Defense Technica is the next evolution in hardcore tower defense strategy games. Protect the core from an onslaught of unrelenting biomechanical terrors with a powerful range of tower defense units – each with their own upgradable features and methods of attacks.
使用者評論: 大多負評 (121 篇評論) - 121 個使用者中有 37% 為該遊戲做出正面評論。
發售日: 2013 年 10 月 24 日


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Soundtrack Bonus

Purchase on Steam and receive the official Defense Technica soundtrack digitally in the game directory upon release.


Defense Technica is the next evolution in hardcore tower defense strategy games. Protect the core from an onslaught of unrelenting biomechanical terrors with a powerful range of tower defense units – each with their own upgradable features and methods of attacks. Engage the opposition in a variety of maps and prepare to rapidly shift tactics as weather, enemy paths, and even the terrain itself physically changes upending the flow of the battlefield. Presented through sharp 3D visuals and backed by a soaring soundtrack, Defense Technica is the ultimate in strategic tower defense!

Key Features

Powerful Towers – Select from 8 different tower classes and upgrade to build a nearly impenetrable defense of over 40 different towers. Arm towers with machine guns, long-range missiles, flamethrowers, mortars, lasers, and other powerful weapons to halt the oncoming hordes in their tracks!

Dynamic Battlefields – Variable enemy pathfinding, arduous weather systems, and physical changes in terrain during battles require a shift in strategy and keep each playthrough fresh.

Gorgeous 3D Visuals – Fully 3D backgrounds and amazing lighting effects set the scene for intricately detailed towers and enemy hordes. Maps range from orbital military installations and subterranean ruins to floating islands and futuristic cities.

Formidable Opposition – Battle against nine different enemy types across three different classes each with a strength and weakness against certain tower types requiring careful thought on tower placement.


Mac OS X
    • OS: Windows XP / Vista / 7 / 8 with latest services packs
    • Processor: Intel Core 2 Duo (2 * 2400 Mhz) or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS / Radeon HD 2600 (256 MB of dedicated memory)
    • Storage: 1 GB available space
    • OS: Mac OS X 10.6
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Radeon HD2600 or GeForce 8600M graphics (128 MB)
    • Storage: 1 GB available space
    • OS: Mac OS X 10.6
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5850 or similar GeForce
    • Storage: 1 GB available space
152 人之中有 139 人(91%)認為這篇評論值得參考
39.3 記錄時數
張貼於:2014 年 03 月 25 日
This game tries to imitate Defense Grid (which is the best tower defense I've ever played), but contains a lot of failures :
- There are no checkpoints ... and some levels last 30 minutes, it's horrible!
- There is no pause either. (you can't freeze time and put some turrets)
- You can speed up the time (x2), but if you do that the turrets will be less effective!
- There is no minimap and you can't zoom-out to see the whole map.
- You can't change the targeting priority of your turrets.
- The interface is failed ! It was designed to play with a controller, which is cool for people playing on consoles, but isn't effective with a mouse and a keyboard.
- The first half of the campaign is boring : no difficulty, no mazing, no original turrets. Fortunately, in the second half, you gain acces to more interesting turrets, you can start mazing and levels become challenging.
- There is no other game modes, just the campaign.

The level transformation idea is interesting, though it isn't used a lot. The graphics are good and I like the mecha-style of the turrets.

The game isn't entirely bad, but it contains a lot of frustrating things. Buy it only on big sale, prefer Defense Grid or Defenders Quest.
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71 人之中有 59 人(83%)認為這篇評論值得參考
10.1 記錄時數
張貼於:2014 年 03 月 14 日
If you blantly had to copy Defense Grid why not the superior UI as well. The interaction is clunky at best. This thing just plays like a chore. It's quite unbelieveable how one could screw up such a simple game with that much of potential.
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50 人之中有 44 人(88%)認為這篇評論值得參考
1.3 記錄時數
張貼於:2014 年 08 月 16 日
Defense Technica is Defense Grid, but with less polish. Everything about it is directly from Defense Grid. The art style, the interface, the icons. Everything. This is like the shameless copy-catting you see on iOS, where they try to confuse the customer into buying the wrong game. This isn't totally broken and useless, but why pay $15 for this shameless thing, when you can pay $10 or less for the actual Defense Grid?
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49 人之中有 42 人(86%)認為這篇評論值得參考
12.9 記錄時數
張貼於:2014 年 01 月 14 日
+/+ Upgradable tower tech trees with two branches.
+/+ Solid music.

+/- Solid but average mechanics.
+/- Includes all the usual towers, but the selection feels limited.
+/- Varying quality of level design (21 campaign levels).
+/- Mediocre sound effects.

-/- No endless mode or other good options for replay.
-/- Not very difficult and few viable strategies to success.
-/- Very bland graphics and animation.
-/- Boring story (not a big deal for a TD game).
-/- Controls not optimized for PC
-/- Missing key TD features such as a true fast forward (beyond 2x) or pause.

Verdict: 5/10. Pass.
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49 人之中有 38 人(78%)認為這篇評論值得參考
1.5 記錄時數
張貼於:2013 年 11 月 26 日
Defense Technica (19/50) - Just Bad
by Yiasmat

Even tho i´m a huge fan of the genre, i still can´t convince myself to recommend this game to anyone. If you are looking for a nice TD, just go for anotherone, there are so many good TD´s out there (Defense Grid for example).

Graphics (4/10):
Not really that impressive. Considering this is a PC version, it has crappy animations, the framerate is just taken over from the android version and overall it could have been much better.

Design (2/10):
As this is a TD, especially the leveldesign. It´s just.... aweful. They tried to copy what DG did right, a mix between maze and standart. I hope you already know: they failed. The first levels are actually ok, but as they get bigger comes a confusing layout. That doesn´t change with the "blockers" standing on each map (things the enemies will stop at and attack till it´s gone).
For the overall design: The enemies are nicely diversified which doesn´t count for the towers. If a tower is level 1 or 2, you will not see it.

Gameplay (7/20):
You can upgrade your towers, so thats a plus. But what else? You always have to place your towers on the exact spot it was supposed to stand in order to block the enemies path. How strategy is that. After the first level, the fun is just gone. It gets repetitiv really quick as you don´t get any new useful stuff. The real killer are the blockers tho. Having to build towers which you than have to sell later is just stupid.
You also don´t need to adjust any towers to the enemies spawing as they nearly all do the same thing.

Controls (4/5):
Works overall. Sometimes the camera pans a bit strange but thats ok. Annoying is the zoom tho. You will never use it. You don´t need to, but it´s really bad.

Innovation (2/5):
Copies DG, every tower has already been seen in other games and there are no new enemy types to speak of.
Tho you have a upgrade system of each tower and the blockers are (even tho really bad) new as well.
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