Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (6,922 reviews)
Release Date: Sep 5, 2014

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Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Read the full review here.

Recent updates View all (52)

October 9

Release Build: 73737 with Offline Play

Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here:

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

79 comments Read more

October 2

A Note To Planetary Annihilation Fans About Our Next Game, Human Resources

Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources.

What’s pre-production? It’s the first phase of game development. It’s the time where we sandbox and define features, game mechanics, and systems. Then, we begin to build any new technology that we need to support it. We’ll sketch out how we can accomplish our goals and when. It’s a pretty exciting phase where we create new worlds and possibilities.

Games are evolving. You don’t just “finish” them anymore. We see them as services, as active things that grow over a length of time. Planetary Annihilation’s vision has been achieved or else we wouldn’t have launched it, but that was just one journey. We embarked on a more adventurous one the second we updated it to 1.0.

This is a very, very exciting time for us. Words suck at expressing how much we love all you guys for your incredible passion and support. Planetary Annihilation wouldn’t exist without you — and we plan to keep it going. If you’d like to check out Human Resources and become one of humanity’s new overlords, please do so. We’d love your support.

Prepare to have your eyes melted by the attached trailer.


Uber Entertainment <3

PS: Sorry for the eye melting.

PPS: But it was worth, right?

[tl;dr: today, we announced a new Kickstarter for a strategy game called Human Resources. Plans for Planetary Annihilation’s development will be unaffected. Human Resources’ team is a separate team.]

392 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
103 of 178 people (58%) found this review helpful
28.2 hrs on record
Posted: October 26
I bought this game for 60 dollars. Yes, 60 dollars. The price has dropped but back when I bought it, it was priced the same as a AAA game. It was/is unfinished and never will be finished, it is essentially a moneygrab. The game as a whole is okay, unfinished but okay, about 15 dollars okay, not 60 or even 30 dollars. I LOVE the basic idea of the game and the graphical theme but that does not make up for the unbalanced units, the price, or even the developer. I was going to put up with Planetary Annihilation until Uber Entertainment, right after the "release" of PA, decided that instead of finishing PA, they were going to put up ANOTHER game on KickStarter named "Human Resources." Overall, it's a nice game to look at but it is horribly balanced and overpriced. Avoid at all costs.
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20 of 28 people (71%) found this review helpful
8.1 hrs on record
Posted: November 17
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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25 of 38 people (66%) found this review helpful
5.0 hrs on record
Posted: October 28
Every game I have played of Planetary Annihilation has been plagued by bugs, fps issues and general disapointment. The main issue I take with PA aside from its stability, is its lack of units. To win you have to use a "Super weapon" e.g. the death laser, weaponised asteroids and nukes. You lack the ability to win conventionally. All these issues do not exist in this games progenitors: Sup Com and Total Annihilation.

To put it in as few words as possible: Playing Planetary Annihilation makes me want to play Supreme Commander: Forged Alliance.
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21 of 31 people (68%) found this review helpful
129.1 hrs on record
Posted: November 15
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
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22 of 33 people (67%) found this review helpful
27.8 hrs on record
Posted: November 9
cool concept, but game is still not fully developed. Bad AI, no tutorial, etc...
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11 of 13 people (85%) found this review helpful
90.2 hrs on record
Posted: November 20
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
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26 of 42 people (62%) found this review helpful
0.8 hrs on record
Posted: October 26
I backed this in pre-release and have dipped in a couple of times to see how it was going.
Been trying the last couple of days to get into it, but it seems as buggy as hell.
Also no manual explaining anything, except for some video links.

Steer clear. Never buy from this company again.

Pity, it looked nice.
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27 of 44 people (61%) found this review helpful
30.8 hrs on record
Posted: November 12
I played a lot of total anihhilation as a child back in the day and this was a must. I know its not a direct successor but to me it is. A lot of the game mechanics feel like they are straight from the 90's. The way you harvest metal and energ. The way you build buildings its all just great.

-You can slam planets into other planets
-You can build up some crazy armies in ludicrously short periods of time
-Smart graphics. Its definatley a different style to your normal rts but I really like them
-The games with 5 or 6 players are just bonkers! I'm not very good but its just utter brilliance watching the havoc unfold!
-If you loved TA you will love this
-I have only found one bug
-Sometimes, there is just so much carnage, its a joy just sitting back and watching everything explode, mushroom clouds and all....and then someone puts a planet on top of the whole thing. Everybody wins.

-Compared to TA it feels like there is a lack of units
-Sometimes the AI goes into "fail" mode and just sucks ♥♥♥
-The camera is somewhat fiddely but bareable
-THIS IS MY BIGGEST NEGATIVE- Planets and moons share the same orbit

Overall its a great game and I dont know what all the complaints and negatives are doing here. No, there isnt a tutorial but has this generation of gamers really had their brains melted out of their noses due to radiation and cod smack talk so much that they either cant work it out for themselves or use google?. It doesnt take a genius to work anything out the only thing i had to check online was some of the camera work.

YOur commander builds your basic stuff, your basic stuff builds advanced stuff and your advanced stuff does advanced stuff...stuff. Like throw nukes around the planet, or just throw planets at other planets, or teleport all your guys onto another planet, they all die but you throw a planet at the enemy anyway.
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13 of 20 people (65%) found this review helpful
3.9 hrs on record
Posted: November 7
This game sucks all play options including singleplayer and multiplayer do not work only have 3 hourds on record because that is the time i have spent trying to start a game. I bought this when it was 50$ and was in alpha still doesnt work pleqaase fix please
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6 of 9 people (67%) found this review helpful
26.5 hrs on record
Posted: November 17
Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
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12 of 21 people (57%) found this review helpful
60.9 hrs on record
Posted: November 8
i recommend buying this game it still feels like it is in beta the most wasteful thing to spend your money on it still has alot of bugs i cant even land on the planet without the game crashing
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12 of 21 people (57%) found this review helpful
214.8 hrs on record
Posted: November 18
This game is a reflection on just how bad Uber Entertainment really is.
1. They released the game unfinished even after everyone told them not to.

2. They released an "offline" mode for the game that isn't really offline. And they don't plan to change it.

3. They scammed people with the kickstarter for "Human resources" or whatever it's called. No, it wasn't a failed attempt at a kickstarter. It was a scam. Otherwise they would have returned the money from the kickstarter.

4. The game hardly even runs properly. It takes centuries to load and half the time the game just crashes in play.

5. They said they would continue working on it for a long time, releasing updates. Uh... when was the last update for this game???

6. Read this ->

Outside of all those factors the game is just boring and repetitive. It's also imbalanced. Just...don't get this game. Supreme Commander is a MUCH better alternative.
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37 of 70 people (53%) found this review helpful
124.4 hrs on record
Posted: October 24
I absolutely love this game. It's fun, addicting, and massive in scale. There are of course still bugs, but nothing that can't be fixed with future updates. Some of which include: Loss of connection, still kind of a choppy interface, and single player issues (No saving, ai problems). I believe that this game was ment for less of a single-player campaign, and more for multiplayer death matches. Overall, I think that it is great and I advise anyone to give it a try. 8/10
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1 of 1 people (100%) found this review helpful
16.3 hrs on record
Posted: October 25
This game wouldn't even launch, forcing me to use the standalone downloader and launcher, which then started crashing after a few weeks. Now it won't open at all.

When I did play it, the whole thing seemed unfinished, the tutorial didn't work, and it would quite often glitch or crash. I funded the Kickstarter for this and am beyond disappointed.

My advice: stick with Supreme Commander.
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: October 31
This game is terrible. 10/10 times you can't connect to the server, connection failed. Game is so laggy you cant even zoom in while playing a custom game against bots. And when you do finally manage to zoom in, you're already dead, you lost the game.
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1 of 1 people (100%) found this review helpful
17.4 hrs on record
Posted: November 1
Good game, but feels unfinished, only got offline play after lots of negitive feed back after release and still has yet to have a save option for single player, so unless you have a few hours to spend in a single sitting, kinda a waste of time for you. Over all its a great game idea having multiple planets to war over with massive armies but overall not polished or finihsed and was released far to early. Say only worth 15 bucks or less.
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1 of 1 people (100%) found this review helpful
15.2 hrs on record
Posted: November 8
Great game if you like crappy servers that crash whenever you join a multiplayer match, despite this being complained about for over a year, Uber can't support the 10-20 people playing at a time.

The most painful thing is, for $5 less than I bought it for, I could have the digital deluxe. ♥♥♥♥ you Uber.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: November 8
No updates after initial release, no unit cannon, 40% of the promised features not yet in-game, and looks like it they won't ever be in the game.
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1 of 1 people (100%) found this review helpful
15.4 hrs on record
Posted: November 8
New review
Now that gameplay has been fleshed out, and technical issues like offline play have been solved, looking at the core game I am still dissappointed. There are many who might cite my reasons as positive for the game, but I am not a fan of the end result.

Large scale multiple planet combat

Sound is good, even if it does lack that 'oomph' of games with a camera that is closer up.

Music is good, although limited.

Multiplayer works well enough, and is (As of oct. 2014) populated enough to find a game easily.

Everything works very smoothly, from worker and unit AI to menus and UI

Economy would be good, but maps are so random you could get a spawn point with zero resources, or ten, which can end a game before it starts (Patch is coming for symmetry I am told... )

Combat is very bland due to replacable units and the feeling of no impact of losing one. (Not like losing your first tank in Company of heroes, or that ever important first couple units in Starcraft.

Sound is good as I said above, but you will get very sick of the same four tracks of music, and I like a little variance in my explosion sounds if theres gonna be 50 of the same unit dying. personal taste makes this a con.

The tech tree is very uninspired. You have a few types of units (Bots[Infantry], Air, Naval, Vehicles, Orbital) and two tiers of those units, you make a basic and an advanced production building and suppourt/defensive structures.

Units themselves are very boring. Instead of having some standard units with some specialists and some power units, you have units that are only good at one role, or are bad at multiple, and nothing that really *Shines* except for maybe the orbital lasers and the planets-as-weapons thing. Snooze.

The campaign is absolutely HORRID, it is a "randomly generated galaxy" which is really just a series of skirmishes in an attempt to make it seem like an epic space campaign. Not even worth mentioning it HAS single player as far as i'm concerned. Limits rather than expands the tech tree to make an inventory system, much fail.

Balance is very, very wrong. Defenses dont take more than a few hits and take ages to kill anything, tons of units one-shot and are one-shotted, its eseentially a race to the superweapons or spam so much until you can whittle down the commander. makes for very boring gameplay.

*********** Old review, poorly formatted, poorly edited, not relevant(mostly) since launch***********

it SAYS '*Internet connection required' it SHOULD say "*Constant Internet Connection Required, No Offline Mode"

The game is great but they made one seriously poor decision-- Online only. Im not sure if it works in offline mode but if I play with a connection on it drops me from games, even ones against the AI. this is terrible. makes it actually unplayable because their servers are such crap too. avoid this.

edit: the more i look, the more i see people being ignored with technical problems by the dev too. this should not be out of early access and should be avoided until they at least add offline mode and fix some serious issues people are having

edit2: I have also yet to start a AI game with 1human3AI vs. 4AI without it crashing or losing connection instantly upon launch. my rig is top-end.

Edit3: TRADING CARDS! what, two months later, and still no offline play though... "Launch" they say... extra sales were needed i say.

Edit4: After playing some more, I am actually not happy with the gameplay anymore either, not sure if its stat 'balances' or what, but my towers feel useless, commanders too squishy, units too bland and forgettable. the strategy is gone, just get into orbit or make some nukes. gameplay -10 points
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1 of 1 people (100%) found this review helpful
27.3 hrs on record
Posted: November 9
They never finished it. It never left Alpha, and wasnt close to being Beta. Its ridiculous to say this game is finished.

The developer realized it would take too much from their PROFITS TO ACTUALLY MAKE THE GAME TO BE WHAT WAS PROMISED.

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