Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
User reviews:
Recent:
Mixed (53 reviews) - 67% of the 53 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,424 reviews) - 80% of the 2,424 user reviews for this game are positive.
Release Date: Apr 9, 2009

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About This Game

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

System Requirements

    Minimum
    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    Recommended
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (53 reviews)
Overall:
Very Positive (2,424 reviews)
Recently Posted
xXWR1GHTYXx
( 1.2 hrs on record )
Posted: July 27
Such a good game. A unique battle system where you have to plan what you're going to do as each group is controlled by one action. The dynamic and graphics are good, and the music is beautiful!

The story is a long one, but compelling, and the battles are challenging, which helps to keep you interested!
Helpful? Yes No Funny
Shaman of the Icetray Dystopia
( 303.6 hrs on record )
Posted: July 26
Square Enix's attempt to mix deeper turn-based JRPG combat with a new intellectual property and story.

As such it only fails the second half.

The outcropping of standard JRPG combat to fit combat concepts in to the rather mundane grind of the average SQE game. Long range vs. Short range, morale, party formations, and enemy flanking are a few examples of this attempt.
The game doesn't fail its exectuation of those mechanics, but it does fail in preventing the usual JRPG combat from feeling repetitive and exhausting. Enemy encounters are won differently from other SQE titles, but fought the same within the game, and as such becomes as samey and boring as the games it tries to differ itself from.
Lots of hidden uncalculative stats and functions operating in the background, only serve to prove how ashamed it is of it's combat and micromanagement, which is unfortunate.

The story is ♥♥♥♥, and the japanese VO is weeb-level laughable.
Helpful? Yes No Funny
Super Drunk Guy
( 29.8 hrs on record )
Posted: July 25
made me wanna die inside.
Helpful? Yes No Funny
AnotherOne
( 25.0 hrs on record )
Posted: July 25
not bad if u buy it on discount
Helpful? Yes No Funny
Uzuhiha
( 14.5 hrs on record )
Posted: July 24
i have flickering shadows every turning an camera angle in ATI Cards, please!! ..patch it immediately
Helpful? Yes No Funny
UncleYar
( 0.8 hrs on record )
Posted: July 24
First impressions:

Cringe-inducing main character. Dialog has unnatural pauses in it which makes it feel completely artificial, in a "oh it's my turn to speak" kind of way.

You have very little control over combat, with characters grouped in units even if you have only two, and options being basically "attack" or "attack with magic". Not sure how it evolves later on but avoid if you like classic JRPG combat.
Helpful? Yes No Funny
mth
( 126.7 hrs on record )
Posted: July 19
Really enjoyed the combat system in this game.
You can choose a category of command and your unit will do different specific commands based on how they are set up (attack, heal) etc.
Great time sink as are all JRPGS
Helpful? Yes No Funny
blackdragonlc
( 13.3 hrs on record )
Posted: July 18
I'm so sad this game is seen as a bad one.
I loved the story, the combat / leveling is strange at first but once I finally grasp the way it works I found it enjoyable.

In my opinion this game received bad reviews because of the terrible launch on XBox360 where it suffered from a very disapointing performance.

This is much better than the "don't think and follow the road" that was Final Fantasy 13.
Helpful? Yes No Funny
Arcard Sama
( 69.9 hrs on record )
Posted: July 17
Great Story, great game.
Can entertain you for a whole week.
Gives a good challenge even in normal mode.
With the right settings you can play smoothly on PC

Helpful? Yes No Funny
tobitanzt
( 37.0 hrs on record )
Posted: July 17
Great game, just REALLY not for everyone. tons of unexplained mechanics, but if your up to learning the different systems this one can be quite wonderful. the world is gorgeous, there are a lot of places and npcs to interact with and the music is fantastic. also: the story - while much of it is coming through sidequests and with that worldbuilding, is a treat. just be aware that this is one of those games you really have to put many hours into if you want to truly understand it...and truly understanding it is very important when it comes to beating it. i myself am not quite there yet. please don't do what i did: don't try to overanalyse the game by going over gamefaqs for hours. the whole enemy-scaling-discussion, that much should be said, is just irritating. this might have been a problem on xbox360, but it definitley isn't one here. just don't farm for 20 hours in the first couple of dungeons and you should be fine as long as you try to understand your strategic options. this is not another oblivion. not at all. i get why some people don't like the game, but i would totally recommend it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
348.4 hrs on record
Posted: July 6
This game is deceptively simple and a masterpeice. Choose what you want your group to do, and they do it.

You don't know it yet, but learning the systems involved, you can control everything.

  • You can't control what individual teammates do, but you can.
  • You can't equip gear on your teammates, but you can.
  • You can't control how tough the world is, but you can.
  • You can't choose your class, but you can.
  • You can't do all the quests, but you can.

The game appears simple. If you pull back ANY of the layers, you will see systems inside other systems. Learn to manipulate them, and you gain more control. Every single system is a layer of complexity you can safely ignore, and enjoy the game. But if you don't ignore them, you will be rewarded.

Learning to play this game takes 10 minutes. Learning the systems takes a bit more time. Learning to master it or min/max it could take a lifetime.

Above average story, and this is coming from someone who hates JRPGs.

Here's the crime, there will never be another game like this. There will never be a TLR 2. The official IGN review didn't even know there were Classes in this game. The game may appear to just be so-so if you never ask the question "Huh... I wonder why that is? I wonder why I can't do that?"

If you have that kind of mindset, then maybe this game is for you. If not, uh, well it's still the game for you.

The Last Remant - Low BR Walkthrough
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9 of 11 people (82%) found this review helpful
Recommended
24.2 hrs on record
Posted: June 29
TLDR:
The game is great, but a controller is near mandatory.

Long version:

Game Mechanics
-This game's combat is really customizable, but at the same time it isn't. Let me explain.
The core basics of the combat mechanics are to fill "unions" (think small parties of around 3-5 warriors) which are handled as 1 unit, and then use a "formation" (exactly what it sounds like) that complements what you would like them to achieve. Want them to hit things hard and fast? Use melee formation... Mage? Support? Use magic formation etc.. .
There is also a "tactical" feel to combat, Unions can flank, intercept, deadlock... And do a lot of other things which will influence how much damage is done to you, or the the enemy. Alongside the fact that you are usually controlling 2-3 "unions", the combat screen looks ♥♥♥♥ing great since that translates to around 15-20 warriors killing things.

The downside of combat is as follows:
-you can't change the equipment of your party. There are lots of weapons to be made and found, many which are race specific, but you can't equip it on the NPCs. In order for an NPC to change their weapon(s) you A) have to have the weapon and B) the NPC has to ask you to use the weapon.

-There are also a lot of classes/jobs but you are not told what their stats growths are, nor their upgrade paths. Sure you can look at a character's stats but apart from the obvious differences between a mage and warrior, it be hard to place an unit into a role - which is significant when forming an union/formation.

Story
- The story, and much around it, just feels O.K...
- The characters are O.K - I personally dislike the MC (think cliche dumbass anime protagonist)
- The voice acting, save for a few characters, is O.K.
- If you don't go back and re-explore towns after certain events, you can miss A LOT of side quests.
Don't get me wrong, it is not a bad story but its not a great one either.

Visual, Sound & Performance.
- I have experienced very few bugs, and the ones that I have seen have been visual ones. (helicopter capes)
- I have played on max settings, with no fps drops. The world looks good, but the combat screen is definitely much better.
- The music is great. There are lots of different tunes for different towns, and different stages in combat.
- A controller is a must. Keyboard/Mouse is supported but it felt somewhat clunky, there are quick time events that trigger higher speed/dmg - these can be nightmares for keyboard users. There is an option to make them automatic at the downside that they computer can actually miss the trigger (probably for balance purposes)

Overall a great game for its price.
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5 of 5 people (100%) found this review helpful
Recommended
13.3 hrs on record
Posted: July 18
I'm so sad this game is seen as a bad one.
I loved the story, the combat / leveling is strange at first but once I finally grasp the way it works I found it enjoyable.

In my opinion this game received bad reviews because of the terrible launch on XBox360 where it suffered from a very disapointing performance.

This is much better than the "don't think and follow the road" that was Final Fantasy 13.
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4 of 4 people (100%) found this review helpful
Recommended
90.4 hrs on record
Posted: July 9
The Last Remnant is a bit different from any other SquareEnix games. I almost quit playing about 6 hours in because I was still having trouble understanding the combat system and frankly, the main character was kind of annoying. For whatever reason, I decided to keep playing just a little bit more to see if it got any better. 90 hours later, I'm glad I didn't stop. The story really started to grab me. The game world feels large and alive with each of the towns having its own varied population and scenery. There's so many extra characters that start becoming available the further in you go. There are ups and downs to the game, but I'd definitely give it a run if you're a fan of SquareEnix RPG's, even if this one's a bit different from what they generally put out. I'll try to break things down a bit.

Combat and leveling is definitely odd. Without looking up any guides, I was probably around 20 hours into the game before it REALLY started to click how everything worked. Fights take place by you giving a general command to each unit with things like "Attack with combat arts" or "Give defensive support" and your units will automatically use whatever abilities they decide to from that category rather than you specifically saying what each move should be. This takes a little getting used to since most RPG's let you spell out what set of moves you want to happen. Every battle you get through it seems like at least one character will level up at least one ability. Which abilities get leveled up depend on what style of attacks those characters did during the battle. The amount of XP each character gets is based on how strong you are versus the enemies, how many enemy units there are in the battle, and how quickly you defeat them. You can also end up with different special attacks that become available depending on which character is in charge of each battle unit. There's a lot of intricacies invovled in the battle and leveling system that can seem confusing in the beginning, but they'll become second nature once you're a ways into the game. I've heard it's possible to end up in a spot where it's impossible to progress if you're at a "bad" level when you get into certain areas, so it's a good idea to keep a few different saves running. I've found though that you can sometimes overcome what seems like an unwinable battle by just shifting around your team members to different units, changing their formations, or even changing your tactics for the battle to hold one or more units back from the fight.

Weapons, armor, and accessories are kind of an odd thing in this game. You can only directly equip them on your one main character. All of your side characters will continue to automatically level up their own equipment as the game goes on OR if you happen to buy something they like enough, they'll ask you if they can "borrow it" when you're on one of the map screens. For me, this lead to my buying virtually every weapon/armor/accessory I could afford in addition to upgrading them repeatedly throughout the game just to see if someone would want one. Once in a while it actually pays off and you'll get something really good into another characters hands. For the most part though, it seemed like they didn't care what I was buying, so I ended up with a massive pile of unusable equipment and upgrade parts by the end of the game.

Side quests are plentiful. I probably spent a good 2/3 of the time I played just working side quests, if not more. You end up having to do a bit of back and forth on the world map at times to get those side quests to come up, but it's not a big deal since travel between sites is instant. The side quests themselves seemed varied and fit in real well with the game world. I found it was a nice way to get extra background info on the world lore and your characters themselves. I'm not sure what percentage of the side quests I got through by the end of my 90 hour run, but I'm sure there were still a lot left to do since I didn't collect a large number of the other side characters that were available to be had, and a lot of them seem to have their own side quest lines you can do.

Graphics, sound, and music are all good. It's SquareEnix, so it matches with what they do in general for their other games, though the cut scenes aren't quite as ultra detailed as some of the Final Fantasy games that are out around the same time frame. Nothing to be disappointed in there. The battle music also changes around based on how strong you are versus the enemies and how well the flow of battle is going if things drag on, which keeps things from being too overly repetative since you can spend quite a while playing this game.

Overall this is a great title to check out if you're into RPG games with light strategy.
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4 of 5 people (80%) found this review helpful
Recommended
126.7 hrs on record
Posted: July 19
Really enjoyed the combat system in this game.
You can choose a category of command and your unit will do different specific commands based on how they are set up (attack, heal) etc.
Great time sink as are all JRPGS
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6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Posted: July 6
Product received for free
The Developer: Square Enix:

The Last Remnant is a classic Japanese role-playing game published and developed by Square Enix, the creators of the Tomb Raider, Hitman, Just Cause, some of the Deus EX games such as the original on PC and Human Revolution as well as the creator of Life is Strange and are most recognized through their work with the Final Fantasy series that became a hallmark for later Japanese Role-playing games that have followed in their footsteps.

Summary/Overview:

The Last Remnant is a certified triple A title made by Square Enix first released in 2008 as an Xbox 360 console exclusive never ported to the PlayStation 3. You play as a young man named Rush Sykes, the main protagonist of the game. Your sister, Irina Sykes has been kidnapped by an anti-remnant group that believes that everyone who uses these remnants are corrupt leaving the gods of the power invested in the remnants displeased. The man in charge of this anti-remnant activist group is no other than a distinguished man, Wagrum clothed in a white robe with some gold tethers upon first meeting him. It is similar to some type of robe a bishop of a church would wear but instead of it being red, it is all white with gold tethers. He is a corrupt leader that wants to trick your sister, Irina Sykes into following him, working for him. He has connections with Rush and Irina’s parents who do research over at the academy on remnants. He is actually a member himself of the academy but wants to harness the power of all remnants in order to ensue chaos and cause the unbounded remnants, ones that are not bound to become unstable causing chaos and destruction in the environment around you.

Remnants are treasures found throughout maps in the game that are considered to hold great power. Usually each remnant is bound by a particular god of some sort and bound to a person. Once a person is bound to a remnant, you can't obtain it for yourself to harness that same power. You will want to be thorough throughout every corridor and open every door along each city-state, territory in order to sometimes find a remnant key. A remnant key is a key in the form of a remnant that can be used to unbind a designated person to that remnant and proceed forward to new places in the game.

Monsters (Normal & Rare):

The last part of history you need to know that sets up the story are the monsters. You will fight monsters constantly in battle in order to level up certain attributes such as intelligence, strength, health and experience points. Monsters range from normal encounters to limited rare monsters. These rare monsters are quite similar to the Pokémon series, yet, they don't run away when you first encounter them. Instead, they despawn after a certain period of time. You want to make sure that if you see one, that you get to it as soon as possible or else it will disappear.

During the time of this initial review I have only played around seven hours. I encountered one rare monster in Dillmoor named Longbeak during that time. I researched and unlike the other rare monsters that reappear, Longbeak does not. Instead, Urraco will appear replacing Longbeak. Others also sometimes only spawn once when you find a new area, while others, are fulfilled through other objectives as you progress in the game.

Apparently each rare monster has a normal location they spawn at. However, they are extremely overpowered so I recommend trying to revisit places once your battle rank and hit points in damage in individual units and as a union increases. For example, I was only battle rank five or six I think near the time I encountered Longbeak while he ranges fifteen through seventeen base battle rank without a bonus. However, it can appear within a maximum battle rank of sixty-six which for you means that you will have to grind experience points as much as you do more likely in a Monster Hunter game developed by Capcom. The worst thing about Longbeak that makes it a pain to fight is it multi-deadlocks automatically up to three unions. This means that it has you pinned from multiple sides usually.

You can't heal your teammates during this time because if you cancel an initial deadlock once deadlock has already been activated by the opposing union, it will perform a raidlock in which it can attack long range preventing you from further being able to flank the rare monster, Longbeak in our example I am using. A flank is where your whole union at once can attack the object from the left, right side while pinning it down. Longbeak's statistics on the personal computer version range deals twenty-seven thousand five-hundred seventy-one hit points through one hundred seventy-nine thousand three-hundred twenty-two.

Gameplay: (Features, controls, graphics and mechanics)

Features:

Turn based combat

Battle ranking system:

This is the experience point system that the game has. Instead of Final Fantasy and most Japanese role-playing games that show you what experience level your character and whole party is at one time, in the Last Remnant, we instead have battle ranks. The battle ranking system make it more perilous because you can't see how many experience points you have until the next rank or know when your party members will gain more health, experience points and attributes.

Non-Western traditional storyline:

The main feature that separates western role-playing games from Japanese role-playing games, their main counterpart, is that western role-playing games rely on an expansive open-world that you can explore freely as you choose and they normally have interactive panned cutscenes that contribute less to social order and politics than its counterpart, Japanese role-playing games do. The Last Remnant is no exception to this rule and follows a similar pattern to The Legend of Heroes: Trails of Cold Steel. You have an academy that serves as the commonplace of intelligent design, intellect, history, academia and knowledge of all the towns, city-states, provinces and areas you visit in the game as a whole unit. The storylines also follow a much different and unique pattern remaining linear, is contiguous from area to area and nonanomalous whereas western role-playing games normally have a non-linear storyline that changes from place to place.


The Controls/ Camera:

They are on point, awesome when the controller vibrates and one hundred percent responsive. The camera controls take a while to get used to based on your preference of adjustment but overtime measure off well. A controller is highly recommended for this game.

The Good & Bad:

Positives:
• Superb storyline with great voice acting and characters
• Good variation between monsters, city-states and towns
• Nice combat system
• Challenging boss battles
• Good PlayStation 2 style graphics similar to the Legend of Heroes series & Kingdom Hearts 2
• No achievements


Negatives:
• Repetitive gameplay
• Arduous experience point and leveling system
• Battles sometimes left to chance, luck
• Long main story estimated sixty-three hours, longer than Dragon Age: Inquisition, Final Fantasy series and some games in the Legend of Heroes series.

Overall: 7/10

Key:
1-3= poor
3-5= ok
6-7= good
8-10= amazing

I received this game for review purposes from Steamified. All these reviews are unsponsored, unsolicited meaning that I am not entitled to favor all reviews with either a positive or negative score for any games I am sent for review.
This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
37.0 hrs on record
Posted: July 17
Great game, just REALLY not for everyone. tons of unexplained mechanics, but if your up to learning the different systems this one can be quite wonderful. the world is gorgeous, there are a lot of places and npcs to interact with and the music is fantastic. also: the story - while much of it is coming through sidequests and with that worldbuilding, is a treat. just be aware that this is one of those games you really have to put many hours into if you want to truly understand it...and truly understanding it is very important when it comes to beating it. i myself am not quite there yet. please don't do what i did: don't try to overanalyse the game by going over gamefaqs for hours. the whole enemy-scaling-discussion, that much should be said, is just irritating. this might have been a problem on xbox360, but it definitley isn't one here. just don't farm for 20 hours in the first couple of dungeons and you should be fine as long as you try to understand your strategic options. this is not another oblivion. not at all. i get why some people don't like the game, but i would totally recommend it.
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1 of 1 people (100%) found this review helpful
Recommended
69.9 hrs on record
Posted: July 17
Great Story, great game.
Can entertain you for a whole week.
Gives a good challenge even in normal mode.
With the right settings you can play smoothly on PC

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2 of 3 people (67%) found this review helpful
Recommended
88.6 hrs on record
Posted: July 3
Oh man... Where do I even begin. I have a very hard time liking this game, yet I still do not dislike it.
There are so many great things in this game, that it often ruined due to things that could easily be evaded... BY THE PLAYER!

PLEASE NOTE: That I have 41 or so hours invested in this game (Which is not that much) This is not that much of a Review. It is mainly for people, who is in doubt if they should buy this game. I have not completed it yet. I have, however, spent alot of time playing this and this is more a way to introduce you and give you tips, so you do not get this great game ruined, like I did.

A Brief Intro:
The game has really nice graphics and a really amazing world, for you to explore... And there is plenty of things for you to explore. There are many discrete places, which may hide a nice little treasure or a rare monster for you to kill, or capture. After each battle you can happen to loot a living monster/beast, which you can either harvest for rare components, or just keep it and sell it. Rare monster can be sold for alot. The nice enviroment is very Final Fantasy-familiar, but the game has this "mature" tone. I by that I mean it is more raw and real (IT EVEN HAS BLOOD :O) This very bright and big world is filled with all sorts of monsters. Note that monsters has their own 'Natural Habitat', so you will not find a Flying Flame Orb Monster in the sea, no you will find Fish-like beasts here. The same models are re-used often, just with a different skin. This is not bad in anyway, as the variety of monsters are very big. So you won't get bored of always meeting the same monsters, except for those damn spiders... Keep in mind the variety of monsters, is no way near how many different monsters the FF-series has. Yet enough and they looks insanely cool. At least most of them. There are huge giant dragon too... Who does not like to duel such a beast? And they look like Bahamut too.

The combat is very different from anything you are used to. At least here in the western realms. You control 'Unions' which consist of up to 6 (Or 5? Sry can't remember right now) 'Units', that is basically small squad... or units... One unit can hold up to 5 Characters. Each units is offered options that they will then execute after all units have been assigned which options to perform (Attack, Magic, Heal, Ranged or just chill). These options/actions are only avaiable under certain conditions. Like you are not able to revive if enemy units are 'Deadblocking' you (Simply ganging up on you). It CAN be very difficult to understand and learn this combat system, which is part of why I have a hard relationship with this game. It can be extremely time consuming to set up each unit and assign them the correct roles. Units are also assigned which 'Formations' they should fight in. And there are many and plenty to choose from, in order to get just the right formation for a battle. This too can be hard to understand, but very rewarding when learned.

It is partly open-world, or what you will call it and it filled my desires of a open world. Meaning that the 'World Map' which you often navigate through, holds many different locations, that you fast travel to. You never actually walk, unless you want to unlock new areas, or quests. From the World Map you pick which destination you need leave to and BANG you are there. Be it a dungeoun, forest, desert or one the many Cities. So lets say you venture to Drillmor (One of the first locations), from the World Map, then you will spawn in Drillmor and a huge map will be there for you to explore, with certain enviroments. Like Drillmor is grassy mountain place, while others are swamps, desert or old castles. These location are where you will do most of you quest, hunt rare monters or just grind exp. Cities is where you get quest, and is often build up of 2-4 districts, where you can walk around too. There are many NPC's and alot of different (useless, but pretty) decoration in every city. Very well made. Some quest are also done inside cities.

There are many, many bosses in this game and that is nice. They each deliver their own challenges, some easy, some damn hard. It can be very difficult sometimes, to defeat a certain enemy. Yet with the right formation and tactics, these battles can suddenly turn extremely easy.

Now how can I be annoyed after all these saucy and delicious things the game has to offer? I tell you, and I will it hard!
I really hope that you read this, so that you do not experience this and only have a fun time with this game, which it is very able to deliver, if treated right.

THIS IS NOT FINAL FANTASY! Yet you will recognize alot of familiar elements. I experienced playing and running through the game smoothly. Enemies were alright and some were tough. Bosses made tension rise at times, and sometimes I thought I would loose, only to have a great victory. I started feeling like I was a bit strong and might had grinded a bit too much (Which I had not, I just killed every enemy on my quests). Then BOOM! I kept running into one enemy after another that would annihilate my units fast and effective. It just kept happening and then I thought: "Have I missed somthing? Like a dungload of quests?" The answer was a big smelly YES. Yet I spend alot of boring time grinding, with no knowledge of the quests I had missed. I mean it was like 15 quests or something. Luckily I had still time to gather them all and finish them, but I had spent some time meanwhile, running around not knowing what to do, or where to go. Which destroyed that great new and exciting feeling I had, and quickly made me rant as I ran around in fantasy land. This could easily have been avoided.

So I finished to quests, but that was not fun either, as one quest was nice and just as hard as I like it. Then the next stage of the quest would throw a dark mega dragon in my face that would KoS from miles aways. KO. Then I learned how important formations and the 'Arts/Skills/Magic' is. So I learned that, but once again, that WOOOAW-feeling had turned a bit thinner.

Now I just want to finish this dung and get on with my life. I hate it so much, but still wake up and it is the first thing I turn on. I really like it, but I wish that WOOOAW-feeling had lasted a bit longer, and not had been ruined by my ignorance to the game. I HIGHLY suggest that you use The Last Remnant Wiki (google it) and spend some time to learn all these things and know when and where to get quests, so you do not get stucked somewhere. This is really a great game, and if you know what you are doing it will last until the end of the game. Use that website and learn all you can, without spoiling anything, like the story and such. Which is pretty good so far.

-It can take very long to organize your Union and Units, wich can be really exhausting at times.
-Very bad at introducing you to the mechanics, due to them being so advanced and new.
-Many things has to be learned on the internet, or by being a magic genius.
-Amount of enemy units can at times be very irregular. Sometimes 1, other times 3. Not that big of a deal.
-Very easy to get lost and not knowing where to go next (except main quests. You always know where to go).
-Extremely annoying Spiders... I really hate them and try to avoid them at any times. They are not tough, just annoying.

All these CONS can be avoided if the player takes the time to prepare himself/herself for the game and learns a little bit. I highly advice to use the WIKI and trying not to read the spoilers.
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2 of 3 people (67%) found this review helpful
Recommended
83.0 hrs on record
Posted: July 10
This is a great JRPG. Characters are fun to be with and several other characters you recruit on guilds along the journey will surprise you. It has a high value added as you play for more than 100 hours (currently I am reching 200hs) hunting strong monsters and fullfilling the never ending sidequests. Definitely a game to buy and enjoy. I hope square-enix publish also Infinite Undiscovey which is another one to play and enjoy.
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