Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (6,662 reviews)
Release Date: Sep 5, 2014

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Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Read the full review here.

Recent updates View all (52)

October 9

Release Build: 73737 with Offline Play



Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here: http://support.uberent.com/kb/faq.php?id=82

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


---------------------

- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

63 comments Read more

October 2

A Note To Planetary Annihilation Fans About Our Next Game, Human Resources



Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources.

http://youtu.be/oNZ7oto4z4A

What’s pre-production? It’s the first phase of game development. It’s the time where we sandbox and define features, game mechanics, and systems. Then, we begin to build any new technology that we need to support it. We’ll sketch out how we can accomplish our goals and when. It’s a pretty exciting phase where we create new worlds and possibilities.

Games are evolving. You don’t just “finish” them anymore. We see them as services, as active things that grow over a length of time. Planetary Annihilation’s vision has been achieved or else we wouldn’t have launched it, but that was just one journey. We embarked on a more adventurous one the second we updated it to 1.0.

This is a very, very exciting time for us. Words suck at expressing how much we love all you guys for your incredible passion and support. Planetary Annihilation wouldn’t exist without you — and we plan to keep it going. If you’d like to check out Human Resources and become one of humanity’s new overlords, please do so. We’d love your support.

Prepare to have your eyes melted by the attached trailer.

Thanks,

Uber Entertainment <3

PS: Sorry for the eye melting.

PPS: But it was worth, right?

[tl;dr: today, we announced a new Kickstarter for a strategy game called Human Resources. Plans for Planetary Annihilation’s development will be unaffected. Human Resources’ team is a separate team.]

365 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
29 of 34 people (85%) found this review helpful
2.6 hrs on record
Unfinished, buggy, and just plain not enjoyable to play. The fact that the game was released from beta in this state is insane.
Posted: September 25
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28 of 33 people (85%) found this review helpful
22.0 hrs on record
It's complicated. Ultimately, I think Planetary Annihilation could end up being an amazing game. It's got the potential to be really really fun. But right now the game is just not finished and not very fun. There is I would estimate at least another 6 - 12 months of work that need to be put in to this game to bring it to the level you expect in a finished, polished title. Some particularly glaring issues:

- No ability to save the game
- Naval units in the game are practically useless
- Orbital gameplay is horribly unfun
- The Galactic War campaign is a bad bad joke
- No multiplayer matchmaking
- Planets are far far too small and the terrain is uninteresting and does not lend itself to tactical gameplay.

And on, and on, and on you can go.

The game has great potential, but right now it's just not anywhere near being done. Happy to revisit this review and change my recommendation as the game is updated.
Posted: September 25
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23 of 29 people (79%) found this review helpful
6.8 hrs on record
Some good ideas, but the campaign is broken as hell. And I really detest the 'must be online' for single player. I don't know how many times I lost a match against the AI because I lost connection to their servers.

I really want to like this game, but I'm shelving it until full release and see what they do.
Posted: September 27
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21 of 26 people (81%) found this review helpful
7.9 hrs on record
I wanted to love this game SO much, but it just doesn't have the swank that made Supreme Commander the breathtaking game it is. It's cumbersome, boring, and all that this seems to do is capitalize on the idea of smashing planets together, instead of amazing gameplay. The musical score is brilliant, but that's about all they have to offer.
Posted: September 23
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23 of 32 people (72%) found this review helpful
7.0 hrs on record
Galactic War Is so horriblely unbalanced it feels completely unplaytested.
Posted: September 28
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16 of 20 people (80%) found this review helpful
14.1 hrs on record
Planetary Annihilation is massive. The armies - all robotic in nature - can be churned out at an amazing rate, growing into vast hordes; the maps are solar systems, complete with moons and planets, all gently spinning and circling their suns; and the devastation is on a scale that should be obvious from the title. It could have been great. A new, bigger Total Annihilation or Supreme Commander.Strategy games, or indeed any game with a substantial amount of depth and complexity, require a bit of education. It begins in the game: tutorials, detailed tooltips, campaigns - the things that teach you the basics.Planetary Annihilation skips the first part entirely, expecting players to dig their own way out of confusion. This makes one’s introduction to the game an unpleasant one, but when that first commander lands on its first world - it’s impressive.The commander makes planetfall, announcing its arrival with an imposing explosion. In a game that’s a race to the eponymous planetary annihilation, the lumbering commander is a liability, needing to be protected by an army. A swarm of enemies could take it out and spell the end of the game.Gargantuan armies can be constructed with surprising speed, and with new factories comes the ability to build fabrication units - more builders - with their much larger repertoire of blueprints.There’s a satisfying cadence to the unlocking of new toys.That first few games you are entertained with spectacular, planet-killing explosions and nuclear extinction. But eventually the unpleasant flavours are reached. Races can be fun. They can be intense, focused things, too. But they are also exhausting, and Planetary Annihilation never stops being a race. Defensive plays take a back seat when you can weaponise whole worlds. In multiplayer, victory goes to whichever player can click fastest and most consistently. Navies get ignored because the tiny oceans serve no purpose and you can just send aircraft over them, and spacecraft are equally limited. Space in general is no fun. It’s somewhere to travel through, and that’s not very interesting at all. When a match reaches the point where players are buggering off to other worlds, it becomes a micromanagement nightmare. Everyone’s playing with the same tools, as well. There’s only one faction. The question of balance has always been important in the realm of the RTS, and Uber Entertainment’s answer seems to be: make everyone play the same way. The Galactic War mode - Planetary Annihilation’s single-player mode is exceedingly bland. There’s no story, no real context and the AI can be abysmal at times. There are rough edges everywhere, no matter what mode you play. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring. Overall 6/10.
Posted: October 11
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10 of 10 people (100%) found this review helpful
26.9 hrs on record
This game is fun to play. Think command and conquer generals on a sphere. It really is a badass idea. Pretty hard though. I started out on galactic wars and got my ♥♥♥ handed to me... but skirmish mode is pretty fun because you can change the resource handicap for either team until you get the hang of it. As you can tell I just wanted to learn how to play via single player before trying a multiplayer games. However, the always online ♥♥♥♥♥♥♥♥ is the most ridiculous I've come across in quite some time. The game has to check the connection constantly and it makes any game choppy and ♥♥♥♥ing unbearable. I have a decent gaming rig and researched the reason for the choppy garbage and it seems to be the online malarkey. The game itself is fun, what I've been able to play until I get frustrated with the choppiness. Not recommended until this is fixed. If I'm wrong in regards to the reason for the glitching... someone please correct me.
Posted: September 22
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8 of 8 people (100%) found this review helpful
9.5 hrs on record
-Unfinished game
-Poor performance even on high end machines
-Could be soo much better
+Planet to planet battles are amazing
+Fun to lose to planet smashing and nukes
+Hard AI keeps you on your feet

Wait for more content, this could be a great RTS!
Posted: September 22
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8 of 8 people (100%) found this review helpful
1.4 hrs on record
I actually couldn't believe these people released this as "official". I mean literally, this game is in worse condition than almost any other "Early Access" beta I've played - it's borderline criminal to charge $30 for this at present. It's so bad right now you can't even play SINGLE PLAYER OFFLINE without the game slowing to a crawl because of their servers. Oh, and you have zero control over anything related to SINGLE PLAYER OFFLINE mode - period. No changing game states, no deleting, no renaming - literally no control over files supposedly located on your machine, locally.

I wanted to like this game. I followed it for months now. I couldn't even play for 2 hours before I shook my head at this "official launch" version and quit. Pass on this.
Posted: September 23
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8 of 8 people (100%) found this review helpful
2.3 hrs on record
As a once avid Total Annihilation then SupCom player, this game as it stands is a disappointment. While the game is now a '3D planet' the gameplay is unmistakably 2D and unlike many old maps there's no real bottlenecks or impassable terrain beyond random water placement or small jutting pieces of rock. There is literally no challenge from the AI and near zero meaning to your own base: just spamming factories; no defensive lines or support structures really: everything is liquid (which could be good) but nothing has customisation or choice like SupCom's tech or upgrading mechanics. I imagine it's an alright game multiplayer but it is truly lacking depth in comparison to SupCom with respect to it's abysmal 'campaign/adventure' mode, it's current AI's strategies and outrageously fickle gameplay.

I have tried it at multiple stages of the beta but only managed 55 minutes of interest for a £20 game. For someone who wants to enjoy this as mostly a singleplayer game it is nothing in comparison to SupCom or TA. There just seems to be a lack of fun in it since you effectively do the same thing each game with the lack of factions, tech or experimentals. The only unique thing about the game is commanding relatively unresourceful moons to crash but in reality this is just another form of a nuke and is not half as important as 10 factories.
Posted: September 23
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8 of 8 people (100%) found this review helpful
47.4 hrs on record
Garbage.
The devs have no desire to make this game functional. I tried playing it again after quiting a few months back (because the multiplayer is horrid) and believe it or not it's worse now.
Posted: September 25
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9 of 10 people (90%) found this review helpful
49.0 hrs on record
Released too soon, no offline mode, servers seem to lag at peak times or something. If you're a diehard fan of TA/Supcom you may want to buy it now, otherwise I'd wait and see if devs improve the game.
Posted: September 23
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11 of 14 people (79%) found this review helpful
53.6 hrs on record
Don't buy this, sup com does it so much better and so much cheaper too, this is basically a beta that will never get finished.
Posted: September 22
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8 of 9 people (89%) found this review helpful
1.8 hrs on record
After waiting something like two years after I funded this game it does not live up to the hype. I feel as if the developers just decided to cash in on their name. I don't know how it took so long for them to develop something that feels so shallow. There is no real tutorial, there are no factions, the unit designs are all minimalistic, and everythign can be destroyed in one burst after some buildup. In my time playing this game I never felt any of the epic scale that was pitched to the backers so long ago. Maybe after some patches it would be interesting but right now I don't feel like touching it again.
Posted: September 22
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7 of 8 people (88%) found this review helpful
2.6 hrs on record
I didn't personally enjoy the game:

tl;dr
This is a fast-paced mass unit RTS title that is still in Beta despite claims otherwise. It has an intrusive DRM, demands high user input, and is lacking a strong single player or tactical options. Do not buy this in its current state, but do follow it as it has the potential to be something great.

  • The single player is lacking in depth or replayability. Play it once and you've seen all it has to offer.
  • The unit design is lacking, as most are interchangeable. Ground and air units largely don't offer strong advantages or disadvantages. Navy units are practically useless. And your options for space units are very limited, as is their ability to move between planets.
  • Tactics are lacking, the seemingly only military tactic is zerg. Any tactical thought is put into economy and construction, but that just seems to be more of a test of your ability to input commands.
  • User input demand is high, this is easily more demanding than Starcraft in that regard. If you enjoy a medium or slow paced game, then run for the hills.
  • This game is still very much in Beta, despite claiming to have left it. Things are un-optimised, art isn't where the devs said it would be. There's also clearly more work that could be put into other areas.
  • The network monitoring they ran during Beta, and claimed would be removed at launch, still lives. It acts as a restrictive DRM on par with Sim City's recent debacle.
  • Combat grows stale very quickly: maps are all similar, most units are interchangeable, most tactics are just directing a zerg.
Posted: September 23
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7 of 9 people (78%) found this review helpful
90.6 hrs on record
Firstly, understand that people are more likely to review a game if they percieve it negatively than positively.

It is true that PA has some issues (naval balance, etc). It was also released too early, in my opinion, since offline was not included among other reasons. However, offline mode is now a part of the game in the latest beta build, and should be added to the main build within the next 24 hours.

Overall, this is a seriously fun game that breaks new ground in the RTS genre. On these spherical maps, you can be attacked from any direction. On the flip side though, you can use this to your advantage to pull off sneak attacks from an unexpected vector. Orbital play and the ability to move between planets adds yet more depth and complexity.

I have heard other people complain about the controls, but for the most part I find them adequate. You can assign control groups to make selecting specific armies easier, as in most good RTS games. The current hotkey support is limited, but you can download the "Hotbuild2" mod using PA Mod Manager to assign hotkeys to build specific structures and units. Camera anchor points let you jump to saved locations at the press of a key.

Graphical performance was great for me on my Lenovo Y410p laptop with the GeForce 750M, 8GB of ram, and Core i7-4700MQ 2.4GHz processor. I rarely had any graphical glitches. If you are having performance trouble, the first thing you need to do is update your graphics drivers and make sure PA is using discrete as opposed to integrated graphics if applicable.

The AI features four difficulty levels, and is a competent opponent to fight if you aren't comfortable with PvP play.

Now, on to nitpicks. The biggest issue I see right now is naval balance. Although it has improved markedly, naval pathing is still a bit buggy. Naval units in general are too slow, and don't provide enough bang for their buck. An expensive ship can quickly be demolished by a handful of tanks. Targetting of ground units is also poor. Orbital units ought to be a bit more varried, and I wish there was a multi-unit interplanetary carrier. Teleporters are a bit too easy to set up. I'd rather have to land a small army with a transport to secure a beachhead, and then set up a teleporter for reinforcements. Overall, I think there need to be more and more specialized units.

Aside from all that, this game is ♥♥♥♥ing amazing. You can ♥♥♥♥ing crash moons into planets, blow planets up with death star lazers, fill the skies with nukes, send nukes between planets...you have to play it to get it.

A quick note on offline play, just released in the latest beta build. I tried it and it was completely stable. Uber recommends you don't play offline without 4 cores and 8GB of ram, but I was totally fine, at least in a 3 player game, with 2 cores (phyical cores, I don't know if logical cores count).

Seriously, buy this game!
Posted: October 9
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4 of 4 people (100%) found this review helpful
4.5 hrs on record
I bought this game because I thought it'd be more like Total Annihilation; instead it's basically just online skirmish fodder. I wanted more of the dark, dreary desolate atomosphere like the Core and the Arm had. Sure, their story was weak too compared with Starcraft, but I felt a strange connection to my commander(s).

The icing on the cake of unprofessionalness is that the opening videos are STILL in youtube format, not native, locally hosted videos. Did Uber not care enough to store their intro videos (such as they are) with the game files?
Posted: September 25
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4 of 4 people (100%) found this review helpful
11.4 hrs on record
So What Happened to The Offline Mod I Get to Connect to the internet once a week for an Hour Really ♥♥♥♥ed i Spent all this money on a game i cant Play was told when released wouldnt need to be online So WTF

We as Cusstomers need to stop playing into all this beta crap half the time they never deliver so Disappointed Really How difficult is it to let us play offline i bought the game now let me PLAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Posted: September 26
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6 of 8 people (75%) found this review helpful
25.4 hrs on record
AI is literal cancer.
Space Moon 9/11


10/10
Posted: October 7
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3 of 3 people (100%) found this review helpful
27.7 hrs on record
Planetary annihilation is an amazingly fun game but, it is very poorly optimized. It freezes, crashes and units dont always work properly. Also things like nuclear defences dont always work. I dont recomend to get this game for its normal price but when its at least 50% off, I recomend it. Once the creators fix the games bugs, it will be worth buying.
Posted: October 10
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