SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews:
Overall:
Mostly Positive (1,005 reviews) - 70% of the 1,005 user reviews for this game are positive.
Release Date: Jul 25, 2016

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Reviews

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

About This Game

Designed by the creators of Magic: The Gathering and the Ascension Deckbuilding Game, SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. There are multiple modes of play, including tournaments, drafts, ranked play, campaign mode, and a variety of new events every week! Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now for free!


The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

With hundreds of cards that each transform as you play, SolForge is a game unlike any other. Try it free today!

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode
  • Card Forging System
  • Campaign Mode
  • And more!

System Requirements

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (1,005 reviews)
Recently Posted
Ninja Cat
( 9.9 hrs on record )
Posted: July 27
game is terrible if you don't drop a lot of money on it. i used to play a long time ago when things were different. i built a nice collection without spending money and was competitive the whole time. it was fun. now i tried playing with my old cards, but they are extremely weak compared to the cards now. and i tried opening a new account but i never get paired with other new people. don't waste your time here
Helpful? Yes No Funny
zakraemer25
( 5.3 hrs on record )
Posted: July 27
This game is fun, but the difficulty spike in the campaign mode is somewhat overwhelming. All in all the gameplay is great but can get kinda unbalanced in some games. Overall 8.1/10
Helpful? Yes No Funny
truggiepop
( 0.1 hrs on record )
Posted: July 27
saw mostly positive reviews for a cool card game. started download. checked out most recent reviews then stopped playing to spend my time better. uninstalled
Helpful? Yes No Funny
TrickedFaith
( 0.2 hrs on record )
Posted: July 27
I wish I could use these digital cards as toilet paper.
Helpful? Yes No Funny
Bort
( 1,594.0 hrs on record )
Pre-Release Review
Posted: July 27
the new update killed this game
Helpful? Yes No Funny
Kill3rW4sp
( 1.3 hrs on record )
Posted: July 27
Bad Graphics, Annoying Gameplay, Bad Music...Pay to win...like come on ... dont waste your time on this, there are plenty other good card games out there, dont even try this one, waste of time.
Helpful? Yes No Funny
4thQueen
( 64.2 hrs on record )
Pre-Release Review
Posted: July 27
Dev purposefully "relaunched" their game in order to reset the "latest reviews", which were almost universally negative. Very scummy attitude to take.

Also the game isn't all that good, go play Hex instead.
Helpful? Yes No Funny
Krunkle Stan
( 0.2 hrs on record )
Posted: July 27
24 hours have passed, my confirmation e-mail never came. I can't re-request or try to re-set becuase the e-mail has never been validated, and I can't recreate the account because the e-mail has "already been used."
Helpful? Yes No Funny
Spyly Cyrus [PEW]
( 567.4 hrs on record )
Pre-Release Review
Posted: July 27
I enjoyed this before the update. Prices went up on packs, silver became almost useless, no daily logins, can't random vs AI, animations take as long as Inifity Wars and the cards themselves arn't even animated.
Helpful? Yes No Funny
Nostalgick
( 26.3 hrs on record )
Posted: July 26
SolForge has had a tough life, but the core gameplay is still great. The recent updates and changes to the UI have prompted a wave of mostly negative reviews that exaggerate the few flaws the game has while failing to do the good points justice. Yes, some features have been changed or removed from the old UI. Yes, there are probably some more bugs present in the UI overhaul. Yes, it's a little harder to get cards without paying money. These were all necessary and inevitable changes to the game if Stone Blade has any hope of competing with the likes of Blizzard and Hearthstone. And yes, the game is more complicated and challenging than Hearthstone. But it's also more rewarding and innovative.

Few if any other digital TCGs take advantage of the digital medium better than SolForge. Because of the way cards level up after you play them, your deck will constantly change over the course of a game. This means that, since you can only play two cards a turn, on every turn you will have to decide whether to level up the most powerful card in your hand or deal with your opponent's immediate threats. This dynamic deck-building on the fly would be very difficult to replicate in a traditional cardboard TCG and is SolForge's best mechanic.

Despite the recent patches, accumulating a collection is still vastly easier in SolForge than it is in most TCGs. There are daily rewards for winning games, and you get to keep all the cards you pick from drafts. Booster packs can contain cards from any expansion, which means that you don't have to pick and choose depending on which cards you want. SolForge even has tournaments built in, a feature sorely lacking from Hearthstone and other games. Finally, you can share cards with your friends, making it possible to help others build their collections without spending money.

I decided to write this review, because I feel this game deserves a lot more positive attention than it's been getting over the past few years. No one is writing about it, hardly anyone is making videos about it or streaming it anymore, the game is not nearly as popular as Hearthstone or Magic, and, admittedly, the devs have not done a good job of marketing the game to or communicating with their core audience. But none of that means the game has to be lost and forgotten under the weight of juvenile negative reviews or die due to a lack of players. New cards are still coming out, and the UI improvements prove that the devs still care about the game and the players.

So I urge you, if you care about the future of digital TCGs at all, play SolForge. Go through the tutorials. Beat a few campaign missions. Do a draft or two. Play a few online matches. And then decide whether this game is worth your time or money. But don't let the grognards railing against the winds of change or the newbies with less than an hour of playtime cloud your judgment. Good luck, Forgeborn. You're gonna need it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
4 of 5 people (80%) found this review helpful
Not Recommended
64.2 hrs on record
Pre-Release Review
Posted: July 27
Dev purposefully "relaunched" their game in order to reset the "latest reviews", which were almost universally negative. Very scummy attitude to take.

Also the game isn't all that good, go play Hex instead.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Not Recommended
567.4 hrs on record
Pre-Release Review
Posted: July 27
I enjoyed this before the update. Prices went up on packs, silver became almost useless, no daily logins, can't random vs AI, animations take as long as Inifity Wars and the cards themselves arn't even animated.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: July 27
saw mostly positive reviews for a cool card game. started download. checked out most recent reviews then stopped playing to spend my time better. uninstalled
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: July 27
24 hours have passed, my confirmation e-mail never came. I can't re-request or try to re-set becuase the e-mail has never been validated, and I can't recreate the account because the e-mail has "already been used."
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
72 of 82 people (88%) found this review helpful
6 people found this review funny
Not Recommended
1,487.7 hrs on record
Early Access Review
Posted: July 22
It's finally time to redo this review. After over three years of having this game positively reviewed, I just can't justify it anymore.

You know those girls that are with the ♥♥♥♥♥♥♥♥♥ guys that cheat on them all the time and don't have a job and are basically just terrible people, but the girl talks about how she loves him and she can change him and all her friends tell her she can do better but she just won't listen to them? You know what I'm talking about? Well, I've been in a three year relationship with SolForge and it's been terrible. I kept hoping it would get better. They kept telling me they were going to be better and they were going to fix everything wrong with our relationship. Even now, I'm going back through Kickstarter updates. "Animated Card Preview!" dated February 17th, 2013. "Next Game button!" dated October 1st, 2013. "The future of SolForge including full release this fall" dated May 2015. So many promises, so many hopes. I just kept waiting for it to get better. I wanted to see the light at the end of the tunnel. The pot of gold at the end of the rainbow. And I waited... and I waited.

Well, it came. A few weeks ago, we made it to the end of the rainbow. The new client which was supposed to be developed in a few months and ended up taking over a year dropped. But it wasn't a pot of gold. It was a steaming pot full of festering crap. So poor was the new client release that they basically had to do an "Oops, can't put the rabbit back in the hat, so this week just won't count while we work out our server issues that we 'couldn't have anticipated.'" Turned out to be a couple weeks, but they worked out their server issues and the game is now actually playable.

So what did we get with the new client? Well, I mean I guess it works. A lot of functionality that was in the old client is now gone, such as the next game button, deck sorting when deck building or drafting, the game log now clears if you exit to menu and come back, you can't click on Solbind cards in the card text to see what he solbound card actually does... I mean, I guess the menus look pretty. But the rest is terrible. Like... really terrible. We got a new client that is slightly prettier, but is worse in basically every other way to the old client. Nice.

But let's say that's all fine. Annoying, but fine. What is the actual gameplay like? Well, it too has gotten worse. Much worse. Now, to be perfectly honest, I've had a problem with certain RNG aspects of this game since the very beginning. I mean, it's a CCG so obviously RNG is going to factor into every game, but my problem is that this game frequently hands the game to one player or the other based completely on RNG. Again, I understand that happens sometimes in CCGs, but it seems far too frequent when I look back at a game and realize that there is absolutely nothing I could have done to pull out a win because my opponent drew all his leveled cards and I drew none of mine. Now I said things have gotten worse and everything I've just talked about have been a part of the game since day 1, so what exactly has gotten worse about RNG? Well... it's how many cards are "I win" or "I lose" based purely on RNG. In alpha, there was Everflame Phoenix. It was a very polarizing card due to the pure RNG aspect of it but even then, it wasn't a straight out "I win." Now, there is Othra which features the exact same infuriating mechanic and really, the exact same card design (huge level 1, useless level 2 that can flip on 2.4 into a game-winning level 3) which is like Everflame Phoenix only significantly more powerful. It's the power-creep version of the same card.

The thing is, they keep making more and more cards that are incredibly good based on RNG. In the newest set, Indomitable Fiend is an amazing RNG card. The whole concept of the card is that you can't really direct what lane it ends up in, but it's so powerful you don't really care. In fact, I'm playing an Indomitable Fiend deck right now because it's so powerful, but the thing is I don't really have to play it. The deck plays itself. If I draw Indomitable Fiend into multiple Immortal Echoes, I win. Otherwise, I lose. The actual decision making in the deck is barely a decision most of the time. And the reason I'm playing this braindead deck is that it's actually one of the most powerful decks playable, which I think really gets to the underlying problem with this whole game. For several iterations and several expansions, SolForge is slowly stepping away from decision making and interactivity and more toward purely RNG based games from start to finish. Players have talked about this and written articles about it for a long time, but it doesn't seem like it's by mistake at this point.

And finally there's the power creep. Now you could argue that cards are constantly being rebalanced, new cards are being tuned down and old cards are being tuned up, but the thing is... every new expansion has at least one or two cards that are clearly overpowered. Every time. Sure, after a month or two they tune them down, but I don't think it's a mistake that they come out of the gate overpowered. It encourages players to spend money to buy cards in the new set if they want to be competitive until the obviously overpowered cards are finally tuned down. Coincidentally, it's usually shortly after their forging costs have been reduced.

So after my three year abusive relationship... SolForge... I'm breaking up with you. I'm tired. I'm tired of your crap. I'm tired of your broken promises, broken clients, and broken game. I'm tired of being frustrated about losing games that I never had any chance of winning. I'm tired of winning games that I never actually had to make a decision from start to finish. I'm tired of "alternate art" cards that are just recolored versions of the old cards. I'm tired of a mobile client that hasn't worked in over a year despite it working initially. I'm tired of seeing cards that are stupidly overpowered every single expansion when you can't not realize how overpowered those cards are. I'm over it. I trusted you, I backed you, and you failed me.
Was this review helpful? Yes No Funny
51 of 56 people (91%) found this review helpful
2 people found this review funny
Not Recommended
572.8 hrs on record
Early Access Review
Posted: July 24
[July 25]
Good: Used to be. The sliding thumbnmail gallery you are seeing now? is outdated and they don't care to update.

Bad: Multiple, terrible decision making from the game developer driving players away. No kidding. This recent Very Negative from the community is deserved.

Recommendation: Play Spellweaver, a good f2p collectable card game.
Was this review helpful? Yes No Funny
47 of 55 people (85%) found this review helpful
1 person found this review funny
Not Recommended
1,068.8 hrs on record
Posted: July 25
Do not play this game. The devs completely ruined it with a new client undated. As you can see I have many hours of play under the hood and I can assure you its now a big pile of crap. In order to make the new client possible the devs had to remove more then 60% of the game feature. They are really amateurish and unprofessional they can't even change screen shots on the store page that are misleading. The true release was the 6/3/2016 but it took 2 months for the devs to remove the EA tag....
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
Not Recommended
29.4 hrs on record
Early Access Review
Posted: July 23
Game concepts and mechanics make gameplay fun and original.
Lots of cards and decks to mess around with.
I just started playing again due to new update.
2 negatives hit me straight away. The game is slower, all actions and turn times seem to linger far too long. And changes in format of daily quests make it harder for new players to gain any momentum.
I want to like it, just cant seem to be enthusiastic enough to play it.
Was this review helpful? Yes No Funny
19 of 26 people (73%) found this review helpful
Not Recommended
3.8 hrs on record
Early Access Review
Posted: July 24
I backed the game and when the first version came out it looked promising but even then I did not like the random buy aspect (I gladly pay for card packs, expansions etc as long as they are not random. Like the Living Card Games from FFG). Also it was slow and buggy so I left it and forgot about it.

Now I received mail that they are giving free gold to people who were there from the beginning. They mad it sound like they are giving away a huge ammount of real money. Really??? You get 1500 gold (5$ or so) and you can't even buy a card pack from it. By the way there is only one card pack? For most of the things you need real money and they are too expensive and with in game money you can't get anything.

Do not recommend it. A shame because it's a Richard Garfield design and could be fun.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
Not Recommended
94.2 hrs on record
Early Access Review
Posted: July 22
The game once was awesome, played every day, you could have fun and do quests by playing against A.I both using your decks

Now its 100% PAY TO WIN

You have to win 3 ONLINE GAMES to get a daily reward that is 1 booster with a very small chance of getting 1 possibly good card for your deck

But , you cant get even 1 win, I'm level 1 since the update, and I have some legendary , but I always play against other lvl 1 players with a FULL LEGENDARY DECK
NO TATICS , JUST PUT YOUR OP CARDS ONE AFTER ANOTHER AND WIN

Hearthstone , the Epic and legendaries are good but the decks are full of rares that are also very good

Stay Away from this game
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