SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews: Mostly Positive (674 reviews)

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What the developers have to say:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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December 22, 2014

Happy Holidays from SolForge!

Happy Holidays from the SolForge team! We have some fun gifts in store for you as thanks for being a part of our awesome community.

Holiday Tournament Queues

Until the end of the year, the Competitive Draft & Constructed tournament queues are becoming Holiday Tournaments! These will have the same entry and payout structures as before, but anyone who goes 4-0 will also receive a random Alternate Art card – which can include the new Festive Nuada!

Holiday Chest

We have added new Holiday Chests for a limited time! These will cost the same as previous Legendary Chests and will have all of the same contents plus an additional random Alternate Art Card – which can also include Festive Nuada! If you purchase a bundle of five chests, you’ll receive a Festive Nuada card for free!

Website Store

We will be adding more content to our website store, including some old favorites that we removed from the in-game store! If you’re looking to pick up Holiday Chests, Chest Bundles, old pre-constructed decks, or game skins, be sure to check out the store!

We hope you have a happy holiday season, and have fun playing SolForge!

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Reviews

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

About This Game

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

System Requirements

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Helpful customer reviews
54 of 65 people (83%) found this review helpful
1 person found this review funny
740.8 hrs on record
Posted: August 14, 2014
Early Access Review
New Edits 8/21/2014

Ok they made some changes today and I feel like I need to slide this over to "Don't recommend" now (from recommend previously).

They introduced more overpowered and unbalanced cards today which will serve to exasperate the "P2W" aspects & lucky draw/who draws bomb first wins, <edit> I originally put they nerfed rewards too, but this appears not to be the case, the client is just super glitchy since the update- I'm still going to leave as don't recommend for now; and suggest you look at all the 500 hour plus negative reviews BEFORE SPENDING MONEY on this game , but by all means do try it for FREE 1st.

If you have the "skill" to be able to drop $200-$300 on the game; then the game maybe for you as you can immediately reach the upper echelon with no other requirements. I would say first play a bit to see what cards you need to buy and them buy them individually through deck builder and "card of the day" , and specific starter decks ----don't waste money on packs and chests!

I understand they need revenue but as others reviews point out the "whale" model sucks - (less than 10% of players even buy 1 thing ever, 80-90% of revenue comes from 1-2% of players; ride them until the game is dead and abandon it) Yes whales keep it "free" for eveyone else but they don't keep it FUN.

If the game wasn't so unbalanced, they have interesting mechanics, a nice draft set-up, some truly fantastic art on some cards. Therefore this game could, SHOULD, and would be supported with a traditional pay model. (buy the base game and pay once for each expansion, plus extra to enter tourneys).

The fact that it would work traditionally, and is microtransaction instead smacks of pure greed at this point; particularly considering everything is ridiculously overpriced. Their Gold>Silver exchange rate isn't even consistent from item to item last time I checked.

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Previous review below

Early Access Review

I gonna say "recommend" for now ONLY on the basis that it is free to play; (and it's just barely a recommend)

No mana management is AWESOME , so I really dig transformation as an alternate mechanic.

Relatively quick games are also a plus, almost all my hours have come from sitting down and playing while I eat lunch.

I'm happy with the fact that if you play to at least one "win" each day you can earn a "ticket" and get a free draft, once a week, with 7 tickets. I usually play to 3 wins each day to max free rewards (1st and 3rd wins are the bonus payouts)

I did pay $10 several hundred hours into this game as I thought it was fair given my playtime; but to be honest did not get any useful cards out of the "legendary chest" I bought.

That said I don't think they P2W aspect is as bad as everyone says, the real problem is there are some seriously overpowered and unbalanced cards in this game. Yes people pay and put three of them in their deck, but with proper balancing it wouldn't be a problem. It is because they are unbalanced they are the problem. Some of these cards I have yet to get one of even after 600 hours of play although you can get cards everyday. So there is a definite P2W existing because of balancing issues.

There is at least one busted mechanic that has been broken since launch, (or else the description is wrong)

Luck of the Draw seems to feel like a huge factor in games more so than others I've played.

I started first day on Steam, so I think I would be far more frustrated if I was trying to join now. They need to start giving new players a bunch of cards at sign up- I know they won't because there is money in the pre-made deck starters. I think this will ultimately kill the game I don't think I would stick with it going the free route if I was just starting out at this point. I'd be frustarted as hell trying to get my 3 daily wins as a newbie with no money in now if i had to play one of those dialed in spender decks, or heck even a few of my decks. I play a lot of "♥♥♥♥ing around decks" for fun, but also have a few that would crush a day 1 player 100-0 like nothing.

I don't remember for sure , but I think you can still get some or all of the 1st 3 win awards by playing the computer so thats helpful too.

I may update this further at some point in the future, tired of typing.
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30 of 31 people (97%) found this review helpful
1 person found this review funny
391.1 hrs on record
Posted: January 11
Early Access Review
This game has serious flaws that do not appear to be intended to be addressed, at least as far as i am able to see.

When playing a timed match quite often the opponent will simply stop playing if it appears they are going to lose the match and wait for you to concede or attempt to play right before time out in hopes you are no longer paying attention.

There are many threads on the steam forums, reddit and even solforge forums and i have not seen any sort of reply from official staff.

If you look at the steam forums you will find examples like this:

"Budlyte has SolForge 3 Jan @ 8:40am
Then how will I get my 3 wins of the day?

I don't bother playing people to get my 3 wins each day, instead each morning I simply spend 10 minutes starting a bunch of games then I come back to it in the evening and open my 2 chests then clear out all the dead games. Repeat the same thing the next day. Been doing this for a while now, haven't opened any of those packs, don't have any of the new cards in my available, but I still get my wins e'ery day. Even the ones I don't win are still, in some soul crushing way to my opponent, a win.

Thank you for playing my game. =D"

This is seriously annoying and takes all the fun out of the game for the people who actually put the time and money into playing it.

I am now quitting this game and recommend anyone considering the game to do a little research before investing in it, as there are numerous other problems as well.

Card releases structured to pull you into investing constantly in new cards that will be outclassed or nerfed shortly after release.

Games being very random, with skill oftentimes seeming to have little to do with it. It is quite common for example to draw hands full of tier one cards on round four or higher while your opponent draws higher tier cards and vice versa.

ETC
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19 of 24 people (79%) found this review helpful
43.7 hrs on record
Posted: August 17, 2014
Early Access Review
Summary:
Constructed: Pay to win.
Draft: Fun.

Let me tell you a story why you don't want to play constructed with a slim wallet.
At the beginning, my starter deck was fine, I tried to make the best out of it with more or less success. Then I was lucky enough to open a Tarsus Deathweaver from a booster pack, forged 2 more, and built a whole new synergy-based deck around it. Only commons and rares, a couple of heroics and no legendaries. It worked literally awesome, I won 80% of my matches even against players with better cards overall.
After a while, I felt, I'm being paired agains players who had spent a bunch of money to buy the same starter deck 3 times (since this is the most reliable way to get legendaries). Now, I can only win 20% of my matches because in the other 80%, my opponents present more legendaries in their first 4 turns then I have in my whole collection.

You might feel tempting to buy legendary chests. Once you spend money on the game to play better constructed deck, you are part of the big grinding. The daily rewards are far not enough to get good cards.


On the other hand, drafts are suprisingly good. The system works differently than anything else I've ever seen. You draft alone, which means no other players are involved in your draft procedure, thus you can draft in your own pace. Once you drafted the 30 cards, it becomes your deck and you are now ready to play your matches. However, you don't need to play them on the spot! Play them whenever you have time. If you're too tired in the evening, you can draft the cards and play the games on the next day or whenever you want. This means you don't need to spend 1-2 hours to draft and play at the same time.
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20 of 26 people (77%) found this review helpful
649.6 hrs on record
Posted: November 1, 2014
Early Access Review
After many hours in this game and putting money into it, STAY AWAY.

The developers have not listened to the community, have not patched or balanced things, updates are few and far between and the game is just simply broken.

I would love to recommend this game to friends, but how can you when the game has been in early access for so long, plays like a beta, is missing features, and still hasn't been updated.

If you are a new player, it gets even worse, you can't even compete with the rng or pay to win cards.
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15 of 19 people (79%) found this review helpful
116.0 hrs on record
Posted: September 19, 2014
Early Access Review
Great game. Fans of Spectromancer would probably like it. Never play online though. The turn clock system is incredibly abusable.
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To elaborate further, SolForge is a digital collectible card game created by Stone Blade Entertainment, prior Gary Games and creators of Ascension: Chronicles of the Godslayer. Taking experience from their previous game and Richard Garfield's work on Spectromancer, SolForge has the same kind of fluidity of a deckbuilder (though not the main construction mechanic) and combines it with lane based combat. What results is a fairly decent game; proper planning and foresight is required to secure the game. There's no traditional resource system, and instead players must manage a limited amount of card plays each turn to both gain control of the board and level up their cards for later turns. It's a unique mechanic that takes fair use of the digital space, and although it's not readily intuitive it offers a lot of flexibility in card design and deckbuilding, as not all cards are equal at all levels.

The system itself is problematic in a number of ways, though. Each player's hand consists of a new set of five cards each turn. Fresh hands each turn are nice, but occasionally you can get a raw deal that breaks the rest of the game (the dreaded five spell hand). Further more, even with a thirty card deck, you only see about twenty cards per rank (every four turns), meaning you can end up missing key cards that need to be leveled. Drawing leveled cards on the rank is required; especially at rank 3 and beyond, leveled cards are drastically superior to their lower leveled counterparts, even where cards are designed to be low-level monsters. It's a flaw adapted from Ascension's design of first come first served powerhouses. It's not serving of a strategic game to have such drastic swings in ability due to chance, and though it usually isn't the norm to draw a stinky hand in a well constructed deck, when a player draws a perfect or perfectly trash hand, the effects are felt for the rest of the game.

Outside of the gameplay itself are a myriad of other problems, mostly rooted in its initial offering as a mobile formatted game. There's no right clicking anything: Every interaction is done through a series of clicks and drags. Sometimes those 'gestures' change between screens: Double clicking to zoom in game would instead add or remove cards in the deck builder. Elements of the game lag, as if the client does no work in handling gameplay. It's poor optimization all around, and has been around since the very beginning, and this game has been in development for quite some time. Worse yet, and quite possibly the most sinister flaw to ever be unaddressed is the in-game timers for each player. Instead of going with a sensible, scalable turn timer, each player gets 20 minutes minimum to take all their turns.

Expect every win to cost you 15 minutes of your life. There is no end to how many times this is abused outside of moderated events.

No game of SolForge ever legitimately takes the entireity of a player's clock, and of course the whole reason the clock still exists to this day is not only poor optimization burning away seconds just to execute one of your two card plays (and god forbid if you can do other things in a turn), but is voraciously defended because of the game's mobile roots, to allow players on poor connections to enjoy the game, or so it is justified. No other card game, to my knowledge, no matter how complex it is, uses a death timer over flexible turn timers. This flaw alone, that you're constantly playing chicken with trolls over the clock's function, ruins any sense of reward and competition the game brings. The multiplayer component, core to the dueling card game experience, is completely obviated by a dumb design decision. Any other space, any other game would punish you if you simply got up and walked away from it to waste the time of other players. You'd likely get banned over unsporting conduct.. SolForge never discourages it. It's the other player's burden to bear.

The clock is in fact the core reason I do not recommend SolForge. Everything else is overlookable. The interface isn't good at all, but it is borderline functional at least. Getting a bad turn ruins the game, but that's simply what you buy into with these kinds of games. Nobody should have to monitor a game where nothing is going on for fifteen minutes just to declare victory. It's a poor point in the game that the developers have overlooked, an inconvenient problem for them that they'll never address, and it'll bleed out their playerbase down to the patient saints and the sinner provocateur. It has lost me, and I'm saddened to have lost the experience of this game to this albatross hung ceremoniously around SolForge's neck.
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4 of 4 people (100%) found this review helpful
1.8 hrs on record
Posted: January 22
Early Access Review
After Quick try:
+Interesting yet simple Mechanic reminds me somehow of Ascension
+Quick play sessions
+Card art is rather nice even is the universe and style is thing of taste
-Interface is horribly ugly, hard to find your way around
-Deckbuilding is NOT intuitive
-overall animations and eyecandy is really lacking making the experience a little bland

Rather play Hearthstone
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5 of 6 people (83%) found this review helpful
6.6 hrs on record
Posted: January 26
Early Access Review
Game is P2W, gotta open lots of packs in order to get anything decent.
Really nothing out of the ordinary when it comes to its graphics.
3/10
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7 of 10 people (70%) found this review helpful
1.6 hrs on record
Posted: December 15, 2014
Early Access Review
With no resource managment there is little strategy in this game. In some games there is none at all. You just select the 'strongest' card hope you get a lucky draw early on and win once you get ahead. With no built in reversal, and with no deck or again resouce managment this game is about 'the heart of the cards' rather than playing varying decks against eachother.
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3 of 3 people (100%) found this review helpful
16.9 hrs on record
Posted: January 31
Early Access Review
P2W rubbish
God... they steal characters from God of War, Game of Thrones, even a mix of other TCG characters..
its a failure of Yugioh ripoff... 100 HP!... my god... this games look like it was designed by some
wizard of sheotters little third grader and a horrible play time... people think is a hearthstone competitor?
get real... just more WoC crap... save your hard drive space, your time, and most importantly
your cash, try some of the indie variants not on Steam... cuz this one is a major let down.
one game took an hour to play... is that fun? egads... im going to dust off yugioh from the zip files...
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4 of 5 people (80%) found this review helpful
180.7 hrs on record
Posted: December 25, 2014
Early Access Review
since the patch this game has gotten ridiculous. the regular booster packs you can get from playing the game doesn't drop the new cards they added, and holy ♥♥♥♥ are the new cards overpowered as hell. it's not even a contest anymore if you ever bother to play constructed tournaments.
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4 of 5 people (80%) found this review helpful
127.1 hrs on record
Posted: December 13, 2014
Early Access Review
Pros:
Cards have cool abilities.
Nice artwork.
Unique card draw mechanic.
Lots of cool cards to collect. (I log in for daily cards, but don't really play matchmaking.)

Cons:
Pay to win, you are limited to how many cards you can grind out.
Matchmaking sucks, the enemy seems to always have red rarity cards.
Drawing system sucks, as I rank up, I never seem to be able to draw my leveled up cards. The "Consistent" abilities were designed to allieviate this issue, but seems to be tied to useless cards.
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5 of 7 people (71%) found this review helpful
648.2 hrs on record
Posted: January 18
Early Access Review
Likes, fun enough TCG

Dislikes, Balance is screwed. I swear there is code to randomize the decks that is not just random.

Tournaments are completely not balanced. playing against someone who drafted 3 legendary cards is not a fair match. most drafts have 0 legendarys, i can understand getting lucky enough to get 1 but 3 is jsut dumb. 648 hrs on record and im uninstalling. There are much better TCG out there that are actually balanced.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
259.8 hrs on record
Posted: January 18
Early Access Review
Coming from a long time MTG Player and Hearthstone player I really enjoy this game. I got turned on to it because I found out a long time MTG pro named Brian Kibler was one of the driving forces of this game.

This game seems to be one of the best games to limit the amount of randomness that can happen in games that have a resource system. You get to play 2 cards a turn (as long as they have targets when applicable), discard your hand at end of turn and draw 5 again. Whenever you play a card a leveled up version goes into your discard pile which gets reshuffled into your deck every 4 turns. So there's a neat strategy in which cards you play and when. Most cards have 3 different levels (with some having 4 and some that are just 1 but that get buffed based on what turn it is). All combat takes place in lanes (5 of them) which creates some interesting strategy.

You can buy packs and gold in the game but you don't have to. You only need to win 3 games a day to get all the special bonuses (which include packs/cards and silver) and you also get tickets for tournaments. My favorite game mode is there version of draft. You start off with 6 cards that are figured out based on a logarithm of which cards get picked higher. No waiting on other players to choose their cards as yours are all generated just for you. It's a nice approximation of a traditional magic drafting but without having to get 8 players gathered and without waiting for others to choose their cards,
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6 of 10 people (60%) found this review helpful
1 person found this review funny
79.0 hrs on record
Posted: August 18, 2014
Early Access Review
I do recommend this game, but I don't recommend spending any money on this game. It's an interesting ccg, lots of fun to play, but the gap in power between legendaries and other cards is a bit much. When you combine that with the prices for everything, it just doesn't have reasonable value.

As far a how the game plays, even though you can only play 2 cards per turn (you can play more than 2 with the right cards) it seems somewhat shallow at first, but the real strategy comes in as you understand the different Rank during play and identifying when your opponent will be weakest and/or when your deck is strongest and trying to level the appropriate cards and strike at the appropriate time.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: January 23
Early Access Review
This is a fun ccg with an interesting mechanic of leveling up the cards you use. I've only been playing for two days at this point, but I've made a few observations so far. The game offers lots of rewards daily, with one for signing in, one for your first win against the AI, and one more for your third win against the AI. These three can be completed in less than 10 minutes and will net you the regular ingame currency, new cards, and a booster every day. If you win an online match, you also get an event ticket which can be used in various tournaments, including a booster draft where you get to keep the 30 cards you use.

On the down side, the cards I've seen so far point to this being either pay to win or patience to win. The heroic and legendary cards are much more powerful than the common and rare ones.

Overall, I'd say give the game a try, but don't spend money unless you really love it.
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: January 31
Early Access Review
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5 of 9 people (56%) found this review helpful
0.6 hrs on record
Posted: January 22
Early Access Review
From what I've seen, this game brings nothing unique to the table. It's just a maximum of 10 creatures standing in front of each other, hitting their heads in. Apart from the occasional spell synergy I don't see any interesting strategies to be developed here. Even Hearthstone has more tactical depth than this game, so I would suggest you play that game instead, or of course the vastly superior Duel of Champions.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
63.5 hrs on record
Posted: December 19, 2014
Early Access Review
Took me a few tries to understand this, and it still mahages to surprize me, still more to learn, but this is a great casual fun game.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
30.3 hrs on record
Posted: January 24
Early Access Review
First of all I would like to say that I'm in a grey zone if I like this game or not.
The Drafts/Tournaments are super fun while the regular vs-mode is "meh", and if you plan to play a lot of drafts this game will probably require money.

I would also like to point out some of the reviews I've seen here. Some reviews claim this game is pay to win. It is not. If you think about it any TCG is "pay to win" at the start. You should never start playing a TCG with the belief that you're going to be on par with players that have played several weeks more than you, it doesn't work that way. This is the nature of any TCG. You can't believe that you will be able to beat any player with more experience and invested time than you in any TCG with your starter pack. Be it an IRL TCG or a computer TCG.

Let's compare SolForge to some other TCG's like Hearthstone and Scrolls. In all these three games you can pay real money for booster packs. Does that make them pay to win? Well, maybe. But let's compare them to some IRL TCG's... NO WAY! You pay MONEY for CARDS that may or may not be better than mine!?!?!++ PAY TO WIN!!! PAY TO WIN!!!

You see how silly this becomes? Yes, a core element in a TCG is that it IS pay to win. But in all the TCG's I mentioned above there is the option to "grind" for in-game gold that you can buy cards for, and doing casual drafts in SolForge will surely get you started!

Another complain I've seen is that some reviews claim RNG is a major part of SolForge. I'm baffled.
In SolForge you play with a deck with 30 cards. You are allowed to have 3 copies of a single card. This means that you could make a deck of just 10 separate cards (such constistency!). In SolForge you discard your hand (5 cards) and draw a new hand every turn (in which you may play 2 of them). This means that you in theory can go through one copy of each of your cards in just two turns, and there are a lot of cards with good synergy!
Compare this to Hearthstone. You can have 2 copies of a single card and a maximum of 30 cards. This means 15 different cards in your deck, minimum! You can also only draw one card every turn (with some exceptions). This means that you would need atleast 15 turns to go through each separate card in your deck.
It does not take a math genius to tell the difference between 2 and 15...

Except from this the whole "So much RNG"-point is strange since RNG is a core element in any TCG. Some TCGs have more and others less.

TLDR; Do not listen to the ♥♥♥♥♥♥♥♥ reviews, try the game because you may or may not like it.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
25.7 hrs on record
Posted: January 25
Early Access Review
As a long time Magic: The Gathering player, i was skeptical about picking up an new CCG, but given the fact that it is free is a big bonus. Plus, you can play the computer and mess around and build decks as you please. There, more than liekly, be a monetary requirement later down the road, but for the time being, I have yet to actually pay for anything and have not been in any way held back from playing the game at its full potential. 10/10 for digital collectable card game.
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