Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
User reviews:
Mixed (13 reviews) - 53% of the 13 user reviews in the last 30 days are positive.
Very Positive (2,306 reviews) - 82% of the 2,306 user reviews for this game are positive.
Release Date: Apr 9, 2009

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Last Remnant™


About This Game

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

System Requirements

    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (13 reviews)
Very Positive (2,306 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
1,521 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
29.1 hrs on record
Posted: October 7
If you can forgive it's flaws, this game is quite unique and potentially very enjoyable. However, it has a ton of shortcomings. I'd give it maybe a 7/10. I'm only recommending the game because it's $10. If it were anymore, I don't think I could recommend it because there are just so many flaws.

You can't properly control what your units do. There are many mechanics in the game that are way too convoluted and not at all well enough explained or explained at all. The story is meh. The dialogue is meh. You can't run away from battles. Many mechanics don't make sense or are just plain wonky. You can't equip your units! You have to buy stuff and hope somebody asks to wear it. What if you bought something that cost 900 million gold and hours worth of crafting components and nobody asks to use it? Well you're ♥♥♥♥ out of luck. The crafting system is tedious and a joke wth a gazillion different parts. The same enemy models are reused over and over and they jump in difficulty like crazy for no apparent reason sometimes in adjacent zones even though they have identical models and names and are right near each other. You explore the same zones over and over for side quests. If you're trying to be a completionist and do all the side quests, it can take a long time and can at times feel tedious and grindy. For me, I wanted to try an all-female party run, but there are not enough female characters to recruit, most of the female characters are generics, and they all have bad stats compared to the unique male characters so you end up really gimped and a lot of bosses are like HP checks so if you don't have the required HP you get rekt. Thankfully this game has auto-save in the PC version though.

Some great, unique ideas in this game that just sadly weren't properly well done. The graphics are pretty good, especially for a 2009 game. A TLR 2 or a spiritual successor that takes this game's concepts but fixes its flaws would be amazing. Square Enix would never invest in such a gamble though I don't think. Especially not while they're just focusing on milking Final Fantasy series.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
12.1 hrs on record
Posted: October 4
This is hands down one of the best Square Enix games I have ever played and it's got a unique challenge to it.

I'm used to their other turned based and tactic games, but this one puts one hell of a unique spin on those past play styles.

Yes there are a lot of bad and recent reviews for this game and it's mostly by people who didn't have the patience to really play through the game or came to the PC straight from the consoles. It requires some basic strategy knowledge and a lot of patience. People keep saying there were bugs that they ran into, but I haven't ran into any of the bugs they have listed so far.

The story so far is slow and it's not entirely obvious where you have to go unless you pay attention to the cutscenes and talk to the NPC's after they end.

I totally recomend this if you want a unique spin on the classic Final Fantasy play styles.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: October 10
Product received for free
Thank ♥♥♥♥ I got this with a free coupon.

TLR is more or less just a game of chance while being the epitome of complexity, and the antithesis of depth.

Firstly, the Battle Rank system. It's sort of contradictory to the idea of forming unions made up of different members, as "Battle Rank" doesn't ever go down - only up, and yet each rank gained gives your enemies more health, more damage, more everything. So, you're stuck there with whatever party you went through most of the game with, as if you want to change to suit the needs of the game, you're fresh out of luck because no one union can take more than one hit.

Secondly, the combat and unreliability of it. Once again, contradictory, to the idea of employing 'tactics'. Oftentimes you'll find yourself losing fights due to a lack of commands you can *give* for some reason. You'll need health, but be unable to heal. You'll need an all-out attack, but you'll only be able to heal. As someone on the forums said... you have a 60% chance of actively influencing the outcome of battles.

Thirdly, Complexity with no Depth. A lack of a tutorial? That's fine. But... wait, I thought the QTEs were just there to increase damage? Why do they give your union 100% critical hit chance after you pass three? Why do they make unions 'redecide' (what human thinks like this?) to use better and more effective attacks and skills, at times?

Fourthly, don't ever complain about the game and its flaws on the forums. I give you my word you'll regret it. You'll either get fanboys who go on and on about how great the game is (while not playing the game...) or fanboys telling you to 'git gud' because you got stuck on a boss that becomes actually impossible if you kill every enemy on your way to him [In a JRPG. ♥♥♥♥ing hell.] or, if you're really lucky, someone who does actually link you to the wiki you sort of need to enjoy TLR.

Otherwise this game's perfectly fine.
Was this review helpful? Yes No Funny
2 of 6 people (33%) found this review helpful
Not Recommended
10.1 hrs on record
Posted: October 5
I have lots of game in my library with turn based combat but this game is different. You dont even use your brain to advance in game just watch and click the attack button and game decides the skills for you. I tried several hours and read guides. In the end I think you dont play this game , you just watching what game decides for you. game is just not for every turn based, jrpg players, thats my point.And the last remnant should be labeled as VISUAL NOVEL not rpg or turn based rpg. If you love VISUAL NOVELs you will love this game with minimal intercation in combat.
Was this review helpful? Yes No Funny
15 of 33 people (45%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: September 25
So I originally played the console version of this game, and got nailed by the game-breaking coding. Not a bug, just a somewhat infamously poor design choice that could easily render the game unbeatable halfway through. Hearing that that was fixed, I decided to try the PC version and get the game's full experience. And I just can't; the aforementioned flaw overshadowed the more important fact that this game is BORING. I like the story, but the presentation and setting are rather lackluster, alot of obvious questions are never asked, the pacing is weird, and the main character rivals Tidus for being just an annoying, foolish lead. Really, that highlights the most noteworthy aspect of this game; it's JRPG as you can get, in the worst way. Even as a lifelong fan of the genre, my favorite one, there are things that are just irritating in it, and this game seems to take them all and magnify them. Everything about the game feels so RANDOM. The damage you deal, and receive, jumps around tremendously, I mean by literal orders of magnitude. One guy, with the same attack stat, can do 30 damage, and the next one will do several THOUSAND, no lie, no hyperbole, that is what happens. You have no direct control over characters, instead issuing vague commands to character clusters and hoping for the best (good luck getting them to heal, it seems to be the hardest thing to do). And there is some requirement for you to command the battlefield itself, choosing which enemy units to hit, but with no rhyme or reason to the order of who gets to attack, you can often find yourself being intercepted when trying to attack a group of enemies literally three feet in front of you by another group of enemies 40 feet off. What? And while damage to the character groups is pooled, mostly, it is still possible for you to lose individual members of the group for no real reason, drastically hurting your potential. You have a morale meter in battle, which increases your damage and decreases the damage you take, but it always favors whoever is winning the fight, meaning the better side gets better and the worse side gets worse; in the end, what it means is that you absolutely dominate already easy opponents while getting creamed by powerful ones you might otherwise might have had a shot at. Increasing your party's power simply involves finding them random items from monster drops that they just keep and somehow use on their equipment, or occasionally carrying around equipment and hoping they eventually ask you if they can use it. There are no straight levels in this game, instead playing like Chrono Cross where every fight will probably give at least one character some minor boost to a stat, like 2 HP or something. However, leveling isn't much use, since enemies level with you, more or less. You also have this little guy who can mine for resources for you, but only so many times, and it's very random.

It's very difficult to fully describe this game's issue without giving detailed explanations of every mechnanic, but let me sum it up; if you are not a fan of JRPGs, run away from this one, you will hate it. If you are a fan, ask yourself if these are the kinds of mechanics you like, where you basically require a guide to play effectively, everything is very random, and the game involves lots of repetivive grinding through the same tiny areas against the same 3 kinds of enemies for hours just to get certain drops or to do the 5th quest in the same location. I was hoping to enjoy this game all the way through this time, but I'm even less tolerant of it's problems today than I was 6 years ago. It's just too annoying and repetitive to play, causing controller-busting frustration over the game's predominately AI controlled combat acting really stupid. In a way, the best comparison I can think of is Enchanted Arms; both have servicable if predictable plots with typical Japanese tropes, both have unique combat systems to try and hang their hat on (and failing), and both are so plagued by mechanics and randomness that don't make any realistic sense and lack any reason to exist that it makes the games simply un-fun. If it had a traditional leveling system without monsters leveling with you, higher movement speed, higher drop rates, more info giving to you, less randomness and more control in combat, I could enjoy the game, even with it's flaws. But it's just too slow and plodding and annoying to enjoy the decent parts of it, and novelty of the combat system isn't enough to carry an otherwise mediocre-to-poor title. You better be a total JRPG fanatic to play this.
Was this review helpful? Yes No Funny
1 of 9 people (11%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: October 2
I always wanted to put my thumb up my ♥♥♥
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
608 of 646 people (94%) found this review helpful
2 people found this review funny
349.0 hrs on record
Posted: January 4, 2014
Let's begin with a simple tip to make life easier for keyboard players:
Main Screen > Settings > Gamepad (4th Icon) > Key Signal Display > Keyboard.

Secondly, bookmark this page:

You're welcome.


I got into this game via a demo. The demo left me wanting more, and Steam had it on sale, so off I went to get it.

I'm on my second play through. The first play through was messed up beyond believe. I didn't know what was what and got stuck in a boss battle that I could not win. That bit frustrated me to no end and ♥♥♥♥♥♥ me off greatly. I went off in search for a guide to overcome the boss battle. To my dismay, none of the guide helps as I've done something I should not have done: killing everything in sight and trying to spread the EXP love with all my party members. The end result was a severly gimped party lacking in both stats and skills.

I stopped playing for a couple of days and dived deep into the wiki. I learn the proper way to play the game, picked up a majority of the content that I just zipped past without realizing it, and focused on growing my party members the proper way. Second time around, the game was infinitely less infuriating and way more fun. The boss that I was stuck at in my first play through became a breeze, though the game did something rather nasty after that particular fight. Thank god I was somewhat prepared for it, equipped with both knowledge and power to overcome that nasty bit. The resulting satisfaction was very, very high.

From then on, the game became something I want to explore in depth. I trawled through the wiki and its discussion pages to learn more about the mechanics of the game. Although I've been vigilant in keeping track of the missable content, there are still a number of things that I inadvertently got locked out of without realizing it. I am currently one boss fight away from the end of the game and already I am laying down the foundation for my new game plus.

Despite the amazing depth of the game, or rather, due to it, the game will eat you alive if you don't know what you’re doing. The game does not make obvious certain crucial information from the get go. Playing the game with a lack of information can lead to a really bad experience, especially if you play this game the way you would a normal RPG.

With that said, the game is excellent for those wanting a good challenge. There is a vast amount of content within the game, and it should keep someone busy for the next 100-200 hours.

Update (22 Feb 2014): I've just finished my third playthrough and I'm taking a break to plan for my fourth playthrough. It seems that once you've finished the game once, you just keep going back for more. This game is one of my best investments in Steam.
Was this review helpful? Yes No Funny
379 of 395 people (96%) found this review helpful
9 people found this review funny
105.1 hrs on record
Posted: October 14, 2014
The Last Remnant is my favorite JRPG of all time, and definitely holds a place of my top 10 games of all time. Here's why.

This game is wholly unique. Usually, when one says "JRPG", you have a good sense of what you're getting into. Cliched characters (whether you like those cliches or not), quirky personalities, a turn-based battle system, a long convoluted story with plenty of twists, and be prepared to roll your eyes or shake your fist at the screen for some character antics or story twists you saw coming from early on. In The Last Remnant, little of this is true. The story is unique, the art style and characters are unique, some of the twists and story archs are surprising, and the battle system is so unlike anything else you've ever played, somewhere between a JRPG and a large scale strategy game with army simulation elements.

This game is known to be quite challenging. I bought the Xbox 360 version on the game's release date, and have beat the game a few times and put a couple hundred hours into it. After completing my first PC playthrough tonight after about 90 hours, I can say for certain the PC version is about 3000% easier. An update was made to the game that made a few changes that made the PC version exponentially easier, though it is still more challenging than the average RPG. So if you happened to try the 360 version and were turned off by its difficulty, I urge you to try the PC version.

The Last Remnant needs to be commended for its ability to have realistic and relatable characters, and multiple characters you care about and will remember forever. In this game, you are able to literally build up a small army to take into battles with you, where enemies and your people are separated into "unions" rather than each person being separate from one another. It is here where the game brings in large-scale strategy type battles, allowing the unions to act as one unit. Strategy fans will delight in the ability to hire soldiers and characters for their army, picking and choosing people based on their unique skill sets and abilities. You are able to hire people you've perhaps done quests with, or people you've never met that happen to have a skill you've never heard of, just because you want to see it in action. You then pick and choose which people to put with whom, how to set up your unions, etc., giving limitless possibilities for your army. Also, your followers will often ask for certain items, ingredients, etc. throughout the game, which they'll use to upgrade their equipment and become even more badass. (And trust me, this game is full of badass characters.) You can also dictate how your soldiers level up, as they ask you from time to time if you want them to delve into a different skill set or art style.

Even if the game had a terrible story and cliched characters, the battle system would keep me crawling back. Battles are by far the best part of this game. While some will say that some boss battles can be "cheap" or "unfair," I'd argue that your characters also unlock plenty of abilities and special moves that are just as if not more cheap or unfair to the enemy (Blackout is ridiculously powerful, for example, and that's a move my unions ended up using frequently). In summary, fights can be nail-biting, because you are constantly reminded that you are fighting enemies that are just as skilled and able as you. Will you still scream at the game in frustration? Sometimes, yes. But I've personally also nearly broken things with excitement when a single decision or a stroke of luck turned the tide of battle. Also, I'll let it be known that I find games that are hard just to BE hard quite annoying and to be little to no fun. This is not a game that is consistently cheap or unfair. It can be extremely challenging, and you'll call BS on a fight from time to time, but with strategy, that same fight on your next try could be immensely rewarding and much simpler.

The Last Remnant is a refreshing game in a genre that is usually predictable. It has a gritty realism that is usually reserved for western RPGs. It also respects its characters. You'll find no little girls with parasols fighting in battle, nor will you have a guy insist on being shirtless while on the battlefield (seriously...whenever I see that, I think about how easy it'd be to take them out). The characters--while they can be quirky and humorous at times--are never walking cliches. Each woman or man has her or his own personality, back story, goals and motivations--and YOU get to decide whether or not to add them to your army and help them grow over time.

This game is a true gem. It is nothing less than a crime that a game of such originality is not mentioned in conversations of JRPGs more often. This is the JRPG that I hold every other JRPG up to--and until we get another game in this universe, I see no other game coming close. I cannot recommend this game enough.
Was this review helpful? Yes No Funny
114 of 122 people (93%) found this review helpful
6 people found this review funny
99.2 hrs on record
Posted: September 3, 2015
I bought The Last Remnant for $3.74 in 2011, and it took me four years to finally get around to playing it. It took me 99 hours to get to the end because I went out of my way to do all of the important sidequests, so if you're not interested there, you can be done much faster. There's also a demo if you want to try a bit of the game out for yourself. I played the game entirely with the Xbox360 controller.

The Last Remnant is a type of strategic RPG that masquerades as a standard JRPG. There's a lot that it does differently than compared to a JRPG, but then it's also pretty different from your standard SRPG too. Or tactical. Whatever. I've seen it compared to Ogre Battle and I've heard that TLR was originally a SaGa game, but I haven't played anything in either series so this game stands as quite unique for me. The story is kinda all right, I liked being able to go back to the city sector screen from anywhere in town, and there are a few catchy battle themes.

Combat is a fairly different affair compared to the typical "everyone stands in a line and makes hitting motions at the enemy" kinda game. Instead of having between three and five people out at once to save the world, you field a max of 18 in the second half of the game, though it's not entirely as though everyone's running around doing their own thing. You put your characters into small parties of up to five members each, or unions, where everyone pools HP and AP for special moves--but the enemy does it too. This is a game where positioning and attacking the enemy's side is important, but unlike grid-based strategy RPGs, you can't directly order your your unions into a position to trap enemies.

The game works on a Deadlock mechanic. Basically, two opposing unions meet on the battlefield and fight it out until one of them is dead. At least you can break Deadlock to attack another group or heal, and the enemy can't. But the idea is that both groups are focused on only the other, so you can have another group attack that preoccupied enemy group to flank them, and continue to gang up on them to get further damage and morale bonuses. Of course you're vulnerable to being flanked, so it's generally a good idea to assign everyone their own target, and to target the flunkies in boss battles first since everyone focusing on the boss first leaves everyone's back open.

There's also the morale feature to keep in mind. Unions have their own Limit Break-styled morale meter, but there's one at the top of the screen that affects both sides of the battlefield. Most battles start with it in the middle where neither side benefits, but one side getting an advantage will result in better combat performance. Enemies appear in the field and you're given an opportunity to initiate combat (on top of trying to draw as many into one fight for a higher challenge and more rewards), but if they catch you, they'll start with a free turn and the bar in their favor. A stat buff for the majority and a stat debuff for the minority sounds insignificant, but it's very noticeable in practice. Some tougher enemies will use devastating attacks when they control the morale bar, so shutting them down is a top priority.

There are QTEs during battles. I know some of you are rolling your eyes already, but I like to think of it closer to a timed-hits mechanic versus "press this button to not die" like in some games, since the prompt comes up during the same part of the animation. The chance for the prompt is tied to the battlefield morale, and during an attack, you're given one of five buttons (default A, B, X, Y, and right trigger for X360 controls). Successfully press the right button in time and the next person on your side in that Deadlock will leapfrog to the top of the action queue and do their move, getting another prompt. Hit all of the prompts to finish the combo and the last person on your team will attack with a guaranteed critical hit. There's a prompt when being attacked too--parrying results in a stun, blocking with a shield results in a damaging shield bash, and evading results in a heavily-damaging counter attack. Given battles are largely an affair of picking orders and then watching everything play out, this does keep things kinda engaging, though you can also set the game to handle the prompts for you at a lower success rate.

When it comes to control, there's not a lot that's in your hands. You're given a choice of up to five orders per union, ranging from "attack with your weapon!" to "use Combat Arts!", but you may not get the prompt to heal or revive somebody when you really need it. And even if you do pick "use Combat Arts!", that doesn't mean everyone in the union actually will, even if they have enough AP. Some of it is down to union composition, though there's also union morale to consider. You can at least turn off individual arts if you don't want people using them. You can't directly give any equipment to anybody except the protagonist, Rush. There's an .ini edit to circumvent this, though that has its own hangups. There's a pretty robust item creation/upgrade system, but your characters can only request things you have in your inventory already and they may not ask for or even use things that logic states they should. You can assign unions their own formations, but you can't exactly move people away to avoid the big boss' area-of-effect attack, so you have to hope that everyone is standing in the right place to not get torn apart.

The only real problems I had with the game were texture pop-in and laggy gameplay, even on a solid-state drive. Cutscenes weren't immune to this either, but at least you could pause to let everything load, or pause and then skip them if you wanted. The game was also more difficult than I'd consider other JRPGs or the like, though I wouldn't put it up there with the hardest games in the genre. A lot of it can be avoided by setting your teams up well, though there's still a luck element involved. This is also one of the few games I've played where trying to do all of the major sidequests makes the final boss significantly harder. Given you have to beat a very difficult boss for that 100% completion before a certain part of the story, it's not really suggested to attempt this on your first time through--there's a New Game Plus feature so try it on your second loop. I kinda hurt my enjoyment of the game by having to grind out because of my unknowing mistake.

But despite all that, I really did enjoy my time with The Last Remnant. I've never quite played anything like it, and while there isn't as big a drought for JRPGs on PC now as there was in 2011, this game is certainly unique enough to be a keeper in my book. If you have any interest in the game at all, you really should try the demo out. It manages to be a fun experience without falling back on established Final Fantasy references or the like.
Was this review helpful? Yes No Funny
119 of 130 people (92%) found this review helpful
12 people found this review funny
94.9 hrs on record
Posted: October 10, 2015
I got into this because I heard of a $100 prize being offered to anyone who streams and beats this on vidyashorts. This challnge had been going on for years, with the prize getting higher and higher. You'd think if someone is paying for you to play a game it must be either ♥♥♥♥, or they're just a rabid fan of it.

A few hours in, I understood entirely why someone was willing to pay to have someone play through it. This was an incredible game that gave me the same vibes that Dark Souls did when I first played it. It had challenge to it, but at the same time I had never heard of it. Watching someone go through the hard times just like when you did on your own play through, watching someone play TLR must be incredible.

Going into The Last Remnant without the wiki open makes it hard, but rewarding. Every challenge you overcame felt more rewarding than the last. Not just because you're clearing things, but because the game always rewards you in some ultimately useful way; not how you'd expect from a "typical" JRPG. You do the side quests, you end up with good party members, access to newer areas (or expanding upon ones you have unlocked already), and even the ability to use more skills for Rush, the main character. While going off and doing your side adventures, you're running into harder and harder challenges - rare monsters are (fairly) abundant, and you get the urge every time you see a green name to fight it. Who cares if you lose? You can save anywhere.

It got easier towards the end because I had take a tip that fighting more monsters at once meant you got more rewards than fighting smaller groups, even if the total monsters defeated during a trip into an area was the same. I skipped a lot of fighting, instead juking around monsters. There are no random encounters, so your progression as far as "levels" (Battle Rank) is entirely up to you. This game has level scaling; if you level up too much, the fights get harder. This isn't a problem if you aren't purposefully grinding or you're good at dealing with groups of monsters, to help increase your gains.

The story feels like it has odd pacing because of the way that side quests open up during it. Keep in mind if you're stuck and don't know what to do, talk to the guys behind the counter in any pub. They'll tell you about side quests, and typically you'll find the next story trigger in there, if you're lost on where that could be.

I didn't fight the superbosses, but they exist. After beating the game, there is a NG+ which allows you to enable hard mode. Normal fights can last a long time, too. I fought rare monsters which required 30 min just for one attempt at it. When I got the hang of things and became stronger relative to what the game expected, the fights got easier and shorter. Never faceroll, though, except for a few isolated cases.

This game, while it is a JRPG, doesn't contain the expected JRPG elements you're used to. This is good both for longtime fans of JRPGs who can still play it and enjoy the elemtns which it keeps, as well as for people who aren't really into JRPGs. Nothing silly like buying a new weapon you saved all your gold for just to find it in a chest in the next 'dungeon'. You don't wear armor, just a weapon, shield optional, and 2 accessories.

This is one of those games where you really like the characters because they are actually useful. Random quest at the start of the game gives you access to a bad-♥♥♥ who you wish you could take out for drinks irl because of how much he helped you early on. Guy from another quest who "isn't much of a fighter"? You get him too, and hes some ultra badass as well. Cute girls with big swords, old men who will die for you, giant silent warriors, a previous villian and his "dog". These are just a few of them. They help you get through the game in more ways than one. Almost every character has their own storyline of some sort, and you wish you could keep them all!

Took me 70 hours, completing the story + tons of side quests (no superbosses, skipped some near the end because I was enjoying the story); but only about 70% of the game's total content.

Plays best on mouse and keyboard. Oh, and turn auto camera follow off, so you can look around easier at the great landscapes while you're exploring them.

Story: 7/10 ~ The pacing, since side quests are so fun, ends up being odd. However, the story itself is good when you're actually doing it.

Graphics: 8/10 ~ For a 360 game, it looks good. The battle effects arent bad, in fact, they're really satisfying. Magic isn't as fun as melee combat though. No native anti aliasing.

Fun - 9/10 ~ I went into it expecting some marginally entertaining dynasty warriors-meets-FF thing. I got something much better than that. With genuinely satisfying gameplay, I never turned turbo mode on. I left critical triggers to auto and still enjoyed 90% success; I got to sit back and relax as I watched my units do the commands I gave, coming up with my strategy for the next turn. Having your units make a big play to win a very difficult fight is amazing.

$ value - 9/10 ~ You'll be playing this a long time if you want to explore it all. I typically played in sessions of 3-8 hours, of which, only 1/3rd was story related. Rarely can you spend $10 and get a 50+ hour game nowadays. Estimate over 100 hours+ if you do not 'cheat' (read wiki, guides). I encourage you to avoid the wiki unless you're in dire straits.

Overall, a 9/10 JRPG that you better recognize.

Thanks, Peaches, for gifting this to me.
Was this review helpful? Yes No Funny
Recently Posted
1.4 hrs
Posted: October 23
This game is a pain in the neck.

And I don't like the multiple legged creatures.
Helpful? Yes No Funny
30.2 hrs
Posted: October 21
This is a very underappreciated game. Square Enix tried something new with this, something that's never been done before. Yes, it's not perfect, and yes, parts of it are downright odd. But it does have a whole lot to it, and it is fun. If you are looking for a fresh take on traditional JRPGs, I do recommend this.
Helpful? Yes No Funny
0.5 hrs
Posted: October 21
My computer cannot support this game without screaming at me. I am sure it is a great game and recommend it to those with outstanding PCs but for those of us without, best to try other games.
Helpful? Yes No Funny
78.1 hrs
Posted: October 18
Still love this game, some bits need work but always love playing it. Make sure you put the original japanese language on as the english dub is kinda lame
Helpful? Yes No Funny
278.4 hrs
Posted: October 11
If on offer and very VERY cheap pick it up maybe to waste some time, but honestly if your buying from steam just buy the FFX / X-2 bundle instead , FFX is so far superior to this its not even in the same league. Quick e.g. you have a union that you give an objective to like 'back them up' or 'keep up your hp' then they try to do it, great idea in theory but the game consatntly decides your not allowed to do something and wont give you the option, for e.g a union with 5 guys in it, 3 can heal, full AP not silenced , health flahsing WILL die next turn and no option to heal. Unfortunately this happens a lot and really wrecks the game. I let my brother play it as he's an easier going person than I, i'm not so forgiving for annoying pointless crap with no reasoning behind it, and coming from the same company that brought us FF is just unforgivable.

TL:DR = buy FFX instead, much better game.
Helpful? Yes No Funny
Pink guy
47.6 hrs
Posted: October 10
This game gives off a good jrpg feel just boring after you grind similar monsters over and over
Helpful? Yes No Funny