Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
User reviews:
Recent:
Very Positive (21 reviews) - 85% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,223 reviews) - 76% of the 1,223 user reviews for this game are positive.
Release Date: Apr 24, 2013

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Reviews

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

About This Game

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Customer reviews
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Recent:
Very Positive (21 reviews)
Overall:
Mostly Positive (1,223 reviews)
Recently Posted
Pastarnache
( 0.7 hrs on record )
Posted: June 20
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
Helpful? Yes No Funny
Rawr X3
( 0.3 hrs on record )
Posted: June 15
I'm all for "Walking Simulators" but there really was nothing interesting to this. I just walked around for 20 minutes going room to room without finding/seeing anything interesting. There wasnt anything to indicate why I was there or where I was going until I just got bored and closed the game.
Helpful? Yes No Funny
Sarkoth
( 22.2 hrs on record )
Posted: June 15
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
Helpful? Yes No Funny
Lithium
( 0.3 hrs on record )
Posted: June 8
I dont think this qualifies as a game.It is more like tech demo for an old and bad engine.

When you boot the game up,you are greeted with SPECTACULAR controls.Whoever made this game thought it was a good idea to apply smoothing to CONTROLS.And thank god i realized that you can turn it off at least for mouse.You had one job as a walking simulator:BEING ABLE TO WALK.This must be someones first game or something,and it is good AS SOMEONE'S FIRST GAME,but its pretty sh*t as a real game.

Then we got the textures and oh boy,arent they sh*t.Textures 101:DO NOT CREATE A WALL WİTH ONLY THE SAME TEXTURE.HAVE VARIATION.Also polygons.You need 'em.

And we get to the "story":This is why i called this game a tech demo rather than a game.If you remove every text from a game,there will be NO ROOM FOR STORY.

Oh and puzzles arent great.

And you are trying to be "atmospheric" ,huh?
-No graphics
-No controls
-No story.
How were you planning to be atmospheric again?At least have one of them.

P.S. Remove the cheap grain effect before saying i was wrong about the graphics.That effect is the cheapest trick i have ever seen so far.And there it is,after being thru at least 50 of this type,the first time i actually used "I Do not recommend "button.

TL;DR :
-Worst controls.
-Motion sickness.
-GldSrc engine level graphics.
-♥♥♥♥♥ier textures.
+Decent music.
Down it with beer.

3/10 : A badly made half-life mod.(With fitting music tho.)
Helpful? Yes No Funny
joliet_jane
( 1.1 hrs on record )
Posted: June 6
Wow, coooooollll... far out man!
Yeah, I bought this game, played around with it, and enjoyed exploring the spaces within. I didn't get very far, I just wanted to look at it. I'm satisfied with it. You can actually try to complete the game if you want, but... it's all good, man.
Helpful? Yes No Funny
Clarence
( 2.0 hrs on record )
Posted: June 3
Kairo is as simple as it gets. It is an artsy, abstract and super minimalist walking simulator. And, as such, I think it excel, as it is always throwing at you new kind of imagery, puzzle and scenery. At no point I found Kairo to be lazy, reusing too often room design. I recommend using a guide though. Due to the minimalistic approch of the game, some puzzle are very cryptic.

If the idea of walking through monochrome rooms of block, sphere and triangle while engulfing deeply into your own though and emotion, you will like this game. My advice is to surrender yourself to Kairo and let every bit of creativity sink in without looking for a finite explanation of what is happening around you.
Helpful? Yes No Funny
Orange Bitflip
( 7.0 hrs on record )
Posted: May 29
I haven't seen much about these points yet, I'm just adding to others' reviews.

This one's about solving some puzzles in a hyper dimensional alien space to turn some machines on after the apocalypse.
Graphical design is going for minimalistic abstract representation of stone buildings, so I'm certain there's less than 100 textures in the entire game. Explorable empty space is used to show importance of an object in the room, and over-saturated lighting is used almost randomly, but consistently through a room.
Sound design follows graphical design, and follows a theme of emptiness and alienation in an abstract world.
The physics and control are poor, but only because they are unnecessary for the gameplay.
Gameplay itself is puzzle solving in insolation, but the main story puzzles are simple. It's a small game that takes time to explore for 100% completion. The 100% content beyond the main story puzzles just involves finding hidden things and backtracking after hitting an obvious switch to find a matching shape somewhere.

After breaking it down like that, I think it'd make for a really nice modern art machinima.
As far as being a game, it can be depressing for a few reasons. That's why I recommend it.
Helpful? Yes No Funny
Gareth_Jason
( 6.8 hrs on record )
Posted: May 27
A friend of mine showed me this game a while back, he bought it for me and I'm glad he did. I really enjoyed the puzzles and how it looked, especially the grain filter, that gave it a really interesting feel. The game is not horror at all, though it can be a bit spooky due to the environment and the sounds, but thats what I loved about it. The game also had a Myst feel to it, if anyone reading this actually knows what that game is. Sure this game may seem strange at first, but give it a try, you might actually like it! Definitely worth the price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
4 people found this review funny
Recommended
0.7 hrs on record
Posted: June 20
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
5.2 hrs on record
Posted: May 27
Chill environment including sounds/music, challenging puzzles that vary so you aren't constantly doing the same thing, some trippy environments.

I really enjoyed this game. Felt original and is definitely worth the price point.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.0 hrs on record
Posted: June 3
Kairo is as simple as it gets. It is an artsy, abstract and super minimalist walking simulator. And, as such, I think it excel, as it is always throwing at you new kind of imagery, puzzle and scenery. At no point I found Kairo to be lazy, reusing too often room design. I recommend using a guide though. Due to the minimalistic approch of the game, some puzzle are very cryptic.

If the idea of walking through monochrome rooms of block, sphere and triangle while engulfing deeply into your own though and emotion, you will like this game. My advice is to surrender yourself to Kairo and let every bit of creativity sink in without looking for a finite explanation of what is happening around you.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
22.2 hrs on record
Posted: June 15
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
7.0 hrs on record
Posted: May 29
I haven't seen much about these points yet, I'm just adding to others' reviews.

This one's about solving some puzzles in a hyper dimensional alien space to turn some machines on after the apocalypse.
Graphical design is going for minimalistic abstract representation of stone buildings, so I'm certain there's less than 100 textures in the entire game. Explorable empty space is used to show importance of an object in the room, and over-saturated lighting is used almost randomly, but consistently through a room.
Sound design follows graphical design, and follows a theme of emptiness and alienation in an abstract world.
The physics and control are poor, but only because they are unnecessary for the gameplay.
Gameplay itself is puzzle solving in insolation, but the main story puzzles are simple. It's a small game that takes time to explore for 100% completion. The 100% content beyond the main story puzzles just involves finding hidden things and backtracking after hitting an obvious switch to find a matching shape somewhere.

After breaking it down like that, I think it'd make for a really nice modern art machinima.
As far as being a game, it can be depressing for a few reasons. That's why I recommend it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 of 2 people (50%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 6
Wow, coooooollll... far out man!
Yeah, I bought this game, played around with it, and enjoyed exploring the spaces within. I didn't get very far, I just wanted to look at it. I'm satisfied with it. You can actually try to complete the game if you want, but... it's all good, man.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: June 15
I'm all for "Walking Simulators" but there really was nothing interesting to this. I just walked around for 20 minutes going room to room without finding/seeing anything interesting. There wasnt anything to indicate why I was there or where I was going until I just got bored and closed the game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
169 of 175 people (97%) found this review helpful
2 people found this review funny
Recommended
172.2 hrs on record
Posted: October 7, 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
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