An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.
User reviews: Mostly Positive (1,206 reviews) - 73% of the 1,206 user reviews for this game are positive.
Release Date: Apr 26, 2013

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About This Game

An Intense Cyberpunk Rpg On the Red Planet!

Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.


In the middle of this struggle, play as Roy, a renegade with multiple talents who finds himself dragged in an epic story where every choice counts. Develop your character and your combat style by choosing among many skills and perks: melee, ranged combat, stealth, or the devastating Technomants powers.


Craft armors and weapons, recruit companions to help you in your quest, and plunge in a thrilling adventure offering a huge variety of quests. In dynamic, real-time combat, face formidable opponents and the most fearsome creatures of Mars. The fate of all colonies of Mars now lies in your hands…

System Requirements

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory:2048 MB RAM
    • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
    • Additional:INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Recommended:
    • Additional:INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Helpful customer reviews
63 of 83 people (76%) found this review helpful
2 people found this review funny
42.0 hrs on record
Posted: August 24, 2015
Mars: War Logs is a 3rd person sci-fi action RPG. On a Mars that's been cut away from Earth for decades, Roy "Temperance" is an Aurora soldier stuck in Abundance P.O.W. Camp 19 that wishes to escape back to his home city of Shadowlair, just to find out the Technomancers have taken over the government.

Pros: Good base story that reflects a rich universe, much larger than the span of the game. While the graphics themselves are sub-par for 2013, the aesthetics are excellent, showing a dry planet built from scraps where people have obviously grown beyond their resources and no supplies are expected. Combat gameplay works well and prevents you from just going flailing about or shooting all in sight: you need to think and react properly to the different ranged or close-ranged attacks, blocking, leaping and hitting when the time is right, and the A.I. actually does a great job at becoming much more strategic and challenging at higher difficulty levels. Also, ranged weapons are under-powered, a good thing as it forces you to make use of the melee combat mechanics. There is an interesting, although limited, crafting system for upgradable items.

Cons: The voice acting and cut scenes are bad, and I mean it: out of sync voices, long awkward pauses between character reactions or interruptions, bad character animation, all so much more dated than the game itself is. The maps feel just as dated: floor surface is polygony, there is no climbing or jumping over 1 inch obstacles, invisible walls and "decorative" stairways or ledges your character should so obviously be able climb on, it reminds me of the one thing I hated in the map layout of Star Wars: Knights of the Old Republic. The story is rushed, as so many concepts are introduced or teased at but get no development whatsoever. There is barely any equipment you can purchase (a few suits and a few sticks, some of which are not upgradable).

Verdict: ★★☆☆☆ - Forget it

I wish I could recommend this game, but in all honesty it's not that good. The writers obviously wanted to bite on much more than they could chew, as the game introduces concepts meant to rival the biggest modern RPGs or sci-fi stories out there: Mars being cut from Earth, futuristic guild wars, mysterious ruins from the first colonists, serum (body fluid) being used as currency, that and so much more gave the game a lot of potential, none of which is exploited in a significant way and all end up falling flat. Still, the setting might be enough to get me to look into the upcoming spin-off The Technomancer, hoping it'll be any better.

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This was just my opinion.

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44 of 53 people (83%) found this review helpful
3 people found this review funny
9.8 hrs on record
Posted: October 25, 2015
Promising & enjoyable // Recommended on sale

+ Dialogue trees offer a semblance of choice as the story progresses; choices matter in a tangible way, & often small chunks of the narrative can be altered
+ Though it is slow coming into its own, the combat system rounds out to be solid, fluid, & enjoyable
+ Ability unlocks add depth to combat, which is largely melee-based
+ Immersive & detailed environmental design
+ Plot advancement comes off a bit hurried in some areas; not altogether a detriment, but gamers that lean towards a heavy focus on narrative may come away somewhat disappointed in the overall pacing
+ Interesting & very well-presented lore; plenty of depth and intrigue
+ Skill tree offers ample variety and specialization

- Stiff & clunky running animations
- Dated visuals & textures
- Sub-par voice acting; facial animations, too, are atrocious
- Ordering companions within the context of battle feels unnecessary & unpolished
- Lacking in satisfactory enemy mob variety
- Poor armor & weapon variety, despite crafting mechanics (crafting felt more useful for upgrading, if anything)

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16 of 21 people (76%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: November 1, 2015
This is a tough recommendation choice because it's not a BAD game - it's just not a good one either and given the number of RPGs available I just can't really recommend this one.

There's some nice ideas in here - the setting etc. is fine - but a lot gets lost under VERY poor quality voice-work, somefrankly bizarre plot ideas and VERY repetitive environments.

The game also relies too much on 'go get this and come back' quests - it's a seemingly endless stream of those. There's really not much latitude in how you progress - lots of linear 'do this, do that' quests - combat is quite tough and VERY random (but there's lots of options/upgrades etc. which is one of the strong points, really) and so on.

After a couple of hours I just didn't have any reason to continue - there was no 'carrot' drawing me into the game - nothing enticed me to spend more time getting things for people (often for simple nonsensical reasons)

So it's not a BAD game - as I said - it's just not a good one either...
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3 of 5 people (60%) found this review helpful
7.8 hrs on record
Posted: February 4
Made my Thursday night into bit fun.

+Story is kinda torn but you still get the topic
+Dodge mechanics works well.
+Skill tree is good but you cannot get masters skills that easily.
+Choices matters.
+2 alternate ending.

-Companions can give you cancurs.
-Secret loots are not that 'secret' repetetive
-Hit boxes can give cancurs too.Speacially mars doges.
-Atmosphere can give you claustrophobia cause of alleys and Mars's yellow air and sand sand sand sand sand sand sand.


i give 7/10 to this game
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4 of 7 people (57%) found this review helpful
1 person found this review funny
13.9 hrs on record
Posted: October 1, 2015
Mars war logs is an intense RPG with a cyberpunk theme based on the planet mars in the distant future, as a technomancer in a martian slum you choose your own path, good or bad as you fight foes from prisoners, to dogs to martian mole rats with a vast array of upgradeable abilities, I personally focused on the technomancer abilities which gave me powerful psionic abilities such as overload and arc, which were very fun to use, I like how it wasn't much of a shooter, it had a nice balance between powers, shooting and hand to hand combat.
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