June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews: Mostly Positive (12,926 reviews) - 76% of the 12,926 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
284 of 416 people (68%) found this review helpful
12 people found this review funny
3.8 hrs on record
Posted: October 8, 2015
Gone Home is a fairly straightforward game. Through a standard first person control scheme, you are Kaitlin Greenbriar, eldest sister in the Greenbriar family, back from an extended European holiday only to find the Greenbriar family home utterly empty. The crux of the game is uncovering the mystery behind the disappearance of Kaitlin's family.

SPOILERS BELOW. YOU HAVE BEEN ADVISED. IT'S NOT REALLY ANYTHING GROUNDBREAKING OR WORTH KEEPING A SECRET, THOUGH.

Gone Home's story is innately personal, which is why it ultimately feels hollow to witness it through the weird, voyeuristic second-hand experience of sorting through notes, filtering for meaningful information. Occasionally uncovering a milestone piece of information results in a narrated excerpt from Sam's diary, which frankly feels a little bit like cheating since the vast majority of Sam's story arc unfolds through these excerpts, rather than the notes.

Sam and Lonnie's relationship is the primary story arc of the game. It evolves from a subtext-laden friendship to a romance around the half-way point. I am nothing but sympathetic for this kind of thing; and it did hit me hardest when Sam described her mother, Janice Greenbriar, insisting that Sam was going through a "phase", "did not know what she wanted", and "just needed to meet the right guy", but this isn't a story about runaway lesbian teenagers, it's a story about an observer finding out about runaway lesbian teenagers after the fact.

This also isn't to mention the story arcs for the other characters--Terry's writing career, his obsession with the JFK assassination, his dead-end job as a hi-fi hardware reviewer, his alcoholism, and his wife's unfaithfulness--are more interesting than the relationship between Sam and Lonnie.

Gone Home's limited interactivity and 90s culture nostalgia aesthetic don't quite fill the gaps in a story loaded with cliches. In another medium, Gone Home wouldn't be considered anything remarkable. It also suffers from outdated visuals and poor engine optimization (pretty much the entire house is loaded into memory, physics objects and all).

It's important that as the video game industry reaches a larger audience and matures, we must also understand where mature criticism is necessary, where not to lump blind praise, and where to hold a game to the same standards that everyone else receives. I do not think Gone Home's praise is deserved, but I do not think its hate is either.

Gone Home is an interesting experiment in taking the kind of environmental storytelling dating all the way back to System Shock to its furthest conclusion, but not much more than that (and I feel a little insulted that the first number code in the game is 0451).
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461 of 753 people (61%) found this review helpful
83 people found this review funny
0.1 hrs on record
Posted: October 1, 2015
Without a doubt the worst game in my Steam Library. Probably in all of my complete game collection.
Finished this "game" in 5 minutes without knowing it. 0/10

Update/Repost: The developers censor the Steam Community. I'll carry it like a badge of honor.
http://imgur.com/nVAqaoK

And yes. Your game is still summed up best by: Pretentious overhyped garbage.
Was this review helpful? Yes No Funny
131 of 226 people (58%) found this review helpful
2 people found this review funny
8.5 hrs on record
Posted: December 8, 2015
Gone Home is a first person interactive story, developed by The Full Bright Company. Being released on PC in August 2013, before a planned release on PS4 and Xbox One in early 2016.

I wouldn’t say Gone Home is a game, because there is the only thing you do in this game is walk from room to room interacting with notes and books, that’s it. This game has often been marked as being a walking simulator, and to be honest, people aren’t far wrong with that notion. From start to finish there the only sort of action or puzzle, or anything really worthy of being called gameplay, would be a short puzzle involving finding hidden cupboards. I was quite honestly bored after five minutes of starting the game.

Graphically, the game is quite nice though. There are some really nicely done lighting mechanics in the game, and textures are all really high quality as well. Even items that you pick up have really nicely made graphics and textures on, such as bottles in the kitchen or bathroom. There isn’t any animation to be found in the game though; you come into contact with no moveable objects throughout the game. Gone Home is narrated well too, the voice acting is done really well, and there is from memory no sound effects that standout, just a lot of ambiance sounds of the storm going on outside.

The only really shining light to come out of Gone Home is that it has a fairly compelling story. As a mid-twenties male though, I couldn’t relate to anything that was happening. You are basically reading a ton of notes, letters, diaries and posters. I was quite interested to follow the story until completion but I can’t say that I really enjoyed it all that much. It’s a very slow paced story which only really gathers paced towards the end of the game. You can get even more lore and plot from the game by searching high and low for more notes and letters if you want to.

A complete run through Gone Home will take you less than an hour to finish. This is with finding most of the extra notes for more stories as well. There is no replay ability, because to be quite honest, it’s a stretch to even get one run through out of it.

Technically I didn’t run into any problems. The game runs smooth and there are no glitches or bugs. Although there isn’t really anything that complicated going off on screen anyway…

To sum up, I am not going to recommend Gone Home. How this “game” is priced at £14, 99 are is astounding. I picked this up when it was on sale for £1, 79 a while ago, and even now I think I have been ripped off. There is a string of pretentious reviews on this “game” that quite honestly make me cringe whilst reading. Gone Home is quite literally one of the most boring and unexciting “games” I have played this year and cannot recommend it to anyone. Fully expecting a wave of flame and hatred from this review, so bring it on! :)

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

https://youtu.be/JtapVFy5Ohs

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71 of 119 people (60%) found this review helpful
1.7 hrs on record
Posted: September 10, 2015
Gone Home, in a nutshell, is an exploratory walking simulator. The main character comes home to find her family missing, so she goes through the house looking for them. There are lots of objects to interact with, as well as audio clips to hear and notes to find. Unfortunately, the majority of the "clues" you find are of no consequence, as the main plot is spoon fed to you from audio clips as you progress through the house. I LOVE the atmosphere they have created: being stuck inside an old house all alone, with ambient noises and a thunderstorm going on outside. At several points in the game, including the beginning, it feels like the game is about to venture into horror territory. Sadly, this never happens resulting in a waste of built up tension from the sfx and atmosphere. Ultimately though, Gone Home was a dissapointing ride that was not worth the price of admission.
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56 of 92 people (61%) found this review helpful
6 people found this review funny
1.0 hrs on record
Posted: October 3, 2015
Gone Home is a walking simulator set in an abandoned house buried in overt 90s nostalgia. You slowly walk around and read various pieces of paper while turning on lights.

Occasionally there is narration of a not-particularly-interesting, very 90s-teen-romance sort of story. The writer obviously thought their writing was incredible, because there is nothing else to the game.

Dawson's Creek the game, without any actors. Just a house, where you read pieces of paper.

Anyone who enjoyed this game would be better served rewatching Dawson's Creek and My So Called Life reruns.
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