Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
User reviews:
Overall:
Mostly Positive (1,245 reviews) - 75% of the 1,245 user reviews for this game are positive.
Release Date: Apr 24, 2013

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Reviews

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

About This Game

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Customer reviews
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Overall:
Mostly Positive (1,245 reviews)
Recently Posted
TheQuantumTantrum
3.8 hrs
Posted: August 14
I really do enjoy my first person puzzle games, and that is exactly what Kairo is. Though Kairo is missing a neat mechanic that other more famous first person puzzle games have, it does have very clever puzzles in a fantastic geometric environment. Though some may argue that Kairo is a walking simulator, I would say that it is more than that.

Now, as with many puzzle games, the difficulty curve is very important. Kairo does not hold your hand through play, but it does give you some idea on what to do. The curve is very good, as the difficulty does ramp up slightly while the puzzles become more interesting. However, there is one puzzle that is based around your position on a platform which, personally, I had to look up a solution as it was very difficult to understand. Other than that, the game succeeds in having very good puzzles in a gorgeous environment.

The soundtrack in nothing spectacular as it is just ambience, but there is no loop which is great. Story is non-existent, which is fine as you do not need a story for this type of game. There are easter eggs and other things to do after completion, which slightly increases the length of the game. In fact, there is really no major issue with the game, and I would suggest picking it up if you enjoy obscure puzzle games.
Helpful? Yes No Funny
Wuzzerator
0.3 hrs
Posted: August 11
Very strange. Don't understand it. Worth an explore, though.
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Chronumbra
1.4 hrs
Posted: August 8
Honestly this game just isn't good. I'm not very far into the game but I can't bring myself to play it much more. The puzzles aren't interesting, the graphics are so basic and are lacking in detail so much that it gives me a headache, along with the mediocre frame rate, and the scenery just doesn't make sense (not in a "what is this strange world" way, but in a "what were the designers thinking?" way). It's one thing to bury a plot in mystery, it's another thing to pretend that you have a plot when you don't.
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Kai
5.0 hrs
Posted: August 5
Kairo is a solid, very atmospheric exploration/puzzle game.
You get to wander around strange architecture and play with alien technology.
Since everything in Kairo is so foreign, the puzzles don’t incorporate any numbers or words, which I found refreshing.
There is a story in Kairo, but it’s mysterious and vague.
It's a very disquieting and surreal experience.

The game’s not too long and not too difficult.
I recommend it.
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Greenfields🐱🐾
1.0 hrs
Posted: August 2
The game is very much different and interesting.
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eQ
3.6 hrs
Posted: July 31
Not polished or interesting enough. Waste of time, no matter the price.
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0^monojkl
2.2 hrs
Posted: July 27
good game when you don't have friends online
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relwot
26.5 hrs
Posted: July 27
A delightful, dreamy escape from reality.
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Aequitarian
0.7 hrs
Posted: July 24
Not particularly good. Lots of clipping/mesh issues and places to see through the world. Everything feels disjointed and tacked together by someone who just figured out how to model a polygon and watned to do something with them. Completed the first chunk of the game but so far no real puzzles, just random ♥♥♥♥ thrown together with no conveyance.

It does nail atmosphere on the strength of the ambient soundtrack but even that is cheapened bt how poorly laid out the world is.
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Ravenize > *
3.3 hrs
Posted: July 22
Kairo is an obtuse little puzzle game. It looks and feels like someone was playing around with 3D modeling for the first time and then threw some puzzles in at the end.

The hardest step with most of the puzzles was just determining what they were asking me to do to begin with. Once I figured that out, solving them was relatively simple.

It's not that long, but it does drag. There is a lot of forced walking, and much of it repeated through paths you've traveled before.

I was hoping that there would be some amazing story behind it all, but there's not. It's a simple world with simple explanations. If there had been more it might've helped elevate this game, but sadly as is it wasn't worth the time.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: August 14
I really do enjoy my first person puzzle games, and that is exactly what Kairo is. Though Kairo is missing a neat mechanic that other more famous first person puzzle games have, it does have very clever puzzles in a fantastic geometric environment. Though some may argue that Kairo is a walking simulator, I would say that it is more than that.

Now, as with many puzzle games, the difficulty curve is very important. Kairo does not hold your hand through play, but it does give you some idea on what to do. The curve is very good, as the difficulty does ramp up slightly while the puzzles become more interesting. However, there is one puzzle that is based around your position on a platform which, personally, I had to look up a solution as it was very difficult to understand. Other than that, the game succeeds in having very good puzzles in a gorgeous environment.

The soundtrack in nothing spectacular as it is just ambience, but there is no loop which is great. Story is non-existent, which is fine as you do not need a story for this type of game. There are easter eggs and other things to do after completion, which slightly increases the length of the game. In fact, there is really no major issue with the game, and I would suggest picking it up if you enjoy obscure puzzle games.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.0 hrs on record
Posted: August 2
The game is very much different and interesting.
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Most Helpful Reviews  Overall
182 of 190 people (96%) found this review helpful
2 people found this review funny
Recommended
172.2 hrs on record
Posted: October 7, 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
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144 of 161 people (89%) found this review helpful
3 people found this review funny
Recommended
8.7 hrs on record
Posted: September 10, 2014
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
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90 of 95 people (95%) found this review helpful
6 people found this review funny
Recommended
4.3 hrs on record
Posted: November 18, 2015
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.
http://steamcommunity.com/sharedfiles/filedetails/?id=557747505

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.
http://steamcommunity.com/sharedfiles/filedetails/?id=557717729

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

7/10
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85 of 90 people (94%) found this review helpful
Recommended
16.0 hrs on record
Posted: November 8, 2013
Well this definitely is a strange one.
To those that message me every time I write a recommendation saying “you write long recommendations” … THIS is going to be a long one.

I have a thing for first person puzzle games at the moment, and I was rather intrigued by this games trailer and description. I think what interested me most, was the sense of ‘mystery’ that I got from the trailer. It doesn’t tell you what it is about, or why you are there or what’s going on… and to be honest this game has a real mysterious feel to it throughout the whole thing, you’re asking yourself questions on the who, what and whys but in fairness they aren’t answered all that clearly.
And that isn’t necessarily a bad thing.
I think games that are open to interpretation are great in their own way. The whole mystery and wonder to this game is great and all, but the structure and direction can sometimes make you just feel lost. At least for me anyways, that’s just my opinion of course, but there was a few times during the play through that I just asked, what the hell am I supposed to be doing here…

The puzzles themselves are very interesting, they are creative, they really make you think and make you put things together in ways that I’m not really used to. They are unique kinds of puzzles and there is a lot of symbols and shapes and colours that you have to try and think about what they might mean and what the logic behind the puzzle might be.

The music in the game is very moody, it really brings out that feel of the game. Which for me was quite cold, and dull. There isn’t really a whole lot of “bright” warm colours in the game, there is still colour, but it feels dulled down. There’s also a lot of white in the game, which some people may think ‘pfft well that’s “bright”’ but to me it’s an empty kind of white. The whole game is set in ancient looking dull buildings with strange structures and dull empty colours. You’re on your own with no one around and no one to comfort you but these strange surroundings and sounds and noises that give it a little bit of a creepy twitch to it.

Personally, I liked this game. It definitely wasn't one of those games that I couldn't put down until I had finished it 100% full on in one sitting, but it was something I kept coming back to every now and then, taking breaks, until I finally completed it. It took me 15 or so hours to complete it spread over the course of two weeks or so, at times I just wanted it done because getting stuck is a real pain in this game and I felt pretty clueless. I even admit that at a few points I needed help to get past certain obstacles, but all in all I think this was a good game. I enjoyed it, it’s unique and interesting and you can tell the creator is really quite creative.

If you enjoy first person puzzle games, I would say it is something that should at least be tried. I can see how it might not be some people’s cup of tea, but I think it’s worth the experience.


TL;DR : It's weird, buy it. Creative puzzles, eerie music and generally unique.
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69 of 71 people (97%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: November 11, 2014
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
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35 of 36 people (97%) found this review helpful
Recommended
4.0 hrs on record
Posted: December 5, 2013
Kairo is a game of exploration in a strange and unsettling world, one built of geometric structures in a stark monochromatic setting. Alien-looking monoliths loom out of the colour haze, blocks shift as you move, it's unnerving and there's an overwhelming feeling of being watched and isolated at the same time. The soundscape is dominated by an unearthly ambient score, with various musical notes and effects cues when appropriate; it generates a lonely atmosphere, and Kairo never forgets that you're there to experience its world. There are three main hub areas, each containing a handful of modest puzzles, and there are several secrets and hidden glyphs to find. It shouldn't take you longer than 5 hours to finish the three main hubs, but it's worth every minute that you spend in its unique world.
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43 of 50 people (86%) found this review helpful
Recommended
10.0 hrs on record
Posted: September 23, 2013
Kairo is a damn fun game. I kind of want to put it somewhere between Gone Home and Myst, except it straight up has no narration (or even WORDS) in it at any point, leaving you to interpret what you find for yourself. The puzzles are never ♥♥♥♥♥♥♥t, the world is the most alien thing you'll find this side of Second Life (minus the ♥♥♥♥♥♥), and the sound design's fantastic. I loved this game. Highly recommend, especially because $5. Seriously. Buy this.
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56 of 71 people (79%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: October 6, 2014
I'm not a huge fan of Kairo. It's a puzzle game, but you never get those satisfying "ah-ha!"moments from a puzzle successfully solved. The puzzles are often frustrating, esoteric and are rarely particularly logical. There's thankfully a built-in hint system, but that doesn't really make it any more satisfying. You end up with a more "Oh, that's what they wanted me to do? Huh, okay." than anything. The (very) minimal graphics, sound and story don't do much to entice you to slog through the rest of the game.

If you want a surreal, minimalist walking simulator, NaissencE is a much better game. If you want surreal first-person puzzling in a clean white-washed environment, go for Antichamber or even something like QUBE.

I enjoy surreal/minimalist walking simulators and first-person puzzlers, but this game just doesn't do it for me.
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