Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews:
Recent:
Mixed (95 reviews) - 65% of the 95 user reviews in the last 30 days are positive.
Overall:
Mixed (14,315 reviews) - 61% of the 14,315 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Recent updates View all (72)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

31 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (95 reviews)
Overall:
Mixed (14,315 reviews)
Recently Posted
The Bear Jew
( 6.3 hrs on record )
Posted: July 26
So rather then fix the game we early accessed to make it playable or of any value, you partake is a petty cash grab for what amounts to about a week's worth of unit additions just so you can bury negative reviews and pretend you have a shiny new game?

Just plain awful decision for community trust. You know... the people who pay for your livelihoods and let you make ♥♥♥♥♥♥ games like this?

Shame on you.
Helpful? Yes No Funny
Reddit Commander
( 3.1 hrs on record )
Posted: July 25
Straight trash
Helpful? Yes No Funny
Onebadterran
( 1.4 hrs on record )
Pre-Release Review
Posted: July 23
Curator Review:

This RTS is one of epic scale. Take charge of an advanced civilization and conquer the solar system for your empire. Mine metal, generate energy, research, build an army, and send moons crashing into planets. Annihilate your enemies! Overall, it doesn't live up to the hype but it is a solid game with a great deal of potential.

https://youtu.be/TKeWUUzEQyM
Helpful? Yes No Funny
Djcustoms
( 9.9 hrs on record )
Posted: July 23
I like the game but not the devs
Helpful? Yes No Funny
ctpa1986
( 7.2 hrs on record )
Posted: July 21
Product received for free
Good strategy
Helpful? Yes No Funny
Spuzum
( 54.2 hrs on record )
Posted: July 21
This is an excellent game. Very difficult AI even on easy levels.
Helpful? Yes No Funny
Metal Z Music
( 5.2 hrs on record )
Posted: July 20
This is a very spread out and amazing game
Perfect for anyone who like capture style games
I would try to make it a bit more easy or have different difficulties but other than that I would recommend this to just about anyone
Helpful? Yes No Funny
iBP Holo>PR1DE
( 2.4 hrs on record )
Posted: July 17
Product received for free
Planetary Annihilation Review
Planetary Annihilation is a fun and epic take on the RTS genre, offering content which stays true to its name.

Gameplay
Planetary Annihilationis an RTS on a much grander scale. The player is allowed to follow a tech tree to gain access to stronger units in the game. Units are split into 4 categories: Land, air, sea and my personal favourite orbital units. Each of these units serve their own purpose in a battle. The player wins by completely eliminating the enemy player off the face of the planet. In order to stay ahead, the player must multitask and manage resources as well as maintain a stable production, producing units to counter the strategies taken by the opponent. Overall, Planetary Annihilation doesn't hold back on scale, making it extremely fun to play regardless of your skill in RTS games.

However, the game is not without fault. Planetary Annihilation lacks a proper Singleplayer campaign, and the tutorial doesn't exactly guide the player through the tech tree of the game. Moreover, Planetary Annihilation has several microtransactions. Fortunately they are mainly for cosmetic purposes and does not form a paywall.

Pros
+Fun to play and watch
+High-quality visuals
+Breathtaking scale
+Very easy to pick up and learn
+Great community-made mod support

Cons
-Camera controls are a bit janky
-Obscure tech tree when starting out

Conclusion
Planetary Annihilation serves as a nice fresh breath of air from the standard close-up RTS genre. The game doesn't hold back on the unit sizes at all and players are allowed to experience the massive scale of a full-on battle in space. Along with mod support for the Steam Workshop, players can add much more content to their games which serve for even more fun. However, the rather pointless yet abundant microtransactions can be annoying and the lack of a proper story for the game's singleplayer is disappointing. Despite the game's faults, Planetary Annihilation doesn't fail to entertain.

Rating: 8/10[/h1](revised, and excluding the titans update)

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA games.
Helpful? Yes No Funny
Seraph Omega
( 72.2 hrs on record )
Posted: July 17
It was a great game, once. And then... Titans. Once, I loved it as Supreme Commander on a larger scale, with more units and more ways to utterly destroy your opponent. But then Titans came, and the game became unplayable for six months because all support suddenly stopped. They were selling what should have been an expansion pack for $15 extra as a separate game, and later over $30, all for the content they promised would be in the main game at no extra cost in the kickstarter. They lied. They failed. And I could not be more disappointed at the greed and laziness they showed in their execution of this game.

It could have been a classic, but they f**ked it up.

Good f**king job, Uber Entertainment.

Good. F**king. Job.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 18 people (72%) found this review helpful
2 people found this review funny
Recommended
33.5 hrs on record
Posted: July 3
It's like Supreme Commander but in space. If you like massive battles, lots of planet to annihilate and nuke them - this game is for you.
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
Recommended
93.2 hrs on record
Posted: July 8
It was not what I expected and unfortunately stratagy is not as concerning as in other games like supcom, but the devs delivered on their promises and im hoping they will polish it up better if they release a second game because for all its worth this game redefines what a real time stratagy game is.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
2 people found this review funny
Recommended
2.4 hrs on record
Posted: July 17
Product received for free
Planetary Annihilation Review
Planetary Annihilation is a fun and epic take on the RTS genre, offering content which stays true to its name.

Gameplay
Planetary Annihilationis an RTS on a much grander scale. The player is allowed to follow a tech tree to gain access to stronger units in the game. Units are split into 4 categories: Land, air, sea and my personal favourite orbital units. Each of these units serve their own purpose in a battle. The player wins by completely eliminating the enemy player off the face of the planet. In order to stay ahead, the player must multitask and manage resources as well as maintain a stable production, producing units to counter the strategies taken by the opponent. Overall, Planetary Annihilation doesn't hold back on scale, making it extremely fun to play regardless of your skill in RTS games.

However, the game is not without fault. Planetary Annihilation lacks a proper Singleplayer campaign, and the tutorial doesn't exactly guide the player through the tech tree of the game. Moreover, Planetary Annihilation has several microtransactions. Fortunately they are mainly for cosmetic purposes and does not form a paywall.

Pros
+Fun to play and watch
+High-quality visuals
+Breathtaking scale
+Very easy to pick up and learn
+Great community-made mod support

Cons
-Camera controls are a bit janky
-Obscure tech tree when starting out

Conclusion
Planetary Annihilation serves as a nice fresh breath of air from the standard close-up RTS genre. The game doesn't hold back on the unit sizes at all and players are allowed to experience the massive scale of a full-on battle in space. Along with mod support for the Steam Workshop, players can add much more content to their games which serve for even more fun. However, the rather pointless yet abundant microtransactions can be annoying and the lack of a proper story for the game's singleplayer is disappointing. Despite the game's faults, Planetary Annihilation doesn't fail to entertain.

Rating: 8/10[/h1](revised, and excluding the titans update)

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA games.
Was this review helpful? Yes No Funny
12 of 19 people (63%) found this review helpful
1 person found this review funny
Recommended
9.5 hrs on record
Posted: July 8
I don't know why this game has "mixed" reviews. It's a quite good and fun rts game with some interesting campaign features. For instance, you only have so many "upgrade" slots for improved tech, so you have to pick whether you like fighting with mechs or airplanes, artillery or spaceships... etc. The branching mission structure of the campaign mode gives some choice, but I think the most interesting feature of the campaign is permadeath. That is, when you lose... that's it! It's harsh, but also a nice extra challenge.

Are there things they could have done better? absolutely. AI could be better, the campaign could have more story and could use more meaninful choices.

I haven't played multiplayer, but I feel like it would be difficult to balance to make this a really competitive rts game. Fun with your friends? Sure. It's probably not the next Starcraft.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
54.2 hrs on record
Posted: July 21
This is an excellent game. Very difficult AI even on easy levels.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
5.2 hrs on record
Posted: July 20
This is a very spread out and amazing game
Perfect for anyone who like capture style games
I would try to make it a bit more easy or have different difficulties but other than that I would recommend this to just about anyone
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: July 11
Product received for free
Started single player game, went to planet, started building. You know because it says single player update on the fudging logo. Played for an bit, saved game. Came back and all progress was gone... This is not cool its weak, like a broken game. No way can I recommend a game that doesn't save work put into it. What kind of devs make a game that doesn't save? Is it too hard to code? Hell no, just build the right data struct bro.

Also it makes you pay for more commanders, really? 4.99 for a 3D model, complete BS. Money grabbing pansies. Might as well add that there is no tutorial, just a fudging button that says how to play, which doesn't explain anything. Even games from the 90s have fudging tutorials.

Through some investigation I found out that they were 6utt-hur7 over the release of this game, and had to re-release the same game but under another name PA Titans. It has an "improved" single player tutorial, and probably adds all the commanders that they make you pay for on this dated piece of doo doo.

I would have never said anything if the game didnt have such high profile people, "seasoned vets" of the RTS genre, that asked for Kickstarter money. This is embarassing, the game had real potential and its a complete flop.

The game is BS, and weak in the RTS genre. Dumb AI, 2 resources, boring, blocks. Totally worth what I paid for it. I don't recall ever hating a cheesy a$$ game as much as I hate this garbage.

I also want to add that I have to drink a lot of vodka to enjoy this game. It's so slow that I have to R3t4rd my senses just to sit through the boredom. Curious on how slow? I can contest that it took the 30 min out of the 1 hour I put into it for 1 enemy to show up and attack me with a little ship. I destroyed it with my horde of dumb little blocks, very efficiently, then I patiently waited for more, but did more come, I didn't see them, because my saved game was erased. If you've never played an RTS in your life, then by all means you will probably love this game. If you've played any of the RTSs below, you will probably not enjoy this game. The game that this game tried to copy, but failed miserably, is Supreme Commander. It looks just as good as this game, and it only cost $30 for the main + exp. Instead of $30 + $5 +$5 +$5 +$5 + ... as many commanders as you want * $5.

Here are some RTS, that I have played, and would recommend to someone that wants to play a good RTS.

Starcraft, Starcraft 2, Company of Heroes, Warcraft 2, Warcraft 3, Age of Empires, Age of Empires 2, Age of Empires 3, Homeworld, Command and Conquer Series, Total Annihilation, Warhammer 40k, Rome Total War, Empire Earth, Shogun Total War, Rise of Nations, Shogun 2 Total War, Empire Total War, Stronghold, Dune 2, Warlord Battlecry 3, Men of War, Medieval 2 Total War, Supreme Commander, Battle Realms, Warcraft 1, Black & White, Black & White 2, Dungeon Keeper, Dungeon Keeper 2, there are more far better than this game...

Lastly, I had to update this for all you diehard down-voting haters. Keep dreaming, enjoy wasting your time and missing out on real quality gaming.
Was this review helpful? Yes No Funny
12 of 20 people (60%) found this review helpful
2 people found this review funny
Recommended
132.9 hrs on record
Posted: June 30
Awesome game. cool stuff. good concept. Would definately recommend it.
One twist,

Need
Good-ish
PC.
I, personally have a toshiba tecra R950, windows 7 SP1 and 3rd (yes, 3rd) gen intel i3.
World savior in 2013, now sucks dong.
Tip: if you have a dong- sucking computer. go to the graphics area of settings and turn everything off. or low.
then, try not to anihilazer or crash planets (very hard).
Have fun, Good luck



If lag continues, get a new computer or smash it with hammer.

10/10 fun
Was this review helpful? Yes No Funny
16 of 28 people (57%) found this review helpful
Recommended
16.7 hrs on record
Posted: June 28
I feel like this game is majorly underrated, While it does not exactly deserve an overwhemingly positive overall review system it does atleast deserve mostly positive. The game is exactly how its name explains it, Have massive armys of robots and tanks used to conquer entire planets... Of course if that does not work you could always try the nuclear option.... And if that does not work you could always turn a planet into a massive space ship and ram it into the main planet with all of the other team's commanders on it. Overall this game is amazing when you just want to damage a solar system or just plain want to construct a massive army and have it duke it out with someone elses army while both sides lauch nukes at each other.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
Recommended
11.4 hrs on record
Posted: July 5
There are many games about robots and Annihilation but this game is the best in my opinion because it has so much you can do weather its air, land, sea, orbital, or even planetary warfare! You got it right, you can crash planets into planets!
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