Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews:
Recent:
Mixed (166 reviews) - 55% of the 166 user reviews in the last 30 days are positive.
Overall:
Mixed (14,293 reviews) - 61% of the 14,293 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Recent updates View all (72)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

27 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (166 reviews)
Overall:
Mixed (14,293 reviews)
Recently Posted
albyderey
( 132.9 hrs on record )
Posted: June 30
Awesome game. cool stuff. good concept. Would definately recommend it.
One twist,

Need
Good-ish
PC.
I, personally have a toshiba tecra R950, windows 7 SP1 and 3rd (yes, 3rd) gen intel i3.
World savior in 2013, now sucks dong.
Tip: if you have a dong- sucking computer. go to the graphics area of settings and turn everything off. or low.
then, try not to anihilazer or crash planets (very hard).
Have fun, Good luck



If lag continues, get a new computer or smash it with hammer.

10/10 fun
Helpful? Yes No Funny
hadesthief
( 25.1 hrs on record )
Posted: June 29
Its a fun, simple RTS that, if you're thinking of buying, should be bought with the titans add-on (it probably should have been in the game from the start or given to us as a free update, but whatever).
Helpful? Yes No Funny
TopMoistii
( 4.9 hrs on record )
Posted: June 29
game is utter trash, do not spend any money on this ♥♥♥♥
Helpful? Yes No Funny
WelloX
( 7.0 hrs on record )
Posted: June 29
かなりクールなゲーム :)
Helpful? Yes No Funny
Master Wizard Judas
( 13.4 hrs on record )
Posted: June 29
I really enjoy the game but the only problem is the massive amount of crashing caused by bugs or just crashes caused by absolutly nothing.
Helpful? Yes No Funny
PapiiTheWhiteKnight(DrNigNog)
( 49.2 hrs on record )
Posted: June 28
If your looking for a review on this game you've come to the wrong place, but if your looking for an outstanding pie recipe you've come to the right place.

Ingredients:
1. 6 tablespoons unsalted butter
2. 1/2 cup white sugar
3. 1/2 cup brown sugar
4. 1/4 cup water
5. 1/4 teaspoon cinnamon
6. 1 pinch salt
7. 5 apples - peeled, cored and sliced
8. 1 pastry for double-crust pie

Directions:
1. Preheat oven to 425 degrees F (220 degrees C).
2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside.
3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices.
4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal.
5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust.
6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
Helpful? Yes No Funny
Taco land
( 16.7 hrs on record )
Posted: June 28
I feel like this game is majorly underrated, While it does not exactly deserve an overwhemingly positive overall review system it does atleasy deserve mostly positive. The game is exactly how its name explains it, Have massive armys of robots and tanks used to conquer entire planets... Of course if that does not work you could always try the nuclear option.... And if that does not work you could always turn a planet into a massive space ship and ram it into the main planet with all of the other team's commanders on it. Overall this game is amazing when you just want to damage a solar system or just plain want to construct a massive army and have it duke it out with someone elses army while both sides lauch nukes at each other.
Helpful? Yes No Funny
ezshack
( 1.0 hrs on record )
Posted: June 28
Really sloooow.
Helpful? Yes No Funny
nore
( 0.6 hrs on record )
Posted: June 27
👌👀👌👀👌👀👌👀👌👀 good ♥♥♥♥ go౦ԁ ♥♥♥♥👌 thats ✔ some good👌👌♥♥♥♥ right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good ♥♥♥♥"
Helpful? Yes No Funny
Wahaha~!
( 142.3 hrs on record )
Posted: June 27
Early access game (forced into) "Full Release" full of bugs. That does not live up to original promises made by Devs.
Single Player is very VERY limited. AI is pretty garabage even at hardest level.
Multiplayer is near non-existant and only about as good as AI if that.

Multiplayer peak times will yeild at best 20 servers in any given region..

The idea was good, the excercution is poor.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 22 people (73%) found this review helpful
4 people found this review funny
Not Recommended
8.6 hrs on record
Posted: June 24
HEADER: Never buy an Early Access game - NEVER!

Amazing game - looking at the movies - now this looks fun!!
Im thinking Supreme Commander - Planetary-destructrion-style - Yeah baby!

Buy it - start playing... and... its anemic!

It utterly lacks spirit.
Unit diversity is absent
No strategic angle
Useless AI

Not to mention the horrific - "Every shot hits, its target".

Flashback: Remember Supreme commander?

- Where a couple of T2 bombers, hand-caressed, could avoid getting struck by the defending AA T2 flak ? and snipe the enemy ACU.
- Where fat smart missiles struggled hitting their target, as they lagged agility?
- Where you just didt hit you target because it was moving perpendicular to your firedirection.

My Point?
Every shot cannot hit - every shot MUST not hit!

You are essentially making cold machines with zero nerve - all the while slowly locking the game up, as you unit number starts to climbe. Im runing on a gtx980, i74770, 16gb, 2160p and it lags, stutters and hang.

Which leads me back to that initial statement.
Dont get into early acces - dont buy an unfinished product.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
16.7 hrs on record
Posted: June 28
I feel like this game is majorly underrated, While it does not exactly deserve an overwhemingly positive overall review system it does atleasy deserve mostly positive. The game is exactly how its name explains it, Have massive armys of robots and tanks used to conquer entire planets... Of course if that does not work you could always try the nuclear option.... And if that does not work you could always turn a planet into a massive space ship and ram it into the main planet with all of the other team's commanders on it. Overall this game is amazing when you just want to damage a solar system or just plain want to construct a massive army and have it duke it out with someone elses army while both sides lauch nukes at each other.
Was this review helpful? Yes No Funny
12 of 22 people (55%) found this review helpful
Recommended
12.3 hrs on record
Posted: June 3
very good game but requiers a good computer too very good game but if you want titans then save the 3 bucks and get just titans but if youwant somethin 10 dollars cheaper this is the way to go and if you change your mind on titans it 13.59 instead of 40 bucks all in all its a great game
Was this review helpful? Yes No Funny
13 of 24 people (54%) found this review helpful
4 people found this review funny
Recommended
26.0 hrs on record
Posted: June 17
*played match
*got crushed
*ran to astroid
*crashed astroid into planet
*flew to other astroid
*won

10/10 would bm again
Was this review helpful? Yes No Funny
14 of 26 people (54%) found this review helpful
Recommended
121.1 hrs on record
Posted: June 6
People are very quick to trash this game but in all actuality it is very good.
+Unlimited Scale
+Simple but neat FX for units and buildings
+No game breaking bugs
+Strong and challenging AI
+Planet destruction
+Counters for just about everything in game
+Randomly generated maps
+Map/system editor.
+Smooth gameplay/no FPS issue (NVidea GTX660, i7 3770 3.4Ghz, 8Gb Ram (Not the best setup but it runs at 60+ for me))
+Hosting with friends is very easy

The issues are very few but cause the multipler community to split and it is where the community has bashed this game into negativity.
-DLC split community (I do not own it, I personally don't like the idea of Titans. I am not reviewing the DLC; just the base game)
-Not for a player new to Strategy, battle can get chaotic for unexperianced players

Overall this game is worth it for any Strategy fan, but you will mostly end up fighting AI's or friends of yours that also have the game. Nothing more, nothing less. These are the facts, and I have the time to prove it. I have had this game since Steam Day 1 launch, I have seen the progress and it is a stable, fun, challenging game. I recommend it to any Strategy fan.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.0 hrs on record
Posted: June 29
かなりクールなゲーム :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
132.9 hrs on record
Posted: June 30
Awesome game. cool stuff. good concept. Would definately recommend it.
One twist,

Need
Good-ish
PC.
I, personally have a toshiba tecra R950, windows 7 SP1 and 3rd (yes, 3rd) gen intel i3.
World savior in 2013, now sucks dong.
Tip: if you have a dong- sucking computer. go to the graphics area of settings and turn everything off. or low.
then, try not to anihilazer or crash planets (very hard).
Have fun, Good luck



If lag continues, get a new computer or smash it with hammer.

10/10 fun
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
3 people found this review funny
Recommended
39.9 hrs on record
Posted: June 16
Shame the DLC splits this game into two...
But it is an amazing game still!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
4.0 hrs on record
Posted: June 24
Initially I gave this game a horrible review, but I will recommend this game atm. It's feeling a bit better as controls go... much smoother. What a game released should have been. $33 is fair, and even better when it goes on sale! It was definately no $90 pre-release as they sold it... and was released way too early (minimal optimizing efforts, controls, etc).

I can't say it's an AWESOME game yet? Maybe future expansions/patches, but it's good enough to be worth the coin.
Was this review helpful? Yes No Funny