We’ve made it! Believe it or not, the Double Fine Adventure has reached its end! (the game… not the company)
This has been a long and crazy journey for all of us, unlike anything we've ever done. First it was a crowdfunding campaign, then a watershed event, then a movement, then a controversy. But now, finally, it's just a game.
Well, a game and a documentary. Just a game, and a documentary, and a soundtrack. And an art book. A game, documentary, soundtrack, an art book, and a couple of backer bowling parties, but THAT'S IT. Oh, and a bunch of t-shirts.
As the novelty of its funding story fades, what remains is just the work itself. The story of two young people leading separate, but parallel lives, pushing against the scripts that have been written for them, taking control of their destinies, and then taking responsibility for the consequences.
Broken Age was designed not as two separate episodes, but as one complete story.
If you already played Act 1 then your save game will still work after the update and you can continue from the start of Act 2. But keep in mind--there are many puzzle hints and narrative set ups in Act 1 that you might have forgotten in the year since it came out.
"So why didn't you make a, 'Previously on Broken Age...' video?" you ask, from that part of your brain that really, really misses LOST…
Well, we thought about it, but I felt that would have drawn too much attention to the hints and made the story set ups too obvious.
With all that in mind, I'm hoping and recommending that you start from the beginning so you can judge the game as a complete work.
Hey, you know all the puzzle solutions anyway, right? And you can double-click on doors to fast-travel, so it won't take any time at all. Also, there are new achievements in Act 1 that you don't want to miss. And are you 100% sure you heard all the stool jokes the first time through? But hey, I get paid the same either way so what do I care? :)
Your time is valuable, so let me just sum up Act 1 here for you: It was amazing.
However you play, I hope you enjoy Broken Age. Happy pointing and clicking! And tapping and dragging and… thumbing? Do you say thumbing? You know what I mean.
Thanks for playing!
“Act 1 of Broken Age is a gorgeous, impeccably written adventure that simultaneously tugs at my nostalgic core, while ushering in a new era for the point-and-click genre.”
9.5 – IGN
“...delightful, beautiful, utterly charming and you really should play it right this second.”
9 – Polygon
“I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly think Broken Age will be looked back fondly as one of the greats.”
9.5 – Destructoid
© and ™ 2014 Double Fine Productions, Inc. All Rights Reserved.
|It really saddens me but I can't recommend this game. I was one of the kickstarter backers and I had high hopes for this game but it falls flat. |
First let's start with the pros. This game looks beautiful. It looks like a storybook and it's also drawn in the Psychonauts style which looks very good. The game has great voice acting with actors like Jack Black and Elijah Wood. And finally the music sounds very nice and fit perfectly with the game.
Now the cons. The game is very simple for an point-and-click adventure. Theirs is lack of options for how you deal with people and objects. In older point-and-click adventure games you would have options to look, interact, or take most objects but in the game all you can do is click on objects and if the character can take the object he/she will if they can't they will comment on it. It also got the lazy game mechanic where items disappear when it is used to solve a puzzle. The interaction between the player characters and NPCs are also very limited and when you solve their puzzle you can't even talk with them anymore. And talking about puzzles the puzzles of act 1 was OK but the puzzles for act 2 was terrible. The knot puzzle was by far the worse and their is little to no clue of how to solve it on your own. They also added dual puzzles for act 2 which makes no sense. For example to repair Shay's robot you will need Vella to see some symbols but that makes no sense as Shay and Vella have no way of communicating with each other. So Shay is just guessing the solution. But the biggest failure of this game is the story. For a point-and-click adventure game story is the most important feature. Act 1 started off with with many interesting plot threads but they either became plot-holes or has very little payoff in act 2. The ending for Broken Age is one of the most disappointing endings that I have ever encountered. Most of the important plot threads like dealing with the true villain are all done off screen!
This game feels very incomplete which is sad as I thought that $3,336,371 and 3 years of development would be enough to make great game but I was wrong.
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