Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mixed (11,640 reviews)
Release Date: Sep 5, 2014

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Buy Planetary Annihilation - Digital Deluxe Commander Bundle

Includes 2 items: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

Recommended By Curators

"The successor to Total Annihilation, well above average with mechanics rarely found in other Real Time Strategy Games."

Recent updates View all (63)

June 9

Single Player Galactic War improvements and redesigns are live!

We've been taking notes on the feedback we've been receiving on the forums both here and on the official Uber forums and have done a massive redesign to the Galactic War!

A few of the included in the changes:
- Tech Discovery Redesign
--You will now be able to choose one tech from a group of three when you explore a system.
--You will no longer be given techs that you already have as one of the three choices.
--You will now only be given techs that you can use--IE no bot buffs without the ability to build bots.
- Rebalanced chances to discover various techs
- Improved AI difficulty ramping
- Improved system difficulty ramping
- New and improved redesigned boss fights for all factions
- Galactic War now defaults to a system size of Medium instead of Epic
- You now have the option to toggle "Hardcore mode" on and off when starting a new war
--Losing a match in Hardcore Mode will end the active Galactic War, as it did in previous Galactic War iterations.
--Losing a match outside of Hardcore Mode will allow you to load a save from before moving into the hostile system.
- Galactic War now has two neutral stars that always spawn next to the starting point

We've also done a huge pass on pathfinding to fix the majority of reported cases of units getting stuck on buildings, as well as AI improvements and a bunch of bug fixes and polish items.

We are glad to finally be able to offer the improvements so many have been asking for, and hope you enjoy the rework on the single player portion of PA!

Head on over to the forums to see the full list of changes and bugfixes!
http://steamcommunity.com/app/233250/discussions/0/598198173696001583/

41 comments Read more

May 28

Resume Anywhere hits Planetary Annihilation!

Currently working on fix for lost connection to server issue. Will update ASAP

In the latest update, we've added the ability to resume anywhere in PA. This means you can rewind any game you are playing or from a save game and play from that point! Lost against the AI? No problem, just rewind back and try a different strategy!

How to use it:
-Load or start a game
-Open Chronocam
-Rewind back to where you want to go. You have to rewind at least 2 seconds
-Select the Play From Here (Beta) button and Yes when asked “Rewind history and restart battle?”
-Wait for simulation to load
*note* Older replays (before this update) will not support resume anywhere and the button will not appear

Full update notes on the AI improvements, UI changes, Balance changes, and bug fixes can be found in game either on the main menu or in the patcher, or by going by the Steam PA forums!

http://steamcommunity.com/app/233250/discussions/0/618463106377632125/

24 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
227 of 305 people (74%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: February 1
My friend and I teamed up against two AI, an hour had passed as we fortified our planetand suddenly our planet exploded and we won. After looking at the replay the AIs planet was in our orbital path and smashed right into ours we simply died last.

10/10 would spend an hour to crash into a planet again.
Was this review helpful? Yes No Funny
453 of 649 people (70%) found this review helpful
1 person found this review funny
135.6 hrs on record
Posted: January 15
So first of, why all the negativity?
Well the game is certainly not without it's faults. It has had a rocky start and some people do have problems with even getting it to run properly without crashing. But it is getting better.

The latest version is by far the best version. The new balancing and tweaks for units make it so much better in many ways. Compared to a few months ago, when I bought it (oct 2014) it is much better. The fixes for stability and performance was really needed and can't be appreciated enough.

The future looks bright as the game continues to be developed and gain features and fixes. For those that want to play around there is an excellent tool for mods, PAMM (Planetary Annihilation Mod Manager). With that you can install, uninstall, update mods with just a few clicks. Mods range from UI tweaks and hotkeys to overhauls that change the whole gamebalance. Some even adding in new units.
Well worth looking into even if you only want to add teamcolours to commanderexplosions.

So what is the game.
Well it is a game where you balance economy with expansion while trying to stop you oponents to gain economy and expand. The goal is to defend and keep your commander alive while finding and killing your oponents commanders. Depending on what skillevel you land on you will find the game as a nice slow basebuilding excersise (not appreciated style in multiplayer ;) ), or a spamfest where the goal is just to outproduce you oponent and overwhelm them or, lastly, as toptier you will have a real good spamfest but also with an intense need for always making the most of everything. Meaning you will need to micro armycomposition. Making sure your anti-air isn't in the front getting slaughtered. Doing that in a couple of places is one thing now do it in up to ten places on a sphere. Then introduce more spheres, more oponents. It gets hectic, frustrating and really rewarding when you manage to have some control.

The game really scales very well to. You can play 10 people on a small planet and have an intence fight from start or you can play 2v2v2v2 starting on a planet for each team. It is up to what you and the ones you play with wants.

There is a 1v1 ladder that presses skill hard on those that need it. This is where you can see the balance of the game shine (or not :P). It is easy to get into and replays are available to study what the good players does that works.

Actually the replaysystem in it self can merit some mentioning. they call it ChronoCam. It makes the whole game into something that can best be compared to a videoplayer. Jump around, change speed and so on is all there. The really amazing thing is that while you play a game you can jump into ChronoCam anytime and rewind to see what you missed. Not something you will use often but still a fun thing.

While 1v1 ladders rarely (never?) end up advancing the tech to tier 2 there is a largescale endtech war to be had. It involves planet vs planet where the goal is to get a beachhead with a teleporter to massinvade from you homeplanet. Or you could scout the location of the enemy commander and target the location with a nuke volley to punch through the anti-nuke defences. Just before christmas they also added the Unitcannon. Big artillery piece that lobs units to any place in the system with pinpoint accuracy. With it you can land a harassmentforce righ inside you enemy's base.

It really is a game that will reward those that embrace it. But it also isn't a game for everybody.


Addendum 2015-05-25
In response to kwiksilver344's comment
2 days ago they launched pte-82000 with way to much balancing tweaks and bugfixes to post here. One month between patches is comparatively high when it comes to games when they contain so much changes.
Yes the saves bit are bugged. Quoted from the pte changelog....
#Discussions_QuoteBlock_Author
Saving a Galactic War game has not changed. Select Save Game (Beta), wait about 5-10 seconds, then exit out of the game. You can exit by selecting Quit to desktop.
Please note, selecting “Quit to Main Menu” will not save the game.
There are sadly plenty of aspects of the game that could be described as underdeveloped. But for them to prioritizing the multiplayer aspect is only natural. That is where the game shines. The singelplayer bit (galaxy War) is very lackluster.
I can also recomment cheking out PAMM (Planetary Annihilation Mod Manager). There are plenty of things to play around with including big overhauls that change the whole game around.

PTE is a testbuild branch you can opt into via the the steam client. It is where new balance tweaks gets tested before hitting the live branch.


Addendum 2015-06-13
As of writting the game has had an overhaul for the singleplayer content. It is much much better balanced and fun now. Still not epic but good enough for some fun. The game is still very much a multiplayer game.
Another addition is the functionality to use chronocam(replayfeature) to rewind the game and now resume playing from an earlier point of the game. (Button marked beta so it might need some more love)
Worth mentioning is that by now there is also a save/load functionality in the game. Something a lot of players have been screaming for.
There are still those that have to make an effort to solve issues with drivers and such to get the game working. Most issues should be solvable though.
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231 of 344 people (67%) found this review helpful
3 people found this review funny
369.7 hrs on record
Posted: February 4
I've been playing this RTS since the initial alpha release, I've watched it steadily get better and better over time. If you enjoyed Total Annihilation and Supreme Commander this game captures a similar (note: similar, not identical) feel, but with a unique approch using spherical maps (you can have one or multiple planets)

The highlight of this game for me is playing with a group of friends in team games with shared armies. I played a good deal of SupCom / SupCom:FA with friends and while it was fun, it just didn't capture the same feeling of team cooperation that you can get from sharing a single set of units working with your friends. Shared armies lets you split up the management of the game by not forcing any one single person to keep track of everything (and in large games over multiple planets, this can be difficult) Tasks such as economy expansion, scouting and raiding, orbital and multi-planet expansion can be split among teammates. This does require a degree of cooperation as there is a single shared resource pool, but the benefits are well worth it.
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372 of 575 people (65%) found this review helpful
1 person found this review funny
48.9 hrs on record
Posted: January 9
You can fly planets INTO OTHER PLANETS.
And if someone flys a planet into YOUR planet you can blow it up with a laser BEFORE IT HITS YOU!

What's not to like?
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167 of 259 people (64%) found this review helpful
20.2 hrs on record
Posted: January 16
I only recently purchased Planetary Annihilation when it was on sale for five dollars the last weekend. Im actually very impressed. Ive been out of the strategy genre for a while now but I feel as if this particular game is the perfect grand return to the scene. It can be a bit challenging trying to master all of the multi tasing necessary to be successful ad its definitely about production and managing your ecnomy to outproduce your enemy. After a few practice games you can easily get the hang of it. Great game.
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