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An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.
Release Date: Apr 26, 2013
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About the Game

An Intense Cyberpunk Rpg On the Red Planet!

Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

In the middle of this struggle, play as Roy, a renegade with multiple talents who finds himself dragged in an epic story where every choice counts. Develop your character and your combat style by choosing among many skills and perks: melee, ranged combat, stealth, or the devastating Technomants powers.

Craft armors and weapons, recruit companions to help you in your quest, and plunge in a thrilling adventure offering a huge variety of quests. In dynamic, real-time combat, face formidable opponents and the most fearsome creatures of Mars. The fate of all colonies of Mars now lies in your hands…

System Requirements

    • Processor:AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory:2048 MB RAM
    • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
Helpful customer reviews
68 of 74 people (92%) found this review helpful
12.5 hrs on record
Mars: War Logs , I wrote this review after finishing the game most likely because I was so emotional and had to talk about it. Mars is an amazing game despite what the Meta score says. People complained saying it falls short of a great RPG because it's to simple , but that's the wonderful thing about this game - It's simple. Its gameplay and combat is like Witcher 2 with Slow-mo chosen abilities , blocking and rolling.

For someone that likes the idea of an RPG but doesn't have the time or doesn't like the complexity of RPG's ,this is the perfect game for you! You don't have 20+ type of stuff you can get items from , only enemies , crates and piles ( No max items slots or weight too) There are side quest but not so much that you will leave them later on , but instead you will most likely do them all.

An amazing SIMPLE wonderful RPG that deserves your attention. Buy it if your a fan of RPG's or when ever it's on special.
Posted: March 28
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17 of 20 people (85%) found this review helpful
11.5 hrs on record
If Bioware had a miscarriage before Mass Effect this would be the result.

Really fun RPG with an interesting combat system and a nice and rich story.
Graphics are not very good, the textures are low res and some areas have very few details.
Some mechanics are really annoying: same button for multiple actions, no auto-pickup, "micro-cutscene" for every door you open/every ladder you climb.

Would buy 2nd part if they ever made one.
Posted: June 25
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15 of 22 people (68%) found this review helpful
1.0 hrs on record
Allow me to set the scene for you…

The game opens with a 5 minute cutscene of a bunch of guys in a train carriage, interspersed with 3 or 4 small shots of people walking or standing. This riveting rollercoaster of an opening is narrated as the inner monologue of a young man in the carriage who talks about how he became a soldier and about how boring it was and then about how he was captured. No action. Just talking, and sitting, and some standing, and a little bit of walking.

Then the cutscene continues in the POW camp, when the young man almost gets violated in a prison shower. The fat raper says a few unnecessarily disgusting things about ‘drilling holes’ (so we know that he is the resident cliche), before some guy appears and stands in the doorway.

The cutscene has now been somewhere between 5 and 10 minutes long, so then for the next few minutes (yes, minutes), the raper talks to the man in the doorway without reply as the game occasionally cuts to the same animation of him opening and closing his mouth. The raper repeats himself over and over and over, telling the man to leave, which he doesn’t, so then the raper leaves. Then the game puts us in the boots of the silent guy in the doorway.

And that's who you play as.

Not the young man we've watched for the last 10 minutes.

As the random dude who showed up about 3 minutes ago and who has established himself as 'some guy who stood in a doorway for a while and didn't speak'.

Apart from the poor pacing and narrative structure, Mars: War Logs is an exploration of how lifeless you can make an RPG whilst using a decent-looking graphics engine. It’s almost funny, given that solid combat mechanics, decent visuals, and creative and interesting lore should give us something substantial to play with – it’s better than a lot of games do nowdays, right? But it’s the little things like the fact that NPCs are placed at either the bottom or top of every staircase (in the same pose) to stop you from being nosy if you have the audacity to try and interact with the world, or that the dialogue options as they are written don’t match the dialogue that is it spoken – in either text or tone, or that the first two characters we see are two NPCs that use almost the exact same character model, sitting next to one another and performing the exact same looped movement, synchronised perfectly. These things break any immersion the graphical fidelity serves up and leave the game feeling really half-baked.

Not to mention the down-right awful voice acting in parts. “Sorry the dog attacked you, really…” is read as “Sorry. The dog attacked you? Really.” Who, in 2013, was overseeing the development of a game where such obvious issues are overlooked or left uncorrected? And what kind of society are we if we let these basic things wash over us in favour of ‘pretty 1080p widescreen’ and a ‘smooth feeling fight’?

Really this all makes me seem more angry than I was when playing the game - I was mainly just frustrated by the multitude of basic core issues. The game's NOT a piece of crap! It's just average or sub-par in a lot of immediately evident ways. Mars: War Logs seems like it’s trying to be the love child of Mass Effect and Red Faction, but it’s as if the developers thought that the key to the success of an RPG is that ‘they’re set in a far-away place and you get to fight things’, rather than the IMMERSION that the RPG genre is famous for, and the reason that it was created in the first place.
Posted: June 27
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5 of 5 people (100%) found this review helpful
33.2 hrs on record
This game reminds me of several titles: Dragon Age 2 (how the maps are confined), Witcher 2 (combat), and Mass Effect series (story/quest branching). For a traditional RPG it's got some things right, but it has its share of problems.

1. Tactical combat. Combat gets even more challenging and fun at Extreme difficulty, but at a price...
2. Nice setting and atmosphere. Mars here is like a remnant of some former colony; a fresh change from those high-tech ones. Everything is rusty, red, and make-shift. Put it another way, it's more like an apocalyptic Mars.
3. Your choices matter. People may die/live, quests may be locked/opened, etc... If you like replaying for different endings then this is for you.

1. At Extreme difficulty, a bad selection of skills will make the game almost impossible. There seems to be some skills that must be unlocked first, such as Evade, Sneak, etc.
2. No crowd AI. At hubs you may get invovled in battle, but civilians do not react at all, even when the fight is happening right under their noses. This hurts the sense of immersion.
3. Some quest are hidden inside branching conversations and are easily missed if you choose the wrong reply (but you have no idea of the difference). Choose between "just say it!" or "ok ok i got it"?
4. Characters and lore are rather under-developed. For an RPG of this length (30hr for me), you only get to know a few of the characters. Some just pop up with little background info. The romance here is merely a filler.
5. In combat you only have limited control on your companion (only 4 "states"), which sometimes is not that helpful.

Despite the cons, I still enjoy this game a lot, primarilly for its combat and story. If you aren't that picky about graphics and AI and just expect a down-to-earth action RPG, this shouldn't disappoint you.
Posted: July 14
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6 of 7 people (86%) found this review helpful
18.1 hrs on record
Quite a bit of loose story, but not bad at all.

This is a good RPG game in my opinion.
Posted: April 10
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234 of 275 people (85%) found this review helpful
13.8 hrs on record
Mars: War Logs is a game of potential. The universe created by Spiders is certainly curious but is often let down by the badly written dialogue and pacing of the story, or the sometimes horrendous voice overs.

Graphically it is an appealing game and the environments and music is all there in a solid fashion. The combat is largely enjoyable and has a nice punch behind it, the skill system and crafting mechanics are nice but the lack of variety within loot is a letdown. In the end, Mars: War Logs is an above average game that will certainly be an enjoyable experience for those looking for a nice little third person RPG, and are willing to forgive it for its diamond in the rough state.

Full review: https://www.youtube.com/watch?v=emM-sxmOx9c
Posted: November 27, 2013
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