barrier to my enjoyment of the game.
这篇评测是否有价值? 欢乐
15 人中有 12 人(80%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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44.6 小时(记录在案的)
发布于:2015年5月18日
A fun turn-based rpg game with a good story to suck you in. Yes the graphics are bad but the hours you can put in is worth it from leveling up, killing ogres/people/etc, and completing quests. Its got a classic feel to it. Luckily for me I'm into these type of games.
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10 人中有 9 人(90%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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67.7 小时(记录在案的)
发布于:2014年10月3日
The first 10 hours of Avadon 2 brought me back to the old days circa Ultima IV, suggesting a sprawling world full of ethically ambiguous side-quests and NPC’s. Although the full game doesn’t quite live up to its initial promise, it’s still a solid CRPG experience overall.

The graphics are like something straight out of the early ‘90s, and you’ll either find that charming or off-putting depending on your taste. I lean a little more toward the former, and although I did miss the ability to rotate my camera view a few times, overall the low-fi look didn’t detract from my enjoyment at all.

What did put me off the game a bit is how the story arc kind of fizzles out not even halfway through. What starts out feeling like an interesting thicket of subplots and opportunities for interesting decisions ends up really boiling down to one grand choice of “taking sides,” expressed over and over again in pretty much the same way.

The game is also quite long, and although the tactical combat isn’t terrible, it’s not quite rich or varied enough to stay fresh through 60-70 hrs of gameplay. The last third of the game was a bit of a slog, and although the battles were ramped up both in scale and difficulty, they felt more tedious than climactic.

Still, it’s a solid game, and though I don’t see myself playing through it again, I might come back in a few months to check out something from Spiderweb’s back catalog.
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7 人中有 7 人(100%)觉得这篇评测有价值
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24.5 小时(记录在案的)
发布于:2014年1月4日
Avadon 2 reminds me of a solid D&D adventure in a tactical RPG. You have lots of bonus missions to do, several different characters to choose from for each adventure, a good story with lots of choices and you'll die A LOT! I'm far from the best at tactical RPGs, but I had to ramp the difficulty down from normal to easy to casual so that I could get past different parts of the game.

I'm writing this review 24.5 hours into it and I'm only about 30% through the game! $9.99 (or less if it goes on sale) is an absolutely worthy value for the time you'll get and the quality of game play you'll get out of it!
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9 人中有 8 人(89%)觉得这篇评测有价值
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65.6 小时(记录在案的)
发布于:2015年5月27日
The Game in short:
Old school "crpg" gameplay & aesthetics.
Fantastic writing and a story you _will_ get drawn into (eventually - see extended comments below).
Squad-based tactical combat and customizable characters.
Enjoyable loot hoarding.
Insanely good value (at time of writing I have 63 hours on one play through - not bad for $10).


EXTENDED COMMENTS
As others have said, this game is graphically moribund. If you've played other Spiderweb games you already know this (and you are already familiar with most of the sprites and textures). **However** the graphics really don't matter; after a while the graphics will look better and better because this game _will_ engage your imagination as you personally construct the world Avadon presents (this is probably an effect of all the reading you will do - think of how personal and vivid the reality of your favorite book was at the time of reading).

The writing is great - I haven't been a reader of high-fantasy fiction in decades, but I have still thoroughly enjoyed the story so far. I believe this is because in this game, your decisions, well, erm... might matter? This is a key point: while other games claim to have 'decisions that matter' simply because player-decisions have some visible and immediate affect on the world, in Avadon 2 you are often forced into difficult decisions and then given no clear indication of what effect (if any) they had. This isn't to say that nothing happens- NPC's will mention your prior decisions and give you the impression that certain things may yet come to pass because of them, but you are left wondering until such outcomes do (or don't) occurr.

With all the above said, I will admit that it took a while for me to get drawn into the game world. In the beginning, it appeared simple and I took it at face value - I was probably 30 hours in before I began to realize that the world of Avadon is truly constructed of shades-of-grey (and perhaps, like a good book, is constructed to allow the viewer/gamer to reflect upon their own world, should they so choose). For anyone not interested in contemplating the morally-ambiguous complexity of safety-vs-freedom and power-vs-control the story may remain simple.

Combat is tactical and (mostly) squad-based. You will usually control 3 characters in a turn-based battle system that can have difficulty adjusted to suit your individual taste (I kept things at 'normal' and found combat satisfying, if not overly difficult).

The game world is a scattering of regions, each containing 5-8 maps or so. Regions are all connected to Avadon, which serves as the primary hub and base for missions. Side-quests galore exist (I've been trying to do them all, which is probably how my hour count got so high).

Prior experience with Avadon (or other Spiderweb games) is totally unnecessary. I own Avadon 1, but have never played it. My only other Spiderweb experience came from playing through the majority of Avernum: Escape from the Pit on an iPad (though I never did finish that one).

My only real complaint about Avadon 2 is the lack of UI-control customization. I would love nothing more than to be able to toggle Windows open and shut with the same key. Additionally, I'd love to be able to stop accidental touch-pad clicks from closing important dialogue windows (I've several times now missed out on reading some vital piece of conversation because I accidentally shut the conversation window and the game offers no way to undo such actions).

In summary - the game is fun, cheap, and surprisingly engaging on various cognitive levels. I recommend this to anyone, but particularly to smart 30-something gamer dads like myself.
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12 人中有 9 人(75%)觉得这篇评测有价值
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100.6 小时(记录在案的)
发布于:2015年1月23日
Hi there! I got this game as part of a Humble Bundle offer and just thought I'd have a quick look at it to check it out with no real intention of playing (these days I play short quick fix games) however 100 hours of game play later I have completed the game with a suitable ending (there are many ways to finish). I think that should let you know what a compelling and absorbing experience Avadon 2 is.
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6 人中有 5 人(83%)觉得这篇评测有价值
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44.7 小时(记录在案的)
发布于:2013年11月22日
A deliciously old-school party-based RPG. Challenging and engaging turn-based combat, as well as interesting characters and factions to meet (although the Avadon series is fairly hack-and-slash compared to the author's Geneforge series). On top of it all, it's got awful isometric graphics too. I love it.
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3 人中有 3 人(100%)觉得这篇评测有价值
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68.0 小时(记录在案的)
发布于:2014年5月16日
So I haven't played Spiderweb's games since the excellent Exile: 2 for Mac, with great spiders and an "alien" race that I still remember to this day, but I decided to give this a try. It looked great on the mac (I loved the old "flat" graphics, best rpg at that time, especially the mac version with its prettier interface and music), but besides trying out the demos a little, I've never completed another of his games until now.

I feel compelled to write my first review on Steam. I had a lot of fun playing this game!

This game has a great beginning and hooks you in right from the start. I had lots of fun and finished the game very satisfied! Great job! I think anyone deciding to jump in should just start with Avadon 2, and skip Avadon 1, it is that good. Others have mentioned the one spot in the game (with the wind teleporting) that was a little too difficult so I had to buff up a little first, but overall I've not played another RPG like this in 10 years that i've enjoyed so much!
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