Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (6,933 reviews)
Release Date: Sep 5, 2014

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Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Read the full review here.

Recent updates View all (52)

October 9

Release Build: 73737 with Offline Play



Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here: http://support.uberent.com/kb/faq.php?id=82

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


---------------------

- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

79 comments Read more

October 2

A Note To Planetary Annihilation Fans About Our Next Game, Human Resources



Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources.

http://youtu.be/oNZ7oto4z4A

What’s pre-production? It’s the first phase of game development. It’s the time where we sandbox and define features, game mechanics, and systems. Then, we begin to build any new technology that we need to support it. We’ll sketch out how we can accomplish our goals and when. It’s a pretty exciting phase where we create new worlds and possibilities.

Games are evolving. You don’t just “finish” them anymore. We see them as services, as active things that grow over a length of time. Planetary Annihilation’s vision has been achieved or else we wouldn’t have launched it, but that was just one journey. We embarked on a more adventurous one the second we updated it to 1.0.

This is a very, very exciting time for us. Words suck at expressing how much we love all you guys for your incredible passion and support. Planetary Annihilation wouldn’t exist without you — and we plan to keep it going. If you’d like to check out Human Resources and become one of humanity’s new overlords, please do so. We’d love your support.

Prepare to have your eyes melted by the attached trailer.

Thanks,

Uber Entertainment <3

PS: Sorry for the eye melting.

PPS: But it was worth, right?

[tl;dr: today, we announced a new Kickstarter for a strategy game called Human Resources. Plans for Planetary Annihilation’s development will be unaffected. Human Resources’ team is a separate team.]

394 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
29 of 41 people (71%) found this review helpful
8.1 hrs on record
Posted: November 17
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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111 of 191 people (58%) found this review helpful
28.2 hrs on record
Posted: October 26
I bought this game for 60 dollars. Yes, 60 dollars. The price has dropped but back when I bought it, it was priced the same as a AAA game. It was/is unfinished and never will be finished, it is essentially a moneygrab. The game as a whole is okay, unfinished but okay, about 15 dollars okay, not 60 or even 30 dollars. I LOVE the basic idea of the game and the graphical theme but that does not make up for the unbalanced units, the price, or even the developer. I was going to put up with Planetary Annihilation until Uber Entertainment, right after the "release" of PA, decided that instead of finishing PA, they were going to put up ANOTHER game on KickStarter named "Human Resources." Overall, it's a nice game to look at but it is horribly balanced and overpriced. Avoid at all costs.
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35 of 54 people (65%) found this review helpful
30.8 hrs on record
Posted: November 12
I played a lot of total anihhilation as a child back in the day and this was a must. I know its not a direct successor but to me it is. A lot of the game mechanics feel like they are straight from the 90's. The way you harvest metal and energ. The way you build buildings its all just great.

Positives:
-You can slam planets into other planets
-You can build up some crazy armies in ludicrously short periods of time
-Smart graphics. Its definatley a different style to your normal rts but I really like them
-The games with 5 or 6 players are just bonkers! I'm not very good but its just utter brilliance watching the havoc unfold!
-If you loved TA you will love this
-I have only found one bug
-Sometimes, there is just so much carnage, its a joy just sitting back and watching everything explode, mushroom clouds and all....and then someone puts a planet on top of the whole thing. Everybody wins.

Negatives:
-Compared to TA it feels like there is a lack of units
-Sometimes the AI goes into "fail" mode and just sucks ♥♥♥
-The camera is somewhat fiddely but bareable
-THIS IS MY BIGGEST NEGATIVE- Planets and moons share the same orbit

Overall its a great game and I dont know what all the complaints and negatives are doing here. No, there isnt a tutorial but has this generation of gamers really had their brains melted out of their noses due to radiation and cod smack talk so much that they either cant work it out for themselves or use google?. It doesnt take a genius to work anything out the only thing i had to check online was some of the camera work.

YOur commander builds your basic stuff, your basic stuff builds advanced stuff and your advanced stuff does advanced stuff...stuff. Like throw nukes around the planet, or just throw planets at other planets, or teleport all your guys onto another planet, they all die but you throw a planet at the enemy anyway.
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30 of 48 people (63%) found this review helpful
5.0 hrs on record
Posted: October 28
Every game I have played of Planetary Annihilation has been plagued by bugs, fps issues and general disapointment. The main issue I take with PA aside from its stability, is its lack of units. To win you have to use a "Super weapon" e.g. the death laser, weaponised asteroids and nukes. You lack the ability to win conventionally. All these issues do not exist in this games progenitors: Sup Com and Total Annihilation.

To put it in as few words as possible: Playing Planetary Annihilation makes me want to play Supreme Commander: Forged Alliance.
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30 of 49 people (61%) found this review helpful
0.8 hrs on record
Posted: October 26
I backed this in pre-release and have dipped in a couple of times to see how it was going.
Been trying the last couple of days to get into it, but it seems as buggy as hell.
Also no manual explaining anything, except for some video links.

Steer clear. Never buy from this company again.

Pity, it looked nice.
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18 of 27 people (67%) found this review helpful
90.2 hrs on record
Posted: November 20
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
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24 of 39 people (62%) found this review helpful
129.1 hrs on record
Posted: November 15
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
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25 of 42 people (60%) found this review helpful
27.8 hrs on record
Posted: November 9
cool concept, but game is still not fully developed. Bad AI, no tutorial, etc...
Was this review helpful? Yes No
16 of 29 people (55%) found this review helpful
3.9 hrs on record
Posted: November 7
This game sucks all play options including singleplayer and multiplayer do not work only have 3 hourds on record because that is the time i have spent trying to start a game. I bought this when it was 50$ and was in alpha still doesnt work pleqaase fix please
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18 of 33 people (55%) found this review helpful
215.7 hrs on record
Posted: November 18
This game is a reflection on just how bad Uber Entertainment really is.
1. They released the game unfinished even after everyone told them not to.

2. They released an "offline" mode for the game that isn't really offline. And they don't plan to change it.

3. They scammed people with the kickstarter for "Human resources" or whatever it's called. No, it wasn't a failed attempt at a kickstarter. It was a scam. Otherwise they would have returned the money from the kickstarter.

4. The game hardly even runs properly. It takes centuries to load and half the time the game just crashes in play.

5. They said they would continue working on it for a long time, releasing updates. Uh... when was the last update for this game???

6. Read this -> http://thehyperbolicgamer.com/2014/10/20/something-something-game-news-how-not-to-kickstarter-a-final-word-on-human-resources/

Outside of all those factors the game is just boring and repetitive. It's also imbalanced. Just...don't get this game. Supreme Commander is a MUCH better alternative.
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1 of 1 people (100%) found this review helpful
31.4 hrs on record
Posted: October 27
I regret writing this review. I really had high hopes for this game and for the company. When I first got the game, I bought it for sixty dollars. That is a triple A game now a days, and I was hoping with what they were promising, this would be huge. Not only was I dissapointed, but I was shocked when they announced the full release.
Look at this.
https://s3.amazonaws.com/ksr/assets/000/114/169/80f8c5e4b24f524448eea0518362c640_large.png?1344992125
This is one example of not living up to my expectations. There is no screen like this in game. I may have been hoping too much, but I expected with 2 million dollars JUST from kickstarter they could have made the campaign something huge, but we are left with some copy of the multiplayer mode. I and many others assumed that they meant it would be one giant battle with you going from planet to planet stopping many enemies. But, alas, we are left with some short unbeleivably boring single player "campaign" that is more like offline mode against bots.

Do you like laggy menus? Poor framerates? What about multiple visual errors that lasted all the way from alpha? This game has loads of those. I have a very hefty gaming rig and this game still has framerate issues for me, even though I can run tomb raider tress fx, crysis 3, and starcraft 2 just fine. The engine has flaws, and so do their servers. I have gotten kicked out of multiple games from their servers going down.
System Specs:


Operating System: Windows 8.1 Pro 64-bit
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7760
BIOS: V17.6
Processor: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz (8 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16298MB RAM
Page File: 4379MB used, 14351MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode

I sent multiple bug reports and nothing happened. Nothing Changed. The developers were responsive, but they didn't actually work on anything. Most of their podcasts were spent talking about ♥♥♥♥ that no one really cared about, and they wasted their time and money carving a wooden planet. And then smashing it. There goes a few hundred dollars of your kickstarter money. I was tempted to kickstart their next project to give them a second chance and they removed it. Hopefully they can now focus on fixing this mess.
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1 of 1 people (100%) found this review helpful
52.8 hrs on record
Posted: October 28
tl,dr: This is much fun to be had here, but the gimmicks aren't quite as fun as one might think them to be. The game does not yet run stably. The late game is extremely cumbersom, though there is much innovation here, such a huge scaled game requires even more than what is offtered here.

I understand that it takes much time and effort to make a great game and to make it run stable. With that in mind, I found it quite odd to see this Planetary Annihilation come out of early access so soon when it is still lacking many promised features and that it still sports a plethora of bugs and performance issues.
I have confidence in the developer that this game will get the attention it needs, this is not the issue. The game is in no shape to be advertised as a full release product. My bewilderment of the game being lifted from early access rather conveniently coincided with the announcement of their announcement of their now failed crowd-funding project Human Resources. It may well be that that money would go towards fixing up the engine that both games would have run on. I don't have such information.
Speculation aside, I can tell you what issues I have with the game. I have had consistent issues with the game crashing on the loading screen to a match. This is a huge issue. Key features, one may say even fundamental features, are missing. Some that should be top priority like dual monitor support is yet to be implemented.
Issues I have had with the gameplay itself is that as there are more units on the screen, the game slow down, and will often come to the point of simply not responding. There are no huge units to alleviate this load. There are only two unit tech levels as well.
Although this game is not nearly as huge of a blunder as supreme commander 2, in its current state, options are still quite limited in terms of choice of ways to go on the offensive. Sure you can chuck planets and make death stars... but this should not be the only option.
You might think its pretty cool to destroy planets, but I tell you this, there is nothing more grossly anti-climatic and dissappointing than to have the entirety of your work blown into bits in such a manner. I would much rather see huge strategic battles take place, which this game does accell in in many aspects. There needs to be better ways to know where planets are being launched, as well as more ways to combat them.
Please note that I love this game, but from where I'm sitting, the developer needs to get their priorities straight, or at least be straight with us. I think that if they need money, they should just continue supporting and improving this project so as to prove wrong the stigma surrounding it, and attract more customers.
Keep an eye for a sale, maybe. Keep a closer eye on news on stability. Right now, this game is still in beta. I am not recommended this game on principal and to voice my concern of the recent actions of the developer.
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1 of 1 people (100%) found this review helpful
133.1 hrs on record
Posted: October 28
I couldn't wait for this game to come out. I was a fan of the inital release of Total Annihilation when it first came out. I would even have LAN parties where we would invite up to 8 people to play at one time. At the time it was the best RTS that there had ever been. I even bought the early access of Planetary Annihilation for $100.00. How disappointed I was. To start with it was internet server based. I live in a location where I have to pay for satellite service and it is crappy. So early access was very problematic for me. Then as the game was nearing completion the AI games seemed to be very easy. I could build level one tanks and mob rush the A.I. and would win every time. But trying to develop larger technologies was not an option, because during this time all the A.I.'s goal is Build, Build, Build and Build even more. Soon the whole planet is flooded with AI units and buildings. This is the only stratgey that I can tell that the A.I. has. And don’t even think about attacking another planet by the time you get to the A.I. homeworld there are so many A.I. units on the planet that there is no place to land to setup your base.

Over all the the A.I. is too easy to beat. I guess one could say “well set the difficulty lever higher”. I don’t really like playing a game when the higher difficulty just gives your AI opponent faster response times, higher defenses, and higher damage. It should not be about RTS not how fast you can click the mouse. I would like the A.I. to behave better, and be adaptive. But I guess this was not the goal of the developers, it seems they were far more interested in multiplayer.

Until I figured out that I needed to rush the A.I. with my level one units. (games I heavily detest) There would be times that my computer would update the display so slowly that it was not playable, because there were so many A.I. units that the game couldn’t handle the load. And my PC is considered to a very high end gaming machine. With 64G of Ram, SSD drives, and a Geforce 780.

There is one aspect to the game that I liked for a short time, and that was fighting the A.I. in the galaxy conquest campaign. But this was short lived as the A.I. never tries to retake planets. You simply choose a planet to attack. And if you win then you can plunder a technology and move on to another planet. But the A.I. has absolutely nothing to do with this part of the game. The A.I. does not counter attack, or anything.

Now the game has been released and some major changes have been made to performance, but all the previously mentioned problems are still there. And the A.I. has just made the game boring for me. There are alot of games out there that have great A.I. (and alot that dont).

I still like this game somewhat, and it is way, way better than Supreme Commander 2, I feel that it keeps to the feel of Total Annihilation, and Supreme Commander. The units sound good, but I doubt that I will ever need them when playing the AI. Overall I am very disappointed of what I hoped it to be and what I got. And most of my disappointment is with the A.I. But for someone in my similar situation (Low Bandwidth, and having to play the A.I.) I would advise to wait until it is on sale.

O..... Almost forgot pathfinding is horrible. I can't tell you howmany times I had to redirect my units that were in jams and could not find their way to their destination.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: November 1
I play alot of RTS' this one is a snooze fest, maybe it wil improve over time. I won't be checking though.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: November 1
Why do I HAVE to be connected to your ♥♥♥♥ty server for offline play? The game runs like utter dog♥♥♥♥.
I do not enjoy watching units stop and stutter around the map.

Tried to play this travisty half a dozen times. Very ♥♥♥♥ed off.

Never again.
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
Posted: November 1
was watching the news for this game since backed it and now its suddenly released as a full game without all the promises made when it was in production and even if that wasn't bad enough they're now working on a new game... I don't think I can support these early access games what a disappointment.
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: November 5
The concept was great, but turns out that planets where you can go everywhere without interesting terrain restrictions are pretty boring to play on.
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1 of 1 people (100%) found this review helpful
10.2 hrs on record
Posted: October 28
Could have been so much more, Planetary Annihilation is a very, very plain RTS and this said short review below.

Graphics - 8: Cartoony / Simple art style is quite nice and the Effects, I.E debris and explosions are very good.

UI - 4: Standard Strategy UI, but cant be customized and blocks out main UI features when playing in standard resolutions.

Performance - 5: Not great, It stutters badly when using more than 4 ai, the big battles thatt were advertised will never happen.

Gameplay - 6: Think supreme commander one but remove 60% of the units, the planets are flat and boring, all of the biomes are really crappy and pathfinding is pretty poor too (units getting stuck inside rocks and canyons for the entirety of the game) Enemy AI however has seen major improvements and with future patches aimed at AI its set to improve further.

Difficulty - N/A: Depends on your skill level, as i said above the AI can be set to multiple difficulties.

Content - 6: Preset Solar systems and planets (Crappy, just in case you forgot) The game does include a system editor that allows you to make your own solar systems. (Would have been a 3 without this) See below for unit / building explanation.

Units / Buildings - 6: There are 4 tier one and 4 tier two factory types, Naval, Air, land and Bot. These factories can produce 5 units each on average including the workers. That equals 40 units (50% of which are pointless after 5 minutes of gameplay) Other than Unit production you can build the usual, Metal and Energy storage "Silos", Defensive, Artillery, Nuke and Detection buidlings. All in all its a carbon copy of its predecessor Total Annihillation.

Developers - Half Arsed and tried to kickstart a new game when this game blatantly isnt finished.

Final Score - 6: could have been more, needs work and total UI overhaul
Other geezer = Above average - Balious
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1 of 1 people (100%) found this review helpful
4.0 hrs on record
Posted: October 29
I brought this game when it was half price to support the TA and Supreme Commander series. However I really dont find it very enjoyable. The Eco System is very lacking and the units are very boring. I dont enjoy the planet systems and the fact there isnt a single player campaign is kind of awful. There are far to many games these days which publishers take your money for and dont bother to think about the people who play the game. This is one of those games. All about bringing it out half finished so they can keep the pre-orders $$$. The funny thing is the publisher has no doubt already moved on to their next project. I won't be support Uber again, unless I have to.
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1 of 1 people (100%) found this review helpful
92.5 hrs on record
Posted: November 6
Quite a dissapointment in on itself. If you want massive scale RTS combat, I would go look at Supreme Commander: Forged Alliance; you get more for less essentially.
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