Jump into the frenzied action and the whacky humor of a pure 2.5D side-scroller! While they were going to their old high school for what was supposed to be the party of their life, four long-time friends end up in a ghost town full of monstrous creatures.
Data de lançamento: 5 Nov 2013
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Atualizações recentes Ver todos (2)

Patch 1.0.3

26 fevereiro 2014

Hi everyone,

We've released a new patch today, here's the changelog:

Patch 1.0.3
(2014-02-26)
- Add a windowed mode with the launch option -window or -windowed
- Add a leaderboard anti-cheat system

Patch 1.0.2
(2013-11-07)
- Fix a stat reset in local co-op mode for the player 2.

Patch 1.0.1
(2013-11-06)
- Fix a disconnection in the lobby when you finish a chapter.

Enjoy the game.
Focus Home Interactive

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Sobre o jogo

Jump into the frenzied action and the whacky humor of a pure 2.5D side-scroller!

While they were going to their old high school for what was supposed to be the party of their life, four long-time friends end up in a ghost town full of monstrous creatures.

Alone or in cooperative mode (4 players online and 2 in local play), survive hordes of monsters ready to skin you alive and achieve unique and varied objectives throughout huge and non-linear levels. Choose your character, knock out high-scores and thoroughly explore each stage to gain experience and reach higher levels. Find new weapons, improve your skills, unlock new special moves and devastating powers… and achieve increasingly impressive combos to outdo your friends' high-scores.

Requisitos de sistema

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.3 GHZ COMPATIBLE SSE2
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON 2600XT/NVIDIA GEFORCE 8600 GT/INTEL HD 3000 OR HIGHER
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Análises úteis de usuários
4 de 6 pessoas (67%) acharam esta análise útil
2,030 produtos na conta
79 análises
15.9 hrs registradas
Bem legal pra jogar em turma
Publicada: 24 maio 2014
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1 de 2 pessoas (50%) acharam esta análise útil
181 produtos na conta
8 análises
4.6 hrs registradas
Um jogo muito bom, com uma ótima jogabilidade, boms graficos e muito divertido ainda mais se jogar com amigos, tem momentos de muita adrenalina que torna o jogo um atrativo e tanto.
Publicada: 28 janeiro 2014
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36 de 53 pessoas (68%) acharam esta análise útil
360 produtos na conta
3 análises
6.9 hrs registradas
What first started out as a fun co-op beat 'em up turned into the most repetitive mess I've had the displeasure of playing.

How do you make 8 levels and only 5 enemy types work? Repeat them over and over again.

There are 8 stages (supposedly), but really there are only 3. You've got a subway, school and amusement park. Play the Subway level for 2 stages. Then do the amusement park for 2 and then the school 2, back to the amusement park and then back to the school again. It was really sloppy and lazy.

The hordes/packs of enemies that you're required to fight come far too often. This wouldn't be a problem if not for every other room in the game having endless waves that keep respawning.

The artifical length of the game doesn't end with the the same levels and enemies repeating either. Oh, no. You're also forced to backtrack the same level numerous times to get objective pickups for fat npcs. I don't know why they're all fat, but they are. And after collecting these random items for numerous overweight people you then have to escort them.

This game has everyones favorite game features; backtracking, escort missions and infinite enemy spawns.

Get the game if it's $2.50 or less and you really, really like doing the same thing over and over. Otherwise you can find much better co-op beat 'em ups.
Publicada: 12 janeiro 2014
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11 de 12 pessoas (92%) acharam esta análise útil
847 produtos na conta
133 análises
4.0 hrs registradas
Depending on how your teenage years were, a highschool reunion can be an exciting time to catch up with classmates you haven’t seen in years, or a nightmarish experience having to reassociate with people you’d rather not. Regardless, the event would likely be made universally terrible if upon arrival you were greated by a murderous swarm of mutants out for your blood, and a citywide infection that has turned citizens into zombie like abominations. This is Final Exam, a coop focused non-linear brawler with a lot of personality, though not the gameplay chops to make it a classic.

Choosing between one of four characters, which surprisingly all play rather unique, you’re dropped into a level and given a handful of objectives to complete. What’s unique about FE compared to a lot of brawlers is stages are structured like giant rooms instead of linear paths, allowing you to backtrack through areas again searching out collectibles and finding secret passageways that cause everything to connect. This is one of the coolest things about the game, but it’s also one of its biggest weaknesses. Because of the inherent way levels are designed, you’re often forced to do an abundance of incredibly tedious backtracking from one side of the map to the other, which becomes especially obnoxious from the endlessly spawning enemies slowing you down. It’s not as bad in coop as one player can go to each area on the map, but considering you’ll often need more than one person by you just to stay alive while fighting it doesn’t completely fix the issue, and creates a new one.

The objectives also pose their own issues, largely from the fact they repeat themselves almost exactly in each and every level. Go meet someone, fetch some items for them, escort them to a new area, protect them while they do something as slowly as possible, and rinse and repeat until the level ends and you get to do it again in a new area. Except when you don’t, as ontop of recycling objectives FE repeats the same environments for about half of its brief 8 missions (which should take you about 3 hours to complete your first time through)..

The fighting mechanics continue this trend of monotonous repetition, consisting of merely a single melee attack, a firearm, grenades, and special moves unique to your character. Aside from a handful of different ways you can use the single melee attack to hit enemies in various directions, this is a button mashing affair through and through. It’s enjoyable enough for what it is, but when you are fighting hundreds of enemies per level, with minimal variation to the types of said enemies, it loses its appeal rather quickly as you are continually forced into extended fights which seem to drag on for infinitum.

I have to take issue again with the progression system, namely how character upgrade points and weapons are distributed. The former is split into two groups: skill points and character points. Skill points are earned by getting high scores in levels, similar to earning XP in most games just tied to a leaderboard. Character points on the other hand require you to scour through levels for collectibles, or else be stuck with the same base stats the entire game. This is great as a means of making collectibles mean something, but bad for allowing the player to grow as most will likely miss the majority of these on their way through. Another issue is that all weapons have to be found within levels before you can select them, but even after doing this the weapon is only unlocked for whichever character you picked it up with. This basically means you’re required to playthrough the game multiple times if you want to swap characters, which is frustrating and really corners you into sticking with whoever you selected at the start.

One aspect I enjoyed quite a bit was the art design, which makes up for its lack of polygons with a ton of personality and cool character designs. Zombies have been done a thousand different ways, but there is something about the semi-cartoony way they are portrayed in FE that makes them stand out. The few human characters in the game are quirky charicatures and rather entertaining to watch beat the snot out of mutants. The story is as outrageous as you could hope, though it makes all of zero sense in coop as the story cutscenes at the start of mission are all removed, leaving you to wonder what the heck you’re doing.

Final Exam does a lot wrong in the way of injecting variety into a genre so often devoid of it, even in its best games, but it’s not so hopeless as to be wholly written off. As a brawler it’s repetitive and pretty shallow, but when played with friends can still be pretty entertaining (if surprisingly brief). As a solo affair I couldn’t recommend it, so check your friends before heading to this reunion; you’re gonna need them.
Publicada: 8 junho 2014
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8 de 10 pessoas (80%) acharam esta análise útil
362 produtos na conta
225 análises
11.5 hrs registradas
I got the demo version of this game through Focus Home Interactive's website & then I bought the game so to be honest the game isn't too bad. What I like in the game is that your playing as high school students who fight off green monsters (It's a nice break from zombies to be honest), The story is about 4 students who were going to a party because school is almost over for them but while the four of them were driving to the party a random monster spawns out of nowhere and one of the students freak out & crash (Do you see where this is going?) so basically the objective of this game is to survive the apocalypse kinda.

Pros: Lots of weapons, Decent combat, Lots of replayability & Decent music

Cons: Too short (It's only 8 chapters long) & You always have to fight the same boss (He's A Big Monster) all the time but at least they made the end boss different

Overall this game is only average but if you like beat em up platformers that involve monster bashing then this game is for you. (If I missed anything then feel free to leave feedback)
Publicada: 26 fevereiro 2014
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