In GODUS, you are brilliantly creative, terrifyingly powerful and above all else, worshipped unconditionally by your followers. You are their god. GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. In development for PC, Mac and mobile.
User reviews: Mixed (3,494 reviews)
Release Date: Sep 13, 2013

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Recommended By Curators

"New game from fabled Peter Molyneux. Runs with his name and Populous nostalgia but is not that good game in its current form. Wait or buy on BIG sale."

Recent updates View all (33)

October 16

Welcome to Weyworld - Frontier Age Arrives on Steam

Today we’re releasing the first major expansion for Godus, extending the game by introducing a whole new land to explore, full of mystery and unique surroundings.

With this expansive and game-changing update, you’ll be tasked with building a massive Ark, filling it with your tiny, adoring Followers and setting sail for Weyworld - an undiscovered land just waiting to be explored. In Weyworld you will find new secrets to uncover, rival tribes to meet and a host of new god-like abilities to unlock.

Additionally, we have redesigned the Voyages mini-game to give you new ways to play and win unique rewards to decorate your world.

The lost Ark
Your people long to move to a new land and to do this, you must help them build an Ark for their journey across uncharted waters. This Ark will take all the Followers who worked on it to a new land called Weyworld, along with huge amount of resources – 500 Ore and 700 Wheat, to be precise.

Building this Ark is no easy feat and will take a considerable amount of time and resources to complete. Once ready, it will carry up to 500 of your Followers on the voyage to Weyworld. Don’t worry, even though this is a one-way migration for your seafaring Followers, as their almighty god you will be able to return to Homeworld whenever you choose via the Lighthouse.

Weyworld is waiting
Once the Ark arrives at Weyworld, your first task will be to house all the Followers aboard in new abodes unique to this land.

You’ll quickly notice that Weyworld has its own distinctive visual style – it’s a desert world where the trees and rocks you’re familiar with in Homeworld are replaced by cacti and baked earth. That’s not the only difference, however – in Weyworld, crops need to be built on verdant land and mines on rugged land if your want them to flourish and your Followers to prosper.

You’ll also find a third type of terrain – hallowed ground. Here you will be able to build monasteries of various sizes – while these produce no workers, they do generate an awful lot of belief!

Your wayfaring Followers aren’t the first to call Weyworld home – you’ll discover three tribes of mischievous Astari up to their usual tricks. The Astari have hidden an enormous treasure in Weyworld and it’s up to you to claim it for your Followers.

Enter the Frontier Age
Weyworld ushers in the Frontier Age, bringing with it a new Timeline and new cards for you to unlock with new stickers. All the cards you would have unlocked in Homeworld will be active in Weyworld - any cards not unlocked can be completed by returning to Homeworld.

Some of the new abilities you’ll earn will enhance your Followers’ lives and others will increase your own godly powers – here’s a few that you’ll discover in the new world:
  • Blue skiesby your will the skies shall remain bright and clear. Storms will occur less frequently.
  • Stormy weatherkeep the skies angry by your wrath! Storms will appear more frequently.
  • Cometblast apart layers of granite with these celestial projectiles.
  • Enhanced meteorsthere’s nothing like a good meteor strike to vent your divine wrath… and now they’re even more powerful!
  • Epic sculptingunlock the ability to sculpt even more layers of terrain at once.
  • Dig Downunlock the ability to dig directly downwards by double-tapping/clicking.
  • Fleet of Foota healthy diet and plenty of exercise lead to fitter and faster Followers.
  • Crop rotationyour Farmers develop wonderful new agricultural techniques and fields now produce much more Wheat.
More Voyages, redesigned Voyages
We’ve refined the gameplay for Voyages in this update – you no longer have to complete a Voyage within a limited amount of time. However, the more quickly you complete a Voyage, the more points you’ll earn. What do points mean? Points mean prizes! The higher your score in a Voyage, the more stars you’ll complete for it, with a total of three stars available for each Voyage.

We’ve also added a new series of Voyages with this update, called Spooky Shores – earning a high score in these Voyages will unlock a slew of suitably-spooky Halloween themed content, such as creepy masks for your Followers or eerie graves for your Settlements.

Future updates
We still have plenty left in store to bring to Weyworld and the Frontier Age.

Future updates will add an area that’s home to a new rival tribe along with sheep that roam the land, as well as for the game’s dynamic water to turn previously barren lands into fertile plains.

Coming soon to PC & Mac - Balance File Editor & Steamworks integration
We have some very good news for everyone playing Godus on Steam for Mac and Windows PC – the hotly anticipated Balance File Editor we first detailed in this blog is confirmed to be released on Friday 31st October.

This tool will allow you modify how many aspects of the game behave, from wait timers to Belief generation and more besides. Thanks to Steamworks integration, you’ll also be able to share and swap your personalised balance files with each other also with us here at 22cans. We’ll be looking at the best and most popular balance changes you develop with a view to implementing them based on your feedback ahead of when Godus transitions out of Early Access and into full release.

Set sail for new discoveries!
You can download the Frontier Age update for Godus on the main branch of Steam right now just by launching the game. We’re looking forward to hearing what you make of all this new content on Facebook, Twitter, Reddit and our forums – see you around!

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October 10

Frontier Age Available on Steam, iOS to Follow Next Week

Are you ready to lead your ever-gracious population of Followers on an incredible journey to a new and undiscovered land waiting for you to make it your own?

We hope you are, because today sees the test release of the Frontier Age on Windows PC and Mac, bringing with it Weyworld and a host of new cards for your people’s Timeline.

How do I get it?

We’re releasing this update on iOS and the main branch of Steam for Windows PC and Mac next week.

However. this update is available on our Opt-in branch of Steam right now, so if you’re keen to get started, you can check out the instructions and information on how to access it a little further down.

What’s included?

With today’s update you’ll be able build that gigantic Ark that we mentioned in our last blog and travel across the seas to a new and exciting place called Weyworld (yes, that’s with an ‘e’, not an ‘a’). In addition, you’ll be able to usher your followers into a brand new Age as well as earn some fun Halloween-themed rewards.

There’s also a whole smorgasbord (that’s right, a smorgasbord) of new cards being introduced with this new update to help usher in Weyworld. There are, quite literally, too many to list in full but here’s a quick overview of some that we think you’ll probably find the most enticing.

And yes, your eyes don’t deceive you… Dig Down is back!
  • Epic Sculpting
  • Grand Monasteries
  • Crop Rotation
  • Blue Skies
  • Stormy Weather
  • Dig Down
  • Enhanced Meteors
  • Fleet of Foot
  • Comet
What’s missing?

You may have also seen us mention in our last blog that sheep, flooding, springs, and a third tribe were also on the docket for an upcoming update. Those specific items aren’t quite ready for this particular release (either for Steam or iOS) as we’re still in the process of fully developing those features, but rest assured we’re hoping to get them over to you in a content update in the not-too-distant future.

We wanted to get what we have ready over to you first, that all get to visit Weyworld and also tell us what you think.

Set sail for Spooky Shores

As it happens, good ol’ Halloween is right around the corner, so in the spirit of one of our favourite holidays, we’ve added in some Halloween-themed rewards that you’ll be able to earn in the ‘Spooky Shores’ Voyage of Discovery included in this release.

Here’s some of the just-for-fun rewards you can expect to see added in for Halloween:
  • Witch hats for female builders
  • Skull masks for male builders
  • Pumpkin heads for farmers
  • “Arrow in the head” hats for miners
  • New Halloween tunic colours for builders, farmers, and miners
  • Graves for Settlements
  • Pumpkin fields
Questions from the community about Weyworld

Since posting our last blog, we received some questions about Weyworld and how it might work, so we figured we’d take some time to answer a handful of the questions that were posted over on our forums.

Will the unique terrain types for abodes and mines be sculptable or expandable?

You can sculpt them but you won’t be able to expand them.

Will the spring mechanics ever be introduced as a god power letting us place them ourselves?

We’ve actually been chatting about this but there’s nothing official to confirm just yet, but we’re definitely not ruling it out!

What if we don’t take enough followers or ‘accidentally’ kill our followers off in Weyworld?

Similar to Homeworld, if your population in Weyworld reaches zero then two new followers will emerge from the Ark. Don’t ask us where they come from. We have no idea either.

Are gems and belief carried across worlds?

Gems carry across worlds but all other resources are restricted to each respective world.

How do we go about rebuilding the Ark? Will we need all resources to get started or can the resources trickle in?

Wheat and Ore will need to be in place before you begin construction and, as with everything else, the more builders you have the faster the reconstruction will go. The trick is to try and make Settlements and towns close to the Ark so that your builders don’t have as far to walk. Stamina and speed shrines will certainly help as well!

What exactly is the Comet god power?

Comet is mostly non-destructive (unlike the Meteor god power). Comet is the only way to remove granite, which we can assure you will come in handy on Weyworld.

Will Weyworld on PC have its own Pit of Doom?

There’s currently no Pit of Doom in Weyworld but you can switch between worlds via the lighthouse in each world (and gems carry across worlds).

Want to play the new update early?

We’ll be releasing this update on iOS and the main Steam branch next week, but for those of you who like to try these updates while they’re still getting polished and fixed then you’ll be happy to hear this update is available on the opt-in branch for Steam right now.

A word of warning

Being that all opt-in builds have the potential to be rough around the edges, bear in mind that you may want to back up your save files as there’s a risk that you might lose your game’s progress when updating to the opt-in. For more information on how to access the opt-in builds just check out this guide: How to Access Developer Builds

Known issues

Here’s some of the known issues for this update. As always, if you encounter anything not listed here then please post either on our forums or drop us a line via http://Support.22cans.com.
  • Completing the Ark reconstruction with gems doesn’t fill the Ark with followers like it should.
  • The ‘Select Expedition’ page should have a confirm button instead of just an ‘X’ in the corner.
  • When you complete a voyage the ‘Star Score’ shows over the reward, making the reward difficult to see.
  • Clicking on a certain tree near the start of the game and opening its info panel will cause the game to crash to desktop.
More updates to come

We’ve also got many more updates on the near horizon, so definitely keep an eye out for more news on what’s in store for Godus. Here’s a quick overview of just a few things we’ve got planned:

Weekly dev updates

Something that we’re pretty jazzed about is that we’re going to start releasing weekly updates on what the team’s been up to and what everyone’s currently working on around the office. We’ll be releasing these on our blog and forums every Friday, starting this very Friday!

More 'Meet the Team' videos

We’ll be sitting down and chatting with more members of the team in some new Meet the Team videos that we’ll be releasing in the very near future.

A big Community Q&A

Many of you have been busy composing and submitting questions for Peter to answer and we’re happy to report that we’ll be recording a video very soon where Peter will sit down and answer as many of your questions as we can. For any questions that we don’t get around to we’ll also be doing a live Twitch stream a few weeks later where you can submit your own questions to Peter in real time for him to answer.

See you in Weyworld!

We’re excited for everyone to get their hands on this next update and try out Weyworld for yourselves. As always, feel free to stalk us over on Facebook and Twitter and say hello over on our forums as well.

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Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
16 of 16 people (100%) found this review helpful
152.7 hrs on record
Early Access Review
When I first got this game I was hooked. I would have recommended it in a heartbeat to anyone who showed an interest in it. I even bought a copy for a good friend of mine so he could play it too. We even had PvP matches in the now removed multiplayer side of the game.

The game is not what I paid for anymore. I did not pay for a mobile touch screen game. The fact that 22cans have gone this route with Godus has made me play it less. I used to spend hours on end playing until it was changed to this mobile style.

Just take a look at this old screenshot which shows a few features I miss from the game:

http://steamcommunity.com/sharedfiles/filedetails/?id=186039142

Features like flags on buildings to show when they are full that wave in the direction of the wind!
And a follower who is named after a friend who I beat in multiplayer PvP match.
Not to mention the better looking buildings with more variety.
The side bar of skills was easier to use than the current system.
How about the other races, like the ginger hair race or the mountain men. Now we are just us and the Astari :/

And have a look at this old screenshot too, the larger towns created using a statue with actual roads:

http://steamcommunity.com/sharedfiles/filedetails/?id=327651332

Just these 2 screenshots alone show how far backwards the mobile style game took. So much variety removed to make it 'more suitable' for the mobile devices.

Again, I did not pay for a mobile game. I feel like I was cheated out of my money, led to believe I was getting a cool game that I actually enjoyed playing only to have it taken away from me and replaced with an inferior substistute, not worth even half what I paid for, that mobile users can play for free!
I get the feeling that this is what 22cans intended from the start, get our money and use it to launch themselves into the mobile gaming market.

For this I can not recommend Godus anymore. It's a sad case as I loved how it was going before they took the mobile route :(
Posted: October 16
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
5.4 hrs on record
Early Access Review
Repetitive and boring, if somewhat relaxing at the start. This is basically a free-to-play mobile game with some minor changes to accommodate the paying PC player.
Posted: October 2
Was this review helpful? Yes No
9 of 9 people (100%) found this review helpful
28.7 hrs on record
Early Access Review
At the time of this review, Godus is basically just a freemium mobile game that has had the pay aspects very sloppily pulled out.

Nearly everything is timer based, which is aggravating to say the least. Sculpting burns through your "belief" resource like crazy bananas, so you get to spend a lot of time not playing the game while waiting for more belief to spawn. Of course you can spend gems on belief and other resources, but to do that you have to sacrifice your people to the pit of doom, and wait about an hour or so for them to respawn. Oh, and forget about dragging your followers from the far reaches of your civilization into the one and only pit of doom- IF the buggy controls dont end up guiding all your little people to some random spot on the map you didn't intend, they'll have routing issues and just get stuck until you kill them.
Having to wait an entire day for a farming colony to spawn a farmer is just frustrating as all get out. One would think with all the 'pay x gems now to do y' they would have included an option to fill a settlement with workers in exchange for gems but nope. You get to wait.
Voyages are frustrating annoying mini-games, which I honestly can't tell if they're broken or not for me as I completed one and then could no longer access the menu to it.
There is no easy in game option to restart the game fresh, you have to manually locate the save. A minor nuisance, but still.
The graphics could be better- I prefer to play most god-like games zoomed out for a better overview but it doesn't like to render that far out.
The unlock cards though gameplay mechanic seems straightforward but NOPE. You don't actually unlock the feature on the card until you put enough matching stickers on it- oh and you can use gems to buy more stickers.

I actually do enjoy the sculpting aspect, despite it's quite buggy nature. However having to wait for hours for enough belief to actually do it is annoying.

It's only playable if you only spend 15-20 minutes on it here and there, since the timers elapse in real time. That said, I'm glad I got it on sale for really cheap because it is NOT worth the 20+ dollars they're asking. It's still considered "early access" and it says only 52% complete so... here's hoping they fix it so it's more of a real game and not just a gutless imitation of a pay model. Until then, it's not worth more than 5 bucks.
Posted: October 17
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8 of 8 people (100%) found this review helpful
3.6 hrs on record
Early Access Review
New review since I can now play the game, after about a month of having it constantly crash on me.

This game is not good. It tries to be too many things at once: a modern version of Populous, a game that is playable both on mobile and on PC, and a challenging yet easy game.

It succeeds at nothing. The game is too hand holding at first, and becomes incredibly obtuse later. It is riddled with remains of mobile tropes like 'gems' which have a half-arsed implementation on PC: you get them for 'free', but they are both needed and drop too little to be of actual use.

Only get his on a deep sale like it recently had (I picked it up for €4), at least until the developers manage to make it better.
Posted: September 25
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
18.2 hrs on record
Early Access Review
If you're a Black and White fan, RUN.

The game is clearly geared towards tablets and mobile for starters. Which means it might be fun to play while you're at the doctors office, but if you're expecting any complex, challenging, exciting interactions you're out of luck. Basically all you do is drag around the landscape to make flat land so you're little followers can build cube houses automatically. The novelty of that wears off in about 20 minutes and there's NOTHING to do while they build except get stickers. You just sit there with your thumb up your ♥♥♥ watching a timer count down 3 minutes to build 1 house. What fun. Even if you wanted to continue sculpting you can't, because you need belief to do it, and no followers means no belief. It takes ages to generate belief too, I sure love waiting 10 minutes so I can finally drag the ground around a little bit more woo!

Even after you're far into the game it doesn't get much better you dont get to throw rocks, fireballs, trees or anything like that. Best thing you get is a meteor strike. The most insulting thing of all is these silly limitations put on you! You're a god for crying out loud. Want to build a town center? Nah, brah you need 50 premium gems. And all the waiting... waiting... waiting... Might as well be called waiting simulator. What fun does it add to make me wait 10 minutes to expand the terrain in a SINGLEPLAYER game? What does that add? Nothing... frustration is about it.

I bought this game a looonng time ago with early access, hoping it could be something great. They haven't done a whole lot since. They overhauled a boring beta to have a slicker interface and a happiness meter! Added a few tid bits for the late, late game. This is months, and months, we're talking about here. What the hell are you guys doing?

In summary this is one of those games that wants you to play for 10 minutes, leave it for 6 hours so you can play it for 10 minutes again. It's boring, repetitive and not very Godlike. All you do is wait, sculpt, build, wait, sculpt, and build. As a B&W fan, I feel abused. This isn't a God game, it's a sleep aid.
Posted: September 29
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
186.8 hrs on record
Early Access Review
So Peter Molyneux is at it again. And by "it" I mean making really, really bad games, while promising you the moon.

After setting up his kickstarter to get ♥♥♥♥♥s like me to fund the game, it quickly became obvious that his intention was to add a micro-transaction store to make "gems" purchasable so that you didn't have to wait for eons between tedious button clicks. After enough stink was raised, he has now backtracked and said that he never intended for PC players to have to use the microtransactions. (We did, after all, already pay a healthy sum for this... thing.) Instead, we can now earn our gems in-game by sacrificing our builders.

So for you who have not had the "pleasure" of attempting this poorly designed clickfest, let me sum it up for you:

You move land around one piece, one layer, and one click at a time, taking a significant amount of effort to perform this tedious task, for the purpose of clearing enough area for a builder to place a building. However, this process quickly becomes expensive, and you have to collect "belief" from the buildings by - you guessed it - clicking each individual one. Each building is on a timer, and slowly earns this "belief" that, once earned, you can use to... Move more land.

Sure, there's other "things" in the game, such as collecting "stickers" so you can put them on "cards" so you can eventually get an upgrade that would let you do something like, build bigger buildings that take longer to make belief... Or build buildings on grass instead of sand. Or collect your builders and sacrifice them for gems (you get 1 gem per, you don't have a lot of builders, and it takes them 16 minutes to replenish).

Most recently added to the game is the "sailing" minigame. If you thought the rest of the game sounded pointless, you'll love this one. Your goal is to drop off a handful of "workers" on one side of an island... Then sculpt enough land that they can reach a target on the other side of the island. Enthralling...

I actually muscled my way through the first round of this drivel because you have to get the cards and stickers to advance the game in any way. (Since apparently as a "God" you have some sort of Pokemon fetish.) By the time I got to round 2 (called Mountains and Meteors for those who want to give it a shot) I got through 7 levels quite easily, then hit level 8. Which I'm not even going to bother attempting to finish.

In this level of the minigame, you have to drop meteors (which it's a roll of the dice what they'll do when they hit) in order to wipe out the "giants" and clear a path to the other end of the island. However, the whole system is so buggy that I'd be shocked if anyone ever managed to do it their first run through. (I was using a cheat and didn't manage to get through for hours, and finally gave up on the 5th game crash. Did I mention it's buggy?)

On your boat, you have 30 "workers". You have to put a minimum of 10 down to get to the other end of the island, which gives you a maximum of 3 attempts. Fail all three (and you will... Repeatedly) and then you have to play the waiting game for "reinforcements" to attempt it again. And by the waiting game, I mean there's a SEVEN ♥♥♥♥ING HOUR TIMER. And this is still fairly early in the game! You could spend your gems at this point (you start with 100) to get an instant boost, and that'll cost you 69 gems for your first attempt. Afterward, you can burn all of your builders, turning them into gems, for your second attempt. After that, it's time to shelve the game and wait for a few hours real-time before you can attempt it again.

I mean, I suppose you could go back to sculpting the land, except that all of your builders are now nuked, and you used all your belief to kill them for gems. So you can sit and twiddle your thumbs and wait until you have some more belief bubbles to pop, or you can uninstall this hunk of reconstituted dog ♥♥♥♥ and play something that's actually entertaining.

I actually have a ♥♥♥♥ing headache as a result of trying to enjoy this game that I paid good money for.

Sure, the game is still technically in alpha, but this is the third iteration of it now. And while I would never have believed it possible, each iteration is actually worse than the previous one. There's simply no direction in the game. It's not entertaining in any way, and it's exceedingly clear that the team (and by "team" I mean Peter - who refused to allow the team to do any work on the game while he was on vacation) that the "team" has one, and only one focus with this game: To figure out how to make it as boring as possible so people will purchase stuff with the microtransactions. Unfortunately, he's missing a major part to having any sort of microtransaction game be successful, and that is that first, the people have got to want to play it.

This game is the equivalent of bubble wrap, but you're only given a small 6" by 6" sheet once every few hours unless you pay extra money. You can pop through your bubbles fast, or you can do them one at a time, but either way you're left with a hunk of plastic you have to throw away and then sit on your ♥♥♥ and wait to be handed another one.

Now, all of this said, after realizing that I would have to wait another 2 hours to click another bubble, I just used a hex editor to give myself unlimited "gems" in the game so I wasn't held back by the microtransactions. And you know what? It was even more boring. Never would've thought that was possible. Even with unlimited gems, I never was able to finish the boring-♥♥♥ "mini-game" mission.

Cannot recommend this game any less. It's the last time Molyneux gets my money. (And ignore the "hours played." Apparently the game glitched at one point, stayed running in the background, and racked up hours even though it wasn't "visible." Apparently it stayed there for over a week. I've only managed to muscle through about 5 hours of actual play time.)
Posted: September 24
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6 of 6 people (100%) found this review helpful
133.0 hrs on record
Early Access Review
If I'm a God, why do I have to wait days for things to happen?
Posted: October 1
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5 of 5 people (100%) found this review helpful
41.9 hrs on record
Early Access Review
This game had so much promise "reinvention of the god game" etc etc. As a initial backer of the game on kickstarter and played many hours of the early access to give feedback and relish in the devleopment process - I have been just terribly let down by Peter and his team at 22Cans. While he has reinvented the god game alright, he has done so with free to play mechanics that involve terrible terrible timers and obsticals that make the game NOT FUN. I sat througout early access giving the team the benefit ofthe doubt as the kickstarter community complained about the obvious free to play leanings and as everyone was ignored by 22Cans. They're doing what they want - which clearly is nothing like any of the fans who wanted a modern Populous, Powermonger, Black & White etc. If this is you, don't waste your time with this game. If you like free to play mobile games, pick this up for free on an iPad - but be warned of the bugs there.

A very dissapointed ex-fan of Peter.
Posted: September 28
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4 of 4 people (100%) found this review helpful
20.0 hrs on record
Early Access Review
I would rather play farmville.
Posted: September 26
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4 of 4 people (100%) found this review helpful
30.4 hrs on record
Early Access Review
I want to like this game. I also want to play it. But the game doesn't want me to play, it wants me to wait, and watch the timers. Thats not the game that was advertized. Its only 50% done, so there is still hope. but not much.

Pros:
Build your town
Guide your followers
Scultpt the landscape
Play cool sculpting senarios

Cons:
Construction is timer limited
Guiding your followers costs resources that are timer limited
Sulpting the landscape costs resources that are timer limited
The Senarios are timer gated, limiting the number of senarios you can complete at a time.
The currency used to speed up the game is timer limited and reduces generation of all other timer limited resources.

When I'm playing the game, I'd give it an 8/10 would recomend.

When I'm not playing the game but have it open, I'd give it a 0/10 would not recomend
Posted: October 19
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4 of 4 people (100%) found this review helpful
22.2 hrs on record
Early Access Review
Last year i had actually written a review for this game giving it a massve thumbs up. However the direction of development now means I am doing a complete 180.

Dont get this game at present. The game revolves around you playing god. A god that can sculpt the landscape, direct your people to build things, mine resources, breed, erect great temples and use your godly powers to sent great balls of fire and brimstone upon your enemies.

Sounds awesome right? Well it would be if not for the fact that the base of this game now has it foundations on the Mobile phone version, so huge F2P elements.

Anything you need to do requires a resource called belief, which is generated by your followers in their houses, which you have to wait for....up to 30 minutes in some cases. So build more houses, so you get more belief right?

Yeah but that would require an abundence of belief in the first place, which you dont have, to speed up building you need to direct followers to the area you want to build on which, you guessed it, costs belief.

Hey maybe take a ship sailing and play the mini game whilst you wat? No that requires followers in which you have to wait for.....yet more belief.

To be honest the whole premise of waiting to play is beyond belief.

Dont get this game. You will be sorry.

I will ammend this review as they make changes....if I can ever be bothered to to boot it up again.
Posted: October 17
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4 of 4 people (100%) found this review helpful
38.8 hrs on record
Early Access Review
Bought this game because i was a huge fan of Black&White. Its not black&white at all. Spend hours clicking on all the abodes to collect belief, that you'll spend in 2 minutes while you reshape a tiny portion of the landscape. The game knows this is the case, which is why the game itself recommends you constantly do other things when you run out of belief to do what you want.

You'll spend most of your time with upkeep after the storms start coming... and the devs act like thats a good thing, since you've run out of belief and cant do anything else.
Posted: October 19
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3 of 3 people (100%) found this review helpful
2.7 hrs on record
Early Access Review
Did I just pay to play an unfinished freemium ios game? What a ripp-off.
Posted: September 27
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Early Access Review
I didn't think that a game by Peter Molyneux could possibly deserve the poor reviews, so when Humble had the game on sale, I bought it to see for myself.

How wrong I was.

There are so many reviews summing up the poor aspects of the game, but overall - for me - the one thing that sticks out most is the fact that the game was unceremoniously dumped onto the PC market in its mobile app form. With the exception of buying items for real world money, there appears to be no difference between the two versions of the game - no thought has been given to the difference of the platforms or the gamers.

Certainly, the game is early access, and who knows, may actually improve if pigs start flying. There are many early access games that are less developed (apparently Godus is currently 51% complete), cheaper and still far superior than this.

For the person who brought us Populous, Fable and Black & White, this is not a game to be proud of.

Certainly not worth the £14.99 current cost and not even worth the £4.89 I paid.
Posted: October 6
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3 of 3 people (100%) found this review helpful
5.0 hrs on record
Early Access Review
LISTEN TO THE OTHER REVIEWS! This is a waste of money and time. This game plays like a mobile game and requires you to continually log in to do well. Buildings and upgrades are in real time and can take HOURS. Its entertaining for the first few minutes until buildings and upgrades start taking time and you run into this mobile game time funnel. Utter ♥♥♥♥...
Posted: September 29
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3 of 3 people (100%) found this review helpful
2.7 hrs on record
Early Access Review
There's some interesting stuff here, but it doesn't have much of an effect on game play. Right now, it's a bit of farmville meets hidden object. It's just not fun. Digging for chests is a hassel after the first few, the voyages are more stressful than strategic, and developing your village takes too long.

Also, please don't use the term "breeder". It's a derogatory term for a straight person here in the US. Even if you're just applying it to your female characters (hence the pink shirts), that's still not right.
Posted: September 29
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3 of 3 people (100%) found this review helpful
159.9 hrs on record
Early Access Review
Can't even be arsed to write an actual review. Wasted enough time waiting in this program to turn into a game.
Posted: October 19
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3 of 3 people (100%) found this review helpful
37.0 hrs on record
Early Access Review
still a bad game
Posted: October 17
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4 of 5 people (80%) found this review helpful
21.1 hrs on record
Early Access Review
This game is designed to be played in sessions of about 5 minutes, on an iPad. Seriously, don't buy this game. It's crap.
Posted: October 13
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2 of 2 people (100%) found this review helpful
88.8 hrs on record
Early Access Review
IOS game being sold as a pc game... I want my money and time back.

You "advance" by unlocking a series of longer and longer timers.

Just look at the urban dictionaries definiton of Molyneux'd, molyneuxing to find all you need to know about this game.
Posted: September 28
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