Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (7,650 reviews)
Release Date: Sep 5, 2014

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Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
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Recent updates View all (55)

December 17

Unit Cannon Update is live!



Unit Cannon update is locked, loaded & live!

Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!

We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!

For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.

Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!

We hope you enjoy the new changes as much as we do!



If you would like more detailed change report, take a look at the extensive list below

[Balance]

[Unit Cannon and Umbrella Balance]

Unit Cannon
Metal Cost: 14,400
Health: 3,000
Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
Metal Build Rate: 120
Energy Draw Rate: 4,050
Maximum Pod Capacity: 12
Rate of Fire: 3.0
Drop Pod Initial and Max Velocity: 150.0
Drop Pod System Velocity Multiplier: 20.0
Gravwell Velocity Multiplier: 10.0
Factory Cooldown: 3.0

Ion Cannon (Umbrella)
Added anti-entity weapon to intercept Unit Cannon drop pods
Anti-Pod Rate of Fire: 2.0
Anti-Pod Range: 180

[Naval Balance]

Naval Factory
Build Cooldown decreased to 3.5 from 8
Size decreased by 25%
Advanced Naval Factory
Build Cooldown decreased to 6 from 20
Size decreased by 25%

Destroyer (Orca)
Move Speed increased to 9 from 6
Acceleration decreased to 30 from 60
Brake increased to 90 from 60
Health increased to 1500 from 1000
Shell damage increased to 50 from 40
Torpedo velocity decreased to 50 from 60
Torpedo Splash Radius set to 10
Torpedo Full Damage Splash Radius set to 1
Size decreased by 25%

Gunboat (Piranha) -- Previously Sea Scout
Role name changed to Gunboat from Scout
Name changed to Piranha from Sunfish
Metal cost decreased to 150 from 300
Health increased to 175 from 100
Acceleration decreased to 50 from 200
Brake decreased to 150 from 200
Move Speed decreased to 15 from 20
Sight Radius increased to 150 from 100
Damage increased to 20 from 15
Ammo Initial and Max Velocity increased to 130 from 80
Range increased to 130 from 90

Frigate (Narwhal)
Move Speed increased to 9 from 7
Acceleration decreased to 30 from 70
Brake increased to 90 from 70
Shell Rate of Fire decreased to 1.25 from 2
Shell effects changed to match the destroyer shells.
Missile Rate of Fire increased to 3.0 from 1.5
Missile Range increased to 150 from 100
Missile Ammo turn rate increased to 720 from 360
Missile Ammo lifetime increased to 3.0 from 1.0
Enabled spread_fire on missiles
Size decreased by 25%

Battleship (Leviathan)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Health increased to 6000 from 4000
Rate of Fire increased to 0.2 from 0.1
Size decreased by 25%

Missile Ship (Stingray)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Size decreased by 25%

[Defense Cost Balance]

Single Barrel Laser Tower:
Health decreased to 500 from 750
Metal Cost decreased to 225 from 300

Laser Tower
Metal Cost decreased to 350 from 450

Flak Cannon
Metal Cost decreased to 900 from 1600
Health increased to 2000 from 1000

Torpedo Launcher
Metal Cost decreased to 400 from 600
Splash Radius set to 10
Full Damage Splash Radius set to 1

Advanced Torpedo Launcher
Metal Cost decreased to 1000 from 1800
Splash Radius set to 10
Full Damage Splash Radius set to 1

[Artillery Cost Balance]

Pelter:
Health increased to 500 from 450
Metal Cost decreased to 900 from 1500

Holkins:
Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
Ammo Demand reduced to 2,500 from 20,000

[Air and Anti-Air Balance]

Spinner
Ammo turn rate increased to 720 from 360
Ammo lifetime increased to 3.0 from 1.0

Bomber:
Turn rate increased to 110 from 75
All ground based AA will now prioritize bombers and gunships

[Miscellaneous Balance]

Dox
Acceleration decreased to 50 from 200
Deceleration decreased to 50 from 200


[UI] Newly redesigned Main Menu

[UI] New backgrounds on some loading screens

[UI] Nukes now have orbital trajectory lines

[UI] New Player guide added

Accessed from main menu or using F1 key or escape in game.
[UI] Secondary colors are now selectable



[System Editor] Using the advanced controls now requires explicit activation with a dialog prompt.

[System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.

The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
[System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.

[System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.

[System Editor] The system editor will indicate how much custom data is currently stored for a planet.

[System Editor] CSG palette now in place

[System Editor] CSG brushes now show up on cursor when selected

[System Editor] Custom start spots now available in System Editor



[General] Naval sound pass

[General] Added Cosmic Edition names to credits

[General] Gunboat (previously Scout Boat) has a new model



[Bug Fixes] Fixed “My Replays” view to now show your replays

[Bug Fixes] Holding down backspace will no longer exit to main menu

[Bug Fixes] AI and Subcommanders should now be working again

[Bug Fixes] Fix system editor issue: Load planet bug

[Bug Fixes] Crash fixes for server

[Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.

Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
[Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer.

[Bug Fixes] Fixed crash for out of game match notifications on Linux

[Bug Fixes] Fixed disconnected icon in game

[Bug Fixes] Fix for Bombers being able to sit above targets and bomb

[Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled

[Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist

37 comments Read more

December 2

Upcoming update: New player experience, new maps, and Unit Cannon underway!

Hey all,

We’ve wrapped up the Fall sale over on Steam, and heading toward one of the biggest sales of the year on the Winter Steam Sale. During these two sales, we are getting quite a few new players in the game. With this in mind, we will be spending December concentrating on the new player experience!

This will be a first pass at updating tutorials and general menu flow to make it more intuitive for new players to get into the game as well as make it easier to get info from Uber to players.

What does this mean for you as a current player you ask? Well we’ll do a pass on overall bug fixes and polish throughout, as well as more balance tweaks! We have been listening and taken a look at overall map size for ranked maps. We like the response the current 3 have received, but are looking at some larger maps for the next round and will be adding 2 more Ranked 1v1 maps to the pool. We’ll look at adjustments based on feedback on the 3 current maps, as well as other smaller changes to help help push the metagame to a better level. Based on player requests, we’ll be re-adding the ability to select secondary color and custom landing spots. Oh and then there’s this little thing we’ve been working on…



:O

We will get more information when we have a better idea on release date for the Unit Cannon, but it should be hitting PTE (public test environment) soon for balance testing.

We’re planning on getting the main update out by December 18th, though Unit Cannon may take a bit longer depending on balance tweaks needed (please keep in mind that we are Pacific Time Zone, so those in the rest of the world, may be getting this late in the night or on the 19th your time).

As usual, I will post more details to keep you updated as we move toward the 18th!

107 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
788 of 958 people (82%) found this review helpful
90.2 hrs on record
Posted: November 20
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
Was this review helpful? Yes No
2,075 of 2,613 people (79%) found this review helpful
26.0 hrs on record
Posted: September 9
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied. Also You cannot save a game so either be prepared to spend at very least 30 minutes of uninterrupted time on here or waste it when you have something unexpected happen.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks. And maybe I am in the minority here but I like singleplayer usually, there just isn't anything worth playing.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small gripes I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little gripe, bots vs land vehicles. There is almost no difference between the two gameplay wise, honestly what’s the point, maybe I am missing something here?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.

My internet connection at time of review was roughly 7mb down 2-3 up, actual. Best I can afford and I would say better than avarage. Note: This is my actual number not the "estimate" that providers give you. (Welp, I'm an idiot. Actual numbers are 31 down, 12 up.)

I will Update the review if anything changes.

(UPDATE Oct. 7th)

They have announced a patch coming Oct. 9th that will bring offline play. I will be testing it out and update the review accordingly.

(UPDATE Oct. 10th RELEASE BUILD 73737)

So far with the update they made adding offline support everything has been going smoothly (at least as much as before). There are still plenty of major bugs that can be really frustrating and even make the game unplayable at times. I am glad that so far they have stuck with PA and turned out this update. As of right now I still cannot reccommend the game, however.

Some people have complained that my review doesn't take multiplayer into account much and honestly they are right. I dont like multiplayer in games like this, it all comes down to who can click faster. I thought it was pretty clear from my statments that this review is more for singleplayer or casual multiplayer people. Also once you are entreanched in seperate planets there is really no way to invade eachother so it ends up being who can make the most nukes first (or activate the deathstar-esc metal planet).

I really hope this game grows on me, I love the concept, I also really want to back their new project Human Resources but I think I will hold off since this game left such a bad taste in my mouth, not only for Uber but Kickstarter in general (Kickstarters really dont have to provide the product to you at all, and that breaks no kickstarter rules).
Was this review helpful? Yes No
1,586 of 2,086 people (76%) found this review helpful
5.5 hrs on record
Posted: September 10
October 2014 - Very Important Update:
WARNING, AVOID
Corruption, Money Scam

Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.

Is this game worth buying right now? No
What about later? No

Why? It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. Read on for more info. Remember all this is just my opinion but it is based on facts that even recently have come to light.


In-depth information.
Graphics: 3/10
To allow for many amounts of units on the screen at once, polygon-count has been shredded, where most units and structures appear extremely square-ish, textures also greatly simplified to a huge extent. It looks really bad. I think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image and units. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been destroyed too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual game...it's unfinished. Too much, is missing from the game.

Sound: 3/10
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the Fabricators (engineer tank/plane) make any unique noises, and the weapon firing for all units sound effects feel completely impactless, there's no OOMPH! or quality.. The orchestral music isnt so bad, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.

Gameplay: 2/10
After all the wait and all the multipl intakes of cash Uber Entertainment conned out of us, we got scraps. Where in short, the person who acts the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent in all games. The entire match is a Rock-Paper-Scissors game, with no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is currently very flawed, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes. THERES NO STRATEGY HERE WHATSOEVER, it's all about mashing the mouse button.
Terrible.

Overall: 3/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge. It breaks my heart as a massive fan and lover of the other 2 games to say it :( I do not see how this game deserves to be called a strategy game in it's current state, its more like a RealTimeButtonMashZerg game than a RealTimeStrategy. AVOID.

Feedback?
1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. We all have different physical playing speeds and bodily/mental fingerclickin limitations. It's not skill or strategy (i cannot state that enough), Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter tournament, it just aint how it goes.

2. Scale. Planets, are so small that it takes away the ability to create strategies on the ground level, aswell as cause Camera annoyance spinning it all over the place more times than should be needed.

3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave us...is the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies. Bring back limited shields.

---UPDATE - 2014 9th OCTOBER---
It has been announced that Uber are teaming up with the creators of Super Monday Night Combat (another piece of unfinished junk) to create another strategy game, when this game isnt finished by a huge mile.

At this point i can sadly say that this is all just a money scam at this point, to rush out a crappy game, using kickstarter even though they already have the money because they will use all methods to get more undeserved money from the people. This is just greed, and full corruption even below EA standards. THIS COMPANY IS SCAMMING YOU , AVOID ALL GAMES.


Uber Entertainment have gone very low into corruption.This game is nowhere near finished, and we the people are now being stabbed in the back after supporting their game with an unfinished product, and being shaked for more money on a new kickstarter for another game when they already have the money they robbed from you the fans.

There has been a great deal of drama over the internet on this, and i (once a hugely loyal fan) am saddened to have to agree...All trust has been lost, take my advice and do not do any further business with these swindlers. DO NOT FEED THEM MONEY ON KICKSTARTER. Its a scam, they already have taken tonnes of YOUR cash to be able to afford development of the next game. They want cash, for nothing.

Discluding the crappy campaign mode which only consisted of copy/paste skirmishes, this is what Uber Entertainment have done:

-Stolen over $1.1 Million in Kickstarter Fraud.
-Stolen (by leaked rumours) around $12 million from Steam/Game fans in sales of a broken & unfinished game that does not meet the Kickstarter declarations.
-Abandoned the game to a small team to do patchwork, breaking their Kickstarter contracts.
-Instead of using the stolen cash to develop the new game 'Human Resources' , setup another Kickstarter so YOU have to pay for it.

Expect further fraud and broken contracts. This is large scale fraud that deserves headlines in every game magazine (where the hell are you guys...you call yourselves journalists?)

Uber Entertainment should be Boycotted.

---UPDATE 22nd OCTOBER---
https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/posts
'Human Resources' canceled, the fans responded with great power behind their lack of donations. Human Resources was boycotted & the fans have been given a slight piece of Justice.

May Planetary Annihilation now be properly developed on...probably not.
Was this review helpful? Yes No
336 of 439 people (77%) found this review helpful
8.1 hrs on record
Posted: November 17
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
Was this review helpful? Yes No
745 of 1,072 people (69%) found this review helpful
37.5 hrs on record
Posted: September 10
This is a review of single player so called Galactic war.

-Gameplay is boring and repetitive!
-Sterategy element is not present! spam more unit than A.I and step over it.
-all the factions are the same! just different basic colors.
-all factions units are same! there are still balance issues! some of them frustrating and gamebreaking.
-commanders are only skins! no different abilities here. ludicrously those little ugly skins cost 10-20€ on the DRM store!
-nasty bugs are present. Gamebreaking ones like not allowing you to select or command your units.
-performance issues with the latest gaming machines!

Honestly... i cannot recommand this game to my friends and family.
don't waste your time here and don't let the hype take over your logic.
Was this review helpful? Yes No
189 of 261 people (72%) found this review helpful
26.5 hrs on record
Posted: November 17
Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
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1,078 of 1,620 people (67%) found this review helpful
47.0 hrs on record
Posted: September 5
Not even close to a finished product. I support this game, but it shouldn't be out of early access.
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221 of 321 people (69%) found this review helpful
247.3 hrs on record
Posted: November 18
After Uber released an update and have declared another on the way, I decided to change my review because, quite frankly, I don't want to lie to people that don't know the game at all.

This game is still unfinished, but what game is anymore. They are apparently still releasing updates, so at least there's that.

The game still requires some pretty high specs to run efficiently. Quad-core processor with 8 gigs of RAM is pretty steep for the common user. You don't actually need those specs to run the game, you just need them to run it efficiently.

I still call bogus on the offline mode. If you can't start a game and play it without internet connection, then there's no offline mode.

The balance, or rather lack of balance, in this game is just atrocious. If you're looking for a balanced game this is not it...yet. It's likely to be patched soon and I'll update when that happens. Also, this
game is stale and repetitve as crap.

The whole part about Uber stealing money with Human Resources is bogus.
Although, it was still pretty cheap of them to try to abandon PA like that. And all that crap about
them leaving a team to work on this game? I didn't buy it due to their previous unfinished games.

In a nutshell, this game is....meh. Not a great game, not yet. It's got potential to be better, and it looks like Uber is taking steps to reach that potential.Until then, I'd still say skip this game until this game gets a little better, or wait for a sale. It's just not worth 40$ to me.
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196 of 290 people (68%) found this review helpful
37.8 hrs on record
Posted: September 9
This game is a big SCAM. They sold us an unfinished pile of garbage and called it a Release Version.

The game have no Save Option, no Offline Mode, use a Always Online DRM, the servers can't deal with so many players, you have lag even in single player campaing.

I regret very much the day i bought this game.
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225 of 336 people (67%) found this review helpful
131.8 hrs on record
Posted: November 15
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
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209 of 314 people (67%) found this review helpful
3.3 hrs on record
Posted: September 11
Needs 6 more months of development. At least. The UI and information presentation is quite bad, the balance is somewhat questionable, but the most glaring error is in the core design of the server-side everything. And the single player might as well not even be there; one could say it was tacked on, but tacks are often of higher quality than this.
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138 of 202 people (68%) found this review helpful
10.6 hrs on record
Posted: September 6
Not a review, but a warning. The game has just entered the "official launch" phase. This implies the game is complete and fully released. However it is not finished, and there's still many missing features. The devs admitted to the game being incomplete, but went ahead and released it anyway.

Don't support these kinds of people.
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264 of 408 people (65%) found this review helpful
20.3 hrs on record
Posted: September 9
Its time for closure of PA review after the many updates released of the game. Despite of many balances, changes and fix. I still can't feel the fun of the game itself. The Galactic War gameplay remain disappointed and hopefully someone in the MOD community can fix the problem what Uber fail to do. Be advises the latest build doesn't contain any save in game until today so once your commander kill, you have to restart all over again.

Only the multiplayers are fun to play so far but there are majority prefer playing single player mode. Sadly this is not the right game for you.
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122 of 183 people (67%) found this review helpful
23.6 hrs on record
Posted: November 17
Could have been so much more than it is. Did not live up to the hype. The game is unfinished, there's no tutorial, which it needs because it's quite a complex game, and the units aren't very well balanced. Bringing in the original narrator from the old Total Annihilation game to narrate the intro was a nice touch, but the game otherwise lacks a clear storyline, compared to the rich storyline TA had.

I want to like this game, I really do, and it's not a bad game per se. But to understand the game and play it well you need to have played the original TA.
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124 of 189 people (66%) found this review helpful
40.2 hrs on record
Posted: November 9
It's a buggy mess and Uber is not taking the responsability to fix it atm. I don't trust them and I won't buy another one of their products. I can't believe their audacity to propose Human Resources after they served us this pile of ♥♥♥♥. Still pretty fun, when it works. The strategy lacks depth and variety atm but is still very fun. One faction and a very limited library of units and buildings. Honestly, Total Annihilation is on GOG for $6 and has a large modding community with working multiplayer from the Game Ranger client; much more worth your time.
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422 of 700 people (60%) found this review helpful
10.3 hrs on record
Posted: September 5
I backed this on Kickstarter, always looked forward to it. But my university's firewall prevents the game connecting to servers. Uber said that fully off-line play would be included (100% DRM-free etc). However, even though the game is now "released", there is no sign of any offline mode and I am still completely unable to play the game. Be warned: if you are behind a firewall or network you don't 100% control, do not buy this game. In fact, don't but it at all: Uber have lied to their backers. Don't give them your money.
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384 of 636 people (60%) found this review helpful
357.4 hrs on record
Posted: September 6
In space, no one can hear your cries of anger as an asteroid is rammed into your base, annihilating you from the face of the world.


Planetary Annihilation is a revolutionary RTS. The idea of being on a planet might be viewed as heresy by die-hard starcraft fans, but I see it as a welcome addition that increases the level of strategy to levels unseen in other games due to one simple affect of this: You can be attack from any side, always. Think you're safe? You aren't.

The game revolves around destroying your commander. Each player spawns with one at the start of the game, and losing yours will cause you to lose. The commander produces a substantial amount of economy and is fairly durable. He also posesses the energy based uber-cannon weapon, which destroys a substantial amount of units in an area with its splash damage.The commander is able to build your basic structures and get you into the match.

The economy is streaming, meaning that resources are both gained and spent over time as a unit or structure is made rather than all at once a la starcraft. Having insufficient production compared to what you're spending will lower the rate of what's being made. There are two resources: metal and energy. Metal is gained by building extractors on metal spots scattered across the planet nd by reclaiming trees (Because sense of course) and wreckages, and is used to make units and structures. Having insufficient metal will reduce the build speed of units and structures. Energy is used to power the nanolathes on your fabrication units and factories, as well as power radar and reload some weapons, particularly bombers and SXX laser satellites. Insufficient energy will shut down radar, reduce the reload time of weapons that use it, and reduce the usage of metal by your nanolathes (reducing the build speed of units in the process).

There are five types of units: Bots, Vehicles, Air, Naval, and Orbital. Bots are weak but cheap and fast raiders, while vehicles are slowish but durable frontline assault units. Air is fast and mobile and capable of quickly killing several units at once. Naval is slow and fairly useless. Orbital is boring and binary, and also impractical most of the time.

Combat is one of the game's weakest points. Bots die after a single hit from a tank, and your basic tank dies after 3. This means that battles are over very quickly, leaving very little time for controlling your forces. The general result of this is that whoever has more forces wins. This means that the game becomes a macro game to the extreme.

In starcraft this would be extremely painful to manage, but this game makes managing massive production complexes a cinch through several features. Firstly, there is no restrictions on the zoom level, allowing you to view half a planet at once. Secondly, the mini-map, called Picture-in-Picture, can be adjusted to give you a view of the whole solar system, or to view a particular base. It can also be interacted with in the same way as the main game screen; it is essentially a smaller game screen whose flexibility will be instrumental in your control. Thirdly, every single command in the game can be put in a queue, and factories can not only have an infinitely large number of units added to the queue in any order, but can also be set to loop the current queue indefinitely. No more babysitting buttons, no more making sure that your barracks is always making marines. Just three clicks (Select the factory, select the infinite queue button, and select the unit you want the factory to make) and you never have to touch that factory again.

This game's single-player is admittedly fairly lackluster. It comes in the form of a "Galactic War", in which you play in a randomly generated galaxy, gaining new technologies (all of which are unlocked from the start in multiplayer) and annihilating enemies, until you've destroyed the leaders of the 3 other factions in the galaxy. Unfortunately, the limited number of units means that the level of strategy is even less than can be found in multiplayer. There is a skirmish vs ai option, but it is ruthless and oftentimes the players you find in multiplayer are quite a bit worse than it, making playing multiplayer a better option for the newest players.

Map size in galactic war is fixed, but there is a system editor that can be used to create much larger planets. Keep in mind that the larger the planet and the more planets, the more ram that's used. I wouldn't even think about playing on anything bigger than size 900 if you have less than 8 gigs of RAM due to the lag entailed. You can even do some wacky stuff with this system editor, like making planets without metal, making planets with only one small land mass surrounded by lava, resulting in a close quarters type of game called commander boxing. Another, even more devious thing you can do is making planets with elliptical orbits cross into the path of other planets, resulting in the two smashing into each other at some point in the game, annihilating one or both of the planets.

The graphics of the game are decent. The game itself looks great, but skyboxes look bland, as do many of the projectiles. This is a fixable thing however, and I will detail how below.

The game can get somewhat laggy, but this depends heavily on the size of the game. Generally anything larger than radius 900 is going to lag significantly, as are planets with lots of obstacles, such as lava, desert, and, to a lesser extent, tropical and metal, and games with lots of planets. This rarely is a huge issue and the game should be playable most of the time. The game is RAM intensive so you will find performance being less if you don't have at least 8 gigabytes of it.

While the game is great, there are some features noticeably missing. Unit wreckages are probably one of the biggest as it reduces the strategic depth even more than it already was.

The UI has some issues as well. The hotkey system has two key presses to make a unit rather than one, and there is no way to share systems which you have made. There is no matchmaking system, which has the effect of making you have difficulty finding players of your skill at times. The strategic icons are fairly confusing and are difficult to tell apart from each other.

There are enough bugs that you're unlikely not to find them, but the vast majority are far from game breaking, such as the stuck command queue view (fixed by pressing shift), and the stuck building silhouette (fixed by clicking on another building). I haven't encountered any game breaking bugs on the most recent build of the game.

All in all the game is a decent experience that is most marred by poor strategic depth and a couple UI issues as well as essential meta features that aren't present. Overall, the game deserves a 7.0. It is a revolutionary entry into the genre with some big issues that will hopefully be ironed out as time goes on.


Oh, you thought I was ending the review there? Sorry to disappoint you there.



Despite its major issues, the game has an ace in the hole that can negate them. The UI is the most moddable thing that I've ever seen, and server mods can also be easily made and distributed. Both UI and server mods can be easily downloaded through PAMM. Among them, we have Custom Skyboxes, which allows for custom, breathtaking skyboxes, and awesome projectiles (made by yours truly), which replaces some of the more bland effects in the game with better ones and improves on many others. In the more functional department, we have PAStats, which records your games and uploads graphs of them to its website along with implementing a 1v1 matchmaking system and a ladder. There's also Hotbuild, which allows for proper 1 button hotkeys, (continued in comments due to the annoyingly small character limit.)
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299 of 495 people (60%) found this review helpful
140.3 hrs on record
Posted: September 5
9/10
"You can see your enemies' buildings&units... when their planet passes yours - holy ♥♥♥♥!"
Planetary Annihilation is a true Real-Time-Strategy game. It's set in a non human galaxy where robot commanders have to regain power by building up their base and army to annihilate the other commanders. The special thing about PA is the "map" is a galaxy and you play on whole (3D)planets and not only a (2D)square map. You can choose if you want to fight on 1 or many planets. Also there are no limitations, neither in the amount of buildings nor units. But beware, if your commander dies your whole base will, too. If you like C&C / Dune / Starcraft / Total Annihilation... PA might be exactly your thing!

Pros:
+ great multiplayer gaming value
+ great ost&sound
+ good graphics
+ unlimited units & buildings
+ crush a moon/planet into another
+ real 3D maps (=planets)
+ map is a solar system (=1 or 10+ planets)
+ controllable PiP mode
+ logical economy system
=> metal+energy=produce
+ logical unit skills & building functions
+ ground- sea- air- & orbital units
+ no overpowered "fraction"
+ no building site limitations
+ no view distance/zoom limitations
+ inter- & planetary nukes & anti-nukes!
+ planetary annihilation laser cannon
+ stargates & interplanetary transporters
+ (map-)solar system editor
+ multiplanet starting points
+ community & mods
+ Router disconnect / Blackout / CTD /...
=> restart game & easily rejoin the MP party!
(compare this to a C&C disconnection=end of game)

+ and still more stuff to come...

Cons:
- massive battles are laggy (server-sided?!) PLZ FIX
- no "story" campaign
- no sli support
- the space background looks not beautiful => Guide
- (system & planet sizes depend on the hardware U own!)

"Damn ♥♥♥♥ing impressive, best RTS in years!"
PA is everything you ever expected from C&C to become -
much more innovated & much bigger.
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93 of 144 people (65%) found this review helpful
18.1 hrs on record
Posted: November 9
Very dissapointing addition to the Total Annihilation series. Bad graphics, lots of bugs, horrendous lag, stupid orbital system. I would have rather played Total Annihilation 2, you know the one that was rated one of Gamespy's Top Ten Real-Time Strategy Games of ALL TIME?? oh that was in 1997. This one is not even close to as good. Don't bother downloading it's a complete cashgrab ripoff.
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147 of 237 people (62%) found this review helpful
1.4 hrs on record
Posted: September 10
Buyers remorse. No offline mode. Bought the beta then the price dropped. Day-1 dlc and not free for those who own the game. Legal but perfectly "good" business practice and ethics.
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