A family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story.
Κριτικές: Πολύ θετικές (4,867 κριτικές) - Το 83% από τις 4,867 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 28 Ιαν, 2014

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Αγορά Broken Age

LUNAR NEW YEAR SALE! Offer ends 12 Φεβρουαρίου

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Broken Age + Soundtrack

Συμπεριλαμβάνει 2 αντικείμενα: Broken Age, Broken Age - Soundtrack

LUNAR NEW YEAR SALE! Offer ends 12 Φεβρουαρίου

Αγορά Double Fine Bundle 2015

Συμπεριλαμβάνει 16 αντικείμενα: Broken Age, Broken Age - Soundtrack, Brutal Legend, Brutal Legend Soundtrack, Costume Quest, Grim Fandango Remastered, Grim Fandango Remastered - Soundtrack, Hack 'n' Slash, Iron Brigade, MASSIVE CHALICE, MASSIVE CHALICE Soundtrack, Psychonauts, Psychonauts Original Score, Psychonauts Original Soundtrack, Spacebase DF-9, Stacking

LUNAR NEW YEAR SALE! Offer ends 12 Φεβρουαρίου

Αγορά Broken Age + Soundtrack + Double Fine Adventure Documentary

Συμπεριλαμβάνει 3 αντικείμενα: Broken Age, Broken Age Soundtrack, Double Fine Adventure! Complete Series

Περιεχόμενο προς λήψη για αυτό το παιχνίδι

 

Κριτικές

“Act 1 of Broken Age is a gorgeous, impeccably written adventure that simultaneously tugs at my nostalgic core, while ushering in a new era for the point-and-click genre.”
9.5 – IGN

“...delightful, beautiful, utterly charming and you really should play it right this second.”
9 – Polygon

“I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly think Broken Age will be looked back fondly as one of the greats.”
9.5 – Destructoid

Σχετικά με αυτό το παιχνίδι

Broken Age is a family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story of barfing trees and talking spoons.

Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.

Starring:

Elijah Wood as Shay
Masasa Moyo as Vella
Jack Black as Harm'ny Lightbeard
Jennifer Hale as Mom
Wil Wheaton as Curtis
Pendleton Ward as Gus

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP Service Pack 3
    • Επεξεργαστής: 1.7 GHz Dual Core
    • Μνήμη: 2 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Έκδοση 9.0
    • Αποθήκευση: 2500 MB διαθέσιμος χώρος
    • Κάρτα ήχου: DirectX Compatible Sound Card
    • Επιπλέον σημειώσεις: Must have OpenGL 3 with GLSL version 1.3
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7
    • Επεξεργαστής: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Μνήμη: 3 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Έκδοση 11
    • Αποθήκευση: 2500 MB διαθέσιμος χώρος
    • Κάρτα ήχου: DirectX Compatible Sound Card
    • Επιπλέον σημειώσεις: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Snow Leopard 10.6.8 or later
    • Επεξεργαστής: Intel Core Duo
    • Μνήμη: 2 GB RAM
    • Γραφικά: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Αποθήκευση: 2500 MB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenGL 3 with GLSL version 1.3
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Lion 10.7.X
    • Επεξεργαστής: Intel Core i series processor
    • Μνήμη: 4 GB RAM
    • Γραφικά: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Αποθήκευση: 2500 MB διαθέσιμος χώρος
    • Κάρτα ήχου: Compatible Sound Card
    • Επιπλέον σημειώσεις: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Ubuntu 12.04 LTS
    • Επεξεργαστής: 1.7 GHz Dual Core
    • Μνήμη: 2 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Αποθήκευση: 2500 MB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenGL 3 with GLSL version 1.3
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Ubuntu 12.04 LTS or higher
    • Επεξεργαστής: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Μνήμη: 3 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Αποθήκευση: 2500 MB διαθέσιμος χώρος
    • Κάρτα ήχου: Compatible Sound Card
    • Επιπλέον σημειώσεις: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Χρήσιμες κριτικές χρηστών
474 από 581 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
19 άτομα βρήκαν αυτή την κριτική αστεία
18.7 ώρες στο μητρώο
Αναρτήθηκε: 13 Οκτωβρίου, 2015
This is a game in two parts, and unfortunately, I have to review it is such.

I can sum up part one in one word: Brilliant!

Here we have two characters in two seemingly unrelated situations. One has been chosen as a human sacrifice to a monster that has been terrorising the local villages for generations, the other is alone on a deep-space exploration vessel. You, as the player, have to guide these two through their own stories of "escape".

I found the story interesting, and then when the two characters briefly meet, then abruptly change places...

On to part two, and in a word: Disapointing.

After months of waiting, we get this lacklustre, almost generic point-and-click game that relies more on player knowlege than imersion in the story. I got stuck on several puzzles, only to discover that the solution requires finding something AS THE OTHER CHARACTER, totally destroying any immersion that I may have still had, and dumping me into the mode of "player behind the keyboard" instead.

And then, when the final solution required co-ordinating the actions of both characters at the same time, without either character even knowing what the other is doing, well, I guess that's the "Broken" part of Broken Age.

While I would like to recomend this game based on the first part, I just can't. Sorry.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
266 από 345 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
6 άτομα βρήκαν αυτή την κριτική αστεία
11.3 ώρες στο μητρώο
Αναρτήθηκε: 31 Οκτωβρίου, 2015
Before Broken Age, I was never let down by Tim Schafers works. Granted most of his games weren't all that great as games - but they usually made up for that with a memorable cast, witty dialogue and great settings / stories. While Broken Age has some of that Schafer magic at times, it just doesn't feel like a whole package to me.

The "story" is hardly interesting and when you get to the great twist upon starting Act 2 there is nothing ever being built from there - in fact, the faction that gets briefly introduced is about the only thing I was interested in learning more about. And then the game ends it and they lived happily ever after. Calling the ending "abrupt" would be an understatement - it just stops without explaining anything or offering a satisfying conclusion. Act 2 also feels a lot like its "social commentary" was more important than anything else, because tonally it's different - particularly Vella's attitude changes somewhat and got on my nerves, while Shay overall just feels like filler from the get go.

It's a great looking game at times (when the low-res art isn't zoomed to a level where you can count every pixel) and sounds good, but I can't shake the feeling it was entirely pointless and like 75% filler-material. In fact, I believe an hour long animation could have achieved everything story-wise without being a mediocre adventure game. The way it is now, Broken Age suffers from terrible puzzles (again, Act 2 being really bad - like The Dig-levels of annoying, never wanting to rewire any robots any time soon), has a sucky save-system and controls that feel slightly off (perhaps because it is originally a tablet-game?).

Can't even say I am disappointed because this game is so "whatever" - but won't recommend it either, try some Wadjet Eye stuff instead.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
210 από 275 άτομα (76%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
31.6 ώρες στο μητρώο
Αναρτήθηκε: 3 Οκτωβρίου, 2015
I bought this game when the first episode was the only installment out, Broken Age was in my top 10 favorite games until the second chapter. In my opinion, the game gets significantly harder in such a way that I will most likely never replay it because of one specific puzzle. The 2nd chapter's storytelling feels lazy, and we never get to explore what could have been one of the most interesting areas, especially considering that the lead up to said city was something established since the beginning. Instead we briefly see it for about 3 seconds.

The second part overall felt rushed and lazy, it was so disappointing to wait 2 years for such a bland installment. Broken Age had such a large budget and loving crew that it is difficult to imagine how this happened, but ultimately it's just not good. Additionally, if you want any sort of closure, you have to watch the credits to get sketches of what happens after the end of the game. I'm not talking about extras either, there were drawings of what should have been integral parts of the ending.

The most frustrating thing is probably that our two protagonists still never get to speak to one another.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
169 από 228 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
8.8 ώρες στο μητρώο
Αναρτήθηκε: 16 Σεπτεμβρίου, 2015
Act 2 of this game is pathetic. The puzzles were not puzzles so much as arbitrary things loosely linked and generally only discovered through pure trial and error. My guess is 80% of the people out there will just read a walkthrough. When you read a walkthrough for a good puzzle, you see the answer and think: "I could have figured that out, now that I see what I missed." No, almost every one of the puzzles in Act 2, I thought: "Wow, that was stupid. No one would figure this out without pure luck or outside guidance."

In addition to that, the story and background are flat. They just reused most of what was in the first Act, scattered some arbitrary and poorly thought out puzzles around, and called it a day. The 2nd half of this game takes a 5 star first half and makes the whole thing 2, maybe 2.5 stars at best. You can't produce trash in the conclusion of your game without ruining the whole thing. What a waste.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
59 από 99 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
16.6 ώρες στο μητρώο
Αναρτήθηκε: 18 Νοεμβρίου, 2015
Broken Age is a beautifully crafted experience that is unfortunately somewhat marred by the dramatic increase in puzzle difficulty in the second part of the game which comes too suddenly and will therefore likely take players off guard.

The game follows two separate coming-of-age stories, one centred on the boy Shay and the other on the girl Vella – the two live in different worlds but find out that their lives are intertwined in a surprising way.

Broken Age was clearly crafted with a lot of love and care, and the production quality is outstanding. The writing is great, the voice acting is exemplary and the art is simply gorgeous. The game looks hand-painted and it is clear that a lot of effort went into making it look beautiful and feel unique. The game's world is not all that big, but every location is different and new, and there are many interesting characters. One of the protagonists, Shay, is voiced by Elijah Wood, who is apparently a big fan of adventure games and asked if he could be involved in the project. Some other famous names are in the game as well: Jack Black does a great job voicing the cult leader H'rmony, Will Wheaton appears as a lumberjack afraid of trees, while the amazing Jennifer Hale (voice of FemShep in Mass Effect) is present as the ship's Mom computer.

The writing might be my favourite part of the game, the dialogue is really well written and frequently contains a lot of humour, like the lines Vella delivers to make a tree vomit, practically anything involving Shay's yarn pals, or the responses from Shay's talking utensils.

It is a really great game in many aspects.

However, Broken Age also has one (pretty big) problem, which players who played the game upon completion, as opposed to playing Act 1 first and then Act 2 a year later, might have felt more acutely: the puzzles in the second part of the game are much more complex and difficult to figure out. What started as very much a casual experience – the puzzles in the first half of the game are most of the time quite simple to figure out – suddenly turns into something much more challenging and different from what came before.

Broken Age was originally released in two parts, with over a year between the release of the first part and the release of the complete game. In the documentary about the making of the game,* it is clear that the developers felt that they should make the puzzles in Act 2 more difficult because players would have learned from the puzzles in Act 1 and would expect a greater challenge in Act 2. However, playing through the game as a whole, the sudden spike in difficulty halfway through feels like it came out of nowhere and takes the player by surprise. It is something that makes the experience feel disjointed, since the entire first half of the game sets the player up for a specific kind of experience which is then pretty radically changed.

The puzzles in the second half are not impossible; some of them might try the player's patience but for the most part they are well thought out. However, they will require the player to rethink how they approach them halfway through the game and that switch might be somewhat jarring for some, or even annoying if a casual experience was one of the things that drew them to the game. On the other hand, some players will probably welcome the more challenging puzzles of the second part, feeling that it is the puzzle experience they were looking for.



*The documentary is called Double Fine Adventure and is available in its entirety on Double Fine's YouTube page. It consists of 20 episodes and follows the entire development cycle of the game, from the Kickstarter in 2012 to the game's completion in 2015. If you are even remotely interested in how games are developed, I strongly urge you to watch the documentary because it is incredibly insightful.
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