Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (6,997 reviews)
Release Date: Sep 5, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Planetary Annihilation

AUTUMN SALE! Offer ends December 2


Packages that include this game

Buy Planetary Annihilation - Digital Deluxe Commander Bundle

Includes 2 items: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

AUTUMN SALE! Offer ends December 2


Recommended By Curators

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Read the full review here.

Recent updates View all (53)

November 25

New build now up! Build 75539

Build 75539 is live!

Leaderboards are live! Starting now you can see where you stack against the world. Work your way up, and take the number 1 Uber spot!

We’re happy to announce the release of the full 1v1 Competitive Update! We started working toward this with our 1v1 ranked games and matchmaking in our last update, and have moved it to the full experience by including the Leaderboards allowing you to see the top of each rank and where you land in the world of rankings, as well as bringing in 3 new symmetrical 1v1 maps custom made for our ranked play!

With this in mind, we have also reset the rankings to start the Leaderboards fresh. You’ll need to play your 5 provisional games to get your new rank.

Our System Designer now has the ability to make symmetrical planets, do CSG editing, and add custom metal placement for all you modders and planet creators out there! This is the first steps on this, and we plan on expanding the functionality of the designer even further in the future!

There’s been a ton of changes, tweaks, and bugfixes in this one, so keep reading for a more detailed list and head on over to the official forums for discussion!

[General] You are now able to chat after games, even in chronocam mode
[General] Added in backer names on more commanders in the Armory
[General] More backer names are now in for planets and Galactic War credits
[General] Nukes now have a specific effect if they happen in space
[General] Jigs have a new custom explosion effect

[Balance] Jigs now explode in a nuke sized explosion (drag select will space these to be safe, but you can hand place them closer if you feel lucky)
[Balance] Change to Dox vision from 150 to 100
[Balance] Commander torpedoes rate of fire reduced from 2.0 per second to 1.0 per second
[Balance] Commander torpedoes range reduced from 200 to 160
[Balance] Dox will now correctly fire on factories
[Balance] Nuke damage will now expand out to match the effect

[Ranked] Leaderboards are now online (found under Multiplayer off the main menu)
[Ranked] Players can watch the last replay of the top 10 of each rank in the Leaderboards
[Ranked] 3 new custom made 1v1 planets for Ranked play, to replace the old pool
[Ranked] You can no longer pause in ranked games
[Ranked] Disconnecting in a ranked game now pauses it and gives the disconnected player 180 seconds to reconnect before they forfeit
[Ranked] A player has 30 seconds to show up for a ranked lobby before the game is abandoned
[Ranked] A player disconnecting from a ranked lobby now immediately abandons the game (and applies a penalty to the abandoning player, like before)
[Ranked] Players are now notified when they have a match and are tabbed away (flashing icon and sound)
[Ranked] A new and louder sound now plays when you find a match.

[System Designer] We’ve implemented symmetrical planet creation
[System Designer] You can now edit CSGs (move, add, delete, copy, paste, rotate, raise, and lower them)
[System Designer] You can now place or remove metal spots
[System Designer] All System Editor hotkeys can be found under settings and changed if you like
[System Designer] Orbiting bodies are not allowed to be more massive than what they are orbiting (As a placeholder fix, the system designer will move the orbiting planet to orbit the sun if you increase mass higher than the planet it orbits)
[System Designer] Water flows into custom CSG

[UI] Lots of small changes to bring more continuity through the UI
[UI] When first entering game, we have a bar added to give new players an idea of the initial controls
[UI] Top 3 players from the Leaderboard are listed on main menu along with their last replay
[UI] The message telling you that your opponent abandoned the ranked lobby will no longer disappear after 5 seconds.

[AI] Now uses Gas Giants
[AI] Neural net tweaks
[AI] Will now build Annihilaser
[AI] Better handling of platoons
[AI] All known issues of AI getting stuck now fixed
[AI] Added a large set of new AI names
[AI] Now better performance in the late game due to smarter pathing choices

[Bug fixes] Changing economy after everyone has clicked ready will unready everyone
[Bug fixes] Your rank changes will now immediately update after a match
[Bug fixes] Replaced the messed up “5” in the font
[Bug fixes] Landing zone low resolution circles now removed
[Bug fixes] Straight line graphics bug when you look up through atmosphere into space is now fixed
[Bug fixes] Linux should now correctly load all translated locales
[Bug fixes] You should now be able to see the quit confirmation even if the game is paused
[Bug fixes] Nukes and commander explosion damage should now better match the visual effect
[Bug fixes] Fixed some of the instances of jerky movement
[Bug fixes] Orbital Fabbers will now correctly build on planets other than their current planet
[Bug fixes] Fixed detection that the planet you are orbiting was destroyed while attempting to move somewhere else
[Bug fixes] Commander AA now prioritizes air correctly
[Bug fixes] You should no longer be incorrectly prompted to reconnect to an old game
[Bug fixes] Attempting to requeue after playing matchmaking should no longer prompt you to reconnect to the game you just played
[Bug fixes] Connecting to a matchmaking game should be more reliable

[Armory] New Commander: Berlinetta
[Armory] New Commander: Banditks

29 comments Read more

October 9

Release Build: 73737 with Offline Play

Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here:

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

79 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
99 of 141 people (70%) found this review helpful
90.2 hrs on record
Posted: November 20
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
Was this review helpful? Yes No
61 of 93 people (66%) found this review helpful
8.1 hrs on record
Posted: November 17
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
Was this review helpful? Yes No
55 of 87 people (63%) found this review helpful
30.8 hrs on record
Posted: November 12
I played a lot of total anihhilation as a child back in the day and this was a must. I know its not a direct successor but to me it is. A lot of the game mechanics feel like they are straight from the 90's. The way you harvest metal and energ. The way you build buildings its all just great.

-You can slam planets into other planets
-You can build up some crazy armies in ludicrously short periods of time
-Smart graphics. Its definatley a different style to your normal rts but I really like them
-The games with 5 or 6 players are just bonkers! I'm not very good but its just utter brilliance watching the havoc unfold!
-If you loved TA you will love this
-I have only found one bug
-Sometimes, there is just so much carnage, its a joy just sitting back and watching everything explode, mushroom clouds and all....and then someone puts a planet on top of the whole thing. Everybody wins.

-Compared to TA it feels like there is a lack of units
-Sometimes the AI goes into "fail" mode and just sucks ♥♥♥
-The camera is somewhat fiddely but bareable
-THIS IS MY BIGGEST NEGATIVE- Planets and moons share the same orbit

Overall its a great game and I dont know what all the complaints and negatives are doing here. No, there isnt a tutorial but has this generation of gamers really had their brains melted out of their noses due to radiation and cod smack talk so much that they either cant work it out for themselves or use google?. It doesnt take a genius to work anything out the only thing i had to check online was some of the camera work.

YOur commander builds your basic stuff, your basic stuff builds advanced stuff and your advanced stuff does advanced stuff...stuff. Like throw nukes around the planet, or just throw planets at other planets, or teleport all your guys onto another planet, they all die but you throw a planet at the enemy anyway.
Was this review helpful? Yes No
19 of 26 people (73%) found this review helpful
22.9 hrs on record
Posted: November 26
I almost didn't buy this because of the bad reviews but I'm very glad that i did and that's my reason for leaving a review. As a big fan of Total Annihilation back in the day i can happily say that I'm not disappointed by Planetary Annihilation, it is a good quality successor and if you enjoyed TA then this should take you back.

There are some minor balancing issues [bit of a noob comment from the time of review, the game seems fairly well balanced, however i'm sure it'll be tweaked further] but this should be fixed in future patches. The gameplay is fun, very fast paced and the strategy is more than deep enough to make wins satisfying but not so overly complex that it becomes tedious or unappealing.

I have a feeling that some of the negative reviews and complaints about the strategy elements are down to a lack of a tutorial which is a shame. The game doesn't have lots and lots of units and buildings and no tech upgrades and so forth but in my opinion that's a good thing, it's much more about map control and resource management, it is essentially quite simple but that forces a purer form of strategy from the player who must think and react very quickly and creatively.

+Enjoyable strategy.
+Nice clean simple graphics.
+Enjoyable 1v1 ranked matches.
+Seems to be a fairly good community.
+Can be very fast paced and fun 10 to 30 min battles, or longer more epic matches if desired.
+Now very reasonably priced.

-Some balancing issues. [Not really an issue currently]
-Developers apparently not very active.
-Not many units, a flame tower for example would be nice and i'm sure there are a few simple additions which would spice up gameplay quite a bit.
-No tutorial.

My hope is that patches will polish the game further because it's very close to being excellent in my opinion and a worthy TA successor.

P.S. I would highly recommend downloading PA Mod Manager where there are some very useful mods which help aid the controls and gameplay. Also, read the guides on the steam community page which are a good tutorial substitute to help get you started. Oh and check out Zaphodx on youtube to get an idea of competitive online play!
Was this review helpful? Yes No
48 of 79 people (61%) found this review helpful
130.1 hrs on record
Posted: November 15
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
4.2 hrs on record
Posted: November 26
Once I was playing this game with the lovely Dylan, who is infinitely better at video games in general than myself and most people I know. He wanted me to get into P.A. because he thought it was pretty neat and games that are neat are great.

Thing is, last time I really played a top-down strategy game was when I played Red Alert 2 when I was like, eight. I was super ino that when I was eight. But P.A. is a different beast. I mean, firstly, it's set in SPACE. But it's also 3-D, set on a whole planet so there's a wider area than on a simple 2-D map, and if you're doing the singleplayer, it's planet after planet to conquer. There's a lot you can do in one game.

Anyway, he set up a game with us and two bots. He did not seem to find it a huge issue that he set me next to a hard mode bot. No biggie, right? Well needless to say, I was steamrolled in the first half hour. It was kind of sad, but funnily so, in hindsight.

I'm pretty sure Dylan wrecked the other bot, who was set on medium/normal difficulty. And then, when it came down to him and the remaining hard mode bot?

I remember but one clear image from that particular game. I'd been looking around the planet, and there was a CLOUD of Avengers. I think that's what it was called. Basically, the giant spacecraft that looks like a hovering Dorito chip if it's owned by an orange player. There were so many of them. Like the bot REALLY liked virtual Dorito aircraft, or something.

Dylan's loss was gradual and all in all inevitable.

There were just too many Doritos.

This is a good game. 9/10 would play. 10th is somebody who's allergic to Doritos. I wouldn't blame them.
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
547.2 hrs on record
Posted: November 26
I bought this game when it was released in gamma in may. I've been having a blast with it to this day, the multiplayer is fast and fun, unfortunately single player can be a let down since the galactic war feature is not very well implemented yet. With that said keep in mind that the Ai in the game is very good and you probably still gonna have fun just playing skirmishes, but for me nothing beats playing against humans.

The main focus of the game is macro units don't have special abilities and most of the time you don't have to be babysitting them. This is definitely not starcraft how fast can you click won't save from bad strategical decisions.

Also this game has scale with armies of hundreds or thousands of units facing off as you hop around multiple planets and moons, you will find out one of the most value resources in tis game is player attention.

This game says it's released but it's still a bit rough around the edges with a few features still missing and some performance problems in bigger matches. But don't let these little problems scare you away from one of he most fun RTSs that have been launched in a long time.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
1,031.5 hrs on record
Posted: October 30
Ok, I've waited awhile to write this, and as a Linux user I'll gave my thoughts on it as I've been a part of this game since early alpha shelling out over $70 to get a peek at it during development.

##Strategy## It's a fast paced strategy game, there's only 2 tiers of tech so basic units are always viable, and actually spammed in support of the bigger guns in the 'advanced' tier. Still given their cheapness in economy per damage output, they're often rushed on small maps making tier 2 aka, 'advanced' more an afterthought. The first to spam and control more map than the other player doesn't really need to tech up if the other player is too pressured on economy to do so.

For units There's :

Bots : fast popcorn units, easliy swarmable, easily killed. Midrange at 'advanced'

Tanks : slow, tough, rips fortified defenses, close range and artillary at 'advanced'

Air : fast harass, and precision targeting with bombers if swarmed in large numbers

Ships : long range bombardment, ocean control, very slow.

Orbital : gas giant build up (think gas skimmers for economy), denying orbital to others, weak ground bombardment. If swarmed sufficiently you can establish a beach head on another planet, but orbital guns on the surface chop them up quickly.

Factions: None! In single player there's 'factions' but those are just blue/red team sematics. 1 faction for everyone attacking with the same units.

Interplanetary slows many of the rushes, but you can still be surprised by sneakly orbital fabricators (construction units) that build a stargate on you planet and flood units through it. Orbital unit play is often overlooked until the ground game seems to be going poorly, though a radar here and there serve to scout out other planets to possibly take/expand, but mainly if you have 'eyes on' the enemy you can pressure them and simply deny that planet rather than take the expensive colonization effort. As far as orbital units go, they are simply orbital, there is no space battles and they're there purely for support on the planet making units transferring between planets immune to attacks, giving ample lead time to prepare for the invasion as you see a flood or orbital units coming at your planet.

WMD are pretty much nukes if it's a small game or planets and the annihilaser. Often the annihilaser is unessary as invasions and planet smashing is cheaper. You hardly see the annihilaser in use unless one person or team is already appearing to win. It's very obvious when someone is building up the annihilaser as there's plenty of time to prevent it. More or less it serves as a doomsday clock. More skilled players aim for sneak invasions, espeically on large systems where the marco-micro management is difficult. Dropping a teleporter is easier than nuking or assaulting from orbit, and is usually faster.

Game time is usually fast or unbearably long, stalemates are real in interplanetary and since the game uses time dilation when unit count skyrockets to the thousands. For games > 40minutes usually a super weapon comes into play if less it's either a single planet battle or a small system with fast invasion teleporters.

##Development cycle##: In the beginning, there was one planet to rule them all as it was alpha and interplanetary was a far off thing. Right around October/Fall of 2013 when it was to enter 'beta' for the backers, we got a single space transport that could lift a single unit between planets. If you played and remember total annihilation, it was akin to an atlas.. but from space. No rocket lift-off or anything, in fact, to get the transport into space you need to build it on the orbital launcher.. so it rockets into space an unfolds (pretty cool and realistic) then hovers down to surface level to pick up a unit (wait, what?) and back to space before entering a orbital trajectory when you send it off.

Around December of 2013 when it was supposed to enter release, us early backers as well as early access purchasers didn't hold our breath since watching the updates and playing it as it was... it was far from even finished. As expected we entered a 'until it is done' phase which many of us hardcore backers saw as inevitable and supported. It did raise questions however though we kinda stamped it out mentally because this was the developer, and publisher, they knew what they were doing. Gamma ended up coming out around March with new features but the persistant bugs and kinks remained.

September 2014, it was released or rather entered 'release' . For the backers it came as a surprise that this was release rather than delta or some other greek alphabet letter. It was more stable, perhaps in its best state; but release worthy? The general consensus was no but 'close to it so i'll let it slide'.

Compared to say, wastelands 2 which released late september and had a longer development cycle, (almost a year exclusive development before early access). Wastelands 2 is actually pretty well polished, yes it has bugs but I'd crack that as release worthy. PA is no release worthy in terms of stability and balance. Close? I can't comment as the community has said 'close' far too many times as of late.

##Bugs## Coherent UI crashes, espeically in linux land are horrid. Coherent UI or CUI as it's called in the PA community is a third party chrome-based UI which serves as a window into the rendered 3d game world. It controls all the knobs and controls for unit selection and key/mouse input. Chrome has issues in linux, and tab crashes happen more often than in windows, about the same frequency as in mac. Given CUI is based on chrome.. well you get the picture. The UI will crash, or rather you'll loose all input control as you watch your units get decimated, yourself powerless to control them. It's standard operating procedure to restart the game and reconnect to the battle to regain control... which is very fustrating. Overall the game is stable and crashes once in awhile as far as a hard crash. CUI seems to be the weakest point as far as linux playability is concerned. In windows this is also a problem, but not as prevalient.

##Overall## 5/10, If you like the concept, and understand you're purchasing an incomplete game then $30 might sound your tune. If you're expecting a complete game, this is not it, but if this is something you've always wanted to try, and play then go ahead.
Was this review helpful? Yes No
10 of 15 people (67%) found this review helpful
33.3 hrs on record
Posted: November 10
This game is amazing I can't stop playing it I love how the metal planets can become a death star kinda thing that destroys planets it is super fun to do that
Was this review helpful? Yes No
36 of 65 people (55%) found this review helpful
27.8 hrs on record
Posted: November 9
cool concept, but game is still not fully developed. Bad AI, no tutorial, etc...
Was this review helpful? Yes No
12 of 19 people (63%) found this review helpful
240.0 hrs on record
Posted: November 2
it was fun
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
16.3 hrs on record
Posted: November 27
For a game that I did not like at first... It turned out to be the complete opposite.

I absolutely love how they took the precursor of this title and put it into a nice simple and larger scale. As I recall, that the developers of Supreme Commander 1/FA/2 have joined up with Uber Entertainment to create this game. At first I was shocked, knowing for sure that they won't continue the story of the SC series, but I kind of realised; what is there to continue? So I found this pretty acceptable to me.

Although the game has no clear backstory, other than "You are a commander that rose from the ashes, you must destroy the other factions, conquer the galaxy, become the overlord.", what I find unique about this game is that you are able to do things that you normally cannot do in a simple RTS, for instance; It's not a map you're playing on, it's a freaking sphere! And the best part is that you can smash those spheres into other spheres! MASS DESTRUCTION, plus I think this game is the only one so far in it's category to feature "Ahnilasers" (Basically the equivilant of the Death star from Star Wars)

The units are simple and the mechanics are easy to grasp after a while, it may seem overwhelming to some, but people with RTS experience will immediatly catch on, I found the controls very helpful and useful, using them to keep my units busy patrolling the planet and stuff.

I might add more later in the future, but for now, I give this game a 8.5/10 , It would be a little higher but, there are still bugs wandering around that need fixing, some graphical issues I came across as well, note that this being an Early Access game still, I am hoping they come around and patch it.
Was this review helpful? Yes No
10 of 16 people (63%) found this review helpful
55.4 hrs on record
Posted: October 31
A solid RTS on a ridicoulus scale.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
9.1 hrs on record
Posted: November 27
Good sandbox game. The only RTS where you can win almost lost match by two accurate nuclear strikes. The only RTS where you can teleport horde of battle mechs across the solar system to another planet and kick some asses. The only game where you can destroy whole planets. You can! But can you?
Was this review helpful? Yes No
9 of 15 people (60%) found this review helpful
57.0 hrs on record
Posted: November 5
Planetary Annihilation is a solid RTS, and it is very fun. It is also true that the developers didn't get everything they wanted to get into the game. Some people are angry about that. I would recommend buying this game on sale, and make sure you have a good computer. If you want to stream you need an very good computer. Nuff'said.
Was this review helpful? Yes No
9 of 15 people (60%) found this review helpful
55.2 hrs on record
Posted: November 9
Really fun to play. Can get repetetive at times fighting AI, but thats what the online is for. You can play as a giant commander moving your units around taking over a planet and its resources, to build more units so you can overwhelm, nuke, crash a moon, or fire a deathstar laser at your enemies. If that doesn't sound fun then videogames might not be your thing.
Was this review helpful? Yes No
9 of 15 people (60%) found this review helpful
3.9 hrs on record
Posted: November 5
What can I say? This game is hard. And when I say hard it means balls to the wall hard. Look at this lovely base you've constructed, nice, huh? Oh ♥♥♥♥, the AI is attacking you. ♥♥♥♥, close call. Oh, they're attacking again. Okay, some losses, but we're good. Let's see what will I build, let me - ♥♥♥♥ AGAIN? Oh, there goes all my factories, good.

Guess I'll never explode a planet, oh well.

Good game if you want a futuristic RTS, but expect some frustrating moments.
Was this review helpful? Yes No
10 of 17 people (59%) found this review helpful
19.4 hrs on record
Posted: November 6
After giving this game ALOT of time since my last play session and having played it for 3 hours (and having a VERY unpleasant time, due to Uber's servers sucking it hard with this game, though there are iffiness, like long load times still. Come on guys, Give Canada some Server love) I played it for another hour and found it VERY enjoyable, I really enjoyed my time playing it.

I can now tell also that Galactic War no longer throws the commander item at you anymore, since... well... you WILL always win even if you do nothing if you have 3 of them, not sure if they're still ridiculously good, due to not getting one yet.

But the game can now run a server locally, what this means, is literally 0 disconnects due to horrible Uber server connection. However... you need atleast 4 CPU Cores and 8 GBs of RAM in order to do this, it's much less needed to play witohut local servers however, and you can actually turn them off or on, or to auto (which is the default).

Having been able to actually play a few Galactic War levels seamlessly between eachother, I can say it serves as a fairly good playground-type area for those still learning the game. That or a Casual game versus people, or somebody else would probably do just as well, especially if they know you and teach you.

The game is now much better aswell, there being actual difference between commanders, which was never a thing back in my early(er) access review, but now it is. As far as I can tell one of them has a particle cannon that does spalsh damage, the first is jsut a balanced tank-like commander, I know the Osiris Commander likely has some special aspect (I use it because Osiris looks so damn cool <3 and Egyptian-like things always look wicked sick, atleast to me).

When you actually know what you're doing, this game is about as good as people hype it to be, I have a total blast, sometimes literally as I nuke my opponent or destroy them with my annihilaser, or simply strap some rockets to a moon and utterly annihilate them... well I could do those last two cool things.
So far, I'm still getting used to making an army and a base, but I'm still enjoying it!

So far... I won't give an actual rating until it's released, due to how it can fluctuate and change even still. I love this game, it's a fresh breath of air in a world of Strategy kinda dominated by Civ 5, Starcraft 2 and Hearthstone... well it's my world, but still, It's nice to be actually enjoying YET ANOTHER strategy game!
Was this review helpful? Yes No
9 of 16 people (56%) found this review helpful
294.7 hrs on record
Posted: October 30
Tunngle + Planetary Annihilation = Thumbs up !
Was this review helpful? Yes No
9 of 16 people (56%) found this review helpful
23.6 hrs on record
Posted: November 17
Could have been so much more than it is. Did not live up to the hype. The game is unfinished, there's no tutorial, which it needs because it's quite a complex games, and the units aren't very well balanced. Bringing in the original narrator from the old Total Annihilation game to narrate the intro was a nice touch, but the game otherwise lacks a clear storyline, compared to the rich storyline TA had.

I want to like this game, I really do, and it's not a bad game per se. But to understand the game and play it well you need to have played the original TA.
Was this review helpful? Yes No