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Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Release Date: Jun 13, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Welcome to the Galactic War Update. Galactic War is Planetary Annihilation’s new single-player experience.

In Galactic War, you’re placed in control of a reawakened Commander with a limited tech tree. By exploring and fighting across the new mode's procedurally generated systems, you’ll collect new technology, discover special abilities, and battle against cunning AI Commanders. Strategic flexibility and creativity are required.

You define the scale and intensity of Galactic War: each of the mode’s sizes offer different tech trees, drops, and challenges.

This update isn’t the “final” game. It’s a phase of development -- a phase in which we’ve added a new single-player mode. This is just the first iteration, too. We’ll be supporting the mode much like we support our core game with updates.

When you buy Planetary Annihilation, you’re helping us shape a next-generation RTS. Send us your feedback, comments, and ideas on our message board. The team is constantly checking them and hearing what you have to say. Be heard!”

How long will this game be in Early Access?

“Until the game's "done." Generally speaking, that's when we get all the awesome things we want into a 1.0 release.”

How is the full version planned to differ from the Early Access version?

“The full version of Planetary Annihilation will offer new and exciting features that we'll gradually roll into THIS version as we complete them.”

What is the current state of the Early Access version?

“We've just implemented Galactic War, an exciting single-player experience. We have a few "big rock" features left to implement. For example, asteroid belts are one of these features.”

Will the game be priced differently during and after Early Access?

“We plan to stay flexible.”

How are you planning on involving the Community in your development process?

“We welcome all feedback and views. Hit us up on social media (@uberent or Planetary Annihilation on Facebook), talk to us on the Steam forums or visit our own official forums: forums.uberent.com”
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Buy Planetary Annihilation Early Access

$29.99

Recent updates View all (45)

Galactic War: Build 70289

August 9th, 2014



The team continues to blast through bugs, lists of polish items and performance optimizations.

Find lobbies more easily - you can name them now, and the default naming will make it much easier to find the lobby you're looking for. Add tags for competitive, casual, comp stomp or simply testing. Get the people that are looking for the kind of game you want to play.

The AI continues to learn how to dominate across each star system, and features continue to get polished and finished. Hop in and play today, Commanders!

Detailed Build Notes:

[AI] AI does better at sending orbital radar to other planets.
[AI] AI ignores econ cost of units in transit between planets.
[AI] AI will send basic orbital radar to other planets more often.
[AI] AI should be a little more nuke happy on planets it has full control over.
[AI] AI will nuke enemy commanders.
[AI] Fix for AI getting stuck trying to send units through a teleporter when the end point died.
[AI] AI will swarm enemy commanders, if they have enough units.
[AI] Fix for AI being unable to properly use air units due to the fact you cannot use fetchVoxel() to get a voxel for anything not on the ground.
[AI] AI should use teleporters a bit more effectively.
[AI] AI economy updates.
[AI] Edited AI difficulties so that lower difficulties are overly careless with their units rather than overly conservative.

[Alliances] Made diplomatic changes available while landing.

[Audio] Unit movement audio loop work
[Audio] VO works again. added a vo queue and priority system. added missing type tags to some units.
[Audio] Adding vehicle movement sounds and robot VO

[Balance] Increase sight range for Assault bot.
[Balance] Thrusters on planets where the owning army is allied with you will no longer count cancel out your thrust power. They still wont add thrust power for you.

[Camera] Fix for planets visually snapping to a final position after being destroyed.
[Camera] Camera will no longer move to the sun after a planet dies.

[Celestial] Planets will now orient to put their engines behind them (as best they can) during a planet smash.

[Client] added a force fullscreen command line options ( --forcefullscreen ).

[Gameplay] Fixed Vanguard attacking Commanders

[Lobby] Game names now include the tag (casual, competitive, etc...) instead of the system name.

[Mods] Modded servers will now show up without requiring a client mod.
[Mods] Mods now show up in a list under the game details.
[Mods] You can now filter games based on specific mods. the mod filter widget will automatically include the names of any mods applied to active games.

[Pathing] Fix for units getting stuck against structures and walls.
[Pathing] Fixed Fabbers not moving to a structure when they should
[Pathing] Fixed assist nucular missle fabbing from not working
[Pathing] Fix for units getting stuck attempting to build something and failing to move out of the way.

[Replays] Replay browser now displays better game info for GW games. Old was just 'Player (+1 AI)', New is 'username: Galactic War "war name" (turn X, system name), vs. AI army names'

[Systems] Added expected player counts to generated star systems.

[UI] Lobby tag support. current tag list includes ('Casual', 'Competitive', 'AI Battle', 'Testing').
[UI] Changed default game filters to show only games in the 'lobby' state. added filters for game status ( open player slots, open spectator slots, any open slot ) and game type ('free for all', 'team armies').
[UI] Fix for chat auto-scroll in the lobby.

------------------------

[Galactic War]
Removed:
- Basic Naval Tech
- Improved Energy Weapons Tech

Changes:
- Basic Naval Tech given to all commander loadouts.
- Advanced Bot/Vehicle/Air Tech now gives the basic factory and basic fabricator.
- Artillery Tech changes to just the artillery structures.
- Artillery Cost Tech: 50% cost reduction -> 75%
- Artillery Damage Tech: Add 90% energy use reduction.
- Increased drop rate of super weapon tech
- Super Weapon Cost Tech: 50% -> 75% cost reduction.
- Artillery Commander Loadout now has the 75% artillery cost reduction.
- Storage Tech Buff: +100% -> +300%
- Efficiency Tech: +40% -> +25%
- Legion Boss now uses a water-heavy planet.

[Balance]
Dox:
- Range: 50 -> 80
- Is now amphibious

Vanguard:
- Damage: 4000 -> 2000
- Splash: 20 -> 10

Sheller:
- Damage: 600 -> 400
- Full Damage Radius: 5 -> 1

All units:
- No longer leave wreckage.

39 comments Read more

Planetary Annihilation Weekly Update - July 28, 2014

July 29th, 2014



Consider your latest skirmish in Planetary Annihilation an appetizer. The feverish, mind meltingly huge battle was just a sample, a tease of what’s to come. The latest build, as we promised, ushered in a new lobby, new menus, and new explosive effects. You saw quite a few performance breakthroughs, too, as you wildly battled across the stars.

The gains over the last build were incredible, and we’ll keep building on that momentum well into the future. Every day, there’s a new discovery, a new feature or mechanic that we can make better or more powerful and cost less.

The target is clear: deliver on the vision that you helped make a reality. There’s a lot more work to do, but we’re up to the task.

40-Person Battles

Fans who fight commonly in epic free-for-alls and team games often ask when they’ll get to experience 40-person battles. Planetary Annihilation has always had big fights, even early on. Yet, we’ve always wanted to up the ante.

You might be surprised to know that we can support these matches now. Unlocking them for you, however, is a matter of making absolutely, totally sure that the experience will be as fun and as smooth as possible.

In order to get there, we’ll need to add in layers of UI to handle the increased amount of players. Also, we’ll have to tune servers to handle all the carnage. And, of course, bigger fights are going to require some additional background polish work to make sure they run smoothly, efficiently, and offer as much interesting content as possible.

The game you’re playing right now has an excellent example of how we’re paving the way to raising the player cap. Currently, whenever you play in big systems, you aren’t hit with data about planets that aren’t immediately relevant to your interests. This keeps the game’s footprint smaller than it would be if planets were constantly phoning home, and as a result the game runs faster.

Don’t be surprised to see the player cap jump up over time. It’s how we plan to scale the game.

Ladders in 1.0

You asked and we’re listening.

Last week, Jon revealed on our forums that we’re going to re-evaluate our stance on saving ladders for competitive update down the road. We learned a lot about what you think ladders add to a game during our various discussions, so we’re looking at ways that we can accomplish what you want.

We’re with you: we want to make sure new players can battle it out against other new players and veterans can battle it out against veterans. Thanks for your input! It’s been a big help. We’ll have more on this in the future, no doubt.

41 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Early Access Includes:

  • Instant Access - Gives you access to the game right now during this current phase -- and after when Planetary Annihilation releases.
  • Theta Commander - The Theta Commander is a hulking and unique shell only available to those who purchase the game in Early Access or have pre-purchased the title.
  • Orchestral Soundtrack - The Planetary Annihilation official soundtrack is the game’s score by Howard Mostrom, and it's recorded by a live orchestra. It will be yours via digital download when you buy.
  • Desktop Wallpaper: This is the official full release Planetary Annihilation wallpaper and will come in a variety of resolutions for you to choose. Will be offered at release.
  • Digital Artbook - From early concepts to renders, this is a compilation of the art and design that went into Planetary Annihilation. Will be offered at release.

About the Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

PC System Requirements

    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / OpenGL 3.0 +
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.0+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.

Mac System Requirements

    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.

Linux System Requirements

    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.0+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
Helpful customer reviews
77 of 94 people (82%) found this review helpful
540 products in account
2 reviews
10.0 hrs on record
Early Access Review
This review is relevant as of 25/06/2014 using version Galactic .67523

Gameplay

The Gameplay for Planetary Annihilation consists of having a commander that is dropped on a planet, and having to build up your base, carefully managing an economy so that you don’t expand too quickly or too slowly, while building a massive armada of troops that you will use to help annihilate your enemies.

A match takes place across a solar system and depending on what kind of solar system you are fighting on (does it have moons? How many planets? Etc) it drastically changes what kind of tactics you will have to use and what kind of approach you need to take to beat the enemy.

For fans of Supreme commander this game will seem extremely familiar, with some of the supreme commander team being behind this game, it retains the feel that supreme commander had and most importantly it does not dumb down itself for the masses, it retains a great deal of complexity while accurately achieving the “easy to learn hard to master” feel.

You will have to manage orbital, aerial, naval, and land troops to achieve victory. This can be slightly overwhelming when you are managing multiple planets and is the only downside to the Gameplay. But if your cup of tea happens to be managing a massive amount of troops in a gigantic scale then that will not be a downside for you.

In the multiplayer side of things you can have multiple people playing as the same faction, or being able to command each-others armies. This means you can have a 3v1 against the computer (who of course can manage all their troops no problem) and have a challenging time. The resources are balanced depending on the breakdown of the teams, so if you are 3 v 1 the 1 will get a 3x resources boost to keep things balanced.

I give Gameplay a 9/10 only losing 1 point for sometimes being difficult to manage the scale of things, but I stress that this is personal preference and that I know other players who enjoy this aspect very much.

Graphics

Gameplay is a much more important aspect of a game for me than graphics. But those who have a much higher standard for graphical fidelity will not be disappointed. The game looks fantastic and the planets are visually pleasing, the graphics are as realistic as they need to be while retaining a very high quality look about them.

There is not much more I can say about the graphics other than they look fantastic, the game can sometimes slow down when there is a large system with a lot going on (this game is demanding on your system specs) but overall this does not detract from Gameplay. With it being early access there is still optimisation to be done so the finished product will run a lot smoother.

I give graphics a 9/10 only losing out to slowdowns when there is quite a large amount going on it a system.

Balance

The game balance is still somewhat lacking in most departments, although the developers have made some passes at correcting the game balance it is still unbalanced in many aspects.

In multiplayer some units get neglected in favour of others because they are far better than their same-tiered counterparts which should not be the case. The units should each fill in different roles and have different strengths/weaknesses rather than just an overall better feel to them.

Galactic warfare needs some more balancing on its technology side of things before it is an acceptably balanced game mode. With the locking away of certain technologies, some things become completely uncounterable and the player cannot even choose to branch out into these technologies that can counter the enemies due to the strange RNG system that the developers have went with for Galactic warfare.

I give balance a 5/10, for the most part the balance is acceptable and the game is playable, the galactic warfare drags this down quite significantly but the multiplayer experience is not detracted (simply because people tend to use the same overpowered units and it cancels out)

Bugs

Being early access it is natural to expect bugs therefore I will not go into many details about the bugs that are In the game and only briefly cover the current state of the game

The game as it is right now is surprisingly bug free, some things such as the pause button going off the screen and the game not connecting to the game servers (which you NEED to do to play the game at all) can be very irritating, but the support for the game is good and the developers have a good track record of swatting bugs as they come up with frequent updates.
This section does not get a score, simply because it doesn’t seem appropriate to put this into the averaged score at the end of the review being that it is early access.

Overall

Overall I think if you like supreme commander, and you want a game that feels like what supreme commander 2 should have been like, you should most certainly buy this game. In early access it is already extremely fun and playable with a great community and vibrant multiplayer.

With offline play coming up soon the issue of having to play it connected will no longer be a problem, which was one of my major gripes with the game at first.

Overall this game gets an 8/10 from me. Very worth the £10 I spent on the steam sale for the game and most certainly worth the full price as well.
Posted: June 25th, 2014
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109 of 161 people (68%) found this review helpful
650 products in account
33 reviews
4.8 hrs on record
Early Access Review
Like Total Annihilation or Supreme Commander? You will love this. This has to be the biggest RTS game ever. You're not just fighting on 1 planet, your fighting on many.. at the same time!. The scale of this game is mind boggling massive..

No more flat landscapes, each battle is on a planets in solar systems. Look at the screenshots, to get some idea of scale, then buy it..

*Still early access, there are things that are annoying that I'm sure will be fixed.
Posted: May 24th, 2014
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19 of 25 people (76%) found this review helpful
113 products in account
3 reviews
21.1 hrs on record
Early Access Review
It's the RTS we have been waiting for. Simple resources, massive armies, great defences and awesome superweapons! I like the art style, it works wonders for the scale of the game. The units make sense and have short, accurate tool-tips. Tech progression is straightforeward but well done. The AI is fairly cleaver and diverse, it will keep you busy. And the Picture in a Picture tool is actually incredible! Seems like such a small detail, but I cannot get enough of it! And this is all before I've played matches against friends, or figured out all the keybindings and features. Extremely playable and fun as of this review during Early Access.

As an overly brief description, its a game of pumping out units to smash into your opponent's armies/bases with a multi-planet scale. Red Alert 2 meets Sins of a Solar Empire, along with ROBOTS, to make Planetary Annihilation.

If you are a fan of Real Time Strategies, you owe it to yourself to get this game. You will not regret it.
(If you'd like to compare, previous favorite RTSs of mine were Sins of a Solar Empire, Red Alert 2, Age of Empires 2, and CnC Tiberium Sun. PA already has earned its spot next to those titles for me.) I don't often write reviews, but this game deserves it!
Posted: June 28th, 2014
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5 of 6 people (83%) found this review helpful
226 products in account
16 reviews
44.9 hrs on record
Early Access Review
An unique RTS game, which brings the real feel of planetary conquest. You can choose to expand and fight trough land, air, sea and orbit. There are tons of possibilities and approaches; and the game is still on early access.

With his potentials, Planetary Annihilation is surely a must have for real time strategy gamers, and a great product for space lovers and competitive players.

BEWARE: since the game is still in development, you may find bugs, unbalance issues and (unfortunately) quite a lot of lag depending from where you are playing.
Posted: June 26th, 2014
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3 of 3 people (100%) found this review helpful
61 products in account
6 reviews
7.7 hrs on record
Early Access Review
This is truly a masterpiece, even though it is only in Gamma stage. I mean, what other RTS allows you to put massive engines on a moon and turn it into a semi-guided cannonball of destruction? The AI, though a bit patchy at times (enemy commander stood still under barrage from 4 Pelters until he died - xD), is usually fiendishly clever. My only issue is that the subcommander seems a bit O.P. I just sit back, dig in, and let him destroy the entire enemy base in <10 minutes. 9/10, development stage taken into account.
Posted: June 28th, 2014
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1,066 of 1,214 people (88%) found this review helpful
172 products in account
2 reviews
115.8 hrs on record
Early Access Review
Strategy on a massive scale, conquering planets, invading solar systems, smashing moons. What's not to like?

The first iteration of Galactic War has been added to the game, with procedurally generated galaxies, that are unique with every run. It's not perfect, but it's excellent fun for a first pass, with unlockable technologies, AI assisted sub commanders, that make every run unique and fun. And it will only get better once the updates start rolling.

PA is still in development, but already great fun, I have to say, and it's already starting to show that it will go where no RTS has gone before when it comes to gameplay.

The real innovation is beginning to show, as Uber has started implementing important gameplay functionality. Area commands and PiP windows turn the task of managing whole planets into a breeze, while new units such as the stargate-like teleporter shows off how interesting solar system-wide warfare will be.

The game is taking a big step forward to completion, with a new orchestral score and lots of menu and gameplay polish being implemented.

If you feel that youre interested in the game and would like to contribute towards the development, I recommend going for it now. It has one of the best forum communities I ever had the pleasure to be a part of, and the developers engage with them on a daily basis, and actually listen to what the community wants.

If you prefer a polished experience rather than a rapidly changing gamma, I recommend holding off for a while.

In summary, if you loved Total Annihilation and Supreme Commander, but would like to take it a couple steps further, this is a game for you.

-----
Disclaimer: As PA is in development, I will occasionally update this review to reflect the state of the game.
Posted: November 25th, 2013
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