Now that gameplay has been fleshed out, and technical issues like offline play have been solved, looking at the core game I am still dissappointed. There are many who might cite my reasons as positive for the game, but I am not a fan of the end result.
Large scale multiple planet combat
Sound is good, even if it does lack that 'oomph' of games with a camera that is closer up.
Music is good, although limited.
Multiplayer works well enough, and is (As of oct. 2014) populated enough to find a game easily.
Everything works very smoothly, from worker and unit AI to menus and UI
Economy would be good, but maps are so random you could get a spawn point with zero resources, or ten, which can end a game before it starts (Patch is coming for symmetry I am told... )
Combat is very bland due to replacable units and the feeling of no impact of losing one. (Not like losing your first tank in Company of heroes, or that ever important first couple units in Starcraft.
Sound is good as I said above, but you will get very sick of the same four tracks of music, and I like a little variance in my explosion sounds if theres gonna be 50 of the same unit dying. personal taste makes this a con.
The tech tree is very uninspired. You have a few types of units (Bots[Infantry], Air, Naval, Vehicles, Orbital) and two tiers of those units, you make a basic and an advanced production building and suppourt/defensive structures.
Units themselves are very boring. Instead of having some standard units with some specialists and some power units, you have units that are only good at one role, or are bad at multiple, and nothing that really *Shines* except for maybe the orbital lasers and the planets-as-weapons thing. Snooze.
The campaign is absolutely HORRID, it is a "randomly generated galaxy" which is really just a series of skirmishes in an attempt to make it seem like an epic space campaign. Not even worth mentioning it HAS single player as far as i'm concerned. Limits rather than expands the tech tree to make an inventory system, much fail.
Balance is very, very wrong. Defenses dont take more than a few hits and take ages to kill anything, tons of units one-shot and are one-shotted, its eseentially a race to the superweapons or spam so much until you can whittle down the commander. makes for very boring gameplay.
*********** Old review, poorly formatted, poorly edited, not relevant(mostly) since launch***********
it SAYS '*Internet connection required' it SHOULD say "*Constant Internet Connection Required, No Offline Mode"
The game is great but they made one seriously poor decision-- Online only. Im not sure if it works in offline mode but if I play with a connection on it drops me from games, even ones against the AI. this is terrible. makes it actually unplayable because their servers are such crap too. avoid this.
edit: the more i look, the more i see people being ignored with technical problems by the dev too. this should not be out of early access and should be avoided until they at least add offline mode and fix some serious issues people are having
edit2: I have also yet to start a AI game with 1human3AI vs. 4AI without it crashing or losing connection instantly upon launch. my rig is top-end.
Edit3: TRADING CARDS! what, two months later, and still no offline play though... "Launch" they say... extra sales were needed i say.
Edit4: After playing some more, I am actually not happy with the gameplay anymore either, not sure if its stat 'balances' or what, but my towers feel useless, commanders too squishy, units too bland and forgettable. the strategy is gone, just get into orbit or make some nukes. gameplay -10 points