Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
User reviews:
Recent:
Mostly Negative (13 reviews) - 30% of the 13 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,246 reviews) - 75% of the 1,246 user reviews for this game are positive.
Release Date: Apr 24, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Kairo

 

Reviews

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

About This Game

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Negative (13 reviews)
Overall:
Mostly Positive (1,246 reviews)
Review Type


Purchase Type


Language


Display As:
828 reviews match the filters above ( Mostly Positive)
Recently Posted
dal
1.0 hrs
Posted: September 17
♥♥♥♥
Helpful? Yes No Funny
Kvaz
1.0 hrs
Posted: September 17
Puzzle puzzle?
Puzzle.
Puzzle puzzle?
Puzzle. Puzzle.
Helpful? Yes No Funny
Aaxnox
0.4 hrs
Posted: September 12
I love me some puzzle games. I love minimalist styles.

This one though...not quite enough link established between cause and effect to understand what the hell you are supposed to do.

If it just walking around beautiful landscapes and architectures, then let us walk through them!
Helpful? Yes No Funny
Switchblade88
4.1 hrs
Posted: September 11
I was recommended this as a puzzle platformer on the same basis as the Talos Principle and Antichamber (both brilliant).

This game does not live up to those expectations. This game lives up to an alpha-test of a 'possible' puzzle game, due for release in 12 months. Yet here it is...

The overly simplistic architecture I can deal with, but the use of a single texture for the ENTIRE game belies an absence of effort, instead of a deliberate intent for purpose or artwork. Being dumped into the first level with nary an instruction or purpose left me wondering why I was even participating - after all, the art style doesn't convey any purpose to your wanderings. Progressing through the levels, pushing all the buttons didn't help either; I got the to rolling credits but still had no purpose for what I had just completed.

Would not recommend.

Helpful? Yes No Funny
ngkae
8.1 hrs
Posted: September 10
Headache inducing. Appears unfinished.
Helpful? Yes No Funny
Peculiarly
0.6 hrs
Posted: September 9
I didn't understand what I was doing in this game? I felt like I was just wandering around solving weird puzzles...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: September 5
There's no story to speak of, and the puzzles are mostly just pattern-matching, but that being said, this game was still a really cool experience. Like a strange four-hour dream. Get this game, put on your headphones, and use the hint system when you need to -- the puzzles, while simple, can sometimes be obtuse.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.0 hrs on record
Posted: September 15
Challenging puzzles that require a lot of lateral thinking. Absorbing atmosphere and fascinating, stark, futuristic environments. The story and events gradually unravel as you unlock new areas. Had a lot of fun playing this.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
15.6 hrs on record
Posted: September 18
if you love puzzle games, you will love this game of figuring out puzzle after puzzle, more confusing after the other, you need to use your geat mind and creativity to complete each puzzle and find all 18 runes, the 3 seals, and the vision puzzles solved, and it is soooo goooooood
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
3.6 hrs on record
Posted: September 6
Good soundtrack, good puzzles(very difficult ones) and amazing sounds and atmosphere. Definitely worth buying. This game is art, not just a simple game of puzzle.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
187 of 197 people (95%) found this review helpful
2 people found this review funny
Recommended
172.2 hrs on record
Posted: October 7, 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
Was this review helpful? Yes No Funny
147 of 165 people (89%) found this review helpful
3 people found this review funny
Recommended
8.7 hrs on record
Posted: September 10, 2014
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
Was this review helpful? Yes No Funny
92 of 98 people (94%) found this review helpful
6 people found this review funny
Recommended
4.3 hrs on record
Posted: November 18, 2015
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.
http://steamcommunity.com/sharedfiles/filedetails/?id=557747505

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.
http://steamcommunity.com/sharedfiles/filedetails/?id=557717729

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

7/10
Was this review helpful? Yes No Funny
86 of 92 people (93%) found this review helpful
Recommended
16.0 hrs on record
Posted: November 8, 2013
Well this definitely is a strange one.
To those that message me every time I write a recommendation saying “you write long recommendations” … THIS is going to be a long one.

I have a thing for first person puzzle games at the moment, and I was rather intrigued by this games trailer and description. I think what interested me most, was the sense of ‘mystery’ that I got from the trailer. It doesn’t tell you what it is about, or why you are there or what’s going on… and to be honest this game has a real mysterious feel to it throughout the whole thing, you’re asking yourself questions on the who, what and whys but in fairness they aren’t answered all that clearly.
And that isn’t necessarily a bad thing.
I think games that are open to interpretation are great in their own way. The whole mystery and wonder to this game is great and all, but the structure and direction can sometimes make you just feel lost. At least for me anyways, that’s just my opinion of course, but there was a few times during the play through that I just asked, what the hell am I supposed to be doing here…

The puzzles themselves are very interesting, they are creative, they really make you think and make you put things together in ways that I’m not really used to. They are unique kinds of puzzles and there is a lot of symbols and shapes and colours that you have to try and think about what they might mean and what the logic behind the puzzle might be.

The music in the game is very moody, it really brings out that feel of the game. Which for me was quite cold, and dull. There isn’t really a whole lot of “bright” warm colours in the game, there is still colour, but it feels dulled down. There’s also a lot of white in the game, which some people may think ‘pfft well that’s “bright”’ but to me it’s an empty kind of white. The whole game is set in ancient looking dull buildings with strange structures and dull empty colours. You’re on your own with no one around and no one to comfort you but these strange surroundings and sounds and noises that give it a little bit of a creepy twitch to it.

Personally, I liked this game. It definitely wasn't one of those games that I couldn't put down until I had finished it 100% full on in one sitting, but it was something I kept coming back to every now and then, taking breaks, until I finally completed it. It took me 15 or so hours to complete it spread over the course of two weeks or so, at times I just wanted it done because getting stuck is a real pain in this game and I felt pretty clueless. I even admit that at a few points I needed help to get past certain obstacles, but all in all I think this was a good game. I enjoyed it, it’s unique and interesting and you can tell the creator is really quite creative.

If you enjoy first person puzzle games, I would say it is something that should at least be tried. I can see how it might not be some people’s cup of tea, but I think it’s worth the experience.


TL;DR : It's weird, buy it. Creative puzzles, eerie music and generally unique.
Was this review helpful? Yes No Funny
70 of 73 people (96%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: November 11, 2014
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
Was this review helpful? Yes No Funny
37 of 39 people (95%) found this review helpful
Recommended
4.0 hrs on record
Posted: December 5, 2013
Kairo is a game of exploration in a strange and unsettling world, one built of geometric structures in a stark monochromatic setting. Alien-looking monoliths loom out of the colour haze, blocks shift as you move, it's unnerving and there's an overwhelming feeling of being watched and isolated at the same time. The soundscape is dominated by an unearthly ambient score, with various musical notes and effects cues when appropriate; it generates a lonely atmosphere, and Kairo never forgets that you're there to experience its world. There are three main hub areas, each containing a handful of modest puzzles, and there are several secrets and hidden glyphs to find. It shouldn't take you longer than 5 hours to finish the three main hubs, but it's worth every minute that you spend in its unique world.
Was this review helpful? Yes No Funny