Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (6,670 reviews)
Release Date: Sep 5, 2014

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Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Read the full review here.

Recent updates View all (52)

October 9

Release Build: 73737 with Offline Play



Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here: http://support.uberent.com/kb/faq.php?id=82

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


---------------------

- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

64 comments Read more

October 2

A Note To Planetary Annihilation Fans About Our Next Game, Human Resources



Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources.

http://youtu.be/oNZ7oto4z4A

What’s pre-production? It’s the first phase of game development. It’s the time where we sandbox and define features, game mechanics, and systems. Then, we begin to build any new technology that we need to support it. We’ll sketch out how we can accomplish our goals and when. It’s a pretty exciting phase where we create new worlds and possibilities.

Games are evolving. You don’t just “finish” them anymore. We see them as services, as active things that grow over a length of time. Planetary Annihilation’s vision has been achieved or else we wouldn’t have launched it, but that was just one journey. We embarked on a more adventurous one the second we updated it to 1.0.

This is a very, very exciting time for us. Words suck at expressing how much we love all you guys for your incredible passion and support. Planetary Annihilation wouldn’t exist without you — and we plan to keep it going. If you’d like to check out Human Resources and become one of humanity’s new overlords, please do so. We’d love your support.

Prepare to have your eyes melted by the attached trailer.

Thanks,

Uber Entertainment <3

PS: Sorry for the eye melting.

PPS: But it was worth, right?

[tl;dr: today, we announced a new Kickstarter for a strategy game called Human Resources. Plans for Planetary Annihilation’s development will be unaffected. Human Resources’ team is a separate team.]

370 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
35 of 47 people (74%) found this review helpful
22.0 hrs on record
It's complicated. Ultimately, I think Planetary Annihilation could end up being an amazing game. It's got the potential to be really really fun. But right now the game is just not finished and not very fun. There is I would estimate at least another 6 - 12 months of work that need to be put in to this game to bring it to the level you expect in a finished, polished title. Some particularly glaring issues:

- No ability to save the game
- Naval units in the game are practically useless
- Orbital gameplay is horribly unfun
- The Galactic War campaign is a bad bad joke
- No multiplayer matchmaking
- Planets are far far too small and the terrain is uninteresting and does not lend itself to tactical gameplay.

And on, and on, and on you can go.

The game has great potential, but right now it's just not anywhere near being done. Happy to revisit this review and change my recommendation as the game is updated.
Posted: September 25
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34 of 46 people (74%) found this review helpful
2.6 hrs on record
Unfinished, buggy, and just plain not enjoyable to play. The fact that the game was released from beta in this state is insane.
Posted: September 25
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28 of 38 people (74%) found this review helpful
6.8 hrs on record
Some good ideas, but the campaign is broken as hell. And I really detest the 'must be online' for single player. I don't know how many times I lost a match against the AI because I lost connection to their servers.

I really want to like this game, but I'm shelving it until full release and see what they do.
Posted: September 27
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25 of 34 people (74%) found this review helpful
7.9 hrs on record
I wanted to love this game SO much, but it just doesn't have the swank that made Supreme Commander the breathtaking game it is. It's cumbersome, boring, and all that this seems to do is capitalize on the idea of smashing planets together, instead of amazing gameplay. The musical score is brilliant, but that's about all they have to offer.
Posted: September 23
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27 of 39 people (69%) found this review helpful
7.0 hrs on record
Galactic War Is so horriblely unbalanced it feels completely unplaytested.
Posted: September 28
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19 of 27 people (70%) found this review helpful
14.1 hrs on record
Planetary Annihilation is massive. The armies - all robotic in nature - can be churned out at an amazing rate, growing into vast hordes; the maps are solar systems, complete with moons and planets, all gently spinning and circling their suns; and the devastation is on a scale that should be obvious from the title. It could have been great. A new, bigger Total Annihilation or Supreme Commander.Strategy games, or indeed any game with a substantial amount of depth and complexity, require a bit of education. It begins in the game: tutorials, detailed tooltips, campaigns - the things that teach you the basics.Planetary Annihilation skips the first part entirely, expecting players to dig their own way out of confusion. This makes one’s introduction to the game an unpleasant one, but when that first commander lands on its first world - it’s impressive.The commander makes planetfall, announcing its arrival with an imposing explosion. In a game that’s a race to the eponymous planetary annihilation, the lumbering commander is a liability, needing to be protected by an army. A swarm of enemies could take it out and spell the end of the game.Gargantuan armies can be constructed with surprising speed, and with new factories comes the ability to build fabrication units - more builders - with their much larger repertoire of blueprints.There’s a satisfying cadence to the unlocking of new toys.That first few games you are entertained with spectacular, planet-killing explosions and nuclear extinction. But eventually the unpleasant flavours are reached. Races can be fun. They can be intense, focused things, too. But they are also exhausting, and Planetary Annihilation never stops being a race. Defensive plays take a back seat when you can weaponise whole worlds. In multiplayer, victory goes to whichever player can click fastest and most consistently. Navies get ignored because the tiny oceans serve no purpose and you can just send aircraft over them, and spacecraft are equally limited. Space in general is no fun. It’s somewhere to travel through, and that’s not very interesting at all. When a match reaches the point where players are buggering off to other worlds, it becomes a micromanagement nightmare. Everyone’s playing with the same tools, as well. There’s only one faction. The question of balance has always been important in the realm of the RTS, and Uber Entertainment’s answer seems to be: make everyone play the same way. The Galactic War mode - Planetary Annihilation’s single-player mode is exceedingly bland. There’s no story, no real context and the AI can be abysmal at times. There are rough edges everywhere, no matter what mode you play. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring. Overall 6/10.
Posted: October 11
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10 of 13 people (77%) found this review helpful
47.4 hrs on record
Garbage.
The devs have no desire to make this game functional. I tried playing it again after quiting a few months back (because the multiplayer is horrid) and believe it or not it's worse now.
Posted: September 25
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10 of 14 people (71%) found this review helpful
2.6 hrs on record
I didn't personally enjoy the game:

tl;dr
This is a fast-paced mass unit RTS title that is still in Beta despite claims otherwise. It has an intrusive DRM, demands high user input, and is lacking a strong single player or tactical options. Do not buy this in its current state, but do follow it as it has the potential to be something great.

  • The single player is lacking in depth or replayability. Play it once and you've seen all it has to offer.
  • The unit design is lacking, as most are interchangeable. Ground and air units largely don't offer strong advantages or disadvantages. Navy units are practically useless. And your options for space units are very limited, as is their ability to move between planets.
  • Tactics are lacking, the seemingly only military tactic is zerg. Any tactical thought is put into economy and construction, but that just seems to be more of a test of your ability to input commands.
  • User input demand is high, this is easily more demanding than Starcraft in that regard. If you enjoy a medium or slow paced game, then run for the hills.
  • This game is still very much in Beta, despite claiming to have left it. Things are un-optimised, art isn't where the devs said it would be. There's also clearly more work that could be put into other areas.
  • The network monitoring they ran during Beta, and claimed would be removed at launch, still lives. It acts as a restrictive DRM on par with Sim City's recent debacle.
  • Combat grows stale very quickly: maps are all similar, most units are interchangeable, most tactics are just directing a zerg.
Posted: September 23
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5 of 6 people (83%) found this review helpful
4.5 hrs on record
I bought this game because I thought it'd be more like Total Annihilation; instead it's basically just online skirmish fodder. I wanted more of the dark, dreary desolate atomosphere like the Core and the Arm had. Sure, their story was weak too compared with Starcraft, but I felt a strange connection to my commander(s).

The icing on the cake of unprofessionalness is that the opening videos are STILL in youtube format, not native, locally hosted videos. Did Uber not care enough to store their intro videos (such as they are) with the game files?
Posted: September 25
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3 of 3 people (100%) found this review helpful
22.3 hrs on record
I've been a big fan of Total Annihilation, Supreme Commander, but this one is a bit short. I don't have a problem with the art style, or the core of the game itself, but the tech tree is a serious flaw in this game. The single player campain relies on luck rather than strategy to advance your tech tree, as each planet gives a random tech when conqured. Given the limited tech slots you have at the beginning, it's easy to be stuck passing on tech you can use, simply due to being out of space, only later to finally find the elusive tech expansions long after they're useful. If they manage to take the luck factor out somehow, and provide a reall benefit to successful tactics, I might recommend it. Until then, I have to say no. You're better off picking Supreme Commander and Supreme Commander Forged Alliance for your RTS itch.
Posted: September 25
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3 of 3 people (100%) found this review helpful
23.5 hrs on record
The game might be great aside from it's meager game modes and if it werent for the game freezing 90 minutes in after hearing "Nuclear Launch Detected" literally every 5 seconds(no joke) because the AI can't even manifest a simple invasion force let alone a propper one. Also there is no save option, anywhere. You might want to read other reviews to get a sense of the gameplay and it's mechanics. But in all honesty, why even bother with this broken game? This was not ready for release. Save your money for something better.
Posted: September 26
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4 of 5 people (80%) found this review helpful
38.1 hrs on record
My Review for this game
At this current stage, I wouldn't recommend this game. I had so many bugs, I could barely get to end game. While the amount of concept done in the game. The bugs became more of a problem then gameplay it self. I run a very well computer, but the loading planets that are small scale is time consuming. Usually the A.I or the Player gets a headstart before I could even load planets. Sometimes in my battles, my screen is blocked out of view. So I can't even see my buildings or units. Fabricater's pathfinding starts derping. Your "ACU" Or commander can get stuck in a spot where you can't even go 3 steps.

Do I recommend: My answer is, "Not at this moment, mabye after a few updates, but as of 9/23/14 I would not recommend"

The gameplay and concept is good, which I do like. Econemy management is similar to some of my favorite strategy games, "Total Annihilation", and "Supreme Commander" series. End game gets bit more strategic if planned accordingly. [Unless theres metal planets and Planet smashing]

It gets intense as time goes on, I get the feeling after a few matches. All about scouting and other necessary stuff leading to victory.

Just not now. Too buggy, too laggy. Should'nt even release at this stage
Posted: September 23
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4 of 5 people (80%) found this review helpful
6.2 hrs on record
Planetary Annihilation is a giant, half baked, cluster♥♥♥♥ that fails to deliver on the promise of its predecessors and is a slap in the face to all the people who funded it through Kickstarter.

Uber entertainment seems to be run by the marketing department, asking itself the question, "How do I make a game go viral?" instead of asking, "How do I make a good game that will go viral?" There's livestreaming integration via Twitch along with ample controls to shoutcast and record matches, and the ability to add extensions and mods, but the core parts of game are severely under developed.

Planetary Annihilation has failed the basics. For instance, rebinding a key shows a developer error message. Commanders will spawn sometimes extremely close to each other. Pathfinding is poor. There's no option to save Multiplayer games, and practically speaking, there's no instructions. The only "tutorial" is an old YouTube video that's sounds like an advertisement and is so basic it won't be of use to anyone. It is so bad even the dwindling community has expressed creating an extension themselves to add tips into the game.

Speaking of the community, less than three weeks after its release there are only a handful of multiplayer matches and PA's price has dropped significantly on steam, both of which are indicators that this is a failure of a game. Outside of the game Uber hasn't even provided things like stats, or tech trees, and the poor suckers who bought the game for full price are expected to add that knowledge to the Internet themselves.

This ties into the biggest problem: usability. PA takes place in a solar system where you can hop planets, but the planets are tiny King Kai planets, so you can only see half of your planet at a time like a ♥♥♥♥ty fog of war. There is a picture-in-picture mode, but not dual monitor support. The lack of tips means that after several games, many of us people didn't even know what planet they were on, much less how to get off it and launch an invasion. When you run into an army, the name of the person to whom it belongs isn't even shown. I couldn't figure out how teleporters worked until someone told me several matches later, and figuring out how nukes works is an exercise in random clicking. I landed on a planet, I think it was a gas planet, which means I can mine it? I don't know.

This is coming from someone who has played both Total Annihilation and Supreme Commander/2 and was willing to buy Planetary Annihilation on pedigree alone.

Usability is super important when there is a lot going on and there is more going on in PA than ever. PA builds on its predecessors main tech trees of Vehicle, Naval, Bots, and Air with a third (fifth?) dimension of Orbital and the inclusion of different planets on which to wage war. A (real, not space) Navy seems kind of useless on tiny King Kai planets, and the purpose of bots still overlaps with vehicles. Not that I was expecting a TA/SupCom/2/PA game to get rid of bots, but that Kickstarter stretch goal to include Naval units? Bad idea and worse implementation.

Games are enormous and sprawling, with hundreds of units and structures. Zooming out reduces the units to icons, which are another failed attempt to fix the problem. They glitchly overlap, and look the same. If you were designing an UI to move icons around, you'd probably at least make them different colors.

While most of the time you're watching little icons come into, and blink out of existence, it's not like you'd actually enjoy the graphics anyway. There's only one faction in PA, and all the units look like toys. And I mean the type of toys you give to toddlers; the designs are generic and strangely clean for weapons of war. I'm not expecting Warhammer 40k levels of grit, but the unit designs look like something a Freshman graphics student would turn in for solid B. The Supreme Commander 2 units looked more detailed and just... better.

To be fair, there are some innovative selection features: highlighting an area will only select combat units and not builder units, you can click and drag areas to have fabricators build a lot of things, and... well that's all I've discovered after reading up all I could on the Internet and playing.

When all this is tied to the underhanded fact that Uber sold this game in stores for full price while still in "Early Access" (which is ♥♥♥♥♥♥♥♥ because if anybody can access it then it's not "early") and the fact that there's expensive DLC already, I can only feel sorry for the the people duped into Kickstarting Uber's salaries.
Posted: September 24
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5 of 7 people (71%) found this review helpful
2.8 hrs on record
NOPE! this game is terrible. This game wihle being in a cool 3D landscape is so poorly designed that it is just impossible to play at a any level. I did 2 games with a friend for his live stream show and both times I just hated the experience. The hotkeys are terrible, the icons for the units are unreadable, you lose your mouse at the smallest twitch, the minimap is awfule, the hotkeys are just crap.

Even if you get the chance to get this game for $5 on a steam sale, DON'T!!!!


Any other questions tweet me @lilrex2015

For those of you who early accessed at $60, I am SO SO SO sorry.
Posted: September 27
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5 of 7 people (71%) found this review helpful
11.4 hrs on record
So What Happened to The Offline Mod I Get to Connect to the internet once a week for an Hour Really ♥♥♥♥ed i Spent all this money on a game i cant Play was told when released wouldnt need to be online So WTF

We as Cusstomers need to stop playing into all this beta crap half the time they never deliver so Disappointed Really How difficult is it to let us play offline i bought the game now let me PLAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Posted: September 26
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6 of 9 people (67%) found this review helpful
6.3 hrs on record
This game had so much lag my tanks gained the ability to teleport.

10/10 would not recommend
Posted: September 29
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14 of 25 people (56%) found this review helpful
2.9 hrs on record
What a disgrace to the orginal game. I was the biggest fan of Total Annilhation. I'm having trouble deciding if I could go back in time, what I would want more: bringing the old Cavedog crew back with me to do this game right or find and sterilize the fathers of this piece of crap kickstarter reject squad so they were never born to deficate on what was once my most beloved treasure... I'm not sure yet. The graphics were better back in 1997. Here's why this game sucks.

Cons: Placement of structures has an invisble bubble that I can seem to find that restricts the proximity of other buildings and EVEN units from coming to close in contact with. The movement of units doesn't feel "free" yet they act like they are moving on a grid - especially air units. Graphics are terrible. I understand they are using some sort of graphic-rendering system. Looks like the artwork of a 7-yr old down-syndrome child trying to prove his worth as a last ditch effort not to be thrown into the adpoption agency. The planet system - spherically - moving the camera efficiently to check on multiple armies is like trying to play a FPS with a mouse-thumb-wheel - YOU JUST DON'T. And if you actually get to a planet to devestate your target - it's pretty much over. No good defense for that either just sit back and take it in the shorts.

Pros: Music was good.

Play this game only if you are having a spectacular day and you want to get hit with a dose of cold sad reality.

2/10 - Bad.
Posted: September 29
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2 of 2 people (100%) found this review helpful
9.4 hrs on record
10/10 can make a death star and crash moons into planets.
Posted: October 24
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2 of 2 people (100%) found this review helpful
123.2 hrs on record
I absolutely love this game. It's fun, addicting, and massive in scale. There are of course still bugs, but nothing that can't be fixed with future updates. Some of which include: Loss of connection, still kind of a choppy interface, and single player issues (No saving, ai problems). I believe that this game was ment for less of a single-player campaign, and more for multiplayer death matches. Overall, I think that it is great and I advise anyone to give it a try. 8/10
Posted: October 24
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Loading screen simulator 2014.
Posted: September 28
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