A damn shame about this game, but it was only made because large numbers of people belief Peter Molyneux's trademark tall tales. It's not that he lied and hoodwinked us. We and he participated in a shared delusion.
Godus is bereft of gameplay. It's bereft of everything, really. There's no strategy, no morality for your followers, no sense of power for the player. There's no technological development either. Instead of these things, we have a cheap-♥♥♥ grindgame for tablets in which you monotonically plonk down hut after hut, for no reason or reward. In the course of that, you have to sculpt the land, but that mechanic is as buggy and unsatisfying as the endless hut sprawl which it precedes.
On the other hand - and it's a very small hand compared to the massive fist of "♥♥♥♥ gameplay" that punches you in the nuts -, the challenges are a bit fun. You take 20-30 of your followers into a pre-made archipelago and have to guide them from A to B on each island, sculpting the terrain to flatten hills, navigate mazes, and avoid giants. I wouldn't give my left kidney for it or whatever, but it's by far the high point of the game.