June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
User reviews: Mostly Positive (9,528 reviews)
Release Date: Aug 15, 2013

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Downloadable Content For This Game

 

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""Open the door, grab the defence baby, where do we want to go now?!""
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Recent updates View all (3)

July 14

Chris Remo's GH:OST now available on Steam!

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 comments Read more

July 2

Gone Home Boxed Special Edition Now Available!

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

18 comments Read more

Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
180 of 273 people (66%) found this review helpful
3.5 hrs on record
Posted: October 31
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
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23 of 28 people (82%) found this review helpful
2.6 hrs on record
Posted: November 18
I got this game when it was on sale for $4.99 and I'd definitely recommend it at that price; had I bought it at $20, I'd probably feel a little less thumbs uppy. So this is a recommendation with an asterisk.

I appreciate the way it creates tension by playing with our expectations of waiting for the worst. Whether or not that worst does end up coming...

A long game does not necessarily equal a good game, of course, and this one definitely doesn't overstay its welcome. You're not buying this one for 80 hours of emergent gameplay and sidequests aplenty; you're buying it for the atmosphere, for the slice of 1995 life it presents, for the resonant story it tells. And in those categories, it succeeds.
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99 of 162 people (61%) found this review helpful
3.0 hrs on record
Posted: November 2
If you scrutinize enough there won't be much trouble finding pretty much everything in the game (except I never found out what one dark room was supposed to be about). But the lighting is still painfully awful (yes, even as the sole challenging element of the game), and I won't say that the story is universally immersive or for that matter great (the voice acting was pretty good though). The story is actually pretty bad. The game is really short, in fact there should be a tag for super-short (just kidding lol). What I want to say is that even though I got it for 50% off, I still don't think it was worth the bucks. Goes to show that maybe digging what the critics say all the time may not be such a good idea after all.
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20 of 25 people (80%) found this review helpful
2.9 hrs on record
Posted: November 17
I enjoyed playing this game. It almost felt like reading a book, but being able to discover things beyond the words and actually explore the world of the story. I found it interesting how it really did feel like an old house, and caused me to wonder early on if it was going to allow the monsters, my imagination created, to become real. Not the biggest fan of where the story went, but still a great job of telling the story.
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79 of 132 people (60%) found this review helpful
1.3 hrs on record
Posted: November 9
It's a lot of money for a story that isn't that great. for the first half of the game every room is a little story point, and for the second half every room is a very predictable conclusion to that little story point. don't bother with it unless you are really into cliches... or it's a really good sale.
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65 of 115 people (57%) found this review helpful
1.4 hrs on record
Posted: November 3
Got this game as part of a bundle, finally decided to dedicate some time to sit down and play it. I thought it was going to be some sort of mystery/puzzle game, which I suppose was partly true. Though the mystery of "Where is everyone?" is never actually solved. You venture through the house, find a few trinkets, which leads to more trinkets, then in a bit over an hour or so, the game is over. No story climax really to speak of, it just ends after you pick up yet another trinket. Quite disappointing, to be honest.
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10 of 13 people (77%) found this review helpful
2.1 hrs on record
Posted: November 18
Gone Home is a very interesting game, in which you explore a house to disover its secrets and the story of the people who live there. In this game you will not shoot a gun, or drive a vehicle, you can't even run! However, you can view each item, look at it closely, read notes that will help you get through the house: and this makes it seem real. As you walk through this house, you will learn the story of Sam, and it is an interesting, very well narrated one. The game is very short (can be completed in under 2 hrs), but is definitely worth buying, even though I recommend waiting for a discount because 20€ is a litle expensive for 2 hours of gameplay.
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33 of 59 people (56%) found this review helpful
5.6 hrs on record
Posted: November 14
Before I begin, I'd like to remind everyone this game is twenty dollars.

I beat this "game" in 90 minutes. Does that sound like it's worth the price? Gone Home has been sitting on my hard rive for more than a year, and today I learn why.

I'll start with what I liked, since the experience was more like a template to fill something much larger and far more intriguing. The set design was good, as were the object locations. Strange that I should comment about that, but everything makes sense as to where you find it.

On that note, they do a fantastic job of making this house a home. You really understand people live here and their little quirks and habits are present everywhere. The argument between mother and daughter on the cork board was a nice touch.

The sound design is also very well done for the atmospheric touch and constantly had me listening to every little bump and creak in as I made my through the house.

I can tell this is a character-driven drama and one that takes the writer's heart and soul, so I'd heavily recommend the writer adapt this to a screenplay or short story. A short film would be a much better use of a subject matter that clearly means so much to the designers.

Thus it pains to have to say what I'm about to say.

This is worth ten dollars, and that's strecthing it. There's NO payoff at the end. The whole time the story is building to something, but the overwhelming majority of all the interesting bits turn out to be mostly red herrings. If I may compare this to Alone in the Dark: the New Nightmare for a second. In that game, there were books worth of story detailing the history of the island, the Morton family, the Abkanis culture and religion, Carnby himself, and even the corrupt Bureau 713. Little of it was actually necessary, but to gain a full understanding and context for the events of the story, you needed to read all of it. In Gone Home, all but one of the characters are dropped, and everyone else had equally interesting stories. The biggest letdown comes about an hour in after you've been expecting a turn to some type of survival horror or even suspense. Instead, I'll give you a nice spoiler I noticed as soon as I started: there is no "run" key.

I'd probably understand who was who better if I had more frequent exposure to character's faces. Instead, I have to fumble with names, and I'm terrible with names alone.

As you traverse the house in a fashion similar to Castlevania but far more contrived (it's called "padding" ladies and gents) you'll notice the art style actually changes. Later, you'll stumble upon half-eaten potato chip bags with fresh-lock clips. The clips look like they're from a different game altogether with a notable drop in textures and model detail. One thing that threw me on characters was how portraits and photos supposedly showed the people, but each time it was like a different artist rendition. When you first start the game, go to the left side of the stairs and look at the family portrait. Notice how the girls appear to be in a completely different style from the father?

I spent most of my "investigation" wrestling with god-forsaken controls. I ended up spinning several times and getting hung up on doors. Navigating becomes a pain when you need to worry about boxes, which are EVERYWHERE. The game flat out tells you when you need to use certain commands in a given room, almost remosing the need for player input. In order to sift through the multitude of ultimately meaningless documents, post cards and notes, you need to select them on the tables or in the drawers. The "crosshairs" to do this are so specific, you WILL need to hold the little four-pixel dot in the center of your screen over absolutely everything just to make sure you don't miss anything. The "Scooby-Doo Effect" cherished by classic horror fans that told you something was usable is absent, which means opening a drawer does not make it obvious if something is in there you can use or read. You have to 1 be close enough, and 2 carefully move your pointer over every single scrap of paper in the jumbled mess of things in the drawer.

That's another thing. When you open a door, cabinet, or drawer, you, the character, can actually block the door from opening all the way, creating the illlusion of a jammed door when all you really need to do is step to the side. And here I thought Slender: the Arrival's click-dragging doors was annoying.

There are no puzzles, minimal characters, about a half-dozen dropped side stories, controls that basically fight you with with a combination of OCD and ADHD, and an ending you see coming a mile away. This game is not worth the price tag and I'm happy I got it on sale last year.
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10 of 15 people (67%) found this review helpful
3.7 hrs on record
Posted: November 17
I bought Gone Home on its release day after following the Fullbright Company's blog for several weeks. Early 1990s aesthetics with queer themes and a riot grrl soundtrack? Of course I’m in!

It's been more than a year since then and I still count Gone Home as one of my favorite games.

Gone Home came out at the beginning of my Junior year of college. I'd just moved into my own apartment (as opposed to the cramped dorms of the two previous years) and I was reveling in my newfound adulthood with utility bills, cramped bus stops, and a probable case of scurvy.

Gone Home also came out in the same period that I did.

Long story short: It was a challenging time in my life that I’ve navigated through slowly and with much consideration on what’s truly important -- not unlike in Gone Home.

(Slight Spoiler Alert)

I won’t say my circumstances mirrored Sam’s. I wasn’t a teenager in the 1990s -- Hell, I was still wearing stirrup leggings and plastic animal barrettes by the time Y2K was supposed to bring the world to its glorious robot-driven end (or something like that). But in listening to Sam’s audio diaries and sorting through her notes throughout the game I was overcome with this intense nostalgia and sadness that I’m sure all kids who have ever struggled with familial approval will recognize.

I’m not quite sure I can put into words what Gone Home did for me on an affective level.

Playing it was like coming home early after middle school and sneaking into my parents’ room to search through their bedside drawers for proof of vulnerability. It was humanizing and wonderful and very, very uncomfortable at some points (I’m referring to the game here mostly -- my own explorations were more a lesson in the “better left unknown” category).

After the game ended (no spoilers I swear!) I curled up on my couch and cried for a good 20 minutes. Partly for the Greenbriar family. Partly for my own family. Partly because it was 3AM and I had a legal studies power lecture in four hours. Mostly because I found something special in Gone Home that I’d been looking for -- a LITERAL exploration of what it means to make a family out of individuals.

Despite what I’ve said about my own personal connection to Gone Home, I truly don’t believe you have to identify as LGBTQ or female to enjoy the game.

The narrative itself explores relationships among individuals with secrets and flaws (like in real life!) which is certainly a universal theme and as such can be appreciated by many. (((Though I will admit that having a queer female voice in a game is a definite mark in its favor which I desperately hope be a continued trend.))) (((Also, being open to new and different narratives is not a bad thing. Just saying.)))

On a purely visual level, the graphics and the continuity of the mid-1990s aesthetic are outstanding. Like, EVERYTHING is so much fun to look at.

Gameplay itself is intuitive and smooth with regular WASD movement controls and left/right clicking for further exploration/picking up/putting down objects.

The soundtrack is hands-down one of my all-time favorites as far as video games go (I even put it above Schyman’s Bioshock score) with Bratmobile, Heavens to Betsy, and The Youngins providing most of the Riot Grrrl ambiance. Even if punk or Riot Grrrl music isn’t your thing it just goes SO WELL with the narrative that you’ll find yourself bouncing along with it.

All in all, I honestly believe Gone Home more than deserves its critical acclaim.

Even if exploratory/story rich games aren’t your deal I would definitely suggest checking out Gone Home either through a sale or a friend’s library.
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121 of 229 people (53%) found this review helpful
0.9 hrs on record
Posted: November 2
Not a single enemy in the game, basically a lesbian scavenger hunt.
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30 of 54 people (56%) found this review helpful
2.7 hrs on record
Posted: November 3
Saw the trailer while it was in development and got pretty excited for it. I finally got a chance to purchase it and even went into it knowing that it was going to be a short, but hopefully entertaining, ride.

Unfortunatly by the end of the game I felt pretty disappointed all around. The atmosphere was probably the most interesting point of the game, sadly it was not used to it's full potential. Story was a bit cliché and there was virtually no interesting gameplay.
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33 of 60 people (55%) found this review helpful
1.9 hrs on record
Posted: November 2
I bought this during the Halloween sale for $9.99 and I gotta say... I kind of wish I hadn't.

I got 111 minutes playtime out of it, and that was with exploring everything and leaving absolutely no stone unturned. The game was okay, the eerie atmosphere was okay, the story was okay... But overall left me feeling disappointed. The scariest moment I had whilst playing happened when the lightbulb in the room I was sitting in blew itself out of the fixture in my ceiling (in other words, this game is not scary in the slightest, the wiring in my house however...).

It had some good ideas, but just felt a bit lackluster :(
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34 of 62 people (55%) found this review helpful
1.9 hrs on record
Posted: November 2
Interesting idea but too passive and story has no payoff. Pretends to be tense and dark at the start but ends up disappointing. Gameplay is not existent except walking from room to room and listening to the story which was not great (although started off seeming that it would be). I should have listened to the other reviewers, glad I only spent 10 dollars. I found it not nearly as good as Ethan Carter. 5/10.
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37 of 68 people (54%) found this review helpful
1.6 hrs on record
Posted: November 12
I am so bitter about getting suckered into buying this non-game thanks to glowing early "reviews". 20 bucks for a one hour clickfest with an uninteresting story and zero gameplay. Don't let the reviews or spooky looking screenshots fool you, there is nothing of value here.
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23 of 41 people (56%) found this review helpful
1.8 hrs on record
Posted: November 14
It's not exploration. It's 'find next piece of text'.
It's not story, it's 'I do not care about their personal life'
It's misleading game, misleading presentation. There is no tension or suspence. You'll be searching for another piece of dirty laundry for the whole hour.
And oh god don't put this music tapes into cassette player, it'll destroy your ears.
It's not drama about gender relations. Devs definitely don't know a single thing about gay people (and seems like relationships at whole) and clearly did this because gay issues is topic of the day. Main story is full blown cliche, where boy was swapped with girl.
If you are from US and grew up in 90's, you'll probably enjoy references, but if you are not - freaking avoid. It's overrated overhyped pretentious trash. Thank god it's only hour and a half long. If you like good story and enjoyed Dear Ester or Stanly Parable - freaking avoid like an ebola.
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26 of 48 people (54%) found this review helpful
1.2 hrs on record
Posted: November 8
Waste of time and a money grab. It is just overrated.
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19 of 35 people (54%) found this review helpful
1.3 hrs on record
Posted: November 8
"Lesbian Sister Simulator 2012"

Uhh... I guess it is social commentary... or something? I don't really know. I'm sure someone could put some artsy spin onto this game about how deep the story line is while you wander through such an immersive house where every room has trading cards and band aids. ♥♥♥♥ing intense paper cuts I guess.

I got it as part of a humble bundle. I would not recommend buying this game unless two hours of listening to a girl discover herself on recordings sounds like fun. To each their own I guess.
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21 of 39 people (54%) found this review helpful
3.0 hrs on record
Posted: November 3
Bought it for five bucks on a sale. Still not worth it.

If you (for whatever mind-boggling reason) enjoy listening to insufferably angsty teenagers and watching a story that sets up plenty of intrigue without a single shred of payoff, then I suggest you just watch a walkthrough.
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8 of 14 people (57%) found this review helpful
1.3 hrs on record
Posted: November 15
i felt i was playing a different game to the one everyone was raving about. this game was a HUGE let down. i completed it in under 2 hours. the story is awful. the voice acting was embarrassingly cliched. the environment isn't very interactive and close to boring. the story made me very annoyed as there was no mystery, horror surprise elements. if the reviewers out there had been more clear on the content (it's a game for confused teenagers, not adults) then I would never have bought it.
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8 of 14 people (57%) found this review helpful
1.9 hrs on record
Posted: November 17
Let's start with the obvious drawback that has everyone balking : This exploration game is extremely short. I finished it in little less than two hours - and I took my time reading everything, listening to audio tapes, the works.

Is it worth its price ? In my opinion, yes. 20 bucks is something you could pay for a Blu-ray, and that's exactly what this game is term of gameplay : an interactive movie.

Not an action movie packed with cinematics, though - the entire game is spent walking around the house, discovering secrets, picking clues, and hearing the voice of your sister (the voice acting is spot on, by the way) telling you what happened with her during your absence. Plus some other side stories - your sister isn't the only one with a story, though hers is the most developed.

All of this contribute to make you feel engaged about the characters - you want to know how the story end. That's the whole point.

And that's the problem with this game, like all story-driven games. It's pretty much hit or miss : either you like the story or you don't.

SO - if you like a well-delivered love story, with excellent acting and character developement, then go for it. You're going to love it. Otherwise, don't bother.
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