Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.Is this game worth buying right now?
NoWhat about later?
It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. But forgetting that, there IS good potential here. Read on for more info. Remember all this is just my opinion. In-depth information.
To allow for incredible amounts of units on the screen at once, polygon-count has had to be minimalised to a great extent to where most units and structures appear extremely square-ish, and textures also greatly simplified to a huge extent. In total, it works and is efficient with most games suffering NO slowdown when huge action is taking place. From space the game looks quite pretty, but zoom in and the low quality of the units and structures, kinda ruins the times when you would like to enjoy watching a large battle take place. After playing all games, i think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been shredded too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual game...yea. If the game isnt finished, dont call it a release.
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the Fabricators (engineer tank/plane) make any unique noises, and the weapon firing for all units sound effects feel completely impactless, there's no OOMPH! in their sounds.. In total the sound effects of the game are a great let down, BUT the music is wonderful. The orchestral music is very much appreciated and helps the games sound score, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.
After all the wait, it is unimpressive. Where in short, the person who acts the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent and in most games, defeat them in 6 player games lasting no longer than 15 minutes. Your 'something' must be able to cope with whatever 'something' your opponent has built. So essentially, the entire match is a Rock-Paper-Scissors game, with no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is currently very flawed, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
I keep playing 1 game, and then quitting for a while because it's just broken, it all feels broken. With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, it again, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes and without mountains or other things blocking land artillery and causing limited access to bases, THERES NO STRATEGY HERE WHATSOEVER. You cannot defend enough against much in the game, just attack attack attack, Commanders are super weak and so are all base defenses. It is a great let-down.Overall: 4/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge, i cannot recommend this game ''in it's current state'' (September 2014, 1.0). It hurts me as a massive fan and lover of the other 2 games to say it :( Feedback?
1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. Some of us have arthritis, we all have different physical speeds and bodily/mental fingerclickin limitations and ability to zoom around like a turtle or hare. It's not skill or strategy, Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter game, it just aint how it goes. Wars are won with Strategy, and formulaic Strategies are made by THINKING, not by HOW FAST i can tell a small group of weak tanks in the first 5 minutes to go destroy 3 commanders like they are paper against water.
2. Scale. Planets, even large ones are so tiny that theyre like asteroids, where apparently our tanks are equal to a hundreds of miles wide. Planets are so small that it takes away the ability to create strategies on the ground level, aswell as cause Camera annoyance spinning it all over the place more times than should be needed. I would increase the size of planets by over 5 times, making Metal deposits more further apart, and more of a strategic importance because currently, Metal deposits are so tight and close together, you always have an over-abbundance of resources.
More feedback will follow in the near future, iv more to add.
3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave us...is the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies. Bring back limited shields. Everything in the game has very little HP...meaning games are over too fast, and it is too easy to breach defenses and defeat commanders..everything is squishy! There are no truely stunning battles apart from when the unstoppable stampedes begin and you already know you have lost because you opponent could click/play faster, there's no elongated battles when everything just melts in a second.