In GODUS, you are brilliantly creative, terrifyingly powerful and above all else, worshipped unconditionally by your followers. You are their god. GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. In development for PC, Mac and mobile.
User reviews: Mixed (3,655 reviews)
Release Date: Sep 13, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Recent updates View all (35)

November 7

Balance File Editing Tool Available on Steam Opt-in Branch

Good news for everyone playing Godus on Steam Early Access – you now have access to a beta version of the Balance File Editor we first detailed in this blog update. You can find it on the game’s opt-in branch and there’s details on how to access that in this forum post: How to Access Developer Builds

The Balance File Editor is an in-game tool for editing the values that govern the behaviour of your Followers and Abodes. Once you're happy with your modifications, you can share them with your friends and the community via the Steam forums.

We actually released the tool last Friday, however we wanted to wait a week before making a big, splashy announcement to catch any major bugs. Thanks to the feedback supplied by the regulars on our Steam forum, we released an update for the tool yesterday that fixed a few issues.

How the Balance File Editor works

If you open the Settings menu (press escape or click on the button in the top right), you'll see a new option: "Change Balance".

Image 1

Inside this menu, you'll see the Abodes balance table. Let's change one of the values:

Image 2

Click on the capacity of the Shelter. This will highlight the value.

Image 3

Now replace that 2 with a 6 and press enter or the green check mark.

Image 4

Go into the "Update" tab and press "Update Game".

Image 5

If you look at your world and click on one of the little tents, you will see it now sprogs more people. Your tents now have six Followers in them.

Image 6

Coming soon: Steam Workshop integration

The Balance File Editor is currently in beta, which means that it’s a pre-release version of the final tool. It may be unstable and it is currently missing features that will be included in the final release.

One of these features is Steam Workshop integration, which we’re hoping to implement very soon. This feature will allow you to name your mod and upload it directly to the Steam Workshop from within the game.

Image 7

Once it's uploaded, you’ll be able to access the page for your mod, change the description, add an image and share it with the world.

You’ll also be able browse other people's mods in the workshop and subscribe to them. Once you've subscribed, you'll find it in your game in the Update tab under “Select Subscribed Mod”.

More features to come

Here’s a few of the additional values we want to add to the tool in the coming weeks for you to play with:
  • Shrine build times/vision radius
  • Farm/Mine resource generation times for Wheat/Ore
  • Settlement times
  • Belief costs for God powers
Meanwhile, the community has come up with their own ingenious file swapping tool, which you can find here: Godus Map file swapper v0.01

Peter & Jack Answer even more of your questions

It turns out that we hadn't answered all your questions after all! So, Peter & Jack jumped back in front of the camera to field queries about the whole spectrum of Godus-related activity and what the future holds for our regenesis of the god game. For our dynamic design duo, there's no question too probing or answer too rambling.

As ever, we do like to go on a bit, so for your own sake please ensure you're sitting comfortably before pressing play.

http://steamcommunity.com/sharedfiles/filedetails/?id=334061548

http://steamcommunity.com/sharedfiles/filedetails/?id=336235984

http://steamcommunity.com/sharedfiles/filedetails/?id=337126887

We hope you enjoy our latest missive and look forward to answering more of your questions in future videos.

Tundra Tumble Voyage - first map bug

We’ve received a few reports lately from players of Godus on both iOS and Steam Early Access about an issue with the Tundra Tumble voyage mission.

As you're playing through the Tundra Tumble voyage, you may come across the auto-completion bug or are stuck with only the first map as playable and all other maps with three stars.

What's causing this bug?!

This bug has continued over from the Spooky Shore's event and has carried your reward points over. Meaning, once you've completed the first Tundra Tumble your points from that mission get added up with your Spooky Shores event points, causing Godus to think that you've already completed Tundra Tumble.

What are we doing about this bug?

Right now, we're currently investigating this bug and we apologise for any inconvenience.

Until next time

That’s all for this week, but as ever we’d love for you to join in the discussion on Facebook, Twitter, Reddit and our official forums – see you on the boards!

3 comments Read more

October 27

New Update, Q+A with Peter & Jack, plus Info on Godus for Android

With so much going on here at the studio right now, we’ve a bit of a bumper update for you. Sit back and we’ll take you through all our latest comings and goings.



Version 3.1 for iOS and v2.3.1 for Steam out today
We are releasing an incremental update for both the iOS and Steam versions of Godus today so as to address the recent issues that a few of our players had been experiencing when trying to launch the game, along with other various bug fixes.

As always, if ever you run into any unexpected problems with the game, please contact our dedicated Tech Support team via http://Support.22cans.com.

Here’s a list of notable changes due in today’s new build:
  • Expiration of Facebook token fix causing freeze on launch (iOS)
  • Fix for info panel crash in tutorial section
  • Fix for crash on load for players with very large number temples
  • Shortened intro video to reduce game’s memory footprint


Godus for Android
As you may have noticed from our recent weekly dev activity updates, we’re currently working on bringing Godus to Android for all devices equivalent to the Samsung Galaxy S3 and above. We’ve been making great headway and we’re looking forward to releasing Godus on the Google Play store towards the middle of next month, in time for Thanksgiving.

The Android release of Godus incorporates all the exciting elements featured in the latest version of the game for iOS and Steam. Now Android players will also be able to advance their growing civilization into the recently released Frontier Age, where they can look forward to exploring Weyworld, a vast land with all-new challenges, unique surroundings and fresh mysteries to uncover.



Peter & Jack answer your questions
Recently, over on our Steam forums, long-time contributor Gmr Leon kindly collated a bunch of questions from around the Mac & PC community asking for detailed insight on the current state of the game and our intentions for the future.

With no question too daunting, Peter and Jack set about answering each questions as fully and thoroughly as possible. You can find the results in the three videos below.

http://youtu.be/EJyi3PYTnME
http://youtu.be/ZbMCd99gElw
http://youtu.be/NuAFEDNYu0k
They had such a good time answering these questions that we’ve already gone ahead and started recording a follow-up Q&A session, which we hope to share with you later this week.


Balance File Editor & Steamworks integration coming this Friday
Lastly, but my no means leastly, we will be releasing the Balance File Editor to the Opt-in Branch of Steam on Friday of this week.

Our one and only Pavle ‘Big Thunder’ Mihajlovic is hard at work finishing up the tool to make it ready for public use. It’s no understatement to say that we can’t wait to see what you make of it when you start sharing your balance files with each other via Steamworks!

That’s all for today, but as ever we’d love for you to join in the discussion on Facebook, Twitter, reddit and our forums – see you on the boards!

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Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

About This Game



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
28 of 31 people (90%) found this review helpful
14.6 hrs on record
Posted: October 26
Early Access Review
Though still in beta, I have dipped my toes into Godus several times. Each time, I'm hoping for Populous and I end up with Farmville. I sat for 15 minutes watching buildings complete and favour recharge waiting for something to happen. Nothing happens, the game is slow and boring. There are other modes that seem interesting, like player vs computer or potentially player vs player, but they require spending a significant amount of waiting to get into.

Unless they gut the entire game and respin from scratch the progression mechanics, do not bother.
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25 of 26 people (96%) found this review helpful
39.9 hrs on record
Posted: November 4
Early Access Review
I want to like this game. I have played over 30 hours and have tried to feel out and understand this concept of using REAL time as the main form of currency in this rather UNgodly city builder. This attempt by 22cans to carry over Gems from the mobile version (gems being the currency that users pay real money for in the iOS version) and trying to squeeze them into the PC version is absolutely a bummer. For a few days I started to think that it might work alright, but in the end its just an empty currency middle man that really doesn't feel like it belongs in a game I have already purchased for a premium price. All the gems in the world are currently not helping me reduce the absurd wait times for generating specialized followers (farmers, miners) one of my wait times is currently 21 hours (REAL HOURS) for 1 new farmer to be produced. That 1 new farmer allows me to increase my total farms by 1 and makes me shudder at the future cards that have yet to be unlocked that require... 70 farms... or worse... 50 Mines. That is literally weeks of forced waiting just to unlock in game functions that are less than enticing. And like everything else in the game, the price and wait times goes up with every added specialized follower or item placed. At this rate, I would assume the last farmer of my settlement will take around 2 days to be produced. 22cans wants you to believe that these "valuable gems" are their gift to us gamers who want to "play at our own pace" when really its just a misplaced ported currency that might make sense in a freemium mobile game model where you want your casual pocket gamers to be dropping $5-50 a pop for small offerings of gems that are really only used to bypass timers. How fun. These gems in their current form do not belong in a paid PC title.

Not that you're reading any of these complaints, Peter Molyneux, but I was a big fan back in the days of Populous and up to Black and White, but you have proven time and time again since then that you are completely out of touch with what your fans (and now your duped financial backers) want. 21 hours for a single farmer Peter? What PC gamer has the time to check in constantly to collect belief? How have you managed to take such neat looking little sandbox antfarm with so much potential and turn it into a game about waiting and tedious collection of such ridiculously related resources? You sold your backers on the idea that you were going into this without a publisher telling us that this would lead to completely unhindered creativity and maximize community influence on the product. How did you think we would feel when you reveal that you are building this game around a freemium mobile business model (because you DID end up partnering with a publisher after all) and we the PC users and financial backers of this game are left with a ported version of it that uses the exact same mechanics of your mediocre pay to win "app" games. Waiting so long for relatively unexciting things to happen completely disrespects the time of the gamers who want to sit down and actually play a game for more than thr snippets of time between the various and superfluos wait timers. Im lucky to get a half hour before I literally run out of things I can possibly do.

You've lost it Molyneux, or you've just gradually become more and more of a con man over the years. This kickstarter is almost theft as you used our money (when you have millions) to fund a game that you are hoping will saturate app markets and shine just enough when compared to the morass of bad free to play games so that you can... what... sell gems for a living and retire this profession you obviously stopped caring about? Next time, do it with your own money, chap.
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20 of 21 people (95%) found this review helpful
12.9 hrs on record
Posted: October 28
Early Access Review
Playing 2.2.1 i think and it is such a disappointment, dont get me wrong there are flourishes of brilliance here, just like any previous early game levels of Peter's, Black & White 2, Fable, Dungeon Keeper, they all introduce some fun and engaging mechanics... but as it opens up, more and more 'features' are piled on to just over complicate the theme developed early on. How does this effect Godus? Well.

Belief - This is where things get off to a rough start, waiting for resources is one thing, we all didnt mind watching our gold being mined and slowly piled in our treasure rooms for Dungeon Keeper, or resources being worked in Black and White 2 but where Godus fails is that it takes SOOOOOOOOOO long to generate enough to actually do something and there is no player feedback as to why you get this resource, we cant see them praying, just a bubble to click when a timer finishes when they feel like acknowledging you, that doesnt make me feel like a god, it makes me feel like im looking at belief cooking in a microwave, im looking at a number on a machine to tell me when i can consume my resource, rather than the excitement of cooking it myself and seeing things change organically infront of my eyes. If you are going to have belief. make it something that gives you visual feedback, let us see our followers in awe of us, give us worshipping tents, campfires or churches that followers can go into and express that to us, MOST IMPORTANTLY have those generate belief without us having to click bubbles, whats wrong with it filling by itself over time without me having to witness and acknowledge each person, if i had to play theme park and literally click all my stores and rides to get money from them i'd stop playing in an instant. I'm a god right? i am omnipresent, im not a small child popping bubbles, i want to feel godlike and not like a god damn factory worker, i aint getting paid, i paid to play this! Let me have more fun and engaging activities and less work! Let me be creative as the creator!

Id also like to note how the devloper commentary keeps running along the lines of 'This doesnt seem helpful yet but wait a few hours and you'll see', Peter if i have to wait more than a minute for something to require my direct attention in a game or hell be able to do anything what so ever of my choosing the immersion breaks down, i stop questioning my ingame actions and pull back to question what im doing with my life, if the answer to that is 'waiting a few hours before i can play and progress' you are doing something wrong as a game designer...Pacing, look it up!

Sculpting - I know many people would rather have a large paintbrush style scheme to quickly shape the area how they deem fit, but i like the more methodical pace this game has, each little touch feels like a delicate hand of god, each click feels like it has a purpose, it fits themematically with your power as a god slowly getting more powerful and powers later do increase how much you can sculp. It ties with belief fueling the power you have, but then thats the shot to the foot, it would be so much fun to sculp all these layers and make something unique to you, yet because it is funded by belief, you dare not use limited belief to sculp unless it fits in with later game strategie, so you end up with a pretty bland group of flat lands full of abodes, rather than a complex village with different elevations, houses on hills etc. I loved how city building was in Black & White 2, minus the wierd happiness bugs ofcourse, it was the feeling of drawing your roads, plotting out your town, shaping your civilization. Even if you do decide to break form and build on some hills the sculpting layers make it hard to make steps for your villages to climb up, if you dont want to add slants to the layers to make it easier for your follwers to climb then perhaps a power that when selected sculps in a staircase type fasion for hills and such, making it less finicky. Have it so i can sculp without using a resource, make it so i unlock the ability to sculp certain planes but then do so freely once unlocked, i like the feeling of sculpting the world, i just dont like moving a foot of land and wasting what little belief i had.

Building - I kind of like how my villages decide where buildings are plotted, i nudge them in the right direction by plotting out a space of land and they decide where to build on it, it makes me feel like ive blessed them with free will, it feels godlike in a way which is the whole point. I dont mind clicking on buildings to send out my builders, even though there is no thematic feedback, such as seeing my builder seem inspired through divine intervention like Noah and the Ark. It starts of alright, not taking much time, seeing your population expand is satisfying.....BUT THEN, the timers get larger, larger and larger, waiting and not playing begins as you wonder what you are doing with your life, oh you could send more builders to help but wait, your belief has run dry so you just wait. If that wasnt bad enough, once you build a farm, NOW all of a sudden your builders refuse to work unless you give them some food...what were they eating before, SAND!?

Time to wrap up, i could go into the voyagages but its bugged and i cant do anymore, they are basically simple puzzle levels that grant stickers to unlock abilities. The sticker system itself being something i again despise, it ♥♥♥♥ed me off in Mass Effect 3 multiplayer and ♥♥♥♥es me off here, it ♥♥♥♥ed me off when i was a kid filling my sticker books and is just a clever marketing tool to get kids lunch money, im a grown adult Peter, start treating me like one. I basically feel as it stands now ive brought a game on false promises, im fueling the development of a free to play designed mobile made game. Mobile games and their practises in my eyes destroy good game design and just prey on idle hands with engagement levels of popping bubblewrap. If you want this to be a great PC game then start actually designing it as such, seperate it from the mobile money grab, even the sims PC games havent stooped this low yet, infact i'll use that as an analogy for this game.

Godus, its like the sims, if you had to wait for them to pick there noses minutes at a time before moving on to their next alloted task, watch them sleep without time speeding up, plot their houses one wall at a time while you actually wait for the builders to come round and place it together brick by brick AND ONLY IF you give them garden grown and homebaked wholegrain bread :|
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13 of 15 people (87%) found this review helpful
2.1 hrs on record
Posted: October 30
Early Access Review
Went from the next Populous to a terrible phone game that is geared to run on microtransactions.

I feel like they used my money to fund their jump into the mobile game market.
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
17.1 hrs on record
Posted: October 29
Early Access Review
What? This is ridiculous. I just want to make a town. I don’t want to schedule it on my alarm clock for six days to come back for a building to be completed.
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11 of 12 people (92%) found this review helpful
6.5 hrs on record
Posted: November 2
Early Access Review
Incredibly dissapointing. Did not deliver on what was promised. Only real fun comes from calling down meteors and other disasters to destroy your civilization.
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13 of 16 people (81%) found this review helpful
314.1 hrs on record
Posted: November 7
Early Access Review
Do NOT buy this game unless you are really okay with high wait times. It is NOT free-to-play, but it has elements that make it feel that way. The devs are theoretically working on balance issues, and to give them credit, gameplay engineering should probably be what they get working right now. However, there are serious timing/balance/resource issues with the game that make this frustrating gameplay experience. I'd recommend anyone curious about this to follow the forums, and "wait and see" the game finished before plunking down $20. That said, if you can find it on a 90% off deal, go for it, because the game really does have a lot of potential.

Bottom line: Wait until this game is finished, then read the reviews before you decide.
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13 of 16 people (81%) found this review helpful
19.6 hrs on record
Posted: October 25
Early Access Review
Yeah great.
Bought it when EA came out. It was really promising. A straight God Simulation with a good flair and look. I hoped that it would be formed to another Populous from Peter.

But NOW with 52% complete it is just another dumb Mobile / Facebook Games. Later on with buying Crystals for real money. Yes, you can collect em. You can play without paying anything more. As the shop isn´t available yet, you don´t have any other way. So you have to click a few times when starting the game and then wait. about 20 minutes for a building. about 30 minutes to collect some Might. Click click, wait. Or spend crystals. Crystals you have to buy soon.

Oh and the graphic looked very good at the beginning. There were streets and flags etc. Now they are all gone. Because it has to work on IOS, too. No words for that bloody mess....
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9 of 9 people (100%) found this review helpful
1.2 hrs on record
Posted: November 16
Early Access Review
I bought this game when it first came out. I believed in the Molyneux. I played for an hour or so, and it was kinda fun, but it was annoying to stretch all the lands and crap and it didn't work well. So I put it away. It's early access after all, I can forgive it.

I check back often, because I realized i've been Molyneux'd... again. This game is the same as Spacebase and that other game that finished EA early, except this won't, in fact it'll probably never be ready because they made it into an iOS game too. Which means they cut back on their features. Which means.... we've been Molyneux'd again.

Don't buy this game. I don't know why I keep falling for this man's lies. But I do. I am an idiot. Like someone who keeps going back to their mate who says "Please baby, i'll change, this is it for real, I mean it this time. I'm sorry." and then I get cheated on again.

Save your money. Donate it to charity instead.
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7 of 7 people (100%) found this review helpful
2.6 hrs on record
Posted: November 16
Early Access Review
don't make mistake of investing in unfinished junk. There's only one game mode, and the main aspect of "sculpting" costs "belief". The devs have every attention of it playing like clash of clans, where you have to log in several times a day to run your operations. In all honestly, this a mobile bleedcash game that they tried to convert to pc, and doesn't function.


another steam early access game that's a flop. Voyages are supposed to be a main feature of the game, but don't work after the first voyage. A simple trip to the steam forums or google reveals the devs are ignoring it, and if you report a ticket you'll just get chewed out for it.
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6 of 6 people (100%) found this review helpful
94.1 hrs on record
Posted: November 18
Early Access Review
! This game is still pretty bare bones at the moment. !

Every week I check to see if there's an update that I hope with it would come big changes or something new but so far it stayed pretty much the same with only a minor changes here and there and other changes that made the game somewhat worse in my opinion.

THIS IS still in Early Access and I have learned from my mistake: NEVER buy anything in Early Access because stuff like this, that is like a demo, should actually be free. No one should ever spend money on something that doesn't even have a clear objective given or something that you can just be satisfied with. I had none of that playing Godus.

Progression is DAMN SLOW, even with gems used. The way Godus works would be okay for mobiles or.. Facebook, I guess, as you don't play with it all day... But on PC? I have to wait almost 2 days for something to get done? REALLY??

Also the tutorials at the beginning which had been recently added are designed for mobile as well which is pretty obvious because of the finger image shown instead of a mouse... yeah. I feel like I'm just playing a mobile or facebook game with all the waiting on the PC and I'm not really too happy about that.

I literally killed 100 followers (dropped them in that pit of doom) in one go to see if it makes a difference spending all these gems I got out of them, to my surprise, it didn't change anything.. Which also made me concerned about the mobile version because I know some people just waste their money in hopes that they can finally DO SOMETHING only to realize they have another thing stopping them.
They keep saying you get them with "Skill" but I don't see what's so skillful about opening random chests and draggi-- I mean, leashing miners to a shiny gem pit and HOPE there are actually some gems there.
I actually have yet to see gems as rewards for the Voyage Mode, or whatever it's called in English because I'm ping-ponging around between German and English.

There's a happiness meter but once you get rid of the Asari being an evil god makes it rather useless. The Asari are absolutely no big threat to me, I just drop some meteors and squish them while they are parting and that does the job.

For some reason I have no idea why they took it away were the battles that were actually the only thing that kept me entertained as I actually got to use my god powers and feel great about it. Now, though? We got this Voyage mode where I always hope the damn Rain of Purity works because, again, it just doesn't work with using the mouse they way I want it to, also the mouse quite frequently bugs out when using it... Hoooorayyy?? And after hearing my followers' whistling for the 30th time it just got really boring.

Also the scultping... I feel the sculpting would work great on mobile... But I just CAN'T make a whole layer vanish with a single mouse stroke like the tutorials always tell me I could.

I don't know why I got this game to begin with. I was really hoping for something here and after such a long time I'm just.. well... Really disappointed.

Unless we get some major updates I won't even bother trying to find some form of entertainment out of this game.
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6 of 7 people (86%) found this review helpful
84.7 hrs on record
Posted: November 9
Early Access Review
OK so after playing the game for 85hrs I'm ready to give my first review on steam.

DO NOT BUY THIS GAME AT FULL PRICE. (If you only have to spend a couple dollars or pounds to buy it then yes its worth wasting a couple days playing)

I feel like I'm being abused by the developers of this game.

Constant swapping between worlds to send hundreds of followers to the pit of doom just to move the game forward at a more reasonable pace.

I saw the kickstarter for this and got really excited so when the opportunity came along to buy it for a couple pound I jumped in.

Now let me be clear this is a mobile game to make money out of muppets, this is not a PC game and should not be marketed as such.

The game drags along at an agonising pace because the devs have slowed it down to a crawl to make money from mobile users.

You will spend hours killing followers to get gems to then buy stuff to speed it along.

You will spend hours roaming the map collecting resourses with your mouse, because auto collection of resources costs gems (and ore and wheat auto collection is not available to me after 85 hrs of play)

I'm stopping playing this as of today and I may check back in a year or so to see if you have sorted out the steam version.

That being said the game has a lot of potential but the devs have to come to the conclusion that PC gamers are not mobile gamers.
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6 of 7 people (86%) found this review helpful
10.9 hrs on record
Posted: October 25
Early Access Review
It's more fun to to open and close a folder on your desktop then to play Godus. Buy something else.
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5 of 6 people (83%) found this review helpful
2.3 hrs on record
Posted: October 31
Early Access Review
I don't even want to whine on about everything that's been stripped from the game. I lost hope when this became a game that a phone could run... Poor excuse of a pc game, initial concept somewhere along the lines seemed so promising. I was really hoping you were going to make like a Black & White 2 (best game ever) where the landscape was mouldable and infinite. Nah, ♥♥♥♥ knows what you were trying to make here. It's like watching moss grow. I can't even begin to fathom how you could redeem yourself, even a refund isn't enough for the time I've wasted waiting for this to turn into something promising. It's a ♥♥♥♥-storm of clicking, nothing really happening, no purpose, no player input. You've royally ♥♥♥♥ed up. Royally.
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6 of 8 people (75%) found this review helpful
0.9 hrs on record
Posted: November 3
Early Access Review
You sold out dude. Thanks for giving us the finger.
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6 of 8 people (75%) found this review helpful
8.3 hrs on record
Posted: October 29
Early Access Review
Once upon a time this game was okay, now it is useless. Welcome to playing a phone game on your computer. It takes ages for anything to happen (as if you are supposed to build something and then check it later). Constant bombardment about how the dev's like gems (again just a phone game). Save yourself the money and the boredom. Don't bother buying this game.
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3 of 3 people (100%) found this review helpful
18.7 hrs on record
Posted: November 10
Early Access Review
I think everyone knows why it's a thumbs down at this point...
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3 of 3 people (100%) found this review helpful
9.5 hrs on record
Posted: November 15
Early Access Review
We could get really into all the details here, but bottom line: this game is not fun.

(Extra: I've played the game off and on every few months and it just keeps getting worse. It's very buggy and the mechanics are shallow. It's a chore to play this game. I regret buying it. )
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3 of 3 people (100%) found this review helpful
19.3 hrs on record
Posted: November 16
Early Access Review
If you were enchanted by the video the way I was - expecting and hoping for a beautiful stylized art version of something akin to Black and White, move on. This is more FarmVille than it is anything else. You will get to points where things take hours or even days to complete. Their solution to time sinks? How about these puzzle like mini-games that we call voyages?! Those were not even mentioned when I looked into it, and then they were touched upon, but then ultimately explained in great and lengthy detail in game.

Sadly, this is ultimately another user abusive game that will end up draining the wallets of people with way too much in them on a mobile platform. The PC version is just a time sink. Ant farms are more fun. In fact, SimAnt was more fun. Overall, I would not recommend this game to anyone, finished or not.

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3 of 3 people (100%) found this review helpful
10.1 hrs on record
Posted: November 16
Early Access Review
To my friends who will likely see this, understand the game isn't as good as it once was and has taken a shallow turn. To everyone else, I advise a more recent Civ game or something.
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