If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
User reviews: Mostly Negative (4,541 reviews)
Release Date: Sep 13, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Recent updates View all (43)

March 27

Friday Update - March 27th



Hello Followers!

It's been another busy week with the Godus team. A new artist joined the team, our Community Moderators visited the studio and Konrad has been forever tweaking his designs for the upcoming combat implementation.




Say Hello to Annah!

We have a new addition to the Godus team this week. Say hello to our new artist, Annah!

Who is Annah?
"I went to Uni and studied Computer Animation before working in London at a gamification & educational games company for several years."

Why did you pick 22cans?
"I chose 22Cans because I love the worlds they create, they look really awesome and I wanted to be part of that."

What have you been up to in your first week here?
"First week has been fun and challenging, wrapping my head around the various systems and workflows. I've started work on making some military assets and combat related stuff. Oh and I've also getting to know the team's personality and quirks ;)"

As Annah mentioned, she's hard at work on creating military and combat assets for the new update. We're extremely pleased that Annah has joined us and can't wait to see what she'll create!





Konrad's Korner!

We're pretty sure Konrad doesn't like the name we've give his little weekly segment and that's exactly why we're continuing with it! Konrad is once again offering his statistics and behaviours document to the community for everyone to glance at.

Once again, the information and designs in the document are all subject to change and Konrad is always tweaking these designs.

Warband Statistics & Behaviour - Design Document

It's a bit different this time and it's probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think. We're always looking for constructive feedback!

This week's big bug fixes

Martin, our QA Lead is always breaking the game. We think he's actually starting to enjoy breaking the rest of the team's work. Take a look at this week's most irritating bugs that have been fixed.
  • The game crashes after relaunching the game while on any tutorial
  • Game crashes after migrating
  • The 'Edit Worlds' menu option was missing
  • User's save is crashing on boot
  • Astari settlement in Homeworld is a Frontier Hut
  • The progress goes back to drowning tutorial after the game crashes when migrating from iOS to Android
  • User's Custom Homeworlds can become corrupted
  • "Chest in your territory:" text is missing on the Story when changing to any language
  • The description of the Shrine of Stamina (Stronger Followers) on the Timeline UI is incorrect
  • Gained homeless Astari is not building abodes on free plot on Weyworld​

New Combat Build Available!

We've uploaded the latest build to Steam and it should be available on opt-in now.
Again, this is a broken, part implemented feature and we know it'll be buggy as hell

As always your feedback is really appreciated.

New Features!
  • Stealth - Warbands can now hide under trees to enter stealth, lying in wait to launch a surprise attack on their opponents. Larger warbands are more difficult to hide and will need be standing amongst more trees to enter stealth.
  • Burning the trees which are providing an enemy warband with cover will force them out of stealth.
  • Friendly warbands in stealth will fade out slightly to indicate their status. Enemy warbands will become invisible (well - you can still see their drop shadows - we're using this for testing)
  • "Turreting" - Warbands which have a significant height advantage over their opponent now won't automatically chase them and will instead hold their position and retain their advantage.
  • Armour buff - Warbands now have an armour value which can be buffed by hiding amongst trees.​
  • Selected warbands are now shown with a single selection ring.
  • Warbands have movement arrows indicating their direction of travel (still very much a work-in-progress)
  • Selected warbands now have a 'Stop Move' button, to cancel a move in-progress.
Available Here!

See you next week & keep sculpting!

1 comments Read more

March 20

Friday Update - March 20th



Time for another Friday Update!

This week Konrad has been working on the tricky mathematics and complicated statistics behind combat while Pavle & Richard have been programming the battle formations, troop movements and dangerous projectiles that are all an important part of our next update!

Oh and we’re happy to announce that Build 11468 is out of our Opt-In System and has been promoted to an official release.


Here's Richard working on the combat projectiles.

What’s new?

What's in Build 11468? Well...

Magical blue chests have appeared across the world, each telling an important and mystical part of the full story of Homeworld and its past.

Build 1146 also fixes all of these pesky bugs:
  • Archers convert to Astari before the player can deal with them.. Making them stupidly powerful
  • Users are experiencing drastic slow-down after reaching 1200 Followers on the Main Steam branch
  • Some users are reporting a crash on load which is unrelated to the Balance File Editor
  • If the user has 'Gem Spend Confirmations' turned off, they will never know how many Gems they've spent on an Upgrade
  • If the user renames their Steam Workshop worlds, they will no longer load
  • Cliff Sculpting God Power doesn't appear to work
  • The Keyboard Shortcut modification window is almost unusable
  • The application will crash and no longer allow access to Voyages if the user abandons a mission within the Voyage
  • No Happiness Meter In Weyworld
  • Auto-Collection Shrine Crash
  • Crash in Info panel with too many settlements

Welcome to Konrad's Korner!



Konrad managed to spare a little time from his hectic schedule to answer a few questions that the Godus community had recently pitched to him. The video contains information about unit experience, God participation and more!

Just click the video below!

https://www.youtube.com/watch?v=srYiaYszVWs

Design Document V3

Konrad also is allowing the third version of his Unit Characterisation Design Document for Update 7: Combat to be picked apart by the community. The third iteration of the document features 'Phase-1' of a '3-Phase' combat implementation. This document once again focuses on Warbands, March Mode, Controls, Unit Generation and Forming Armies!

Once again, the information and designs in the document are all subject to change and Konrad is always tweaking these designs.

Unit Characterisation - Design Document V3

This time it's a 37 page PDF file (it just keeps getting longer!) and once again, it's probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think.

We'll release something a little different next week!


And finally..

Seeing that it's Friday, we thought it might be nice to publish a little tease of the Combat we've been working hard on!



Interested in keeping up to date with the team's daily doings? Take a look at the Daily Dev Activity on the 22cans website - Click Here!

Thanks for your continued support and keep sculpting!

8 comments Read more
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Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or http://support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
38 of 43 people (88%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: March 11
Early Access Review
*Preface: when looking to buy this game, read the forums. Not just the genreal discussions, but the subforums. I explain why later*

One of the only games of over 100 that I've uninstalled from my library with no intention of reinstalling.

Riddled with bugs from day one that are still not fixed, a resource system despised by the community that they refuse to alter, and boring repetitive gameplay that is very unlikely to change, These things have been discussed in mulitple other reviews, but 22cans now has another nail in their coffin:

Any negative posts about the game or company, as well as discussions about refunds or legal action are either outright deleted or hidden in a subforum no one will visit. The moderators of the forum have, two days ago, created two subforums where they have placed all negativity to give the illusion to newcomers that everyone is happy happy happy.

The disturbing thing is, as recent and deplorable as that is, it is only a contender for the worst thing the PR team does. Banning anyone who speaks out while obvious trolls who say they like the game but are only there to stir up anger are allowed to roam free*. You will see people clearly just there to make people angry, but because they're saying positive things they are exempt from punishment. Anyone calling out these obvious trouble makers is branded as "hostile" and threatened with banishment from the forums. Anyone posts a relevant quote in two or more threads it is considered spamming and they are threatened with banishment.

I'm amazed this game is still allowed on steam, early access or not. I believe that one day Valve will be bitten from its association with this game

My adivce: STAY AWAY FROM 22CANS AND ANY PETER MOLYNEAUX GAME

*There are the occasional people who genuinely like the game, nothing against them. There are even more who claim to like it just to create arguments with those that see all the problems, however.
Was this review helpful? Yes No Funny
26 of 31 people (84%) found this review helpful
44.8 hrs on record
Posted: March 11
Early Access Review
They are NOT focusing on developing this for the PC.
This is a simple, badly ported Mobile game, that was touted as being made FOR PC both here on EA AND on Kickstarter, but has been revealed to actually be designed primarily for Mobile platforms. Heck, the Mobile focus is quite blatently obvious, with the farmville-esque timers for nearly everything.

Simply put, this feels like 22Cans has outright deceived their Kickstarted backers, and the people who bought it via Early Access, into giving them the funding to make a Mobile game, rather than the PC game we were promised.

Do NOT buy this game, furthermore, I STRONGLY advise you to NEVER buy any game developed by 22Cans, or Peter M.
We, as gamers, need to send a message that we will NOT stand for this kind of bait-and-switch buisness practice.
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
855.3 hrs on record
Posted: March 5
Early Access Review
I have played Godus quite a bit and even though I want to leave a positive review for it I can't. There are so many issues with it that make it unplayable and now it seems like the people making this game don't seem to care to continue on with it. There are barely any updates and the few there are aren't even a game update, its some nonsense about interviews that aren't really game related. I am really upset that Godus has been left to die :( I really did enjoy it until it was unplayable!
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
95.7 hrs on record
Posted: March 9
Early Access Review
I just want to start off by saying, The fun factor of this game IS there. If it was not for the epic scale PR issue, this game would probably be in ALOT better shape then it is.

This game currently as it stands has alot of endearing casual god esc mechanics, akin to a lesser version of Farmville.

Once you learn the mechanics and the tricks, the "grind" everyone hates douse become alot less of a hassel then you would think.

My problem is a problem of content. The game as it stands is very Linear.

They have a sudo case of diversity in the game's tech tree as it stands, but there is an obviouse singular way to go about it; with only a few abilities truely being optional.

Should they fix this One major problem, the game could be quite fun in a casual way... that said, the comunity who innitial bought it were lead to believe that it was something else, so thats another issue in its self.
Was this review helpful? Yes No Funny
15 of 20 people (75%) found this review helpful
2 people found this review funny
10.2 hrs on record
Posted: March 5
Early Access Review
I want my money back,
I don't imagine I will get it back,
But I still want it back.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
67.6 hrs on record
Posted: March 17
Early Access Review
Creater sold out, abandoned everyone who supported him, and is now making a mobile version of this for some wealthy publisher. Ask for refund if you can. Stay clear if you dont have the game. Also avoid any games this developer try to make in the future.
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
35.9 hrs on record
Posted: March 6
Early Access Review
Horrible kickstarter cashgrab that broke all of its promises and abandoned its backers in favour of the mobile gaming market.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
8.3 hrs on record
Posted: March 19
Early Access Review
Terrible game, the developers are harsh and just out for your money.
Won't ever get finished.
Shouldn't be up on steam anymore.

Oh and the forums are repression heavy because the staff can't take criticism.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
26.5 hrs on record
Posted: February 28
Early Access Review
This game is absolute ♥♥♥♥♥♥♥♥. Do not spend money on it. This is the game that has permanently turned me off of spending cash on "Early Access" titles.

Bull. ♥♥♥♥.
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6 of 7 people (86%) found this review helpful
11.3 hrs on record
Posted: March 8
Early Access Review
Even though I played a lot of Godus it was in the hopes of it getting better. It never did! so boring and a constant grind. The developers also practically quit developemnt. Do not buy! Get an old god game instead.
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7 of 9 people (78%) found this review helpful
5 people found this review funny
14.0 hrs on record
Posted: March 16
Early Access Review
Finger click training simulator
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
63.8 hrs on record
Posted: March 14
Early Access Review
I bought this game expecting good things from Peter Molyneux, but there really isn’t any progress here.
I know I should have learned my lessons but this thing has been in beta for 2 years, and there really isn’t any progress. Actually it’s more like digress:

They have taken out key features which made this feel like a god game.
Now it just seems like a glorified Mobile game (actually I think they stretched their wings so far as to make a mobile version, which requires an additional cost)

Premise: flatten out land and remove trees so little people can build outs which u click on for exp, while avoiding infinite waves of bad guys trying to take your little people.

I'd like to push these guys to get out of early access but there is not point. After 2 years, they got their money. And they're laughing

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4 of 4 people (100%) found this review helpful
2.2 hrs on record
Posted: March 15
Early Access Review
I bought this because of the designer from Black and white if you are looking for a game like black and white I do not recommend they should have just made something similar its crappy and glitchy and boring!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: March 16
Early Access Review
Disgusting. Definitely a scam.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
24.6 hrs on record
Posted: March 6
Early Access Review
OMG, no!

For pity's sake, don't plow any more funding into this half-baked project. Would you pay money for the first few chapters of a mystery novel, when the author is saying "Don't worry, once I have your money I'm sure I'll have some really great ideas about how to write the rest of it. Of course, I'll be spending most of my time working on the first few chapters of my next novel..."

Godus in its current state offers a few hours of really good gameplay. Then it stops. There's some nice graphics, excellent music, interesting mechanics. But no actual game. You can play the starting phase over and over, but you hit the same wall every time.

At least the concept is good. I was more enthusiastic about Godus than I am about the endless me-too projects we're seeing in Early Access lately. But with Peter Molyneux actually admitting that he's scaling back development on Godus - and, unbelievably, putting a fan with no development experience in charge! - I'm losing hope. Maybe this new guy will make it work, but I see no reason anyone should put another nickel into this thing until there's a major sign it's actually going somewhere.

Early Access is a really cool idea, but it's in dire need of some tough love. Stop funding projects too soon. Never fund projects until they really show that they have a strong plan for a complete game - not just a beginning and some vague mumbles about how great it's going to be - someday.
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5 of 6 people (83%) found this review helpful
43.6 hrs on record
Posted: March 8
Early Access Review
22 cans had good idea for a great game and even better kickstrarter funding (even backed the projects). Soo.... what happen?

Instead of completing what they have promised and upcoming ideas were major abuse of what they had gotten on Kickstarter and the game has gone through several major changes (more or less broken game system that was promised) and not least the company has had its problems. 50% of the time they have spent on the game is twitter, blogging, unnecessary drama and just talking and "ideas" will be in the game. If this was a different company and Peter M (one of creator Black & White) was main leader and use kicktarter money right hte game would have been a huge hit and maybe finished by now.

The other 50% we don*t where went since the are more or less back to start for a mobile game that nobody care about now.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
78.3 hrs on record
Posted: February 28
Early Access Review
Goddus - a game gone wrong, by a development team with no clear path forward. (A review on the PC version only)

A sad outcome for a premise that promised so much. Goddus has been plauged numerous problems relating to delivering on the vision that was published on Kickstarter.

Without focusing on the many broken promises, or failure to live up to (what I think are realistic) expectations, Goddus is underwhelming in all aspects. The long promised story mode is a poor text only background story accessed by clicking on chests. The poor execution of gaining power (mana) and the general lack of multiplayer leaves the player without much to do.

The game as it stands (this long into development) is simply not fun.

The game's (re)design is substandard, the execution is substandard and the removed features such as multiplayer is incomprehensible. The game is supposed to be around 52% finished (this has only risen about 12% over the last 18 months or so I THINK (speculation on my part), yet is now in the years behind schedule.

The funding of this game appears to be based on deception or at the very best, incompetent promises without the ability to make good on the promises.

Don't you fall into the same trap that I did. Put your money towards another game or save it until Godus is eveually finished (or you reach pension age - which ever comes first).

This game is dead.
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: March 12
Early Access Review
Simply an early access scam game, don't waste your money on this.
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4 of 5 people (80%) found this review helpful
75.8 hrs on record
Posted: March 22
Early Access Review
This game is not a PC game. It used to be. In version 1.3 is was a nice PC game with a fun multiplayer mode, and interesting story/quest mode. Now it's crap. The "Voyages" are like lemmings and insanly annoying. The "normal" single player mode is a timewasting mobile game that is....it's hard to find the words to describe how soul crushingly bad it is.

Using hundred dollar bills as toilet paper while working a minimum wage job is a better investment of your money than this game.

I might update when it goes "final" build. But at the moment. Wipe and flush. Don't buy this game.
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4 of 5 people (80%) found this review helpful
17.6 hrs on record
Posted: March 5
Early Access Review
Early access, they said. We'll upgrade soon, they said.
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