Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
User reviews:
Mostly Positive (16 reviews) - 75% of the 16 user reviews in the last 30 days are positive.
Very Positive (2,297 reviews) - 82% of the 2,297 user reviews for this game are positive.
Release Date: Apr 9, 2009

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About This Game

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

System Requirements

    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
Customer reviews
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Mostly Positive (16 reviews)
Very Positive (2,297 reviews)
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1,515 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 7 people (71%) found this review helpful
0.9 hrs on record
Posted: September 24
this is a SaGA game.

It is ♥♥♥♥ing weird and could require a ♥♥♥♥♥♥♥ guide for things.

The music is very very very good.
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3 of 4 people (75%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: September 25
So I originally played the console version of this game, and got nailed by the game-breaking coding. Not a bug, just a somewhat infamously poor design choice that could easily render the game unbeatable halfway through. Hearing that that was fixed, I decided to try the PC version and get the game's full experience. And I just can't; the aforementioned flaw overshadowed the more important fact that this game is BORING. I like the story, but the presentation and setting are rather lackluster, alot of obvious questions are never asked, the pacing is weird, and the main character rivals Tidus for being just an annoying, foolish lead. Really, that highlights the most noteworthy aspect of this game; it's JRPG as you can get, in the worst way. Even as a lifelong fan of the genre, my favorite one, there are things that are just irritating in it, and this game seems to take them all and magnify them. Everything about the game feels so RANDOM. The damage you deal, and receive, jumps around tremendously, I mean by literal orders of magnitude. One guy, with the same attack stat, can do 30 damage, and the next one will do several THOUSAND, no lie, no hyperbole, that is what happens. You have no direct control over characters, instead issuing vague commands to character clusters and hoping for the best (good luck getting them to heal, it seems to be the hardest thing to do). And there is some requirement for you to command the battlefield itself, choosing which enemy units to hit, but with no rhyme or reason to the order of who gets to attack, you can often find yourself being intercepted when trying to attack a group of enemies literally three feet in front of you by another group of enemies 40 feet off. What? And while damage to the character groups is pooled, mostly, it is still possible for you to lose individual members of the group for no real reason, drastically hurting your potential. You have a morale meter in battle, which increases your damage and decreases the damage you take, but it always favors whoever is winning the fight, meaning the better side gets better and the worse side gets worse; in the end, what it means is that you absolutely dominate already easy opponents while getting creamed by powerful ones you might otherwise might have had a shot at. Increasing your party's power simply involves finding them random items from monster drops that they just keep and somehow use on their equipment, or occasionally carrying around equipment and hoping they eventually ask you if they can use it. There are no straight levels in this game, instead playing like Chrono Cross where every fight will probably give at least one character some minor boost to a stat, like 2 HP or something. However, leveling isn't much use, since enemies level with you, more or less. You also have this little guy who can mine for resources for you, but only so many times, and it's very random.

It's very difficult to fully describe this game's issue without giving detailed explanations of every mechnanic, but let me sum it up; if you are not a fan of JRPGs, run away from this one, you will hate it. If you are a fan, ask yourself if these are the kinds of mechanics you like, where you basically require a guide to play effectively, everything is very random, and the game involves lots of repetivive grinding through the same tiny areas against the same 3 kinds of enemies for hours just to get certain drops or to do the 5th quest in the same location. I was hoping to enjoy this game all the way through this time, but I'm even less tolerant of it's problems today than I was 6 years ago. It's just too annoying and repetitive to play, causing controller-busting frustration over the game's predominately AI controlled combat acting really stupid. In a way, the best comparison I can think of is Enchanted Arms; both have servicable if predictable plots with typical Japanese tropes, both have unique combat systems to try and hang their hat on (and failing), and both are so plagued by mechanics and randomness that don't make any realistic sense and lack any reason to exist that it makes the games simply un-fun. If it had a traditional leveling system without monsters leveling with you, higher movement speed, higher drop rates, more info giving to you, less randomness and more control in combat, I could enjoy the game, even with it's flaws. But it's just too slow and plodding and annoying to enjoy the decent parts of it, and novelty of the combat system isn't enough to carry an otherwise mediocre-to-poor title. You better be a total JRPG fanatic to play this.
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1 of 1 people (100%) found this review helpful
106.4 hrs on record
Posted: September 19
Oh, The Last could you fall into such oblivion being such an awesome game? Maybe I'm the weirod here for having put so much time in this game, but I've enjoyed it like I have enjoyed no other RPG since Final Fantasy X.

Good graphics, music and voice acting (at least the japanese voice acting...didn't check the english one), innovative tactical gameplay (we'll get onto that later), good story (the characters may be a bit lacking...except for the Enlightened Seven, a group of ¿villains? who kick absolute ♥♥♥, and the bad guy who is one of the best villains Square has pulled off in years) and hours...HOURS to spend on side quests and grinding , which hardly ever get tedious, really.

As for the battle system: friends and foes are tossed in the a turn based system on a battlefield. Your party is divided in several groups or formations, each led by one character. Each turn, a not-so-randomly generated command list will appear for each formation. The commands will depend on the build of the leader of each party, and this adds a lot of strategy, variety and richness to the battle system and build of your characters. It may sound complicated at first glance but hte game introduces new elements gently so you can keep up with it.

Finally, special mention to Superbosses: they ARE CHALLENGING. So good luck trying to complete the 100% of the game.

This may be a bit too much for your first experience in a JRPG but experimented players shouls look up to this game and give it a try. To me, it was a major surprise and has become one of my favourite all-time games.

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2 of 3 people (67%) found this review helpful
16.2 hrs on record
Posted: September 4
I'm 4 hours in.
I'll keep it real:

The combat at the beginning of the game is a total mess. And everything you need to know about the mess you just walked out of is explained slowly as you play. And I mean SLOWLY.

The story at the beginning is unbelievable/poorly executed nonsense (no spoilers). There were parts where I would think "Who wrote this SH**?!"

The no-name NPC motion capture I've encountered so far is BAD. I recommend you turn on subtitles just so you don't focus on them.

But if you can manage to get past the first 3-4 hours of ♥♥♥♥ and keep an open-mind, you'll probably fall in love with this game. It's been a while since I was able to play an RPG game that's held my attention for this long. And by 'while', I mean when FFX came out in 2001.

Again, what I've played of this game so far is a half-♥♥♥♥♥ mess (squareenix+Yoichi Wada=Cash Grab Era) but it shows earnest potential and is slowly becoming more interesting and is showing promise. If you purchased this and hate it because of the beginning: DON'T GIVE UP ON IT.
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2 of 4 people (50%) found this review helpful
76.6 hrs on record
Posted: September 5
Wasn't really expecting much going into this game. 80 hours later, I'm sad it's over. It was thoroughly enjoyable.
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6 of 13 people (46%) found this review helpful
2 people found this review funny
Not Recommended
50.4 hrs on record
Posted: September 5
The Last Remnant introduce you to many unique systems when it comes to combat, party management , crafting & loot. Non of them and I mean NON works right. At the beginning everything seems okay and understandable but at the moment you get in with the rhythm of the game, it leaves you alone without even explaining any necessary part of any RPG game like crafting for example. And you say to yourself: OK I'll get hold of it the more I play. But you wont. The game will be more complex and you'll feel lost. Sure you'll keep pushing forward finishing a quest after quest but you feel that there is something that you don't quiet get. When I found myself in this position I decided to read some guides in order to understand what I'm doing wrong. And then it was easy to realize that even the people who made those guides (that are mostly helpful) does not understand many sections of the game.
Take me for an example. I'm 50 hours into the game. I haven't bought anything from any merchant. I haven't crafted a single item even though that I have tons of components. I don't know what does a characters class means. I don't know half of the stats that my characters have like love, luck or courage because there is no way to monitor them. The game is vague about everything it has and it is not willing to show you anything so you have to treat it like Dwarf Fortress and go and read pages after pages of info that the game should have taught you at early hours of gameplay (if it was a good game).
Let me tell you about level design. If you are exploring one of it's small and peaceful towns or a natural place then it's okay. But the most parts you will be running through castles, caves & temples that are designed like a really boring and empty mazes. I was once into a castle to do a side quest. I miraculously managed to find my way to my target without a map with everything explored except for a small hallway near the end of the level (you always find the map in a chest somewhere). So after I reached my destination and finished the side quest the game automatically takes me out of the place back to where I started it. Then I got curious maybe I'll find something useful at the hallway that I did not explore. So I decided to get back to the castle battle the stupid respawned enemies and waste half an hour just so that I find a map of the place that I have no business in no more! This is how stupid the level design is in this game.
One of many pointless ant totally worthless side quests was a guy telling me that he lost something and this "Something" has been broken into six parts and I have to search for those parts and bring it back to him! even a 6 years old would have the imagination to make a better side quests than these.
I could spend all night writing about every single bad thing about this game from it's uninteresting pokemon-like companion (which is called mister diggs - lack of imagination again) to it's bad looking enemies with their repetitive moves to it's boring and disgusting grinding and leveling up system.
I could tell you about everything that I encountered and diminished my enjoyment of the game. But I guess that is enough. You can still give it a try because it's cheap but I don't recommend doing it.
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5 of 13 people (38%) found this review helpful
Not Recommended
24.6 hrs on record
Posted: September 9
The plot is pretty short and the developers have used the difficulty of game to make you invest more hours into the game so you can unravel the plot at a slower pace.

Only get this if you find it in a bundle for a dollar with other games included.
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Most Helpful Reviews  Overall
601 of 639 people (94%) found this review helpful
2 people found this review funny
349.0 hrs on record
Posted: January 4, 2014
Let's begin with a simple tip to make life easier for keyboard players:
Main Screen > Settings > Gamepad (4th Icon) > Key Signal Display > Keyboard.

Secondly, bookmark this page:

You're welcome.


I got into this game via a demo. The demo left me wanting more, and Steam had it on sale, so off I went to get it.

I'm on my second play through. The first play through was messed up beyond believe. I didn't know what was what and got stuck in a boss battle that I could not win. That bit frustrated me to no end and ♥♥♥♥♥♥ me off greatly. I went off in search for a guide to overcome the boss battle. To my dismay, none of the guide helps as I've done something I should not have done: killing everything in sight and trying to spread the EXP love with all my party members. The end result was a severly gimped party lacking in both stats and skills.

I stopped playing for a couple of days and dived deep into the wiki. I learn the proper way to play the game, picked up a majority of the content that I just zipped past without realizing it, and focused on growing my party members the proper way. Second time around, the game was infinitely less infuriating and way more fun. The boss that I was stuck at in my first play through became a breeze, though the game did something rather nasty after that particular fight. Thank god I was somewhat prepared for it, equipped with both knowledge and power to overcome that nasty bit. The resulting satisfaction was very, very high.

From then on, the game became something I want to explore in depth. I trawled through the wiki and its discussion pages to learn more about the mechanics of the game. Although I've been vigilant in keeping track of the missable content, there are still a number of things that I inadvertently got locked out of without realizing it. I am currently one boss fight away from the end of the game and already I am laying down the foundation for my new game plus.

Despite the amazing depth of the game, or rather, due to it, the game will eat you alive if you don't know what you’re doing. The game does not make obvious certain crucial information from the get go. Playing the game with a lack of information can lead to a really bad experience, especially if you play this game the way you would a normal RPG.

With that said, the game is excellent for those wanting a good challenge. There is a vast amount of content within the game, and it should keep someone busy for the next 100-200 hours.

Update (22 Feb 2014): I've just finished my third playthrough and I'm taking a break to plan for my fourth playthrough. It seems that once you've finished the game once, you just keep going back for more. This game is one of my best investments in Steam.
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380 of 396 people (96%) found this review helpful
8 people found this review funny
105.1 hrs on record
Posted: October 14, 2014
The Last Remnant is my favorite JRPG of all time, and definitely holds a place of my top 10 games of all time. Here's why.

This game is wholly unique. Usually, when one says "JRPG", you have a good sense of what you're getting into. Cliched characters (whether you like those cliches or not), quirky personalities, a turn-based battle system, a long convoluted story with plenty of twists, and be prepared to roll your eyes or shake your fist at the screen for some character antics or story twists you saw coming from early on. In The Last Remnant, little of this is true. The story is unique, the art style and characters are unique, some of the twists and story archs are surprising, and the battle system is so unlike anything else you've ever played, somewhere between a JRPG and a large scale strategy game with army simulation elements.

This game is known to be quite challenging. I bought the Xbox 360 version on the game's release date, and have beat the game a few times and put a couple hundred hours into it. After completing my first PC playthrough tonight after about 90 hours, I can say for certain the PC version is about 3000% easier. An update was made to the game that made a few changes that made the PC version exponentially easier, though it is still more challenging than the average RPG. So if you happened to try the 360 version and were turned off by its difficulty, I urge you to try the PC version.

The Last Remnant needs to be commended for its ability to have realistic and relatable characters, and multiple characters you care about and will remember forever. In this game, you are able to literally build up a small army to take into battles with you, where enemies and your people are separated into "unions" rather than each person being separate from one another. It is here where the game brings in large-scale strategy type battles, allowing the unions to act as one unit. Strategy fans will delight in the ability to hire soldiers and characters for their army, picking and choosing people based on their unique skill sets and abilities. You are able to hire people you've perhaps done quests with, or people you've never met that happen to have a skill you've never heard of, just because you want to see it in action. You then pick and choose which people to put with whom, how to set up your unions, etc., giving limitless possibilities for your army. Also, your followers will often ask for certain items, ingredients, etc. throughout the game, which they'll use to upgrade their equipment and become even more badass. (And trust me, this game is full of badass characters.) You can also dictate how your soldiers level up, as they ask you from time to time if you want them to delve into a different skill set or art style.

Even if the game had a terrible story and cliched characters, the battle system would keep me crawling back. Battles are by far the best part of this game. While some will say that some boss battles can be "cheap" or "unfair," I'd argue that your characters also unlock plenty of abilities and special moves that are just as if not more cheap or unfair to the enemy (Blackout is ridiculously powerful, for example, and that's a move my unions ended up using frequently). In summary, fights can be nail-biting, because you are constantly reminded that you are fighting enemies that are just as skilled and able as you. Will you still scream at the game in frustration? Sometimes, yes. But I've personally also nearly broken things with excitement when a single decision or a stroke of luck turned the tide of battle. Also, I'll let it be known that I find games that are hard just to BE hard quite annoying and to be little to no fun. This is not a game that is consistently cheap or unfair. It can be extremely challenging, and you'll call BS on a fight from time to time, but with strategy, that same fight on your next try could be immensely rewarding and much simpler.

The Last Remnant is a refreshing game in a genre that is usually predictable. It has a gritty realism that is usually reserved for western RPGs. It also respects its characters. You'll find no little girls with parasols fighting in battle, nor will you have a guy insist on being shirtless while on the battlefield (seriously...whenever I see that, I think about how easy it'd be to take them out). The characters--while they can be quirky and humorous at times--are never walking cliches. Each woman or man has her or his own personality, back story, goals and motivations--and YOU get to decide whether or not to add them to your army and help them grow over time.

This game is a true gem. It is nothing less than a crime that a game of such originality is not mentioned in conversations of JRPGs more often. This is the JRPG that I hold every other JRPG up to--and until we get another game in this universe, I see no other game coming close. I cannot recommend this game enough.
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124 of 135 people (92%) found this review helpful
12 people found this review funny
94.9 hrs on record
Posted: October 10, 2015
I got into this because I heard of a $100 prize being offered to anyone who streams and beats this on vidyashorts. This challnge had been going on for years, with the prize getting higher and higher. You'd think if someone is paying for you to play a game it must be either ♥♥♥♥, or they're just a rabid fan of it.

A few hours in, I understood entirely why someone was willing to pay to have someone play through it. This was an incredible game that gave me the same vibes that Dark Souls did when I first played it. It had challenge to it, but at the same time I had never heard of it. Watching someone go through the hard times just like when you did on your own play through, watching someone play TLR must be incredible.

Going into The Last Remnant without the wiki open makes it hard, but rewarding. Every challenge you overcame felt more rewarding than the last. Not just because you're clearing things, but because the game always rewards you in some ultimately useful way; not how you'd expect from a "typical" JRPG. You do the side quests, you end up with good party members, access to newer areas (or expanding upon ones you have unlocked already), and even the ability to use more skills for Rush, the main character. While going off and doing your side adventures, you're running into harder and harder challenges - rare monsters are (fairly) abundant, and you get the urge every time you see a green name to fight it. Who cares if you lose? You can save anywhere.

It got easier towards the end because I had take a tip that fighting more monsters at once meant you got more rewards than fighting smaller groups, even if the total monsters defeated during a trip into an area was the same. I skipped a lot of fighting, instead juking around monsters. There are no random encounters, so your progression as far as "levels" (Battle Rank) is entirely up to you. This game has level scaling; if you level up too much, the fights get harder. This isn't a problem if you aren't purposefully grinding or you're good at dealing with groups of monsters, to help increase your gains.

The story feels like it has odd pacing because of the way that side quests open up during it. Keep in mind if you're stuck and don't know what to do, talk to the guys behind the counter in any pub. They'll tell you about side quests, and typically you'll find the next story trigger in there, if you're lost on where that could be.

I didn't fight the superbosses, but they exist. After beating the game, there is a NG+ which allows you to enable hard mode. Normal fights can last a long time, too. I fought rare monsters which required 30 min just for one attempt at it. When I got the hang of things and became stronger relative to what the game expected, the fights got easier and shorter. Never faceroll, though, except for a few isolated cases.

This game, while it is a JRPG, doesn't contain the expected JRPG elements you're used to. This is good both for longtime fans of JRPGs who can still play it and enjoy the elemtns which it keeps, as well as for people who aren't really into JRPGs. Nothing silly like buying a new weapon you saved all your gold for just to find it in a chest in the next 'dungeon'. You don't wear armor, just a weapon, shield optional, and 2 accessories.

This is one of those games where you really like the characters because they are actually useful. Random quest at the start of the game gives you access to a bad-♥♥♥ who you wish you could take out for drinks irl because of how much he helped you early on. Guy from another quest who "isn't much of a fighter"? You get him too, and hes some ultra badass as well. Cute girls with big swords, old men who will die for you, giant silent warriors, a previous villian and his "dog". These are just a few of them. They help you get through the game in more ways than one. Almost every character has their own storyline of some sort, and you wish you could keep them all!

Took me 70 hours, completing the story + tons of side quests (no superbosses, skipped some near the end because I was enjoying the story); but only about 70% of the game's total content.

Plays best on mouse and keyboard. Oh, and turn auto camera follow off, so you can look around easier at the great landscapes while you're exploring them.

Story: 7/10 ~ The pacing, since side quests are so fun, ends up being odd. However, the story itself is good when you're actually doing it.

Graphics: 8/10 ~ For a 360 game, it looks good. The battle effects arent bad, in fact, they're really satisfying. Magic isn't as fun as melee combat though. No native anti aliasing.

Fun - 9/10 ~ I went into it expecting some marginally entertaining dynasty warriors-meets-FF thing. I got something much better than that. With genuinely satisfying gameplay, I never turned turbo mode on. I left critical triggers to auto and still enjoyed 90% success; I got to sit back and relax as I watched my units do the commands I gave, coming up with my strategy for the next turn. Having your units make a big play to win a very difficult fight is amazing.

$ value - 9/10 ~ You'll be playing this a long time if you want to explore it all. I typically played in sessions of 3-8 hours, of which, only 1/3rd was story related. Rarely can you spend $10 and get a 50+ hour game nowadays. Estimate over 100 hours+ if you do not 'cheat' (read wiki, guides). I encourage you to avoid the wiki unless you're in dire straits.

Overall, a 9/10 JRPG that you better recognize.

Thanks, Peaches, for gifting this to me.
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Recently Posted
Bomba® ᕙ(T‿T)ᕗ
4.1 hrs
Posted: September 27
Pretty good rpg looks similar to final fantasy XII , LOOKS not plays.
But the turn based combat is not bad imo it's fun.
Helpful? Yes No Funny
0.1 hrs
Posted: September 25
Helpful? Yes No Funny
47.1 hrs
Posted: September 24
One of the best RPG you can get, most people will get bored for the first 2-10 hours

Use turbo mode on battle (use shift on keyboard), you can thank me later
Helpful? Yes No Funny
Shu Masamoto
12.9 hrs
Posted: September 22
Beautiful gaming experience. This game has a likible main protagonist.
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Muh Fungus
0.4 hrs
Posted: September 19
its ok
Helpful? Yes No Funny
67.6 hrs
Posted: September 17
This is a very good game. Prefer to play this over alot of recent titles.
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15.5 hrs
Posted: September 15
Where to start?

TLR Is a prime example of a unique and interesting idea executed poorly but even so, It's still a decent game if you can ignore all of the issues.

The isn't much beyond your typical JRPG style here and this is both good and bad. Firstly the music, oh my dear god what fresh hell is this? It's as if square have taken the old school way of "Just repeat 5 seconds of music over and over" from their old FF titles and thrown it in to a modern (at the time of release) game.

There's really no variation in it. The battle music is the same no matter the enemy or the area, it is always the same and after a couple of hours you get so damn sick of hearing it. Every area has its own music while exploring but don't expect anything memorable or creative because these little pieces of music are the same five seconds stuck on a seemless loop that quite frankly drives me insane to the point where I had to turn the music volume down to 0.

The voice acting is about what you would expect from any square game really. The voice actors were quite clearly ripped from older titles and some random anime by the sounds of it, the dialogue is cheesy (Who doesn't love a bit of cheese?) and you hear the characters talk in combat too. That in itself is a neat idea but that dialogue is as repetative as the music they are talking over but luckily square give you an option to disable the combat dialogue all together, thanks square.

The combat is the unique idea that was executed poorly. It could of been so much more than what it is. You feel like you can do so much but the reality is you can't really do anything at all other than sit there with your fingers crossed hoping the enemy you encounter will have an option for you to use a specific attack.

You group your characters in to units, you attack with a single unit by selecting an enemy unit but you have no controll over what attacks the characters in said unit will use which is pretty damn stupid when in order to "Level up" it's the "Gain expereince by doing" approach so the more you use a skill, the more powerful it will become.

That's awesome and all but doesn't have much merit when you have no control over what skills are being used in the first place. You have to wish that the enemy unit you have selected lets a character use a specific attack. Healing in this game is also pretty redundant to be honest because if you want to heal a lot you have to break off from your engagement. You'll get max health back but then an enemy unit will ambush you in to a "Raidlock" which means you take more damage and the enemy unit does more damage making all of that healing you just did completely pointless.

Why have I given this game a thumbs up even though I have all these issues with it? Because it's still fun.

The world they drop you in is interesting, you can tell there's a decent amount of lore there but you'll never learn any of it. It does feel like an old school JRPG in a modern style with a unique but somewhat pooryl executed combat system. It's cheap as hell so I say give it a go and if you don't like it? Steam refunds are a thing.
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