Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (6,685 reviews)
Release Date: Sep 5, 2014

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Includes 2 items: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Read the full review here.

Recent updates View all (52)

October 9

Release Build: 73737 with Offline Play



Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here: http://support.uberent.com/kb/faq.php?id=82

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


---------------------

- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

64 comments Read more

October 2

A Note To Planetary Annihilation Fans About Our Next Game, Human Resources



Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources.

http://youtu.be/oNZ7oto4z4A

What’s pre-production? It’s the first phase of game development. It’s the time where we sandbox and define features, game mechanics, and systems. Then, we begin to build any new technology that we need to support it. We’ll sketch out how we can accomplish our goals and when. It’s a pretty exciting phase where we create new worlds and possibilities.

Games are evolving. You don’t just “finish” them anymore. We see them as services, as active things that grow over a length of time. Planetary Annihilation’s vision has been achieved or else we wouldn’t have launched it, but that was just one journey. We embarked on a more adventurous one the second we updated it to 1.0.

This is a very, very exciting time for us. Words suck at expressing how much we love all you guys for your incredible passion and support. Planetary Annihilation wouldn’t exist without you — and we plan to keep it going. If you’d like to check out Human Resources and become one of humanity’s new overlords, please do so. We’d love your support.

Prepare to have your eyes melted by the attached trailer.

Thanks,

Uber Entertainment <3

PS: Sorry for the eye melting.

PPS: But it was worth, right?

[tl;dr: today, we announced a new Kickstarter for a strategy game called Human Resources. Plans for Planetary Annihilation’s development will be unaffected. Human Resources’ team is a separate team.]

374 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
26 of 34 people (76%) found this review helpful
14.1 hrs on record
Planetary Annihilation is massive. The armies - all robotic in nature - can be churned out at an amazing rate, growing into vast hordes; the maps are solar systems, complete with moons and planets, all gently spinning and circling their suns; and the devastation is on a scale that should be obvious from the title. It could have been great. A new, bigger Total Annihilation or Supreme Commander.Strategy games, or indeed any game with a substantial amount of depth and complexity, require a bit of education. It begins in the game: tutorials, detailed tooltips, campaigns - the things that teach you the basics.Planetary Annihilation skips the first part entirely, expecting players to dig their own way out of confusion. This makes one’s introduction to the game an unpleasant one, but when that first commander lands on its first world - it’s impressive.The commander makes planetfall, announcing its arrival with an imposing explosion. In a game that’s a race to the eponymous planetary annihilation, the lumbering commander is a liability, needing to be protected by an army. A swarm of enemies could take it out and spell the end of the game.Gargantuan armies can be constructed with surprising speed, and with new factories comes the ability to build fabrication units - more builders - with their much larger repertoire of blueprints.There’s a satisfying cadence to the unlocking of new toys.That first few games you are entertained with spectacular, planet-killing explosions and nuclear extinction. But eventually the unpleasant flavours are reached. Races can be fun. They can be intense, focused things, too. But they are also exhausting, and Planetary Annihilation never stops being a race. Defensive plays take a back seat when you can weaponise whole worlds. In multiplayer, victory goes to whichever player can click fastest and most consistently. Navies get ignored because the tiny oceans serve no purpose and you can just send aircraft over them, and spacecraft are equally limited. Space in general is no fun. It’s somewhere to travel through, and that’s not very interesting at all. When a match reaches the point where players are buggering off to other worlds, it becomes a micromanagement nightmare. Everyone’s playing with the same tools, as well. There’s only one faction. The question of balance has always been important in the realm of the RTS, and Uber Entertainment’s answer seems to be: make everyone play the same way. The Galactic War mode - Planetary Annihilation’s single-player mode is exceedingly bland. There’s no story, no real context and the AI can be abysmal at times. There are rough edges everywhere, no matter what mode you play. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring. Overall 6/10.
Posted: October 11
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38 of 58 people (66%) found this review helpful
2.6 hrs on record
Unfinished, buggy, and just plain not enjoyable to play. The fact that the game was released from beta in this state is insane.
Posted: September 25
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32 of 49 people (65%) found this review helpful
6.8 hrs on record
Some good ideas, but the campaign is broken as hell. And I really detest the 'must be online' for single player. I don't know how many times I lost a match against the AI because I lost connection to their servers.

I really want to like this game, but I'm shelving it until full release and see what they do.
Posted: September 27
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31 of 51 people (61%) found this review helpful
7.0 hrs on record
Galactic War Is so horriblely unbalanced it feels completely unplaytested.
Posted: September 28
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10 of 12 people (83%) found this review helpful
14.3 hrs on record
Good game for people who like the Supreme Comander series .
The campaign lacks a meaningful story and for the current price you would expect more of the game .

I still like it and i recommend it .
Posted: September 27
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6 of 6 people (100%) found this review helpful
80.2 hrs on record
Greetings Commander.
If you like real time strategy on EPIC scale,
If you want to build countless deadly units,
If you like to smash planets together,
If you are powerfull enough to wake up a death star,

PLAY THIS GAME !

Superb successor of the entire Total Annihlation / Supreme Commander series.
Easy to understand, hard to master.
There is never twice the same game unlike the boring Starcraft 2.

In multiplayer, play with your friends and share your armies if you feel like playing with 4 hands and 2 brains (or more).
and several brains won't be too much to handle the heavy multitasking requiered to overpower your enemies.

After 70+ Hours of offline/online gameplay , is this game recommended ? YES ! Go for it !
Posted: October 24
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7 of 9 people (78%) found this review helpful
30.2 hrs on record
Very fun to play with friends, Highly recommend this game
Posted: October 2
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7 of 9 people (78%) found this review helpful
67.1 hrs on record
Nice Game
Posted: October 5
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7 of 9 people (78%) found this review helpful
27.1 hrs on record
When it works it's amazing, when it doesen't it's very annoying. The game is exellent, you feel pressured to win and when you do it is very satisfying. I have a very decent computer but the game still manages to lag ON THE MENU SCREEN and when trying to leave games most of the time the game will freeze then freeze my computer for up to a minute. In the end this game is worth it, when it's on sale. The game is NOT worth 30$ more like 15$ or 20$. When the games on sale get it, it's a fun game especially with friends.
Posted: October 10
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7 of 9 people (78%) found this review helpful
8.8 hrs on record
Extraordinary, once you learn it!

To be honest at the beginning i thought this game was rubbish. It's tutorial explains very few details of the game and you have to spend many hours playing it alone to find out, learn and use every perspective of the game. If i was asked to give a rating for its tutorial i would be lenient if i was giving 0/10! Uber Entertainment needs to remake the whole tutorial section of the game from the beginning.

HOWEVER

Once i played this game with a friend, a friend who was the person who donated the game to me and i thank him so much for that (Thank you Adam :D !!!!!), and saw the video tutorials he made, i managed to fully understand it!

The combination of base building, creating huge robotic armies, fighting, travelling to other planets, advancing technologically is so greatly and carefully designed that i cannot find anything negative to mention!

Let's analyze it a bit more.

You begin with your faction's Commander, the strongest and most important unit of all, on an uninhabited planet where you need to fight and destroy your opponent's Commander to win the game. The Commander is the strongest unit of your army, "he" is a huge robot and can both fight and build. Starting the game your Commander needs to build asap a strong infrastructure (energy and metal) and fortification (defensive weapons and towers) system around your base while he constructs as many as possible unit creation buildings.

While your Commander is fortifying your base, you are in need of defensive and scout units in order to face and detect the quickly developed enemy base. That's the point when skirmish battles between you and your opponent will start in order to check each other's base limits, power and determination! In the meanwhile, you both secretly try to develop a massive and strong robotic army to encounter your opponent's efforts.

In the mid game fun starts :D
You are 15-20 minutes in game and you have now access to all available technologies and buildings. That's the point when you need to consider your migration to another planet of your Solar System and your need of a satellite around your main planet so that you have a full idea of your opponents moves! And indeed, you need to hurry as you don't want your opponent to capture a planet before you do or to gain an advantage in your race towards the nuclear domination! At this point you need to pay attention for any incoming nuclear missiles from your opponent's side as they do a massive damage and only 1 successful hit is able to delay you and result to your fast defeat.

Intensity is really big and the multiplayer games will keep you going for many hours!


It is indeed an expensive game but if you are a fan of the kind, it will become your daily entertainment ;)

Worth buying it!



Total Rating: 9/10 because of its extremely poor tutorial
Posted: October 14
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7 of 9 people (78%) found this review helpful
123.9 hrs on record
I absolutely love this game. It's fun, addicting, and massive in scale. There are of course still bugs, but nothing that can't be fixed with future updates. Some of which include: Loss of connection, still kind of a choppy interface, and single player issues (No saving, ai problems). I believe that this game was ment for less of a single-player campaign, and more for multiplayer death matches. Overall, I think that it is great and I advise anyone to give it a try. 8/10
Posted: October 24
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8 of 11 people (73%) found this review helpful
55.4 hrs on record
This game didn't appeal to me initially in the campaign mode, but give it a chance and play some skirmishes against the AI then go multiplayer with friends and you'll then appreciate the pure awesomeness that is Planetary Annihiliation!

The best word to describe this game (can't avoid being being cliche here) is "Epic". Everything is epic, from the unit counts, to the scale and the way you can smash small planets into other planets.

Downside - less fun in the normal campaign, but going for straigth skirmishes and games with friends and this game truly shines.
Posted: October 7
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10 of 15 people (67%) found this review helpful
90.6 hrs on record
Firstly, understand that people are more likely to review a game if they percieve it negatively than positively.

It is true that PA has some issues (naval balance, etc). It was also released too early, in my opinion, since offline was not included among other reasons. However, offline mode is now a part of the game in the latest beta build, and should be added to the main build within the next 24 hours.

Overall, this is a seriously fun game that breaks new ground in the RTS genre. On these spherical maps, you can be attacked from any direction. On the flip side though, you can use this to your advantage to pull off sneak attacks from an unexpected vector. Orbital play and the ability to move between planets adds yet more depth and complexity.

I have heard other people complain about the controls, but for the most part I find them adequate. You can assign control groups to make selecting specific armies easier, as in most good RTS games. The current hotkey support is limited, but you can download the "Hotbuild2" mod using PA Mod Manager to assign hotkeys to build specific structures and units. Camera anchor points let you jump to saved locations at the press of a key.

Graphical performance was great for me on my Lenovo Y410p laptop with the GeForce 750M, 8GB of ram, and Core i7-4700MQ 2.4GHz processor. I rarely had any graphical glitches. If you are having performance trouble, the first thing you need to do is update your graphics drivers and make sure PA is using discrete as opposed to integrated graphics if applicable.

The AI features four difficulty levels, and is a competent opponent to fight if you aren't comfortable with PvP play.

Now, on to nitpicks. The biggest issue I see right now is naval balance. Although it has improved markedly, naval pathing is still a bit buggy. Naval units in general are too slow, and don't provide enough bang for their buck. An expensive ship can quickly be demolished by a handful of tanks. Targetting of ground units is also poor. Orbital units ought to be a bit more varried, and I wish there was a multi-unit interplanetary carrier. Teleporters are a bit too easy to set up. I'd rather have to land a small army with a transport to secure a beachhead, and then set up a teleporter for reinforcements. Overall, I think there need to be more and more specialized units.

Aside from all that, this game is ♥♥♥♥ing amazing. You can ♥♥♥♥ing crash moons into planets, blow planets up with death star lazers, fill the skies with nukes, send nukes between planets...you have to play it to get it.

A quick note on offline play, just released in the latest beta build. I tried it and it was completely stable. Uber recommends you don't play offline without 4 cores and 8GB of ram, but I was totally fine, at least in a 3 player game, with 2 cores (phyical cores, I don't know if logical cores count).

Seriously, buy this game!
Posted: October 9
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5 of 6 people (83%) found this review helpful
23.6 hrs on record
F♥♥♥ YOU TO, Recommended System requirements.

AT ANY COST, YOU NEED 16 GB RAM FOR THIS GAME.

if you don't, you're going to get crash every ♥♥♥♥ing time.

*Click Death Star -> *Click launch button -> *Game Crash

*more than three planet -> Just Crash

This Game uses almost 10 GB RAM Normally.

if you have more than 10 GB RAM I RECOMMENDED to you.

But again if you don't, I'm not RECOMMENDED
Posted: October 13
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9 of 14 people (64%) found this review helpful
25.4 hrs on record
AI is literal cancer.
Space Moon 9/11


10/10
Posted: October 7
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3 of 3 people (100%) found this review helpful
88.4 hrs on record
my uncle helped make this game and it from the time he showed me it i wanted it it is great i really like it
Posted: October 2
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3 of 3 people (100%) found this review helpful
60.0 hrs on record
Absolutely awesome game to play with friends and annihilate each other
Posted: October 3
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3 of 3 people (100%) found this review helpful
9.7 hrs on record
The most innovative RTS I've ever played.

There are certainly a few hiccups: it can be difficult to manage your satelites over other units, or units under satelites. But once you get used to this isn't really a problem anymore.

There's always a few games running. Multiplayer requires skill and knowledge of how to start off. Luckily there's some guides for that!
Posted: October 3
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3 of 3 people (100%) found this review helpful
6.3 hrs on record
Awsome! it's so cool i don't even have to spell anything right!
Posted: October 5
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3 of 3 people (100%) found this review helpful
64.0 hrs on record
Veryy fast paste RTS simple sturcture but, requires lots of stratedgey.
Posted: October 9
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