In GODUS, you are brilliantly creative, terrifyingly powerful and above all else, worshipped unconditionally by your followers. You are their god. GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. In development for PC, Mac and mobile.
User reviews: Mixed (3,363 reviews)
Release Date: Sep 13, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Recent updates View all (31)

September 26

Coming Soon: A Brand New Land

Today, we’re going to give an early look at what’s right around the next bend for Godus, including: a mysterious new tribe, herds of sheep, a massive hidden treasure, an enormous Ark… and an entirely new world for your followers to inhabit.

Wayworld concept image

Raiders of the newly-found Ark

There were many of you who, after dealing with the Astari (either through destruction or benevolence), were curious about whether that was all there was to see, or if there was more to discover elsewhere in your Homeworld. Also, what about that last expansion shrine? Is there nothing left to do after unlocking it? As it happens, there will soon be much to do after unlocking that very last shrine. So what exactly will we be adding in?

Well we’ve got this notion that we’d quite like to sail the ocean. This is where the Ark comes into play. Some of you early players may even remember there being a large unreachable boat all the way back in version 1.3. That model, eventually, got used for Voyages. For the Ark, however, we took a look and deicided “we’re going to need a bigger boat”.

So let’s take a look! (Please bear in mind that the following screenshots are only mock-ups; the final in-game version will have at least 6.8 times as much awesome.)

Ark before expansion image

After finally reaching the Astari and doing with them what you please, you’ll find one more Expansion Beacon placed just next to their village.

Ark expansion completed image

Unlock that Beacon and hey presto, you’ll suddenly have access to this brand new Ark! Well, perhaps ‘brand new’ is a bit of a stretch. It seems the Astari weren’t exactly doing a good job of maintaining their Ark over the years and it appears to be in shambles. Typical Astari, too busy partying.

Ark info image

Getting the Ark to be seaworthy is a monumental task and will take an unprecedented amount of workers to restore it to its former glory. However, worry not, just like with everything else the more builders you have the faster the process will be. For the Ark, you’ll be able to leash up to 500 followers to work on it at once.

Ark half-completed image

To begin repairing the Ark, you’ll need to amass as many builders as you can manage and once they arrive on site they’ll immediately begin working hard on the repairs. You’ll also need ore to reinforce those repairs and, of course, you’ll need crops both for the build and for the daunting journey ahead.

Ark completed image

Commit enough builders and resources to the task and before too long you’ll have an entire Ark to call your own. Once finished, you’ll be able to stock it full of Followers.

Ark sail confirmation

You can fit up to 500 of them into the Ark at one time but if, for whatever reason, you feel compelled to only send a handful you can do that too. Just be aware that you may need all the help you can get when establishing your new civilisation across the waters.

Sailing transition screen image

After filling (aka, cramming) your Ark full of followers, you’ll be able to embark on a quest to new lands!

A whole new world

Welcome to Wayworld. Wayworld, as it happens, will be a much harsher and challenging environment than you or your Followers are used to. It will also have different visuals and overall aesthetics. Instead of trees there’s now a vast desert of cacti. Instead of rocks there’s now mounds of sand and dirt. It’s a less forgiving landscape than your Followers will have ever experienced before, but that doesn’t mean there isn’t beauty to be found in this strange new world.

God game image

Although seemingly barren, herds of sheep roam the land in search of grass and water. Springs of water will help fertile land grow. Every few days, the water levels will rise and the lowest desert lands will flood. So while it might seem a challenging land, it’s one that is far more dynamic than any land your Followers will have visited before.

Wayworld Details

Unsurprisingly, however, the Astari seem to have beaten you to Wayworld. There are now two separate Astari tribes to contend with. The Astari also seem to be up to something this time, as rumor has it that they’re hiding a rather massive treasure of some kind.

What’s more, there’s a third tribe on this land; a tribe that is far more sinister and devious than the Astari. In short, Wayworld will introduce a number of interesting new additions:
  • A vast desert landscape with cacti and sand.
  • One area type that’s best for crops and another area type that’s best for abodes.
  • Super abodes and super Settlements.
  • Two Astari tribes hiding a massive secret treasure.
  • A mysterious new, more sinister and more devious, third tribe.
  • Roaming sheep (to be used in conjunction with a future Settlement).
  • Desert plains that flood every few days.
  • Dynamic water that helps to create fertile lands.

Wayworld schematic image

In addition to an entirely new land, there’s also many more abilities and abodes that you’ll have access to. Most of this is still being developed and worked on so be sure to keep the usual caveat in mind: things may get tweaked as development continues, but by and large this an overview of the additional abilities that we’re planning for Wayworld to include:

New God Powers
  • Comet
  • Dig Down
  • Level 3 cliff sculpting
  • Level 9 and 12 sculpting upgrades
  • Sculpting sand generates Belief

New Shrines
  • For example, a Shrine to collect all the Wheat or Ore in a given radius

New Abode styles

  • Sand Abodes
  • Grass Abodes
  • Mountain Abodes
  • Frontier Abodes
  • Monasteries

New Abode ranks

  • Sand Ranks 5 & 6
  • Grass Ranks 5 & 6
  • Mountain Ranks 1 & 2

New Age Stickers & new Buffs

  • We will be adding a new set of stickers and buffs to compliment the new Age.

Also, if after spending some time in Wayword you find yourself pining for the Homeworld fjords, worry not – the Homeworld is just a menu button away. You’ll be able to return at any time to manage your Homeworld’s Followers, continue any sculpting projects, and collect resources. However, be wary: Wayworld is so far across the ocean that any resources you collect in Homeworld won’t be available in Wayworld.

Until next time

We’re pretty darn excited about Wayworld and it is, we assure you, just one step of many in making GODUS a more dynamic (and, dare we say, delicious) place to play and engage. Thank you all for going on this crazy development Ark with us and we look forward to seeing you all in Wayworld.

12 comments Read more

September 11

Version 2.2.1 Now Available to Download on PC & Mac

Over the last few weeks, we’ve been working on completely overhauling our save game system for Godus on both Steam and iOS. This will prevent players from losing their progress or running into problems recovering their saves in future.

Today, we’re rolling out these fixes for all Godus players on PC and Mac, along with a few new bits of gameplay content too.

New Gift & Swampland!
We’ve also implemented a brand new Gift to help boost the Happiness level of your Followers – take a look at our totally tropical Tiki Torch!

Tiki Torch image

If you take a look around your Homeworld, you’ll also find that there are a few swampy areas to contend with now.

Organic Swamp screenshot

That’s right, swamps are no longer just the preserve of your godly abilities but now appear organically within your Homeworld as well, adding an additional layer of challenge when commanding your Followers to spread out and explore the land.

Changes in v2.2.1
Please find below the full list of changes and fixes found in Godus v2.2.1 for PC & Mac.

New content:
  • New Tiki Torch gift which can be placed and turned on and off by selecting,
  • Swamps added to home world
  • Swamp tutorial
  • New 5000 Belief card available in the Exchange
Fixes:
  • Save Game fixes to prevent crashing on recovering a save and to minimise save corruptions.
  • Build time for Voyages of Discovery Temple reduced.
  • General performance optimisation.
Please be aware that you may have to restart Steam in order to download the new version of Godus.

NOTE: If you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Also, please be sure to take a look at the Known Issues thread for the latest information on issues the team are currently investigating. Thanks everyone!



As always, we would love to hear your feedback, so please feel free to speak up in our official forums, or if you’re feeling especially community-spirited then why not lend a hand expanding and refining the Godus wiki?

We are continuing to work on developing new content, features and functions for Godus and we look forward to updating you on what’s up next in our pipeline very soon. In the meantime, we thank you for your belief and patience.

17 comments Read more
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Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
231 of 275 people (84%) found this review helpful
7.5 hrs on record
Early Access Review
This game is terrible. In the majority of early access games, i can say that, but only if i then say "But it might get better". With Godus, this is not the case. The game is terrible, and it isnt going to get better. Let me say a few things, before i get to the review, in fear of losing some people to boredom.

If you want Black and White 3: Do NOT buy this game.
If you want a city builder: Do NOT buy this game.
If you want a town simulator: Do NOT buy this game.
If you enjoyed farmville or other such games: You MIGHT enjoy this game.

This games very core concept is simple, really: use your "Dragging" Power to drag the land (Think of the land as a layer-cake, with evenly-sized "layers" to the landscape) to make areas of flat, even land. When a large enough area of flat land is found, a house plot will be placed. By clicking on a nearby house, a person will appear to walk over and build on the new plot of land.

The reason you do this is to generate a arbitrary resource, over time, called "Belief". With belief you can drag the land, place statues that increase the efficiency of the people and a few other, minor, things, such as directing your people in a specific direction.

To gather this belief, you click on a house when a pink bubble appears over each of their individual houses.

Then you drag some more land and get more houses.

But that isnt all, thankfully. You can also "Tech Up" through several "Epochs" of civilization - bronze age, iron age, and so on. To do this... you find "chests" scattered around the world - some underground, some out of your area of influence, some found by doing arbritarty minigames that amount to doing what you were doing already. When you find enough "chests", you can place the "Stickers" you get from the chests onto "Cards", which unlock "Technologies" which results in a advancemnt of "epoch". The reason all of those were in quotations was due to the fact that all of the above thing; Chests, Stickers, Cards, Technologies and Epochs, are all completetly arbritary. You find a "Furs" sticker, and nothing happens. You get the "Family" card and nothing happens. You advance a epoch, and nothing happens.

At best, the technology system is nothing more than a glorified banner representing how much you have played the game.

There is a horrible sounddesign (Wind that gets annoying, and various "PLING. PLONG. PLING" noises from clicking things) The graphics design is awful, consisting of manequin people (devoid of all personality, emotion, or even looks) Houses (Which are basically brown squares that all look the same) and the landscape (Which frankly looks just weird, really.)

Please. Dont buy this game. It is a waste of money. There is so little game in this game for the $20 you could spend on it. Go and buy another $20 game, or go get a book. Watch a movie. There is no reason to spend that large an ammount of money on this game.
Posted: May 22
Was this review helpful? Yes No
137 of 152 people (90%) found this review helpful
53.6 hrs on record
Early Access Review
This is a Kickstart project I regret backing. Since it's first iteration, it clearly showed it was a mobile game transplanted onto a PC. Regardless, I loved the art style and I played it for many many hours. Then 22Cans went silent for months and I lost interest and abandoned it. Recently they picked up and I've spent a few hours playing the latest build.

And it's ♥♥♥♥ing dreadful.

The mobile game transplated onto a PC has fully metamorphosed into a pay to win mobile title. As an example, take farming. As soon as you discover farming, you can no longer build. Anything. Unless you have wheat. Each farm produces wheat - in 90 minutes of real time. REAL TIME? WHAT IN THE ♥♥♥♥? So every one and a half hours, I can build a couple of houses. (And the ♥♥♥♥ing ♥♥♥♥♥♥ farmers can't harvest the wheat, oh no, you have to do it yourself).

Of course, you can always buy wheat using gems. 22Cans love gems. They go out of their way to constantly point this out. They have built a game around the microtransactions of gems. Because PC users have already paid for the game (their words), PC users don't have to buy gems. Instead, we can sacrifice our followers in a pit to get a gem. Of course, that makes your followers hate you, also triggers another real time timer to respawn that follower - in 30 minutes or so. Whilst the new faction (which I have to admit, is funny) steal your followers.

The last update also added voyages, frustrating mini games where you try to get your little dudes to a temple for rewards. Of course, if you screw up then you can either way HOURS of real time for reinforcements to arrive to try again or... you got it, pay gems.

This game has so much promise. I really like the art style, the humour, and the ideas of the game. But the implementation is ♥♥♥♥ing attrocious.

I have never sworn so much in a review... I'm ♥♥♥♥ed with the direction of this game and it shows.

I shall go back to playing Banished. Hopefully 22Cans realize what sort of a ♥♥♥♥ed up abortion they are creating with these delays and reduce them to miniscule levels or I can't see this working. Maybe mobile users have a different mindset to traditional PC / console gamers as I don't understand how on earth they think putting realtime blocks in place makes a game fun.

/endrant.
Posted: August 12
Was this review helpful? Yes No
70 of 82 people (85%) found this review helpful
28.2 hrs on record
Early Access Review
Let's get the ground work out of the way.

I quite like Molyneux games. I played the crap out of Populous and Populous II as a kid (and syndicate wars, magic carpet and pretty much every other game he had a hand in in the late 80s and early 90s). and I loved most of them. Not all of them, but most of them. So I'm not of the "It's Molyneux! Get him!" mindset.

And I know that this game is very, very much in the early stages. It's understood that thre's not going to be a great deal of content, and that a lot of the cool stuff they want to put in won't be there for a while.

Fine.

But with all that, I cannot in good conscience recommend Godus. Not just in its current Early Access form, but at all. Not because it's Molyneux. Not because it's not ready. But because I have a real problem with the design choice that clicking a few thousand times to move landscape into a more efficient configuration. It's mind numbing. It's repetitive. It's physically uncomfortable after any length of time. And that process - the slowly dragging tiny bits of land so that settlers can be coaxed into building more or bigger settlements? That's the main mechnic of the game.

I got some brief enjoyment collecting belief as fast as I could to try and play the tune the belief bubbles make before it reset, but very brief. After about 10 minutes I realized that I was experiencing all the joy of a Skinner box.

The folks at 22 cans are working to make their game more fun. They really are. But until such time as they remove this bizarre fixation of social-media gameplay, I can't see a single reason to recommend this. The god game genre really does need a new contender, but unless something fundemental changes, this isn't it. I don't feel like some powerful (or even innefective) deity sheperding (or brutalizing) my believers. I feel like an under appreciated road worker who is tasked with levelling the land through mouseclicks alone.

Maybe this game will get the changes it deserves. Maybe something that's fun to play ratehr than just think about will come out of it. And if it doesn't, I'll vry happily eat my words. I'd really LIKE to eat my words.

Posted: August 8
Was this review helpful? Yes No
23 of 26 people (88%) found this review helpful
33.3 hrs on record
Early Access Review
This game is just an iOS game in development. The devs havent listened to anything the community told them, even if they said they would. After every patch, the game just became worse. Up to a point where it's straight out an mobile game. Even their roadmap, currently as of writing this, is saying that they've stopped the development of the PC version to focus on the iOS version for the casual gamers and that they will pick up PC development in the end of the summer/start of autumn.

I cannot recommend this game to anyone and if you REALLY want it. Wait until the mobile version is out and get it there instead. You'll probably get it cheaper than you would here.
Posted: June 8
Was this review helpful? Yes No
12 of 13 people (92%) found this review helpful
11.5 hrs on record
Early Access Review
I so badly wanted this game to be good. I loved Populous, and I've been vaguely following this for a while. On seeing it available for a mere £3.50 elsewhere, I thought, "This is gonna be a steal."

How wrong I was. And let me make this clear, a full asking price of £15 is an absolute, utter, complete rip-off.

What you are buying is a mobile game. This is not a PC game. Yes, they've TRIED to adapt it to the PC... The gems, which you would clearly pay money for on your mobile device, have alternative ways of being attained, through sacrificing followers, or doing voyages (puzzle missions). But you still have to sit around for hours on end for them to build things, checking frequently to collect items by tapping... Uh, CLICKING on them, forming the core function for why anything gets done.

I guess the premise of the game is cool, and definitely brought me to playing it. You drag land to make it suitable to be built on. Your people can only navigate certain terrain and rely on you to make a clear path.

But it reeks of mobile game syndrome. Almost every single action costs "belief" (energy), which recharges over real life time. This is only made worse by the fact that although you have an uncapped amount of belief, you still have to collect it from each individual household your people build, which DO have maximum caps, varying on the type of house. That means your early game houses, making maybe 70 belief per hour, max out at 40. You can see the problem here, if you want to make progress whilst doing other things.

And otherwise, I don't yet see any real reason to play. All you do is sculpt land to expand and repeat. There doesn't seem to be any real goal. The voyages (missions) are straightforward and irritating, especially when the final idiot villager you needed to reach the checkpoint decides to go back to the start because you were half a second too slow molding the land, meaning you have to wait (a significant amount of time in real life) for those villagers to respawn so you can complete the mission.

I will probably keep playing, for a little while. But honestly, even paying £3.50, this was a rip-off. You might as well just go play Tiny Tower. Or, if you want a really fun PC adapted mobile game, try New Star Soccer! This game has so much work to be done if it's to become a PC game.

EDIT: I've played this more to give it a better shot, and my only additional comment is, the path finding is so ♥♥♥♥ing awful, it makes the voyages (missions) impossible sometimes.
Posted: September 17
Was this review helpful? Yes No
3,112 of 3,428 people (91%) found this review helpful
28.9 hrs on record
Early Access Review
GODUS 2.0 - The Regenesis of the Regenesis of the God Game?

Godus 2.0 was supposed to be that big patch [that took them half a year to deliver] that would change and improve everything. But what has really changed? Is Godus now the God Game we all thought it would be when Peter asked for our money on Kickstarter and Steam Early Access or is it still something you should avoid if you haven't bought it yet?

The short answer is: Godus is way better now but still not worth your money, maybe at a 75% discount but not if you have to pay 19€ for it. Do you want to know why? Keep on reading.

2014-05-27: Review is still accurate, Godus is still not a real (PC) game.


Core Gameplay
The land in Godus consists of different layers which you can push, pull or completely remove, but not add. This so-called sculpting it the main mechanic of the game, you will spent most of your time flattening the land so that your followers have enough room to build new abodes and spread.
Compared to the previous versions you can now sculpt more land before you have to click again, which is a real improvement but the mechanic still doesn't feel quite right. It's more enjoyable but only if done in small peaces, if you try to sculpt larger areas it gets really annoying especially cos stuff like digging down or moving multiple layers doesn't unlock till way later in the game.
In addition to sculpting you have some god powers like beautifying land, plant trees or conjuring rain to aid your farmers. These powers look neat but you won't use them very often, they just don't add anything noticeable to the gameplay.


Belief
In order to sculpt land and to fuel your god powers you need belief, the main resource in Godus. Belief is generate by your people while they are breeding and appears in form of bubbles over their abodes which you than have to collect manually. Granted, the mechanic has been vastly improved compared to 1.3.1 cos you can now click & hold the mouse button and then drag the cursor over as many bubbles as you want to collect them instead of clicking each one individually, but it still is unnecessarily complicated and makes the game feel like a mobile game.
This is especially annoying - and concerning - cos pretty much every alpha and later beta player complained about this from the very beginning. People basically begged 22Cans to automate the collection of belief but they just didn't listen.


Timeline, Stickers and Chests
Your civilization's progression is represented by a timeline (former scrap book) which consists of technology cards that unlock once you reached a certain number of followers, crops, ore and so on. To activate cards some of them have to be assigned a certain amount of stickers (starting at one but raising up to above 20 very soon). These stickers come in different categories like social, tools or industry and are obtained by either playing Voyages of Discovery missions (see below) or by finding them in chests which you have to dig up by sculpting land.
This "resource" system is probably the most flawed system in Godus. First of all digging up chests to get random stickers is not fun. Secondly it hurts the sandbox element of the game cos chests (or missions), and therefore stickers, are extremely limited. And finally it's just a shallow and uninspired substitute for a real resource system.


Settlements
Once you have unlocked and activated the respective cards you can place different kinds of settlements (regular, farming, mining, ...) on plots. When you do that a settlement is create that contains the plots or abodes in it's close proximity.
Compared to the previous versions settlements now no longer just gather belief of all the abodes in their area of influence they now allow you to customize your civilization a little bit. The people in a settlement can have one of three jobs. Breeders create new people (as long as their are abodes for them) and belief, Buffers increase the belief generated by your Breeders and Worker do the job specific to the settlement. In a regular Settlement Workers are just common builders (your regular people), in a farming settlement your Workers are Farmers that can create Farms on free plots and harvest crops and so on.
The new settlements really add to the game and most definitively are the feature I like most about 2.0. Granted, assigning people jobs is still a little bit clunky and I can't for the love of god figure out how to deal with that stupid unemployed people that just waste valuable space in my settlements, but it is still a great idea.


Voyages of Discovery
Voyages replaced the rather lackluster PvP Battles and story missions in the former versions. Voyages basically play like a light version of Lemmings, you have a small group of followers that have to reach a shrine. Your job is to make sure that there not just is a path that allows them to do so in time - there is a timer ticking down - but also that they avoid hazards that try to kill them on the way. On a successful run you get stickers, if you fail you lose all the people you send and you to use belief to get a new group.
As simplistic as this might be it also is kinda fun, it's the type of mini game you might wanna play during lunch break. However, it also is incredibly annoying that you have to do all these mission to get the stickers in order to advance. If you don't grind Voyages you will run out of stickers rather soon and won't be able to play the game anymore.


Follower AI
One 2.0's big features was supposed to be the follower AI. Your people would not longer hide inside their abodes and only come out if you had a job for them. Instead they would stroll around and to interesting stuff.
Well, that's true and false at the same time. Your followers now actually do stuff but it's a) basically always the same (resting beneath trees, gathering around camp fires, standing next to each other and talking), b) only very few of your people actually do that stuff (maybe 10-15%?) and c) it has no affect whatsoever on the gameplay nor does it reassemble the behavior of a real civilization.
The world looks more alive in 2.0 than it did before, but, at least for me, it's still not enough, not by a long shot, it's just a nice little start.


Look and Feel
All in all the game still looks and feels like a mobile game, it is designed to be played on a 5" display and not on a 24" monitor, and that might be a K.O. criteria for many people. Godus has no tooltips at all, instead you always have to bring up an info screen that covers the whole monitor. There is no quick action bar to select god powers, you can't use the mouse wheel to scroll threw the timeline but you have to click and drag it instead and so on. The more time you spend playing Godus the clearer it gets that this game's main target group are mobile gamers, it being on PC is just an addition to that concept, not the other way around.
Another aspect of the game that just screams mobile are it's timers, it takes ages to get anything done. It starts of okay but once you reached the second age building simple abodes take more than 20 minutes and rebuilding a new shrine requires several hours. That's okay if you just want to play the game for 5 minutes and then leave it till these things are done (currently you have to keep the game running cos there is no server yet) but if you are the kind of gamer that likes to play a game for at least an hour straight you will run out of things to do and spend most of your time waiting.
Posted: November 27, 2013
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