Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews:
Recent:
Mixed (103 reviews) - 47% of the 103 user reviews in the last 30 days are positive.
Overall:
Mixed (14,362 reviews) - 60% of the 14,362 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Buy Planetary Annihilation - Digital Deluxe Commander Bundle

Includes 2 items: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

Recent updates View all (72)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

36 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (103 reviews)
Overall:
Mixed (14,362 reviews)
Recently Posted
willco
39.3 hrs
Posted: August 30
Interesting mechanics, but the game crashes constantly; I haven't been able to play a full game in quite some time. Support from the company is generally prompt, but nothing they've been able to offer has fixed the game for more than about a week. It's a shame, because when it is working it's a great RTS to jump into for a half hour at a time.
Helpful? Yes No Funny
StanseW
0.4 hrs
Posted: August 30
Product received for free
Game is buggy for me although i can fit the requirements. But i bought it for 1 dolla so i dont care
Helpful? Yes No Funny
Liquidmack
56.4 hrs
Posted: August 30
I bought this game in early access, full price. I've felt terribly ripped off, because game was nothing like they promised, wasn't working and was terrible at performance.

PA now is fully working RTS that is fun to play with friends, with few problems (but none of them game breaking).

Developers were called con artists and game've received stigma of being unfinished halfcooked potato, but I don't think that is true anymore. Dev's (and Community) made this game playable and finished.
This is somehow extraordinary, most early accesses get abandoned as fast as people fill the bucket.

PS: Titans should be included in base version of the game imho
PS2: DLC commanders are joke
Helpful? Yes No Funny
ebonweaver
1.9 hrs
Posted: August 29
No idea how long you have to play before you would get to the point of the stuff you see that makes you buy the game. As is, it's very obtuse at the start, no clue what is going on, and then you figure out there is no real strategy at all map after map, you just set everything to build infinitely and swarm the enemy. That's why there is no tutorial to speak of, it's just that simple, barely need a person involved at that point. No patience to play long enough to see anything in the way of world shattering weaponry, and I sure don't want to stick it out to find having a death star is boring.
Helpful? Yes No Funny
Screamingiraffe
0.2 hrs
Posted: August 29
Didn't like it at all. Early on I mentioned the art style needed a re-work but the devs ignored the community and went with a very bland color palet. It's a unique take on the RTS genre but ultimately the game is fairly boring, with a unappealing art style.
Helpful? Yes No Funny
[Daos]BLACK KNIGHT
0.3 hrs
Posted: August 29
- pretty generic game
- uninteresting, generic story
Helpful? Yes No Funny
16-Bit Logic Analyzer
22.6 hrs
Posted: August 29
This game could be much more, they promised alot, but instead we have DLC as standalone game for quick money grab and to get rid off mixed reviews. For people like me bought original(this version), it's "only" 14 euro to upgrade and get almost nothing.
Helpful? Yes No Funny
Amoeba
3.0 hrs
Pre-Release Review
Posted: August 28
Ambitious plan with no substance.
Helpful? Yes No Funny
Hedron
42.8 hrs
Posted: August 28
I got it for a dollar, banana
Helpful? Yes No Funny
Sentinal
26.9 hrs
Posted: August 27
Love it! That's all I'm gonna say.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
Recommended
42.8 hrs on record
Posted: August 28
I got it for a dollar, banana
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
9.7 hrs on record
Posted: August 26
this game with the titans expanshion is like.holy crap awsome the gameplay is fantastic and crazy good graphics [witch means my laptop cant handle the graphics] without the titans dlc 5/10 with the titans dlc 10/10 JESUS CHRIST THIS GAME IS AWSOME!!!!
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
10.4 hrs on record
Posted: August 8
Plantery Annihilation is a great game and definitely recommend to others who , like true strategists. This mix of skills and the sheer size of your armys to win. Would definitly recommend to others Who like real stratieges . It mixes skill and sheer size of your armys to win.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
15.2 hrs on record
Posted: August 7
got this on sale over at bundlestars for 1 dollar. so far it has been worth every cent. may not be the best RTS game ever, but i find it pretty fun. it is very satisfying to blow up an enemy panet or deliver a bunch of tanks onto the enemy base from orbit. if you are a fan of RTS games id say get this game on sale, maybe not full price though.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
67.7 hrs on record
Posted: August 24
I love the game. Me and my friends play it almost everyday together and we always have fun. BUY THE GAME ONLY IF YOUR FRIENDS ARE GOING TO BUY BECAUSE PLAYING IT ALONE IS BORING BUT SUPER FUN WHEN WITH YOUR FRIENDS
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
16.5 hrs on record
Posted: August 19
Product received for free
Honestly, I dont see what there isn't to like about this game. "Mixed" should be "Very Positive". It's a GREAT game to play with friends. Very fun - if you take the time to learn the controlls, gameplay, and strategy, that is. But -- 60 dollars for delux? Come'on! Were getting into JC3 and Fallout 4 territory there. Get the origional game and delux addon on ♥♥♥ for $7 WITH ♥♥♥ Shield.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
60.9 hrs on record
Posted: August 4
Well done gameplay and real time strategy resource managment, with compelling visuals and scale.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
36.2 hrs on record
Posted: August 21
this game is so so good it beats sc2 with what has in it i love this game all rts gamers should have this game
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
8.7 hrs on record
Posted: August 24
+rep nice and easy to play
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
Recommended
13.6 hrs on record
Posted: August 5
Product received for free
My friend bought this for me and some others to play because we were all bored, and I must say, this is one of most fun games I've ever played with friends. If you have freinds I honestly do think you all should get this and play it together.
Was this review helpful? Yes No Funny