Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews:
Recent:
Mostly Negative (59 reviews) - 30% of the 59 user reviews in the last 30 days are positive.
Overall:
Mixed (13,536 reviews) - 60% of the 13,536 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Buy Planetary Annihilation - Digital Deluxe Commander Bundle

Includes 2 items: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

Recent updates View all (72)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

39 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Negative (59 reviews)
Overall:
Mixed (13,536 reviews)
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9,662 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
7 people found this review funny
Recommended
13.3 hrs on record
Posted: September 4
Started New Game
Got 5 friends to get the game
Nobody noticed the two Spawn planets were on the same orbit, flying towards eachother
Suddenly sees my anchors get smashed
Watches my force get crushed
Six messages pop up saying "(Commander Name) Has Been Anhilated"
Everyone joins the same discord chat laughing
Everyone accuses eachother of doing this

10/10 Would Crash Planets into eachother again
Was this review helpful? Yes No Funny
28 of 49 people (57%) found this review helpful
4 people found this review funny
Not Recommended
6.4 hrs on record
Posted: September 3
Fixed game is now sold as paid DLC as "titans"

Don't buy.

Never buy anything this dev ever makes again.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
16.3 hrs on record
Posted: September 27
I enjoyed this game, is it the best out there? No, but it does well, espechally considering there arn't as many Top down strat games on the market.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
59.1 hrs on record
Posted: September 27
A successor to one of my fav RTS games. Really good strategy, but not like Starcraft. More macro.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
10.9 hrs on record
Posted: September 21
I'm just getting hang on the control for this adventure, it's not a game that struck out at me straight away but it's growing on me with some frustration during gameplay..

I do like how I can just setup to mine metal and not have to worry about transporting the goods back to my base, it's almost all automated one thing I am not happy with really is the fact that if you want to win, first start a base of operations get some anti-aircraft and cannons on the go to protect the BoO with a few mobile foces like AA tanks and ground forces.. Once that is done just setup six or even 10-12 factories to build air based forced and after that just build, build and build fighter places to ward off other air intercepting forces and protect your own.. Then build air and ground fighting aircraft and send the whole lot in to mince up the other bases.. Simple..

So if you want to win, as ever lots and lots of air fighting components and you'll be sure to win, get their first and you'll win sooner :D

Awesome game :D
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
173.5 hrs on record
Posted: September 18
this gmae is fun for those who have played supreme comander but pepole who play starcraft may not like it
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
326.9 hrs on record
Posted: September 25
I'm really not sure what all the negativity is about here...

Okay, maybe the developers were a bit.... annoying.... making a £29.99 DLC....

I haven't even bought the DLC and this game is still pretty fun. You can have 2 hour games crashing asteroids into planets and basically destroying everthing.... You can have 15 minute games on one planet where you clash armies of bots, tanks, planes, orbitals and boats together.... You can create your own planetary systems, which you can do pretty good stuff with like making planets crash into eachother after a certain amount of time....

Overall, a highly strategic RTS game which, to be honest, is amazing. :)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
32.9 hrs on record
Posted: September 25
The original price is too expensive yes, but if you can grab it with 50% discount go for it!
One of my favorite games of all time
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
19.5 hrs on record
Posted: September 3
Is a very fun game, hours of fun!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
43.0 hrs on record
Posted: September 4
It's a very good strategy game
Was this review helpful? Yes No Funny
Recently Posted
Elderado
23.3 hrs
Posted: October 1
Played the game when it first came out. They still had plans to expand looked promising, was a little slow at times but the features where still coming in and it looked nice....

Went back to it recently wonderering what stage the game has gotten to. Huge costs and ads everywhere, the game is beyond broken, no feature I changed seem to make my game not bug out, lots of screen flashing missing lots of basic functions like where ore deposits are, or how to switch between one planet and the sun. This game is a failure, while the devs didn't "jump ship" they only decided to abandon their initial game and only started to bug fix on their "new" game PA: Titans which... is the same game just supported... for paying an extra money... The most disgusting practise of game devoplment I've ever seen.
Helpful? Yes No Funny
Rorschach
25.7 hrs
Posted: October 1
Came back to this game after a while, it was fairly new when I initially purchased still in Early access at the time so assumed it was going to improve with time. This is not the case the game now runs slower than stop.

Even just in the menus it barely runs, this is not due to hardware as i'm running a dual Fury setup and an 8350 well above the recommended specs. The game is just coded terribly. In game it slows down even further is basically unmanagable and this was with only 1 other player. We gave up before even getting into the mid game Supreme Commander a game which is roughly ten years old at this point runs a damn sight better has more depth can handly more on screen and above all else isn't a buggy mess.

I have investigated why the has apparently been abandoned in this state and it seems the devs have chosen to go for as big a cashgrab as possible and release PA:Titans as a new much better optimised game that actually runs. I am incredibly dissapointed in the devs here and recommend anyone looking at this to avoid it as it is not worth the time or headaches involved.
Helpful? Yes No Funny
thedesserted
8.8 hrs
Posted: October 1
I bought this in early access. I saw it was being made by some people who made Total annihilation and since Im am such a colossal Supremecommander fangirl, I was ♥♥♥♥ing disappointed with how this turned out. I am ♥♥♥♥ing disgusted by how unpolished this game was, then on top of that, they later release titans which is just this game but HOW IT SHOULD OF BEEN. Im Just so ♥♥♥♥ing ♥♥♥♥♥♥. DOnt waste your time with this, go get supreme commander and Forged alliance instead. Way better deal
Helpful? Yes No Funny
Emil
61.6 hrs
Posted: September 30
I recommend this game if you have friends who are interested in playing it with you. It is a great game with good graphics.
Helpful? Yes No Funny
Ganda Marretao
3.2 hrs
Posted: September 30
Avoid
Helpful? Yes No Funny
Verdantil
5.9 hrs
Posted: September 28
TAGS : Real Time Strategy

Game Dev was up to some shenanigans re-releasing this game+dlc as an entire new title.

Results : This is now made obsolete by Planetary Annihilation : TITANS

Deleting and removing local files

Waited a while to get the new game at DLC price... I had paid pretty good money for this game and it has been devalued so hard it is kind of sad to see.
Helpful? Yes No Funny
sprayerxx
7.1 hrs
Posted: September 26
laggy game 6/10
Helpful? Yes No Funny