PresentationKairo is a game of exploration and mystery, putting a whole world of differently coloured rooms ahead of you, each with its own intrigues and puzzles; the design of those rooms is simplistic, each following a precise theme and colour, without adding too much detail on the ambient, but that's part of what makes Kairo's mystery so great, leaving you with questions about a certain object that you encountered and what useful information that object might have for you. While some of those questions will be answered by the end of the game, most of them won't, leaving you more confused than you were when you first started the game, and as great as that is from the mysterious perspective of the game, it somehow feels disappointing at the same time, as you probably were expecting at least some of the bigger mysteries to be answered in a way or another, but on the bright side that leaves a lot of room for interpretation, allowing each one of us to have our own verdict on what Kairo wanted to tell us. The greatest part about this game however, is the way it manages to shape its universe around you, constantly surprising you with what lies ahead in the next room and leaving you in doubt on how you should react to what you see before your eyes, but at the same time giving you complete freedom to move around and see what you can discover to help you solve that room's puzzle and move forward just to have the same thing happen to you all over again. In the end, judging by the amount of hours you've spent in Kairo it won't add up to more than a few hours, but really digging into the experience and enjoying the mysteries it has to tell, it will seem a lot longer while you're inside and exploring at will, even though for most times, the more you explore, the more unanswered questions you'll have at the end.
Rating: 7.5GameplayEvery once in a while, you run into those type of games that offer a unique and thrilling experience without focusing too much on the gameplay, but rather on the experience you have by simply being a part of that game and uncovering its mysteries; Kairo is exactly that type of game, delivering a simplistic mechanic of navigating through its universe and clever ways to solve its puzzles by using nothing else besides the basic movements and the environment around you. This game is all about exploration and uncovering the numerous mysteries that lie ahead, using the things you've seen before and the things you see in that very moment to help you solve different puzzles that stand in the way of your progression, something that works wonderful in Kairo, following a logical way of seeing things and even though the solution might not be that obvious at first, exploring the environment around you will eventually give you the information you need. Most areas follow the same pattern, requiring you to enter all the side rooms, observe what you can do in there and get things moving again until each and every one of the required steps has been completed and the core of that area is up and running, allowing you to move forward on to the next one. By putting some of the information you need to unlock various secrets in the rooms ahead of you, Kairo requires you to return to previously visited areas without feeling repetitive or boring, as there will always be something new to uncover that you might have missed on your first visit, and with the information from the rooms ahead of you in mind, you will for most of the times, know what you're looking for already. Even with the usage of the movements keys only, some of the mechanics such as pushing objects around feel like they haven't reached their full potential, as such simple things could've expanded the way in which puzzles are treated in various ways, making the game longer and adding that extra gameplay portion that's missing.
GraphicsIt's hard not to appreciate the unique art style of Kairo and the wonderful and sometimes spooky environments it delivers, but even in all the simplicity of shapes and precise objects you can clearly see the outdated engine on which the game was built. There are an almost infinite number of ways in which this game could have been improved by using the latest game engines, especially in the lighting area, where the latest engines would've made a huge difference on how that room is viewed and the exact experience the game wanted to deliver.
Rating: 5.5AudioThere's always a great tune playing in the background to add to the feel of a certain room, sometimes adding to the feeling of joy and liberty, while other times cornering you in a small room with little light and a spooky theme to add to the mystery effect. The sound effects as low quality as they are do their job well enough, but there was room for a little more variety and a few more touches here and there to make you hear the world moving around you when it does visually happen on the screen.
Rating: 7ExtrasIt takes around four hours to complete Kairo, add an extra hour or two if you're looking to get the most out of it and collect all the glyphs, monoliths and solve all the secret puzzles, but also note that this is a game priced at 3.99€, so for that amount of money, it does more than enough to please. With the amount of mystery and out of place objects you can find in this game there was room for a lot more, as some of the areas are not used to their fullest and areas that seem to have some sort of puzzle attached to them at first, are just there to give the impression of having more to see.
Rating: 9VerdictKairo isn't much of a game, but it's one great experience, especially if you're into the abstract puzzle genre, as its unique design and way of saying things make it a must play for any enthusiast of the genre. As in most cases, there was room for more in some areas and modern graphics would've made a huge difference in the way the game unveils to you, but considering the fact that this is an indie game, it did a great job delivering a worthy experience from a low budget production.
Rating Overall: 7.4