Planetary Annihilation is massive. The armies - all robotic in nature - can be churned out at an amazing rate, growing into vast hordes; the maps are solar systems, complete with moons and planets, all gently spinning and circling their suns; and the devastation is on a scale that should be obvious from the title. It could have been great. A new, bigger Total Annihilation or Supreme Commander.Strategy games, or indeed any game with a substantial amount of depth and complexity, require a bit of education. It begins in the game: tutorials, detailed tooltips, campaigns - the things that teach you the basics.Planetary Annihilation skips the first part entirely, expecting players to dig their own way out of confusion. This makes one’s introduction to the game an unpleasant one, but when that first commander lands on its first world - it’s impressive.The commander makes planetfall, announcing its arrival with an imposing explosion. In a game that’s a race to the eponymous planetary annihilation, the lumbering commander is a liability, needing to be protected by an army. A swarm of enemies could take it out and spell the end of the game.Gargantuan armies can be constructed with surprising speed, and with new factories comes the ability to build fabrication units - more builders - with their much larger repertoire of blueprints.There’s a satisfying cadence to the unlocking of new toys.That first few games you are entertained with spectacular, planet-killing explosions and nuclear extinction. But eventually the unpleasant flavours are reached. Races can be fun. They can be intense, focused things, too. But they are also exhausting, and Planetary Annihilation never stops being a race. Defensive plays take a back seat when you can weaponise whole worlds. In multiplayer, victory goes to whichever player can click fastest and most consistently. Navies get ignored because the tiny oceans serve no purpose and you can just send aircraft over them, and spacecraft are equally limited. Space in general is no fun. It’s somewhere to travel through, and that’s not very interesting at all. When a match reaches the point where players are buggering off to other worlds, it becomes a micromanagement nightmare. Everyone’s playing with the same tools, as well. There’s only one faction. The question of balance has always been important in the realm of the RTS, and Uber Entertainment’s answer seems to be: make everyone play the same way. The Galactic War mode - Planetary Annihilation’s single-player mode is exceedingly bland. There’s no story, no real context and the AI can be abysmal at times. There are rough edges everywhere, no matter what mode you play. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring. Overall 6/10.