If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
User reviews: Mostly Negative (4,450 reviews)
Release Date: Sep 13, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
Read more

Buy Godus

 

Recent updates View all (40)

March 6

Godus Community Update



Hello Steam!

It's 2015 and it's time for our first update of the year after an adventurous few months here at 22cans. The Godus team are working hard to design, create and implement new features, bug fixes and work with the community to push Godus forward. It's all full 'Steam' ahead from now on!

Update 7 is just round the corner and it'll bring single player combat and Pavle's new battle formations into the mix. Pavle's been shouting about those a lot recently and we're all getting quite excited about it.


So what exactly has happened between January and now?

In January, the team returned to studio after the Winter break and Konrad Naszynski stepped up to the role of Lead Designer for Godus and started his plans for the implementation of the story into Godus.

In February, the story of Godus found its way on to the Opt-In. This covered the events of a past Deity learning about their powers and followers (The Astari). While the Steam Community didn’t seem too pleased with this, the 22cans team took your feedback and concerns on board and we're continuing to look into ways to redefine the way we deliver the story.

The team is a little smaller this year and this has raised concerns amongst some community members. We want to reassure everyone that we’re all fully committed to making Godus the game it deserves to be.


So who exactly is working on Godus?




  
Andy - Production

Andy is our Production Manager and has been in charge of the day to day team activities. He likes to make sure stuff gets done on time and the team have anything and everything they need in order to get the job done. Andy also manages all of the builds and releases to Steam and Mobile.

 

Konrad - Lead Designer

Konrad, the community member turned powerhouse designer, has recently been working on the combat design, producing relevant design documents and tweaking the story elements. We’ve also has some interest in Godus from Korea and Konrad has been hard at work making sure the localisation is correct.  

 

Martin - QA Lead

Martin is the QA Lead on the Godus team and is forever testing, breaking and destroying the game. His daily tasks usually involve shouting at the other members for breaking Godus whilst regressing their issues and readying desktop and mobile builds for release.  

 

Conor - QA & Community

Recently Conor has been working on the Zendesk support system, dealing with support tickets and interacting with our numerous Facebook community groups. Conor has also been writing up the proposal for the Art of Godus/Making of Godus Kickstarter reward and investigating printing options.  

 
 
Richard - Programming

Richard is our newest edition to the development team has already broken the game once. He’s been squashing all of those pesky bugs that appear when you’re not looking, cleaning up all the builds of Godus and will soon be moving on to programming Combat features.  



Pavle - Programming

Pavle is hard at work on Combat and this week we’ve all been woo’d by his impressive battle formations. Our daily development Twitch stream watchers are always on Pavle’s back for having a messy, food covered desk. So much so, that one member set up a petition to get Pavle to clean that unsanitary workplace. You can join the cause here: Pavle's Dirty Desk Petition  



Fabs - Programming

Fabs has been doing what ever Konrad tells him to do.  Which recently has involved with testing new rendering options and animations, work on the Combat update and working on something top secret. Shhh! 

 

Dave - Community Manager

Our Community Manager Dave can often be found loitering around the Steam forums, our community boards and other social media channels. He has been updating the community with the Daily Development Activity on the 22cans website, generating our community reports and crying himself to sleep.


Onwards and upwards!

Moving forward, the team are busy implementing Combat for Update 7 which will be available soon on the Opt-in branch and Konrad has created a design document that we have decided to share in order to gather feedback and ideas from the community.

The first document we’re releasing details 'Phase-1' of a '3-Phase' combat implementation. This document focuses on Warbands, Unit Generation and Controls. It’s a 33 page PDF file and probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think!

All of these designs and ideas are subject to change as there’s a design meeting happening as I type.

The Document is available to view here - Combat Design Document


March is shaping up to be quite an important month for the Godus team and we're always looking for feedback and ideas from the community. Thanks for your support and keep sculpting!

3 comments Read more

December 23, 2014

We’re on holiday! 22cans shuts up shop for Xmas

The time has come for us to emerge from the comforting cocoon that is 22cans Towers and return to the warm embrace of our friends and family, our kith and kin, as the holiday season festivities begin in earnest.

Our development and support staff will be on vacation from 4pm GMT on Wednesday 24th December 2014 until 10am GMT on Monday 5th January 2015.

Social networks

During this time, we will not be on hand to respond to your support queries via our social media channels (Facebook, Twitter, YouTube, Reddit etc.), so now you’ll know where we’ll be instead!

Forums

We also won’t be maintaining an active forum presence during this period – that goes for our official forum, the Steam forum as well as any independent forums. You’re on your own kids, please don’t leave it too messy when we come to clear up after you in the New Year!

Customer service

Our dedicated tech support team members will be monitoring and clearing tickets as normal every day, excluding weekends, Christmas day (Thurs 25th December 2014) and New Year’s Day (Thurs 1st January 2015). Please bear mind, however, that the team won’t be operating at full capacity, so you may find that your queries take a little longer than usual to receive a response.

Here’s to a spectacular 2015!

In 2014, we brought the Godus experience to iOS and Android devices, as well as bringing ranged combat to Godus on Steam, thus completing a major step in the fulfilment of our Kickstarter goals.

We’d just like to take this opportunity to thank you for your endless patience and unqualified support throughout our journey. Thanks to your continued positivity, we all remain super-passionate about Godus fulfilling its promise of reinventing the God game.

Our desire to bring the game to full release on Steam in 2015 and make it the experience our desktop players want it to be has never been stronger. We are fully committed to carry on making Godus a deep, enthralling game and we are currently developing content that we hope will appeal to gamers over a long time. We'll be sharing full details about these new features and functions in due course.

So, that’s all for 2014. Here’s to 2015 – may it see all our wishes come true!

16 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or http://support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
134 of 169 people (79%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: February 5
Early Access Review
This game is a scam pure and simple. You cant do whats in the video shown.
Its barely playable on PC and the studio is not going to finish it, they have already moved their team onto other 'cash grab ' projects.

To quote a review further down the page: This is for you Peter M:

....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...
Was this review helpful? Yes No Funny
52 of 60 people (87%) found this review helpful
1 person found this review funny
43.0 hrs on record
Posted: February 3
Early Access Review
I bought this game right when it came out and at first it seemed really cool and I had high hopes considering 22cans made bank off the kickstarter and it was being made by Peter Molyneux. More than 2 years later, this game sucks. Thanks to this game (and another which also had a fat stack of funding due to kickstarter) I will never purchase a Early Access game ever again ( which is sad cuz there are some pretty sweet looking games that are early access right now). Hell, I'll never buy a game that was funded from kickstarter because there seems to be a pattern here people...just saying.
Was this review helpful? Yes No Funny
51 of 62 people (82%) found this review helpful
1 person found this review funny
110.4 hrs on record
Posted: February 5
Early Access Review
What a watse of money. I doubt I'll ever get anything from this company or it's creator again.
Was this review helpful? Yes No Funny
32 of 35 people (91%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: February 11
Early Access Review
In the beginning I was really fond of this game, since it had Peter M., the creator of Black&White, working on it.
So I purchased it and dabbled around until I hit the limit of what was currently posssible at that time, and to be honest i quite enjoyed it.
I unistalled it, deciding to check back once it was out of Early Access, but I kind of forgot about it.

A few days ago I found a news article stating, that Peter M. had left the studio, was currently working on something else and the current lead developer saying, that he's "sorry" for not finishing the PC version and instead focusing on making this into another free-to-play mobile game.
I re-installed the game and started it, to see what was going on and how the game had changed.

I very nearly smashed my fist through the monitor.
I could've handled the abbandonment by Peter M., but turning this into another ♥♥♥♥ing free-to-play, cash-grabbing mobile-oriented game?! HELL NO!

The straw that broke the camel's back for me was when the tutorial suddenly changed it's language to italian. Everything else was in english, the menu, the annoying commentary and everything else up to that very moment had been in english, but when the tutorial decided, for whatever reason, to change it's displayed "quest" text to italian, I lost it.

This so-called "game" started out as something promising, but now it's nothing more than a another example of waht's wrong in the game industry.
It once held promise, but since then it's been gutted and abused, and is now forced onto the corner of the street, to make a few bucks from the mobile-device gamers, like some cheap ♥♥♥♥♥.

It has been a while since i felt disgusted, but what happened to this game makes me sick.
Was this review helpful? Yes No Funny
48 of 66 people (73%) found this review helpful
3 people found this review funny
18.7 hrs on record
Posted: February 11
Early Access Review
....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...


Define 22Cans :

Kickstarter funded to develop the pc version + Use the fund to make a free mobile version x Fail to deliver almost all kickstarter goals = 22Cans.

22Cans = Doesnt give a ♥♥♥♥ about the people who pledged and funded them. May they rot in hell.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
1 person found this review funny
86.3 hrs on record
Posted: February 5
Early Access Review
You should not buy it! Even if it is on sale, it is not worth it. They lied to us, or at least Peter lied to us! He took our money to create a Mobile F2P game and invest the money to start another F2P game.
It is a mobile phone game, with no goal. Just move land, expand and wait. You can try the game for Free on Android or iOS. And you will think, what will happen if i continue expanding my minions? Nothing, you just expand and expand, and trust me, I "played" a lot.
· Customization?: Pay "gems"! A disgusting way to cover the F2P mechanics on PC.
· Creativity?: Just moving land and cleaning the landscape to create the more effective way of evolving: Flat worlds.
· Strategy?: What?... Hmmm... Flat worlds again?
· Decisions?: Three: Being Bad (More waiting), Being Good (Less waiting), Not playing (The Best option for not wasting your time on this sh*t)
· Why are you rating so bad an Early Access game? It's not finished!: Because we have been waiting for at least 2 years, we gave feedback, we helped them with pointless Analytics, and they ignored us! They only care about the mobile players! :(
We want our promised game or our money back! Please Steam do something!
Was this review helpful? Yes No Funny
34 of 50 people (68%) found this review helpful
69.5 hrs on record
Posted: February 5
Early Access Review
its a scam...lost my money on this one. Never trust these people again.
Was this review helpful? Yes No Funny
23 of 31 people (74%) found this review helpful
26.3 hrs on record
Posted: February 11
Early Access Review
An unfinshed game from a once great developer, Peter Molyneux.

Don't waste your money on this scam development studio.
Was this review helpful? Yes No Funny
17 of 21 people (81%) found this review helpful
0.8 hrs on record
Posted: February 4
Early Access Review
I think this goes down as my worst purchase on steam to date, I have always enjoyed Peter Molyneux games so it really pains me to say it, but this game is a far cry from anything entertaining.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
81.4 hrs on record
Posted: February 13
Early Access Review
I bought Godus when it first launched on Steam (about a year and a half ago at this point). Initially I was not super blown away by it, but saw the potiential in it. There was a lot of promissed content, and yes, it was made clear that it was not yet in the game. This content all looked good, the game looked on track, the devs were active about talking about the game and their schedual.
But it was all just talk, and the game has seen now real progress. A lot of dev blogs are posted, they talk about what's going on, but there's never any progress in the game.
Since I started playing there have been many "major" updates, unforunantly these updates have just been them scrapping a lot of what they had, trying to reimpliment their ideas, but just making the game more tedious. There's honestly been very little ACTUALLY added since I first started playing, even though they keep uping their "% of game done" in the launch screen. I've gone back time and time again, giving the game chance after chance, but it's still a deeply flawed mess that the devs refuse to acknowledge. They keep spouting off about what's going on, and how they'll get to this new feature then everything will be great...
Please, do not buy this game, the information on the store page is very inaccurate, and it's development has been very dead for so long.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
0.5 hrs on record
Posted: February 22
Early Access Review
Simply, AVOID.

22Cans - I donated £100 towards this project because I was sucked into the nostalgia and joy Peter M's previous titles brought. However, this is nothing short of a grand disappointment. 2 years on, I would expect a lot more; it feels as though the game has been shelved. The later additions to the Fable series should've been the big warning I needed.

I lost out, don't join those that have by supporting this falsehood...
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
12.8 hrs on record
Posted: February 19
Early Access Review
About 4 hours of content padded out with 12 hours of nothing. Too much micromanagement, too much tedium, too little to actually do.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
65.3 hrs on record
Posted: February 5
Early Access Review
As of this day i can't recommend this game it's a on going project of peter, and as such at the moment you can't even consider it a Alpha, it has had so many changes that someone who has pleyd quite a few different versions ends up getting bored on the fact that there is no sigificant update or news. If i had the choice to buy or not this game again i would never buy it until it is fully done, as simple as that.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
139.9 hrs on record
Posted: February 15
Early Access Review
This is the poster child for why you should not buy early access games. The only question is whether Molyneux is delusional or whether it's outright fraud.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: February 10
Early Access Review
Spent $20 on a game made by a spurious dev with a history of screwing players over only to learn that Peter Molyneux made false promises on Kickstarter to get this ball rolling. More than a year past the guaranteed release date and no sign of completion of the game in the near future. If, on the off chance, that this game is somehow completed within the next 6 months, it will not be the game that I had spent my $20 on. To top it all off, what do we as the gaming community receive from the devs? "Oops, sorry, we sure ♥♥♥♥ed that up, didn't we? We'll make sure we don't make the same mistakes in our next kickstarter project! Speaking of, please invest in our next kickstarter project. Did we mention we've got a new project on kickstarter?"

Don't spend your money on this. The game is moderately enjoyable for 10-15 minutes at a time, but the lack of compelling gameplay mechanics, story elements, or anything at all to do with being a religious deity seriously limits the desire to continue playing this game. The devs should have made this a mobile game only, but how would they extort steam users into paying for it then?
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
27.1 hrs on record
Posted: February 19
Early Access Review
If you ever want to find out more about the person whos in charge of making this game just go read his interview with rockpaperscissors. The guy is a pathological liar. His old PR literally left him and many people whove worked alongside him have admitted that the project is just an utter mess. Steer clear this game will be completed in 2018 and wont have remotely half the features promised.

Here is the link to the article: http://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
28.4 hrs on record
Posted: February 3
Early Access Review
Had promise, but its going nowhere. Waste of money. Really makes me think twice about investing in any early access games if they can just pull this crap.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: February 14
Early Access Review
This game is the equivilant of someone discovering From Dust, taking out everything that made From Dust fun, and instead making 90% of the game mind numbingly boring. Do yourself a favor. Buy From Dust if you want a cool, "god", simulator where you can manipulate the enviroment. Much more satisfying; way more attractive visually, with an actual story that is beyond another "player" ♥♥♥♥ing around.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
16.1 hrs on record
Posted: February 18
Early Access Review
Generally, I support Alpha games/games in development. And with fond memories of Populous and Black & White I had no problem throwing some money to Peter Molyneux to finish his god-game. Now I find out he's not going to finish it. The game, per it's menu, is 53% complete and he's moved on to his next project. I think it's a sin that it's still up for sale and it certainly doesn't help support indie game development.

The "game" as it stands is incredibly tedious and repetitive and, by Molyneux's own admission, devoid of a plot line or story.

Just walk away from this one.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: February 12
Early Access Review
Peter Molyneux Peter Molyneux Peter Molyneux Peter Molyneux Peter Molyneux

Need I say more.

Actually yes. Never buy anything with this man's name attached to it without the excuse of having been forced to do so at gunpoint, because he never makes good on his promises.
Was this review helpful? Yes No Funny