A family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story.
User reviews:
Very Positive (27 reviews) - 92% of the 27 user reviews in the last 30 days are positive.
Very Positive (5,072 reviews) - 84% of the 5,072 user reviews for this game are positive.
Release Date: Jan 28, 2014

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“Act 1 of Broken Age is a gorgeous, impeccably written adventure that simultaneously tugs at my nostalgic core, while ushering in a new era for the point-and-click genre.”
9.5 – IGN

“...delightful, beautiful, utterly charming and you really should play it right this second.”
9 – Polygon

“I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly think Broken Age will be looked back fondly as one of the greats.”
9.5 – Destructoid

About This Game

Broken Age is a family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story of barfing trees and talking spoons.

Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.


Elijah Wood as Shay
Masasa Moyo as Vella
Jack Black as Harm'ny Lightbeard
Jennifer Hale as Mom
Wil Wheaton as Curtis
Pendleton Ward as Gus

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 2500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 2500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Storage: 2500 MB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Storage: 2500 MB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Storage: 2500 MB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Storage: 2500 MB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Customer reviews
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Very Positive (27 reviews)
Very Positive (5,072 reviews)
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4,148 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
11.5 hrs on record
Posted: September 25
Broken Age is an extremely awesome game. The riddles are excellent, the storyline is exciting and full of surprises, and the characters are really lovely. I don't get it why everyone complains about act 2. It had 2 difficult riddles, at least for me, but still, nothing really impossible. Buy this game. It deserves every cent of your money!
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4 of 5 people (80%) found this review helpful
15.4 hrs on record
Posted: October 9
Slightly disappointing.

Being a true fan of point 'n' click adventure games since...well... forever, and Tim Schafer being about the closest thing to a god in the game developing world for me, it is almost unbelievable that I haven't played this game before now. I can promise that I was totally hyped about this game ever since I first heard about it when it launched on Kickstarter. Even more hyped when it broke records with funding and seemed to be an extended experience. I truly expected an epic masterpiece. A true adventure of old in new packing.

Somehow I lost the hype over time, and after reading mixed reviews and critics about the business practice of Double Fine, I ended up just postponing playing the game at all. Finally I got around to it and have just played through it, and now I'm just...well... slightly disappointed.

Don't get me wrong. There is lots of things to like in this game. The initial setup is creative and intriguing. From the very start I found myself asking questions about how these seperated stories were connected, and how they would conclude in the end. There were surprises and creative ways the story twisted itself throughout the game. But in the end it just felt that it was cut short. Many questions left unanswered and unsatisfying "conclusion".

The art style was fully ok, but in my opinion it was not that great. Yet, I respect developers that dare creating something new and different approaches. Some might appreciate the art style much more than me.

The dialogue and voice acting can only be praised. Tim Schafer never fails in his clever and humoristic approach to dialogue. It fits my humor to a tee, and is easily comparable to previous games he has been involved in. With actors like Elijah Wood, Jack Black, Jennifer Hale and Wil Wheaton and a team of very talented voice actors it does not fail to impress. Especially Wil Wheaton should consider to do this more often as he has a very good voice for this sort of thing.

The gameplay itself varies. It has its remarkable puzzles with some mindbending solutions mixed in with some rather strange approaches to puzzle solving. Everything from the traditional backtracking to progress, typical inventory puzzles to some new odd, and mostly unexplained or poorly introduced puzzles. A rather mixed bowl of rice in other words.

All in all I don't feel that it amounted to anything but a mediocre game, especially considering the track record of the brain behind this. The game has been on some great sales, in bundles and even came free with Playstation Plus, so I assume most people fans of the genre has already picked it up, but if you haven't you can be assured that you can great deals on this game in the future as well, so wait to get it until then at least. I do not feel that it is worth a full price.

I just barely recommend this game, as it is recommended for fans of point 'n' click and traditional adventure games. It is likely that you would enjoy enough of this game for it to be worth your while.

I give it a 6/10 rating

Remember that this review is my personal opinion and yours might vary from that. I know many that adores this game. Check out several reviews if you are in doubt of playing it.

Happy Gaming

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1 of 1 people (100%) found this review helpful
12.4 hrs on record
Posted: October 15
An excellent adventure game.

The graphics are beautiful, as is the soundtrack.

If you've played adventure games before, you'll be right at home with the puzzles and what to do. I liked all the puzzles. If you think they don't make sense you might be new to adventure games. You possibly might want to start with a different game. Monkey Island 1 and 2 have remastered editions available on steam, and there's also the Deponia games. Several of the Monkey Island series have an easy mode, for beginners.

I was thrilled that I beat the entire game without once taking a quick peek at a walkthrough. Something I did end up doing a couple times with the Deponia games. What's nice is that if you are stuck with one character, you can easily switch to the other for a little breather, and then when you switch back you'll be fresh for solving the puzzles again.

The game isn't quite that long, but it is on par for an adventure game. The story is actually very intriguing to follow along. I was hooked.

I would love a sequel or another similar game from the same folks.

Since this is practically the newest adventure game, you might want to get a feel for the genere playing some older ones first before you play this one, but if you think you're clever it would be fine to start here too.
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: September 25
A lovely return to a forgotten genre with incredible writing and art style by the many talented people of Double Fine Productions.
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4 of 7 people (57%) found this review helpful
Not Recommended
12.0 hrs on record
Posted: September 22
Like a lot of reviews I read I have to go with a No way for this game.

Part one was fun. There was one point where I looked up how to do a puzzle. The rest was easy or not to hard to work out and fun at the same time. I loved it and replayed it when part 2 came out.

Part two was the flip side. It's like they said to them selfs "Part one was two easy and people completed it to fast. This time we will make it harder so it's more fun" and ended up killing it. One puzzle you have to look at a knote and try to tell a person a lot of clicking away what it looks like. If you get it wrong you have to go from the start with a NEW knote.

There was also a LOT more swapping between both people and some parts that I just picked a random answer becorse there was no clear way to know what was right and once more if you picked wrong it's BACK to the start to do all over.

I still have to end the game but each time I think it's time to do it I think back to how hard it became and move on to another more fun game.
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1 of 2 people (50%) found this review helpful
-1 people found this review funny
Not Recommended
12.7 hrs on record
Posted: October 15
Broken Age is an old-school point-and-click adventure game. You play as two characters – Shay and Vella – and can switch between them at any point during the story.

This sounds neat, but unfortunately, while this sounds neat, for the vast majority of the story – indeed, up until the very, very end of the game – it is almost completely irrelevant. And unfortunately, in the bit where it IS relevant, it actually makes no sense. But I am getting ahead of myself.

Broken Age is an old-school adventure game. You have a (very small) inventory, though unlike some old games you can’t create unwinnable situations or nonsense like that. There are puzzles you have to solve in the world, primarily by taking inventory items, combining inventory items, and delivering inventory items to people/locations to solve problems. Some of the items have to be manipulated within your inventory – in particular, you get a robot later on in the game which you repeatedly have to rewire to perform various tasks on your behalf.

The actual story is split into two parts – Shay’s story is about him trying to escape from his rather controlling ship, where “Mom” (a woman’s face in a glowing orb) is rather controlling and has him do ridiculous “missions” which are all just fake adventures. Robots serve the roles of NPCs in these adventures, and it is only when Shay deliberately breaks one of the adventures that his story really begins, as a stowaway wolf (or, more accurately, man in a wolf costume) offers to help him find some REAL adventure – saving some innocent creatures. But he has to go around the ship and bypass various security and safety mechanisms in order to do it.

Meanwhile, Vella’s half of the story is that her people periodically sacrifice maidens to Mog Chothra, a tentacled flying monster. She has been chosen as one of this year’s sacrifices for her hometown, but she isn’t going to go down without a fight – this whole thing is stupid, and Vella believes they should fight the monster rather than appease it. This leads to her doing exactly that, and her going on an adventure which eventually results in her battling the thing.

The second half of the game has the characters switch places – Vella has to go through Shay’s ship, while Shay has to deal with Vella’s world. Both realize that not everything was as it seemed, as does the player.

Unfortunately, this reveals one of the three major flaws of the game – you basically spend almost the entire game backtracking back and forth across two fairly limited areas. The ship is smaller and quicker to go through than Vella’s area, which requires significant backtracking. Thus, even though there’s not that many areas in the game, the game as a whole takes nearly ten hours to complete. This can make the game feel a bit tedious at times, doubly so because there just aren’t many new areas to explore after the first half of the game.

The second problem arises from the fact that Vella’s part of the game is just generally more interesting than Shay’s ship. Shay’s ship has basically one joke, and it is repeated over and over again, while Vella’s area is more varied and has more interesting people to interact with. Vella herself is a kind of bland character; Shay is somewhat better, and his companion, a spoon in his inventory, is more interesting to drag around. It also is with him longer; Vella acquires a fork and knife, but they are less interesting NPCs and have fewer interesting things to say (though they, too, are amusing).

Alas, by the end of the game, the whole thing has worn a bit thin, and it felt like the central villains in the story don’t have a major role at all for a large portion of the gameplay due to Vella’s world being larger and longer than Shay’s. And honestly, the ending felt a bit rushed, with the bad guys apparently being thwarted, but half by accident, with everyone coming together to sing Kumbaya at the end in a kind of dubious way.

The third problem comes from the gameplay itself. It has some of the flaws of the old-school games, most notably the “Try to combine everything with everything and everyone” problem. There was at least one puzzle in the game that I only solved by trying to combine an inventory item with everyone in the game until it finally worked, as the vague hints were… well, vague. I knew I had to get an item from a “chain of deals” type thing, but I was missing an intermediate step and it took a bit to figure it out.

While it all made sense in the end, it still ended up involving a lot of backtracking.

A larger issue, however, lies in the endgame – there are some puzzles which are pretty obscure and require you to notice some symbols in the background of a photograph. Worse, this is not really called out in any major way, and it is extremely easy to miss.

However, the largest problem lies in the fact that this puzzle – along with a puzzle that Vella has to solve – require the characters to get knowledge from the other character’s section. BUT THERE IS LITERALLY NO COMMUNICATION BETWEEN THEM. It is purely meta – the player learns the solution in one half of the game, and then applies it to the other half. It makes no sense, and in the finale, this is even more blatant, as you constantly have to switch back and forth and use things learned from one half to apply to the other half. It is not at all obvious and it is, frankly, nonsensical, as the characters aren’t actually in active communication with each other. Once you realize that you have to use things from one half in the other, it does sort of come together, but while the idea of the two halves coming together was literally the only application of the “switch between characters” mechanic which was otherwise pointless, the fact that there was no in-character communication between them in order to do this is kind of annoying and feels very “gamey”.

Ultimately, I don’t think that this game quite came together for me. The endgame crossover puzzles aren’t the best thing in the world, and the story sort of felt like it never really came together as an exciting whole. There was a fair bit of humor, but the more serious side of the story felt kind of wonky, and Shay’s ship relied far too heavily on a single sort of joke and added essentially no fresh humor in the second half of the game.

There are better adventure games out there in the world, and while the humor in this is kind of cute, I’m not sure if it is worth 8-10 hours of your time.
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Most Helpful Reviews  Overall
3,021 of 3,482 people (87%) found this review helpful
14 people found this review funny
4.0 hrs on record
Pre-Release Review
Posted: January 14, 2014
A spoon in this game has more personality than most AAA game protagonists.
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780 of 939 people (83%) found this review helpful
4 people found this review funny
11.0 hrs on record
Posted: January 14, 2014
The art is gorgeous, the voice talent is sublime and together they give the game true character. The soundtrack has been so carefully considered and composed. This game is much greater than the sum of its parts and it is really knocking my socks off.
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396 of 485 people (82%) found this review helpful
4 people found this review funny
5.0 hrs on record
Posted: January 29, 2014
After an overwhelmingly successful Kickstarter campaign, Tim Schafer and his team at Double Fine have decided to return to their roots with their first point-and-click adventure game in over 15 years. Similar to their past projects like Grim Fandango and The Secret of Monkey Island, Broken Age features unforgettable characters, puzzles, unique themes, and plenty of humor.

The game centers around two characters each from a drastically different walk of life. One half of the narrative follows Vella, a girl who is to be offered as a sacrifice to an enormous monster known as Mog Chothra. While the other half of the story focuses on a boy named Shay who finds himself trapped on a spaceship under the watchful eye of an overly protective computer that holds him prisoner under the pretense of safety. Both of the characters yearn for change and freedom in their own way. While Vella is surrounded by overly zealous villagers that cling to tradition, Shay is completely isolated and patronized by an overbearing computer as he’s forced to endure the same routine day after day.

The puzzles are quite satisfying, they’re not overly complex but they still require some thinking which is a refreshing change from most recent games in the genre. They consist of scouring the environment for various items which can be combined with one another or given to certain characters. The amount of overall polish added to the dialogue is impressive, as you’ll most likely try to use the items in your inventory in clever ways to prompt humorous reactions and responses.

The art style is unique and really sets the game apart. While not being overly impressive on a technical level, Broken Age is brimming with personality and has an undeniable charm. The game feels like a children’s book come to life but the underlying themes and subtle humor make it appealing to players of all ages. The environments are varied and interesting to look at while the characters are all quite memorable.

Sporting an all-star cast, the voice acting is top notch which brings each of the characters to life with standout performances from Elijah Wood as Shay and Jennifer Hale best known for her work on Mass Effect (Femshep) as the megalomaniacal computer. The soundtrack is also well done, fitting the mood and atmosphere of the game perfectly.

Unfortunately, the game is quite linear and doesn’t really offer much in terms of re-playability. The different dialogue options add a bit of humor but have little to no impact on the story. For example: choosing to lie to certain characters won’t change the way they perceive you and will have the same effect as telling the truth.

Act one is also fairly short, lasting around 4 hours and it ends with a bit of a cliffhanger which will leave you anxiously waiting for Act two. Broken Age probably would have benefited from being released all at once but Act two is promised at no additional cost at a later date.

Overall, Broken Age is a charming game with a strong narrative, great humor and memorable characters. It’s proof that there is still room for creativity and innovation amidst the slew of modern action titles. Broken Age not only revives the point and click genre, it helps redefine it.

TLDR? This review is also available in video format:



+ Strong Narrative
+ Solid Voice Acting
+ Great Sense of Humor
+ Reasonable Puzzles
+ Fantastic Art Direction
+ Charming and Unique


- Cliffhanger Ending
- Short Length (3 - 4 hours long)
- Linear
- Dialogue Options have little influence on the story.

If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
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517 of 651 people (79%) found this review helpful
21 people found this review funny
Not Recommended
18.7 hrs on record
Posted: October 13, 2015
This is a game in two parts, and unfortunately, I have to review it is such.

I can sum up part one in one word: Brilliant!

Here we have two characters in two seemingly unrelated situations. One has been chosen as a human sacrifice to a monster that has been terrorising the local villages for generations, the other is alone on a deep-space exploration vessel. You, as the player, have to guide these two through their own stories of "escape".

I found the story interesting, and then when the two characters briefly meet, then abruptly change places...

On to part two, and in a word: Disapointing.

After months of waiting, we get this lacklustre, almost generic point-and-click game that relies more on player knowlege than imersion in the story. I got stuck on several puzzles, only to discover that the solution requires finding something AS THE OTHER CHARACTER, totally destroying any immersion that I may have still had, and dumping me into the mode of "player behind the keyboard" instead.

And then, when the final solution required co-ordinating the actions of both characters at the same time, without either character even knowing what the other is doing, well, I guess that's the "Broken" part of Broken Age.

While I would like to recomend this game based on the first part, I just can't. Sorry.
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Recently Posted
15.8 hrs
Posted: October 19
It's a good game. It challenge me for finding the solution.
The story is good. I love both of main characters.
I really like this game. <3
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12.6 hrs
Posted: October 17
Overall a very good game, Great voice actors, the story line is also great and interesting, and the artwork is very unique. Very difficult at times but with some work can figure it out. Ending is a little lack luster but still overall a good game.
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4.1 hrs
Posted: October 16
nice art, but quite boring
Helpful? Yes No Funny
15.0 hrs
Posted: October 15
Loved it! Great story, characters, art and, also, some good puns :]
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Brother Alpha
38.9 hrs
Posted: October 15
Broken Age is a Point & Click adventure from Double Fine. The hook is you play as two different characters, Vella and Shay, and can switch back and forth between them at any time. In fact, there are times you have to switch back and forth in order to get the information needed to solve puzzles. This isn’t the best point and click adventure game I’ve played; Grim Fandango takes that title, but it is among the best. Easily worth picking up.
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16.7 hrs
Posted: October 15
7/10- will play again for achievments, whimsical art, unusual characters, good music.
Great Part I, mediocre Part II. Good story, good art, okay gameplay. Somehow very memorable.
I love the whimsicality of this game- the good art style is made great by the whimsical places and peoples it imagines.
It's point & click, not my favorite, but it suits this game, where the storyline is completely predetermined. There are achievments for rare, unexpected moves- trying to apply a certain item to an unexpected object, aggravating a character so many times, etc. However, the gameplay was very unintuitive for me, and I shamefully went to walkthroughs for help, especially during the second half. Shame.
Part I is entertaining- many fun/colorful scenes which are enjoyable to explore (to the very limited extend possible in this game), funny dialogue, and two parallel storylines- your mind struggles with how to piece them together. I became very very bored with Shay's storyline aboard the ship... traversing the same 5 hallways while trying to figure out how the developers want you to interact with the game is boring for me- but maybe I don't really understand games as well as most.
The visuals become more boring in Part II (due to the more serious turns of events and darker themes), and the gameplay becomes even less intuitive than it was before, as the time reveals how complex the storyline really is.
The voice acting is alright- some was fun, but many were surprisingly monotone, which i surprisingly didn't mind, since the events were so dramatic and outlandish that they needed a counterbalance. The soundtrack was pretty nice, but not ridiculously unforgettable.
Overall, the storyline's very big moments were predictable, but the plot twists were unpredictable, and the interactions between characters and their little mini storylines were pretty unusual, which gave the game major points.
Sorry for all the very weird sentences in this review- my grammar is broken today and I can't think straight.
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13.9 hrs
Posted: October 13
I am not very fond of quests. Most of the time I find them not intuitive enough. This time I felt that too. Sometimes this game is not intuitive enough. But damn how cute it is. Visually pleasant (as always I wish they made a cartoon like this), very likeable story with several funny twists. Tim did it again. Nice characters, good visuals, funny dialogues, simple and charming.
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11.0 hrs
Posted: October 13
Broken Age is a traditional point-and-click adventure with beautiful 2D art. I kickstarted this game back in 2012 back during the early Kickstarter craze.

The game starts out quite strong. The 2D art is gorgeous and the voiceacting is absolutely superb. The first act also has some decent puzzles and Vella's story is pretty interesting too.

Unfortunately the game kinda falls apart in the second act. The biggest problem is the gameplay itself, as for some reason there's suddenly a huge jump in difficulty and many of the puzzles are rather obtuse and tedious. Additionally, you are just revisiting the exact same locations from the first act. Even the story and the writing felt much weaker in the second act and the ending in particular is extremely lackluster.

The game doesn't really take proper advantage of the two protagonists either. For starters there's minimal interaction between Vella and Shay. Furthermore, Shay's role in the overall story feels rather limited and he often feels like a fairly useless character.

The game also makes the highly dubious design choice of forcing you to use player knowledge gained with one character while playing with the other one. This feels extremely artificial, as often the other character would have no in-game way of having the knowledge.

My first impressions of Broken Age were very positive and after finishing the first act I would have recommended the game to any fans of classic adventure games. Unfortunately the second act is much, much weaker and I can't really recommend this as a complete experience.

The good:
- Great visual style
- Superb voiceacting
- Nice soundtrack

The bad:
- Overall the story is pretty bad
- Shay is fairly useless as a protagonist
- Limited interaction between the two main characters
- Lots of obtuse and tedious puzzles in act 2
- Heavy reuse of locations and other assets in act 2
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