Playing 2.2.1 i think and it is such a disappointment, dont get me wrong there are flourishes of brilliance here, just like any previous early game levels of Peter's, Black & White 2, Fable, Dungeon Keeper, they all introduce some fun and engaging mechanics... but as it opens up, more and more 'features' are piled on to just over complicate the theme developed early on. How does this effect Godus? Well.
Belief - This is where things get off to a rough start, waiting for resources is one thing, we all didnt mind watching our gold being mined and slowly piled in our treasure rooms for Dungeon Keeper, or resources being worked in Black and White 2 but where Godus fails is that it takes SOOOOOOOOOO long to generate enough to actually do something and there is no player feedback as to why you get this resource, we cant see them praying, just a bubble to click when a timer finishes when they feel like acknowledging you, that doesnt make me feel like a god, it makes me feel like im looking at belief cooking in a microwave, im looking at a number on a machine to tell me when i can consume my resource, rather than the excitement of cooking it myself and seeing things change organically infront of my eyes. If you are going to have belief. make it something that gives you visual feedback, let us see our followers in awe of us, give us worshipping tents, campfires or churches that followers can go into and express that to us, MOST IMPORTANTLY have those generate belief without us having to click bubbles, whats wrong with it filling by itself over time without me having to witness and acknowledge each person, if i had to play theme park and literally click all my stores and rides to get money from them i'd stop playing in an instant. I'm a god right? i am omnipresent, im not a small child popping bubbles, i want to feel godlike and not like a god damn factory worker, i aint getting paid, i paid to play this! Let me have more fun and engaging activities and less work! Let me be creative as the creator!
Id also like to note how the devloper commentary keeps running along the lines of 'This doesnt seem helpful yet but wait a few hours and you'll see', Peter if i have to wait more than a minute for something to require my direct attention in a game or hell be able to do anything what so ever of my choosing the immersion breaks down, i stop questioning my ingame actions and pull back to question what im doing with my life, if the answer to that is 'waiting a few hours before i can play and progress' you are doing something wrong as a game designer...Pacing, look it up!
Sculpting - I know many people would rather have a large paintbrush style scheme to quickly shape the area how they deem fit, but i like the more methodical pace this game has, each little touch feels like a delicate hand of god, each click feels like it has a purpose, it fits themematically with your power as a god slowly getting more powerful and powers later do increase how much you can sculp. It ties with belief fueling the power you have, but then thats the shot to the foot, it would be so much fun to sculp all these layers and make something unique to you, yet because it is funded by belief, you dare not use limited belief to sculp unless it fits in with later game strategie, so you end up with a pretty bland group of flat lands full of abodes, rather than a complex village with different elevations, houses on hills etc. I loved how city building was in Black & White 2, minus the wierd happiness bugs ofcourse, it was the feeling of drawing your roads, plotting out your town, shaping your civilization. Even if you do decide to break form and build on some hills the sculpting layers make it hard to make steps for your villages to climb up, if you dont want to add slants to the layers to make it easier for your follwers to climb then perhaps a power that when selected sculps in a staircase type fasion for hills and such, making it less finicky. Have it so i can sculp without using a resource, make it so i unlock the ability to sculp certain planes but then do so freely once unlocked, i like the feeling of sculpting the world, i just dont like moving a foot of land and wasting what little belief i had.
Building - I kind of like how my villages decide where buildings are plotted, i nudge them in the right direction by plotting out a space of land and they decide where to build on it, it makes me feel like ive blessed them with free will, it feels godlike in a way which is the whole point. I dont mind clicking on buildings to send out my builders, even though there is no thematic feedback, such as seeing my builder seem inspired through divine intervention like Noah and the Ark. It starts of alright, not taking much time, seeing your population expand is satisfying.....BUT THEN, the timers get larger, larger and larger, waiting and not playing begins as you wonder what you are doing with your life, oh you could send more builders to help but wait, your belief has run dry so you just wait. If that wasnt bad enough, once you build a farm, NOW all of a sudden your builders refuse to work unless you give them some food...what were they eating before, SAND!?
Time to wrap up, i could go into the voyagages but its bugged and i cant do anymore, they are basically simple puzzle levels that grant stickers to unlock abilities. The sticker system itself being something i again despise, it ♥♥♥♥ed me off in Mass Effect 3 multiplayer and ♥♥♥♥es me off here, it ♥♥♥♥ed me off when i was a kid filling my sticker books and is just a clever marketing tool to get kids lunch money, im a grown adult Peter, start treating me like one. I basically feel as it stands now ive brought a game on false promises, im fueling the development of a free to play designed mobile made game. Mobile games and their practises in my eyes destroy good game design and just prey on idle hands with engagement levels of popping bubblewrap. If you want this to be a great PC game then start actually designing it as such, seperate it from the mobile money grab, even the sims PC games havent stooped this low yet, infact i'll use that as an analogy for this game.
Godus, its like the sims, if you had to wait for them to pick there noses minutes at a time before moving on to their next alloted task, watch them sleep without time speeding up, plot their houses one wall at a time while you actually wait for the builders to come round and place it together brick by brick AND ONLY IF you give them garden grown and homebaked wholegrain bread :|