Starting now, Planetary Annihilation will allow you to flash some fancy cheevos and trading cards if you exhibit the intensity and ability to earn them. Welcome to our latest update, the Steam Community Update, which adds new ways to impress your friends with your digital feats of strength, cunning, and obliteration.
That's right: Planetary Annihilation supports Steam trading cards, badges, and achievements. To check out the latter just visit the "achievements" tab in Steam. There are 19 total that can be unlocked by playing single-player or with your frenemies in multiplayer. Trading cards and badges can be unlocked by simply playing.
Go ahead -- give a couple a shot. We'll be watching, waiting to see who can grab them all.
It's alive! It's alive! Listen closely and you can hear the mad cackling of our AI programmer, Sorian. He takes great joy in making Planetary Annihilation's robot intelligences even more lifelike -- and this week he's sharing his work. Prepare for the pain.
Starting now, expect to see more dynamic AI in certain previously troublesome scenarios. For instance, the Planetary Annihilation's AI can now target your Commanders specifically with nukes. Previously, the AI did a quick calculation about the structures around enemy Commanders before blasting a Commander into oblivion. Now, the AI will just let 'em rip, regardless of the metal value of the structures in the surrounding area.
Today's update also includes a host of fixes across multiple parts of the game (including those pesky econ alerts).
Check out the patch notes for all of the major fixes:
[AI] The AI will react better when the only intel it has is radar blips.
[AI] AI commanders will return to the safety of their base when they have nothing better to do.
[AI] The AI will act to remove all land and air threats once there are no more econ threats.
[AI] AI land platoons are now less likely to run away once they have made it into an enemy base.
[AI] The AI commander can now help out planet wide if the AI controls the whole planet.
[AI] AI will now target commanders with nukes, regardless of the metal value of the structures around him.
[Galactic War] The default gw game name is no longer 'New Game'. The format is now 'War - ' + dd//mm/yyyy.
[Gameplay] Fix for radars continuing to work when set to conserve energy.
[Gameplay] Oribtal transports now ignore goal collisions when loading and unloading.
[Gameplay] The goal radius for load and unload has been shrunk.
[Graphics] Reduce memory overhead of impostors by ~10MB for large systems by using shared depth buffers.
[Localization] Huge loc additions. Added: Korean, Arabic
[Notifications] Added combat tracking (currently based on units destroyed). the 'acknowedge alert' action will now zoom to the latest combat if there are no other alerts. Also added a specific 'zoom to combat' command.
[Notifications] Fix for the repeating low cmdr health warning. this just prevents it from firing if your cmdr (the one you spawned with) dies.
[Notifications] Audio tweaks to reduce the frequecy of economy overflow warnings.
[UI] Quick fix for the invisible console bug. this removes the default binding for toggle console. This fixes the UI lockup issue some people would encounter when hitting the ~ by mistake.
[UI] Changed the unit celestial path shader to be solid instead of faded.
[UI] The ui will now remember your display name after you leave the main menu.
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