SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
User reviews:
Mixed (1,052 reviews) - 68% of the 1,052 user reviews for this game are positive.
Release Date: Jul 25, 2016

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" of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"

About This Game

Designed by the creators of Magic: The Gathering and the Ascension Deckbuilding Game, SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. There are multiple modes of play, including tournaments, drafts, ranked play, campaign mode, and a variety of new events every week! Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now for free!

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

With hundreds of cards that each transform as you play, SolForge is a game unlike any other. Try it free today!

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode
  • Card Forging System
  • Campaign Mode
  • And more!

System Requirements

    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (1,052 reviews)
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856 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
Not Recommended
829.5 hrs on record
Posted: October 4
At this point, I can no longer reccomend the game, which is a real pity, because i've been playing since the kickstarter. Almost every single card that is remotly playable is the highest rarity, the UI rework has been a disaster( bring back the next game button), and there are a whole host of other bugs. In MTG terms, at least 70% of every competitive deck is mythic rare. The game is very much /not/ free to play. To get the free rewards, you need to WIN online games at this point, which is basically impossible for new players, who cant compete with the legendaries of established players.
The core game is really neat, don't get me wrong, but the rarity thing is really murdering it.
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2 of 2 people (100%) found this review helpful
Not Recommended
15.4 hrs on record
Posted: October 20
Get ready to lose, lose, and of course lose. unless you want to spend $$$. The game itself is a fairly good idea and I had fun for the first hour. Then I went to play online......... If you dont have 10 full sets of legendary cards that work perfectly toghther dont even try. I've played at least 20 games and I win one out of every ten games. It's a ok game but if you can't climb over the money wall (like me) then this is probably not for you.

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1 of 3 people (33%) found this review helpful
52.8 hrs on record
Posted: September 27
Picked this game up about a month ago, my first impressions were mixed: After having some issues figuring out how the client worked, it didn't take long to see the amount of depth the game had in turn to turn decision making being cruicial (A hand of 5 cards, 2 being able to be played every turn, the played cards level up as they go to your discard pile which eventually gets shuffeled into your deck again) gave a good first impression of the game. Blowing through the single player campaign facing unique decks which tested my deckbuliding immediatley.

After the single player campaign, I decided to try assembling a deck with whatever cards I had and give it a spin in constructed. I faced decks and players way out of my league as a player starting out. My only realistic chance to get my wins for the daily quests (I later learned that if you get a friend or alternate account you can play vs them for daily quests) was that my opponents game time ran out due to the power difference between higher and lower rarity cards.

I went to the draft mode since there I figured I'd at least have a chance since the collection size doesn't matter in that format, and was pleasantly suprised in the fact that whatever cards you picked up in the draft was added to your collection. With daily quests providing almost enough for a daily draft (enough if you do well in the draft) made daily drafts became an enjoyable daily dose of SolForge.

  • In depth gameplay that rewards playing well.
  • Lots of interesting card mechanics and design (Having a card in your deck adds other cards to your deck, for instance).
  • Generous daily rewards and progression for a F2P game. (Daily draft where you keep cards).
  • If money is spent on buying cards, an extra copy is recieved which can only be given to a friend.
  • Chess clock-esque turn timer, making momentary disconnects
  • Has an app for Android/iOS.

  • Small playerbase which throws off matchmaking at certain times of the day.
  • Big power difference between lower and higher rarity cards (Higher rarity cards tend to be more situational to be powerful but usually under easy to fulfil conditions).
  • Initially confusing and buggy client that lacks some key features (chat).

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Most Helpful Reviews  Overall
111 of 127 people (87%) found this review helpful
20 people found this review funny
Not Recommended
1,487.7 hrs on record
Early Access Review
Posted: July 22
It's finally time to redo this review. After over three years of having this game positively reviewed, I just can't justify it anymore.

You know those girls that are with the ♥♥♥♥♥♥♥♥♥ guys that cheat on them all the time and don't have a job and are basically just terrible people, but the girl talks about how she loves him and she can change him and all her friends tell her she can do better but she just won't listen to them? You know what I'm talking about? Well, I've been in a three year relationship with SolForge and it's been terrible. I kept hoping it would get better. They kept telling me they were going to be better and they were going to fix everything wrong with our relationship. Even now, I'm going back through Kickstarter updates. "Animated Card Preview!" dated February 17th, 2013. "Next Game button!" dated October 1st, 2013. "The future of SolForge including full release this fall" dated May 2015. So many promises, so many hopes. I just kept waiting for it to get better. I wanted to see the light at the end of the tunnel. The pot of gold at the end of the rainbow. And I waited... and I waited.

Well, it came. A few weeks ago, we made it to the end of the rainbow. The new client which was supposed to be developed in a few months and ended up taking over a year dropped. But it wasn't a pot of gold. It was a steaming pot full of festering crap. So poor was the new client release that they basically had to do an "Oops, can't put the rabbit back in the hat, so this week just won't count while we work out our server issues that we 'couldn't have anticipated.'" Turned out to be a couple weeks, but they worked out their server issues and the game is now actually playable.

So what did we get with the new client? Well, I mean I guess it works. A lot of functionality that was in the old client is now gone, such as the next game button, deck sorting when deck building or drafting, the game log now clears if you exit to menu and come back, you can't click on Solbind cards in the card text to see what he solbound card actually does... I mean, I guess the menus look pretty. But the rest is terrible. Like... really terrible. We got a new client that is slightly prettier, but is worse in basically every other way to the old client. Nice.

But let's say that's all fine. Annoying, but fine. What is the actual gameplay like? Well, it too has gotten worse. Much worse. Now, to be perfectly honest, I've had a problem with certain RNG aspects of this game since the very beginning. I mean, it's a CCG so obviously RNG is going to factor into every game, but my problem is that this game frequently hands the game to one player or the other based completely on RNG. Again, I understand that happens sometimes in CCGs, but it seems far too frequent when I look back at a game and realize that there is absolutely nothing I could have done to pull out a win because my opponent drew all his leveled cards and I drew none of mine. Now I said things have gotten worse and everything I've just talked about have been a part of the game since day 1, so what exactly has gotten worse about RNG? Well... it's how many cards are "I win" or "I lose" based purely on RNG. In alpha, there was Everflame Phoenix. It was a very polarizing card due to the pure RNG aspect of it but even then, it wasn't a straight out "I win." Now, there is Othra which features the exact same infuriating mechanic and really, the exact same card design (huge level 1, useless level 2 that can flip on 2.4 into a game-winning level 3) which is like Everflame Phoenix only significantly more powerful. It's the power-creep version of the same card.

The thing is, they keep making more and more cards that are incredibly good based on RNG. In the newest set, Indomitable Fiend is an amazing RNG card. The whole concept of the card is that you can't really direct what lane it ends up in, but it's so powerful you don't really care. In fact, I'm playing an Indomitable Fiend deck right now because it's so powerful, but the thing is I don't really have to play it. The deck plays itself. If I draw Indomitable Fiend into multiple Immortal Echoes, I win. Otherwise, I lose. The actual decision making in the deck is barely a decision most of the time. And the reason I'm playing this braindead deck is that it's actually one of the most powerful decks playable, which I think really gets to the underlying problem with this whole game. For several iterations and several expansions, SolForge is slowly stepping away from decision making and interactivity and more toward purely RNG based games from start to finish. Players have talked about this and written articles about it for a long time, but it doesn't seem like it's by mistake at this point.

And finally there's the power creep. Now you could argue that cards are constantly being rebalanced, new cards are being tuned down and old cards are being tuned up, but the thing is... every new expansion has at least one or two cards that are clearly overpowered. Every time. Sure, after a month or two they tune them down, but I don't think it's a mistake that they come out of the gate overpowered. It encourages players to spend money to buy cards in the new set if they want to be competitive until the obviously overpowered cards are finally tuned down. Coincidentally, it's usually shortly after their forging costs have been reduced.

So after my three year abusive relationship... SolForge... I'm breaking up with you. I'm tired. I'm tired of your crap. I'm tired of your broken promises, broken clients, and broken game. I'm tired of being frustrated about losing games that I never had any chance of winning. I'm tired of winning games that I never actually had to make a decision from start to finish. I'm tired of "alternate art" cards that are just recolored versions of the old cards. I'm tired of a mobile client that hasn't worked in over a year despite it working initially. I'm tired of seeing cards that are stupidly overpowered every single expansion when you can't not realize how overpowered those cards are. I'm over it. I trusted you, I backed you, and you failed me.
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71 of 83 people (86%) found this review helpful
3 people found this review funny
Not Recommended
572.8 hrs on record
Early Access Review
Posted: July 24
[July 25]
Good: Used to be. The sliding thumbnmail gallery you are seeing now? is outdated and they don't care to update.

Bad: Multiple, terrible decision making from the game developer driving players away. No kidding. This recent Very Negative from the community is deserved.

Recommendation: Play Spellweaver, a good f2p collectable card game.
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72 of 86 people (84%) found this review helpful
2 people found this review funny
Not Recommended
1,068.8 hrs on record
Posted: July 25
Do not play this game. The devs completely ruined it with a new client undated. As you can see I have many hours of play under the hood and I can assure you its now a big pile of crap. In order to make the new client possible the devs had to remove more then 60% of the game feature. They are really amateurish and unprofessional they can't even change screen shots on the store page that are misleading. The true release was the 6/3/2016 but it took 2 months for the devs to remove the EA tag....
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68 of 80 people (85%) found this review helpful
Not Recommended
5.0 hrs on record
Early Access Review
Posted: June 1
SolForge beta had grown to become one of the games I most enjoyed. And I'd been eagerly awaiting the full release for a while.

What did I expect?
* Some bugs removed.
* A way to manually sort decks. It used to auto-sort A-Z, so you had to number your decks to sort any other way.
* Better card search options. Especially across levels. That is, you were only able to search for the wordings on the level 1 versions of cards. This meant you couldn't search for, for example, the cards that are 'free' at level 2 or 3, because those cards have no text at level 1.
* Larger 'at a glance' cards or an option for at a glance text overlays, so you could easily read what several cards do, side by side.

What did I hope for but not really expect?
* Extra stats for cards. Especially stats for which decks they're used in. I love having multiple decks (essential for solo play), with as much variety as possible across decks. Ideally, I like each deck to have entirely different cards from each other deck. This is almost impossible if you have 10 or more decks, because there's no way to remember which of the hundreds of cards you've already used in another deck.
* More solo options. At the very least, developer designed decks to play against (some of which could be based on previous community decks or tournament winning decks).
* Better AI.

What did we actually get?
NONE of either my hopes or expectations. In fact, quite the opposite in most cases:
* Loss of even the automatic A-Z sorting. So now my decks are just a random jumble.
* Loss of the ability to even VIEW the level 2 or higher versions of cards at a glance. So now you can't even skim across the cards to try to spot which are, for example, 'free'. You have to click on each, one by one... yeah, through hundreds of cards.
* Not that that point matters now, because in addition to that, the text has been removed from the cards entirely. The only way to see the text is to click on them and have a pop-up tell you what it says. So there is now no way to compare cards at a glance.
* AND the cards are actually SMALLER! Most of the screen space has been given over to the background/playmat, with the cards as tiny, shrunken little things in a small section in the middle!
* The random deck options and 'quick play' option for solo battles have both been removed. Now the only solo option is to choose two of your own decks, one to play with and one to play against. Not nearly as fun as randomised choices.

On top of all that:
* MORE bugs, not less.
* Slow loading times.
* Slow in other ways too (eg. it goes through a series of mini-freezes when opening new packs)
* Multiple other problems just for iPad versions, that aren't a problem on PC (eg. right-click options; and scrolling that doesn't work).

So... what was it all for then?
* Shiny silver background.
* New card format. Shiny, sci-fi style. Bright lines around the edges. (All negatives for me: The sci-fi style doesn't suit the more fantasy oriented setting. The bright lines distract from the art.)
* Over the top special effects, like packs blowing up instead of opening; and the whole deck flying around the screen when it's time to level up.

In sum, the only 'improvements' are all flash and no substance; the game is now frustrating on PC, almost unplayable on iPad, and certainly unplayable on anything smaller than a standard sized iPad. Major disappointment, for a game with so much promise.
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58 of 72 people (81%) found this review helpful
2 people found this review funny
Not Recommended
64.2 hrs on record
Pre-Release Review
Posted: July 27
Dev purposefully "relaunched" their game in order to reset the "latest reviews", which were almost universally negative. Very scummy attitude to take.

Also the game isn't all that good, go play Hex instead.
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46 of 59 people (78%) found this review helpful
5 people found this review funny
389.1 hrs on record
Early Access Review
Posted: January 18, 2015
Coming from a long time MTG Player and Hearthstone player I really enjoy this game. I got turned on to it because I found out a long time MTG pro named Brian Kibler was one of the driving forces of this game.

This game seems to be one of the best games to limit the amount of randomness that can happen in games that have a resource system. You get to play 2 cards a turn (as long as they have targets when applicable), discard your hand at end of turn and draw 5 again. Whenever you play a card a leveled up version goes into your discard pile which gets reshuffled into your deck every 4 turns. So there's a neat strategy in which cards you play and when. Most cards have 3 different levels (with some having 4 and some that are just 1 but that get buffed based on what turn it is). All combat takes place in lanes (5 of them) which creates some interesting strategy.

You can buy packs and gold in the game but you don't have to. You only need to win 3 games a day to get all the special bonuses (which include packs/cards and silver) and you also get tickets for tournaments. My favorite game mode is there version of draft. You start off with 6 cards that are figured out based on a logarithm of which cards get picked higher. No waiting on other players to choose their cards as yours are all generated just for you. It's a nice approximation of a traditional magic drafting but without having to get 8 players gathered and without waiting for others to choose their cards,
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28 of 32 people (88%) found this review helpful
Not Recommended
1,659.5 hrs on record
Pre-Release Review
Posted: July 31
Solforge was an amazing game. The mechanics remain awesome, but all the features that made it worth playing instead of something else are gone. 1650 hours on record, and if the UI stays this way, that number will not be going up. I played it because it was both mechanically awesome AND streamlined, easy, and fun to play. I could previously play multiple matches at once, while having a match against a friend in another country going for a whole week. The UI used to help you pay attention to all of the important parts of the, now it's flashy and slow.

Mechanics: 8/10
The mechanics in this game remain awesome. Cards that level within each match, cards that scale with your rank as it increases within each match, single-use cards, as well as the usual gamut of keywords.

Playability: 2/10
Recent game patch (Summer 2016) resulted in a massively reduced playability in the game.

Features lost
Ability to play untimed games (such as with friends, over hours or days)
Ability to view library as a text-based list of cards (must use picture-based now)
"Next Game" button (while not directly restricting you from playing multiple matches, this change made it

Quality of Life Downgrades
Massively slow changes from match list to match to deck builder to store. This game used to have the quickest, most streamlined UI. Now there's loading animations for everything.
The amount of space the cards take up in a match on your screen was reduced. The formerly prominent art is now much smaller and less striking.
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Recently Posted
77.9 hrs
Posted: October 26
Fun fast pace 1v1 card game that is a little deeper than your first few hours. P2W if you want to be super competitve but fair F2P for killing time.
Helpful? Yes No Funny
329.8 hrs
Pre-Release Review
Posted: October 19
This used to be a good game but was ruined with horrible updates.
Helpful? Yes No Funny
Wings Of Death
152.9 hrs
Posted: September 26
"♥♥♥♥ this adults card game, he needed that 1 line of play to win."

+High skill cap
+You keep all the cards from your drafts
+Great veriety of cards and decks
+Silver also works as crafting material
+When you buy cards/decks/boosters with gold you get a shareable copy of each card that you can give to a friend
+Dailys can be done with a friend so even if you do not have a good deck you can still get them

-Poor matchmaking due to low playerbase, the lowest rank Bronze I can be matched against Titanium (higest)
-Having several legends (12+) is a must for almost every tier S deck
-No ingame chat (yet)
-Buggy client
Helpful? Yes No Funny
350.9 hrs
Pre-Release Review
Posted: September 26
Single Players RUN AWAY!

Imagine you get a game, like it and even give some money to support the company. A bit later, the developers decide to COMPLETELY STRIP elements from that very game because that is exactly what happened here.

-Single player rewards versus AI..... removed.
-Ability to assign a random deck to the AI opponent..... removed.

Now in all fairness, I had a nice size collection built up from before this change but OMG I can't imagine what it would be like for a new player at this time. This game would probably seem like the epitome of PAY TO WIN now as a new player. Imagine playing MTG:Duels or 99% of the other TCGs out there with AI wins giving no rewards. Even if you want to have a relaxing game versus the AI, it is now completely boring since you always know exactly what deck the AI will use. That is what this game has become.

The game mechanics are pretty neat with cards leveling up and adds a unique twist to trading card games. A shame really, I will miss my favorite plant deck. In any case, other TCGs out there offer their own twist and allow you to play against AI opponents with rewards. I highly recommend MTG: Duels instead.

So sleazy to take money from a portion of your customer base and then kill them off like that. I mean, they even removed the ability to assign random decks to the AI. RANDOM ******* DECKS! I'll never give another cent to this company ever again.

By the way, I used to really enjoy this game. Used to, before they decided they don't want single players to play anymore. However, if you have a lot of money to spend and don't care about AI skirmish then it is probably worth checking out.
Helpful? Yes No Funny
1,708.4 hrs
Posted: September 25
TLDR I am a rabid fan who hasn't dropped a dime on this game in 2.5 years but have a massive collection, play competitively, adore draft, and just earned $40 of in-game gold in competition this past weekend. I am not the only one.

Let's be frank, I've sunk a lot fo hours into this game--in fact, I play 2-3 hrs daily on my Android phone, so it's very likely my total horus should be around 3000 after 2.5 years of play. I have loved this game, I have seethed at it, I have quit for months (a brutal constructed meta in SUmmer 2015) and returned.

I don't understand the complaints of the new client's appearance--it is different, and people hate change, but it is easy to read and decipher what is going on and very easy to work with on PC and Android.

Is it buggy--absolutely--the Discard pile can be broken by a key legend that levels cards in it, the ability to open the deck can be blocked by use of another popular legend, and if you don't know the right tricks, you can loose a brand-new deck you've just designed because the game forgot it existed.

So, player beware--it isn't a the most smooth UI in existence. But, the core of thsi game is fantastic--I played MtG for 15 years and have never looked back. Yes, you can get "level-screwed" but is honestly less likely to happen than in MtG or Hearthsone and you always have 2 guarenteed plays and only 5 lanes to block, so it can be're doing.

As to Pay-to-win. Two thinsg to consider: One, if a player were to drop $100 on MtG and then play in an arena where they are facing vetrans with lots of time and money invested, would we claim it's pay-to-win? Possibly, but we wouldn't assume that if that player had paid $1000 they should have been able to achieve a championship right away either. This is a game of skill, it has a learning curve, and you are going to lose to people who have played more and have earned up to better cards.

Dailies: At this point, you need to win against an online opponent to gain a booster per day--this is not simple, it was easier when you could just beat the computer for two boosters, but SBE has also made it possible to earn 2 tixkets a day just showing up 8 times (heck, you can even concede). That means every 2 days you can pay those 4 completely free tixckets to draft 30 new cards, many of which can be new rares and heroics, and play to get new cards and silver to craft even more--and let's be clear, the single pack you earn now has a much higher-rarity drop than those of old.

To cap it off, I have never spent any money on this game--I have been drafting and building and competing for almost 2.5 years, yes, but I run 3 separate accounts and am Platinum or Titanium ranked on each of them, can accrue enough silver to purchase brand new powerful cards on release, and can compete in Elite tournaments to earn valuable in-game gold for free. I rarely play anything else; I am a rabid fan. You'll never know if you can be one too, unless you try it for awhile. And for all that's good, go to and get to know the friendly and helpful side of our community
Helpful? Yes No Funny
7,231.8 hrs
Posted: September 25
As you can see from my hours played, I love this game!

The New client isn't perfect (yet) and yes, there are some issues, but most of them have workarounds for now.
The basic gameplay is very easy to learn, but the more experience you get opens up a lot of deeper strategy.

I've only put in 100$ after 4 months to jumpstart my collection when I knew this game was for me, and now I've got a full collection + for the next 2 years I'm probably safe to buy any card with the free ingame currency (Silver) and I've accumulated enough Even Tickets (from doing your Dailies) for the next 3 years.
I'm not a top player (not by a longshot), but if you know a bit what you're doing and use your free resources wisely, you can get pretty far (there are some guides out there), but as with all ccg's, money gets you there faster.

There's an awesome fanmade community site with extra Ladders (Standard, Unlegendary, Unheroic and Sealed) + free tournaments with prize support, a live chat and trading interface + a lot of people willing to help new players (

There's lots of interesting and fun cards, a ton of fun decks to be brewed.

The ingame Draft lets you keep the cards, so this is the best way to grow your collection and it only requires 4 Event Tickets (you get 3 by just doing your Dailies) and if you win 2 games you already get 1 ticket back, so it's quite possible to draft daily for free.

Every Thursday to Sunday there are Weekend Warrior Events, ie tournaments with special rules
Each month there are Elite Events with awesome prizes
There's an inclient Ladder
Permanent Constructed and Draft queues

I really can't agree with the supernegative reviews on here, sure not everything is peachy but the core gameplay is awesome and very different from other ccg/dcg's and overall the game is very playable and enjoyable
The Daily Rewards are quite generous and there's lots of stuff to keep you busy

The biggest issue imo is the relatively small playerbase right now (altho I've never had a problem finding a game in any of the queues), so it's a bit tough for new players in the beginning, lately there's been an influx of fresh blood but we always need more, so come join us, it's completely free to try out :)
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314.7 hrs
Posted: September 25
This game is interesting. I wouldn't say it's particularly complex as far as card games go, but it has some fairly unique and compelling mechanics such as the central mechanic of continously discarding and "leveling up" your cards.

For new players, the game presents something of an uphill battle. Your best allies in this battle will be the daily quests, campaign, and the Draft tournament mode. The daily quests give a bit of currency and the occasional booster pack, and also event tokens you can use to enter Draft tournaments. (You get 3 tokens daily, Draft costs 4 tokens. If you get at least 2 wins, you get at least 1 token back, so it is possible to do at least one draft daily if you do well).

The Campaign mode of the game serves to teach new players how to play the game, and gives some rather nice rewards to get your collection started, including some packs, currency, and a couple very solid cards.

The Draft mode is perhaps unusually generous, you not only get rewards based on your number of wins, but you actually keep the cards you drafted. After completing the Campaign, rinding out this mode should be the primary goal for new players, imo.

Sadly, the constructed deck side of the game is Pay2Win AF:

1. Generally speaking, Heroic and Legendary cards are objectively more powerful than lower rarity cards, and
2. You can have up to 3 copies of any Heroic or Legendary card in your deck, same as any Common card.

This results in the best decks being composed of multiple copies of high-rarity cards that quite simply overpower opponents that can't afford to do the same. Particularly in the ranked ladder you'll run into nothing but people playing legendary after legendary.

The game is free to play, and if you like card games there is definitely some enjoyment to be had here, but don't expect to get very competitive with it if you don't pay up or grind for a year or two. And if you choose to pay up, don't expect it to be too cheap, either. A "monthly discount" offers 10 booster packs for $5, And the only guarantee in such a booster pack is a Rare card, which are cheap to craft and generally quite underpowered compared to Legendary cards.

And no, sadly Heroic and Legendary cards are not remotely close to cheap to craft. A rare costs 2500 Silver (in-game currency), a heroic is 25,000, and I don't even know how much a Legendary is since the 50k I've saved up over ages of playing this game isn't even enough to see the price. :')
Booster pack costs 7,500 silver, and you can only buy the basic booster with Silver, recent expansion boosters are real-money currency only. The daily quest that gives silver is like 2500 I believe. I've read it costs 100,000 Silver to craft a Legendary card. So that's quite a bit of change to craft one card, and you'll likely need 3 copies.. plus 3 copies of several others.

Rarity for this game goes: Common < Rare < Heroic < Legendary.

As for a recommendation..
Running into people with full Legendary and Heroic decks can be a very frustrating experience, and I've played quite a bit of this game, have a few Legendary cards of my own.. but you playing the occasional Legendary just doesn't compare to a unified, themed deck running multiple copies of all the best cards. But even despite all that, I can still go back and try some new card combinations, make a new deck, and overall just enjoy myself for a while. And the game is free to play after all.. so even though I believe the ranked ladder is P2W.. I'm going to say yes, I would recommend trying out this game. It's also available on mobile devices so that gives it some bonus points.

(As an update after spending all the tokens I'd saved up on drafts, all my silver on packs and crafting a few cards, etc.. I do find myself with the knowledge and a decent enough deck (or two) to climb the ranked ladder to some degree. But, I did have the advantage that some time back I bought a Humble Bundle deal that included 2 of the DLC decks for this game, and having those extra cards does definitely help).

Anyway.. Yeah, the game can be fairly entertaining. Give it a shot.
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