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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to playtest before continuing working on this. That’s why recently we moved onto a new exciting feature: Combat God Powers.
In combat, God Powers will help you change the course of the battle. You will be able to set your enemies on fire, slow them down or give your troops a bonus to maximise your chance of victory!
This novelty in how powers are used in Godus is also presented to players with a new UI visualisation. The power cards are looking more aggressive to better convey the combat theme.
Annah has been working on this for the past few days and we’re happy to show some of the new visuals today.
Rain of Purity is a power you probably already know. You’ll be able to use it in combat and its card now looks more beautiful than ever:
Another cool new power is Military Settlements. It will allow you to build a special type of structure necessary to create Warbands. Here’s how it looks:
A bunch of new exciting powers and visual improvements are part of the combat update and we will begin showing them to you very shortly.
Let us know what you think!
The Godus Team
"This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands."
"The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these features to provide an experience that is very different from what players might expect from a RTS title."
"Directing troops and exploiting the landscape (and even altering on the fly) in any meaningful way proved to be a very challenging feat of multi-tasking once more than half a dozen units were on the field. The decision of using Warbands grew out the desire to retain a sense of scale to conflicts without forcing the player to manually control large numbers of individual soldiers."
"We really want to encourage smart and tactical gameplay, where players are rewarded for paying careful attention to the actions of individual Warbands.To this end we have reinforced the effects of the landscape on the performance of the soldiers. Height advantage and tree cover for example have a powerful effect on the outcome of battle. Players able to exploit the landscape with clever positioning of their Warbands will have the upper hand even over far superior numbers."
"Players will also notice that veteran Warbands will become stronger (potentially a LOT stronger). The goal is to encourage and reward players to use and preserve their soldiers carefully rather than seeing them as completely disposable. We are currently experimenting with how to make these veterans visually distinct on the battlefield to reinforce their status as elite units."
Here's a a couple of new screenshots of a recent Combat build showing off some of the new military props around Settlements.
We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.
Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to http://www.22cans.com/support
For details on how to access these developer builds, read below:
Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.
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